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  • Build pc with 6 dvi outputs?

    - by pie154
    I am trying to build a pc with 6 dvi outputs, I have already built a machine that does this using a radeon hd 4850x2 graphics card, but unfortunately it seems that this is unvailable to buy from anywhere in the uk currently. has this card maybe been discontinued? As i can't source this card I was wondering if there is another graphics card available that will give 4 dvi ouputs so as I can get the total of 6 needed usin g another normal 2 port card? Thnaks

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  • Ubuntu 12.10 broken, shutdown while updating

    - by UnknownDude
    I got the following problem: My PC shutdown while upgrading from 12.04 to 12.10. Everything seems to work but I can't install the missing updates. It always tells me to run apt-get install -f, but when I do so it just says: (It's in German, hope it doesn't matter) Paketlisten werden gelesen... Fertig Abhängigkeitsbaum wird aufgebaut Statusinformationen werden eingelesen... Fertig Abhängigkeiten werden korrigiert... Fertig Die folgenden Pakete wurden automatisch installiert und werden nicht mehr benötigt: espeak gcc-4.6-base:i386 gir1.2-notify-0.7 libcamel-1.2-29 libebook-1.2-12 libedataserver-1.2-15 libgconf2-4 libgnome-bluetooth8 libgnome-menu2 libgnomekbd7 libgomp1:i386 libgweather-3-0 libimobiledevice2 libindicate5 libkpathsea5 libpoppler19 libusbmuxd1 python-gmenu Verwenden Sie »apt-get autoremove«, um sie zu entfernen. Die folgenden zusätzlichen Pakete werden installiert: nvidia-current-updates xserver-xorg-core xserver-xorg-input-evdev xserver-xorg-input-mouse xserver-xorg-input-synaptics xserver-xorg-input-vmmouse xserver-xorg-input-wacom xserver-xorg-video-cirrus xserver-xorg-video-fbdev xserver-xorg-video-mga xserver-xorg-video-neomagic xserver-xorg-video-nouveau xserver-xorg-video-openchrome xserver-xorg-video-qxl xserver-xorg-video-savage xserver-xorg-video-sis xserver-xorg-video-sisusb xserver-xorg-video-tdfx xserver-xorg-video-vesa xserver-xorg-video-vmware Vorgeschlagene Pakete: xfonts-100dpi xfonts-75dpi gpointing-device-settings touchfreeze firmware-linux Die folgenden Pakete werden ENTFERNT: nvidia-current Die folgenden Pakete werden aktualisiert (Upgrade): nvidia-current-updates xserver-xorg-core xserver-xorg-input-evdev xserver-xorg-input-mouse xserver-xorg-input-synaptics xserver-xorg-input-vmmouse xserver-xorg-input-wacom xserver-xorg-video-cirrus xserver-xorg-video-fbdev xserver-xorg-video-mga xserver-xorg-video-neomagic xserver-xorg-video-nouveau xserver-xorg-video-openchrome xserver-xorg-video-qxl xserver-xorg-video-savage xserver-xorg-video-sis xserver-xorg-video-sisusb xserver-xorg-video-tdfx xserver-xorg-video-vesa xserver-xorg-video-vmware 20 aktualisiert, 0 neu installiert, 1 zu entfernen und 133 nicht aktualisiert. 8 nicht vollständig installiert oder entfernt. Es müssen noch 0 B von 70,6 MB an Archiven heruntergeladen werden. Nach dieser Operation werden 184 MB Plattenplatz freigegeben. Möchten Sie fortfahren [J/n]? j (Lese Datenbank ... 242727 Dateien und Verzeichnisse sind derzeit installiert.) Entfernen von nvidia-current ... Removing all DKMS Modules Error! There are no instances of module: nvidia-current 295.40 located in the DKMS tree. Done. Traceback (most recent call last): File "/usr/bin/quirks-handler", line 26, in <module> import Quirks.quirkapplier File "/usr/lib/python2.7/dist-packages/Quirks/quirkapplier.py", line 26, in <module> import XKit.xutils ImportError: No module named XKit.xutils dpkg: Fehler beim Bearbeiten von nvidia-current (--remove): Unterprozess installiertes pre-removal-Skript gab den Fehlerwert 1 zurück Trigger für bamfdaemon werden verarbeitet ... Rebuilding /usr/share/applications/bamf.index... Trigger für libc-bin werden verarbeitet ... ldconfig deferred processing now taking place Fehler traten auf beim Bearbeiten von: nvidia-current E: Sub-process /usr/bin/dpkg returned an error code (1) When I try to remove nvidia-current it tells me to run apt-get install -f. Do you guys have any idea? I don't want to reinstall my whole system, takes a lot of time to encrypt everything again and so on.

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  • Oracle Fusion CRM Implementation Bootcamp for EMEA Systems Integrators - Paris July 24-26th

    - by Richard Lefebvre
    To support partner success and increase win potential with Fusion CRM, we are organizing a unique bootcamp on Fusion CRM intended for Oracle EMEA partners on July 24th to 26th. Join us for this outstanding Bootcamp and learn from Oracle Corporation in-depth know-how on Fusion CRM. The official announcement will be forthcoming, yet we wanted you to determine the appropriate candidate to attend this workshop. Further to this we will send the actual invitation to the selected candidate. Due to the limited number of seats, we will be limiting the number of registrations per SI company and will be selecting the participants. If you are interested to have one or more representatives of your company to attend this bootcamp, please send an email to [email protected] by June 18th indicating the name and email address of the participants you would like to nominate, ranked by priority. What will we cover: This Bootcamp presents the fundamental concepts of the Oracle Fusion CRM applications. It introduces you to each functional area of the product, how it is used, and what you need to consider when implementing it for an organization. While we do examine implementation considerations, we do not address the detailed steps of implementation. Instead, we direct you to the relevant resources to learn more. Topics covered: Fusion CRM Introduction Fusion CRM Security Introduction Fusion Functional Setup Manager Introduction Customer Model Introduction Customer Center Introduction Customer Data Management Introduction Marketing & Campaigns Introduction Lead Management Introduction Territory Management Introduction Territory Modeling Introduction with Exercise Opportunity Management Introduction Forecasting Introduction Analytics Introduction CRM For Microsoft Outlook Introduction Customizing with Composers Introduction Roundtable Discussions, and time for hands-on labs (day 2, 3, 4) Next Steps, available resources, ongoing learning path, partner environments, keeping in touch and feedback Bootcamp Goals: Enable a new Fusion CRM implementation team member to: Describe the scope of Oracle Fusion CRM applications Describe the basic security model Describe the customer model Perform common sales and marketing user transactions Access and navigate the Functional Setup Manager Model territories in Fusion CRM using sample business requirements Do necessary planning before implementing the offerings and options Describe the analytics available with the Fusion CRM product Describe the basic page customizations that can be done to meet business requirements Find documentation and other courses to assist in performing setup tasks Expectations: This Bootcamp program should prime the SI organization implementation consultants to attain the basic skills necessary to support a consulting practice in the delivery, scoping, pricing, and planning of your Fusion CRM Implementations. Oracle University will begin to offer additional deep skill training, starting this summer, designed to follow the Introduction Bootcamp. Participants will be expected to participate in labs, exercises, workshops and roundtable discussions with the Oracle Product Managers. Who should attend: This class is designed for your lead CRM Implementation consultants, those who will support your Fusion CRM consulting practice as it grows. These individuals may be members of a centre of excellence, or skills leadership office. The individual who is attending the bootcamp must have prior experience implementing a CRM solution. Intended Audience: Oracle Diamond, Platinum and Gold Level SIs (Top SIs) with specialization in Oracle Applications CRM implementations, with a commitment to achieving Fusion CRM Implementation Specialization. Commitment expressed through an investment in a Center of Excellence/Innovation Center for Fusion CRM Applications. Individuals who will support the implementation practice as it is forming and will deliver Fusion CRM On Premise and Cloud Services implementations. Functional practice leaders, the future Fusion Application Wizards within the SI's organization. This Bootcamp is designed for people who: Will deliver Fusion CRM implementations Have had little or no exposure to Fusion CRM applications Are familiar with at least one other CRM application Have a business analyst level of technical background Prerequisites: Please note, that participants will be asked to take self-service-trainings (video format) and pass the related assessments prior to joining the Bootcamp. Fees: This event is FREE of charge for Oracle partners. When: 24 July – 26 July, 2012 (8:30 - 18:00 each day, including the last day; with recommended but optional evening events on all three days from 18:00 - 20:00 hrs) Where: Paris, France (Location to be defined) Travel: To make your travel hassel free, we kindly suggest you to plan your arrival to Paris on July 23rd and your departure on the 27th. Agenda: The final agenda and registration details will be issued closer to the event date.  

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  • Drawing Shapes in Flex 4/AS3 addchild issues

    - by Parris
    Hi All, I am simply trying to draw a rectangle inside of a panel using flex4. I am using spark instead of mx. It complains about addchild being replaced by addelement; however, addelement expects type ivisualcomponent. I think sprite should be of that type; however, it reports an error when trying to use the below code... I have tried a few different ways. I think I am missing something very basic about flex 4. Any enlightenment would be much appreciated! :-D private function drawRectangle(e:MouseEvent):void{ var s:Sprite = new Sprite(); s.graphics.beginFill(0x00ff00, 0.5); s.graphics.drawRect(e.localX,e.localY,50,50); s.graphics.endFill(); canvas.addChild(s); }

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  • Has MSDN Dropped Compact Framework already?

    - by Vaccano
    MSDN Documentation used to indicate if a method was supported on the compact framework. But now I can't find that info anymore. I know that Microsoft has dropped Compact Framework like a hot potato, but I did not know that they had ripped it out of the docs. As examples of what I am talking about here is a link to the Graphics Members. They used to show which methods were supported in the Compact Framework next to each method. Now they do not. Also, here are two methods: Graphics.MeasureString Method (String, Font, Int32) Graphics.MeasureString Method (String, Font) The first is not supported in the compact framework, but the second is. But the docs don't tell you that (at least not at the bottom where they used to). Am I missing something? Is there a way to still get this info?

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  • How to load font from InputStream in SWT?

    - by parxier
    I need to load font (.otf or .ttf) file from java Resource or InputStream in SWT. org.eclipse.swt.graphics.Device.loadFont(String path) allows me (example) to load font from font file path (and it works), but there is no corresponding method to load it from any other source. I was thinking of using java.awt.Font.createFont(int fontFormat, InputStream fontStream) and then building org.eclipse.swt.graphics.FontData and org.eclipse.swt.graphics.Font objects out of AWT java.awt.Font object. Since I haven't tried that option yet (I don't even know if it works that way) I was just wondering if there are any other options available?

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  • ActionScript rotated sprite's startDrag bounds

    - by TheDarkIn1978
    when assigning a bounds to a draggable sprite, it doesn't seem to take rotation of the sprite into consideration. the code below adds a sprite to the display list, rotates it 45º, and adds a MouseEvent.MOUSE_DOWN event to allow dragging. the startDrag() method's second parameter simply returns the bounds of the stage as a rectangle. however, because of the sprite's rotation, its corners can be dragged past the bounds of the stage. any thoughts? var mySprite:Sprite = new Sprite(); mySprite.graphics.beginFill(0x0000FF, 1); mySprite.graphics.drawRect(0, 0, 200, 200); mySprite.graphics.endFill(); mySprite.rotation = 45; addChild(mySprite); mySprite.addEventListener(MouseEvent.MOUSE_DOWN, dragSprite, false, 0, true); function dragSprite(evt:MouseEvent):void { evt.target.startDrag(false, spriteBounds()); }

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  • code for TouchPad works, but not for DPAD ...please help me to fix this..

    - by Chandan
    package org.coe.twoD; import android.app.Activity; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; //import android.graphics.Path; import android.graphics.Rect; //import android.graphics.RectF; import android.os.Bundle; //import android.util.Log; import android.util.Log; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.View.OnClickListener; public class TwoD extends Activity implements OnClickListener { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); View draw2d = findViewById(R.id.draw_button); draw2d.setOnClickListener(this); } public void onClick(View v) { if (R.id.draw_button == v.getId()) { setContentView(new draw2D(this)); } } public class draw2D extends View { private static final String TAG = "Sudoku"; private float width; // width of one tile private float height; // height of one tile private int selX; // X index of selection private int selY; // Y index of selection private final Rect selRect = new Rect(); public draw2D(Context context) { super(context); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { width = w / 9f; height = h / 9f; getRect(selX, selY, selRect); Log.d(TAG, "onSizeChanged: width " + width + ", height " + height); super.onSizeChanged(w, h, oldw, oldh); } @Override protected void onDraw(Canvas canvas) { // Draw the background... Paint background = new Paint(); background.setColor(getResources().getColor(R.color.background)); canvas.drawRect(0, 0, getWidth(), getHeight(), background); // Draw the board... // Define colors for the grid lines Paint dark = new Paint(); dark.setColor(getResources().getColor(R.color.dark)); Paint hilite = new Paint(); hilite.setColor(getResources().getColor(R.color.hilite)); Paint light = new Paint(); light.setColor(getResources().getColor(R.color.light)); // Draw the minor grid lines for (int i = 0; i < 9; i++) { canvas.drawLine(0, i * height, getWidth(), i * height, light); canvas.drawLine(0, i * height + 1, getWidth(), i * height + 1, hilite); canvas.drawLine(i * width, 0, i * width, getHeight(), light); canvas.drawLine(i * width + 1, 0, i * width + 1, getHeight(), hilite); } // Draw the major grid lines for (int i = 0; i < 9; i++) { if (i % 3 != 0) continue; canvas.drawLine(0, i * height, getWidth(), i * height, dark); canvas.drawLine(0, i * height + 1, getWidth(), i * height + 1, hilite); canvas.drawLine(i * width, 0, i * width, getHeight(), dark); canvas.drawLine(i * width + 1, 0, i * width + 1, getHeight(), hilite); } /* * dark.setColor(Color.MAGENTA); Path circle= new Path(); * circle.addCircle(150, 150, 100, Path.Direction.CW); * canvas.drawPath(circle, dark); * * * Path rect=new Path(); * * RectF rectf= new RectF(150,200,250,300); rect.addRect(rectf, * Path.Direction.CW); canvas.drawPath(rect, dark); * * * canvas.drawRect(0, 0,250, 250, dark); * * * canvas.drawText("Hello", 200,200, dark); */ Paint selected = new Paint(); selected.setColor(Color.GREEN); canvas.drawRect(selRect, selected); } /* * public boolean onTouchEvent(MotionEvent event){ * if(event.getAction()!=MotionEvent.ACTION_DOWN) return * super.onTouchEvent(event); * select((int)(event.getX()/width),(int)(event.getY()/height)); * * * return true; } */ private void select(int x, int y) { invalidate(selRect); selX = Math.min(Math.max(x, 0), 8); selY = Math.min(Math.max(y, 0), 8); getRect(selX, selY, selRect); invalidate(selRect); } @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return super.onKeyUp(keyCode, event); } @Override public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) return super.onTouchEvent(event); select((int) (event.getX() / width), (int) (event.getY() / height)); // game.showKeypadOrError(selX, selY); Log.d(TAG, "onTouchEvent: x " + selX + ", y " + selY); return true; } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { Log.d(TAG, "onKeyDown: keycode=" + keyCode + ", event=" + event); switch (keyCode) { case KeyEvent.KEYCODE_DPAD_UP: select(selX, selY - 1); break; case KeyEvent.KEYCODE_DPAD_DOWN: select(selX, selY + 1); break; case KeyEvent.KEYCODE_DPAD_LEFT: select(selX - 1, selY); break; case KeyEvent.KEYCODE_DPAD_RIGHT: select(selX + 1, selY); break; default: return super.onKeyDown(keyCode, event); } return true; } private void getRect(int x, int y, Rect rect) { rect.set((int) (x * width), (int) (y * height), (int) (x * width + width), (int) (y * height + height)); } } }

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  • C# : Direct3D in a control, AND fullscreen on a secondary monitor - what's the best way ?

    - by Led
    I'm working on a C# application that needs to use Direct3D in a control in a windows form, AND (at the same time) fullscreen on a secondary monitor. Basically, I want a Windows Forms application on one screen with a user-interface to control the graphics, and I'd like to show preview-graphics in a small control, and full-blown superduper megafancy graphics fullscreen on a secondary monitor. What's the best way to approach this? (For example, I know XNA can render in a Windows Forms control, but is it possible to then add a fullscreen window on another monitor as well?)

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  • Bug when adding a sprite to 1 <s:State>

    - by lostincode
    I'm working within a skin for a button that has some <s:State> normal over In the tag, I'm drawing a circle private var theshape:Sprite; private function drawShape():void { theshape = new Sprite(); theshape.graphics.beginFill(0x666666); theshape.graphics.drawCircle(3,5,10); theshape.graphics.endFill(); //i then add it to a Spite Visual Element that's defined in mxml canv.addChild(theshape); } This works fine, until I try to control under which states that canv SpriteVisualElement appears. If I just add an includeIn like this <s:SpriteVisualElement id="canv" includeIn="over" /> I get a run-time error TypeError: Error #1009: Cannot access a property or method of a null object reference. Any ideas what the problem is, or a different way I can accomplish the same thing. What I need is to simply include the circle in the button when it's in the hover state.

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  • Virtual Machine Performance - More RAM or More Processor?

    - by webworm
    When looking to improve Virtual Machine performance what would be better ... Increasing the available RAM or increasing the processor power? Here is my choice ... Core 2 Duo @ 2.4 GHz with 8 GB RAM and integrated graphics (Mac Book Pro 13") Core i7 @ 2.6 GHz with 4 GB RAM and 512 MB dedicated graphics (Mac Book Pro 15") I plan to run Windows x64 in the VM with SQL Server 2008, Visual Studio 2010, and SharePoint 2010. I am planning to run VMWare Fusion v3. I also didn't know if a dedicated graphics card makes a difference when using a Virtual Machine. Thank you.

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  • How do I make a simple image-based button with visual states in Silverlight 3?

    - by Jacob
    At my previous company, we created our RIAs using Flex with graphical assets created in Flash. In Flash, you could simply lay out your graphics for different states, i.e. rollover, disabled. Now, I'm working on a Silverlight 3 project. I've been given a bunch of images that need to serve as the graphics for buttons that have a rollover, pressed, and normal state. I cannot figure out how to simply create buttons with different images for different visual states in Visual Studio 2008 or Expression Blend 3. Here's where I am currently. My button is defined like this in the XAML: <Button Style="{StaticResource MyButton}"/> The MyButton style appears as follows: <Style x:Key="MyButton" TargetType="Button"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Image Source="/Assets/Graphics/mybtn_up.png" Width="54" Height="24"> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="FocusStates"> <VisualState x:Name="Focused"/> <VisualState x:Name="Unfocused"/> </VisualStateGroup> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="Normal"/> <VisualState x:Name="MouseOver"/> <VisualState x:Name="Pressed"/> <VisualState x:Name="Disabled"/> </VisualStateGroup> </VisualStateManager.VisualStateGroups> </Image> </ControlTemplate> </Setter.Value> </Setter> </Style> I cannot figure out how to assign a different template to different states, nor how to change the image's source based on which state I'm in. How do I do this? Also, if you know of any good documentation that describes how styles work in Silverlight, that would be great. All of the search results I can come up with are frustratingly unhelpful. Edit: I found a way to change the image via storyboards like this: <Style x:Key="MyButton" TargetType="Button"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Image Source="/Assets/Graphics/mybtn_up.png" Width="54" Height="24" x:Name="Image"> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="FocusStates"> <VisualState x:Name="Focused"/> <VisualState x:Name="Unfocused"/> </VisualStateGroup> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="Normal"/> <VisualState x:Name="MouseOver"> <Storyboard Storyboard.TargetName="Image" Storyboard.TargetProperty="Source"> <ObjectAnimationUsingKeyFrames> <DiscreteObjectKeyFrame KeyTime="0" Value="/Assets/Graphics/mybtn_over.png"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="Pressed"> <Storyboard Storyboard.TargetName="Image" Storyboard.TargetProperty="Source"> <ObjectAnimationUsingKeyFrames> <DiscreteObjectKeyFrame KeyTime="0" Value="/Assets/Graphics/mybtn_active.png"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="Disabled"/> </VisualStateGroup> </VisualStateManager.VisualStateGroups> </Image> </ControlTemplate> </Setter.Value> </Setter> </Style> However, this seems like a strange way of doing things to me. Is there a more standard way of accomplishing this?

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  • Any advices for AS3 Open Source tools?

    - by Helio S. Junior
    Hello All, I am looking for open source tools to do Actionscript3 web development. (Web Sites) I know about the existence of tools such as Eclipse+plugins and Flash Develop for the coding but I am most concerned about the graphics part. Is there any tool out there to create SWFs with all the graphics for animate with AS3 later? And besides.... how to find out the positioning of all the graphics in the layout withou a tools like Flash IDE. Is there a similar replacement tool for that? Thanks in Advance, H

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  • How is includegraphic interfering with tabular?

    - by Charles Stewart
    I'm editing a text provided by my client as a LyX file that includes graphics and other files that I don't have. I've "commented out" the graphics by putting in a custom preamble that substitutes the file-loading definitions with macros that just quote their arguments. However, the \includegraphic macro throws up an error in the two tabular environments where it is used, complaining that \endfirsthead was never defined. What is this macro, and why is it interfering with mine? The preamble: \usepackage{natbib} \def\fileloc{/some/path/stylefile} \newif\iftextproof \IfFileExists\alifefileloc\textproofalse\textprooftrue \iftextproof \usepackage{./stylefile} %natbib subst: \renewcommand\cite[1]{{\tt #1}} %suppress graphics includes: \def\quotearg#1{\expandafter\string\csname #1\endcsname} \newcommand\gobbleIG[2][*void*]{{\footnotesize \quotearg{#2}}} \newcommand\gobbleSF[2][*unnamed*]{{\bf #1}} \let\includegraphics=\gobbleIG \let\subfigure=\gobbleSF \else \usepackage\fileloc \fi

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  • How do I use SDl_Threads properly?

    - by Anoymonous
    I am new to threads,SDL and how graphic work in general. I've been looking through all of LazyFoo's SDL tutorials, and had helped me greatly. But in his tutorials about multi threading, he commented that you should never use video functions in separate threads, or might cause problem. I am curious how it should be done, as I still have a vague understanding of graphics and threads. As one of my projects is a shoot'em up, I was wondering if I should create one thread that displays all the graphics, one threads receives all the player input for his ship, and another thread for the enemy AI. If this is NOT how it should be done, (I think it's wrong) does anyone have any advice of how graphics should be implemented with user input and enemy AI with threads? For the Lazyfoo's tutorials, this is the link: http://lazyfoo.net/SDL_tutorials/

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  • How to create curved Text on a Bitmap?

    - by TooFat
    I am currently dynamically creating a bitmap and using the graphics object from the string from the bitmap to Draw a string on it like so. System.Drawing.Graphics graph = System.Drawing.Graphics.FromImage(bmp); graph.DrawString(text, font, brush, new System.Drawing.Point(0, 0)); This returns a rectangle shaped bitmap with the string written straight across from left to right. I would like to also be able to draw the string in the shape of a rainbow. How can I do this?

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  • Scale GraphicsPaths

    - by serhio
    In a form I draw a graph. This graph has some distinct paths that should have differently drawn. Say AxesPath, SalesPath, CostsPath etc... When I resize the form need I to scale every of components Paths? Take an example: Imports System.Drawing.Drawing2D Public Class Form1 Dim lineOne As GraphicsPath Dim lineTwo As GraphicsPath Dim allPaths As GraphicsPath Dim initSize As Size Public Sub New() ' This call is required by the designer. ' InitializeComponent() initSize = Me.Size lineOne = New GraphicsPath() lineTwo = New GraphicsPath() lineOne.AddLine(20.0F, 20.0F, Me.initSize.Width - 20.0F, 20.0F) lineTwo.AddLine(0.1F, 10.0F, Me.initSize.Width - 20.0F, _ Me.initSize.Height - 0.5F) allPaths = New GraphicsPath() allPaths.AddPath(lineOne, False) allPaths.AddPath(lineTwo, False) Me.ResizeRedraw = True End Sub Protected Overrides Sub OnResize(ByVal e As System.EventArgs) MyBase.OnResize(e) Dim m As New Matrix m.Scale(Me.Width / initSize.Width, Me.Height / initSize.Height) allPaths.Transform(m) initSize = Me.Size End Sub Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs) MyBase.OnPaint(e) ' WORKS ' ' e.Graphics.DrawPath(Pens.GreenYellow, allPaths) ' ' DOES NOT WORK! ' e.Graphics.DrawPath(Pens.DarkGoldenrod, lineOne) e.Graphics.DrawPath(Pens.DarkMagenta, lineTwo) End Sub End Class

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  • ActionScript Accessing Functions/Vars From Outside Of Class

    - by TheDarkIn1978
    how can i call public functions or vars of a sprite class from another class (or frame script)? i keep getting 1061: Call to a possibly undefined method (function i'm trying to call) through a reference with static type flash.display:Sprite. //Framescript var a:Sprite = new customRect(); addChild(a); a.getSide(); //.as file package { import flash.display.Sprite; public class customRect extends Sprite { public var side:Number; private function customRect() { var box:Sprite = new Sprite(); box.graphics.beginFill(); box.graphics.drawRect(0, 0, 200, 200); box.graphics.endFill(); side = box.width; } public function getSide():void { trace(side); } } }

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  • UIComponent's width and height have no effect on Sprite

    - by flexwheel
    Given this code: var circle:Sprite = new Sprite(); circle.graphics.beginFill(0xFFCC00); circle.graphics.drawCircle(0, 0, 20); var uiComp:UIComponent = new UIComponent(); uiComp.x = 100; uiComp.y = 100; uiComp.measuredHeight = 0; uiComp.measuredWidth = 0; uiComp.addChild(circle); addChild(uiComp); Why does changing the width and height of uiComp not affect the Sprite? Wouldn't UIComponent provide Sprite with a Graphics object, which limits that area where Sprite can draw?

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  • GDI+ DrawImage function

    - by ET
    There is something I am missing. Say I have the following code: private Bitmap source = new Bitmap (some_stream); Bitmap bmp = new Bitmap(100,100); Rectangle newRect = new Rectangle(0, 0, bmp.Width, bmp.Height); Rectangle toZoom= new Rectangle(0, 0, 10, 10); Graphics g = Graphics.FromImage(bmp); g.DrawImage(source, newRect, toZoom, GraphicsUnit.Pixel); My goal is to zoom-in the 10x10 pixels on the top left corner of the source picture. After I created the graphics object g and called DrawImage: the requested rectangle (toZoom) will be copied to bmp, or will it be displayed on the screen? I am a bit confused, can somebody please clarify?

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  • BitmapFactory.decodeResource returns null value

    - by krasnoff
    I am tring to load bitmaps from an internal resource in a View object (the source itself is in "drawable" files). the code is: import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.util.AttributeSet; import android.view.View; public class BannerView extends View { private Bitmap m_Banner = null; public BannerView(Context context, AttributeSet attributeSet) { super(context, attributeSet); m_Banner = BitmapFactory.decodeResource(getResources(), R.drawable.banner); } } Why m_Banner value is null? thank you in advance Kobi

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  • How to rotate a figure without moving around the stage(actionscript)

    - by Mister PHP
    package { import flash.display.MovieClip; import flash.events.Event; public class Bullet extends MovieClip { private var mc:MovieClip; public function Bullet() { mc = new MovieClip(); mc.graphics.beginFill(0); mc.graphics.drawRect(120, 120, 40, 40); mc.graphics.endFill(); addChild(mc); addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(e:Event):void{ mc.rotation += 10; } } } how can i make the rotation of the circle without moving him around the stage, just staying in the place he was before and just rotate, not moving anywhere is that posible?? if you try this code you'll see that the circle is rotating and moving around the stage, so that i don't want, how can i change this?

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  • download a complete folder

    - by Christian
    Hi, in my app I use several png-graphics. For the present version they are installed with the app in the folder "graphic". I made while programming. Now I need some more png-graphics and I don't want to make each time an app-update. How can I manage it, that the app is downloading the png-files from my webserver without knowing the name. I am looking for something which compares the files on the webserver with the files on the iPhone and if there is a new (or newer) file download it. Or is it possible to make an plist-file with the graphics??

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  • simple for loop not running

    - by NativeCoder
    for ( var i:int = 0 ; i < 1; i++) { for ( var j:int = 0 ; j < 1; j++) { if (shape[j][i] == 0 ) { pencil.graphics.beginFill(0); pencil.graphics.drawRect(10,10,5,5); pencil.graphics.endFill(); } } } i am trying to run this code where shape is an array 2*2 gives an error ReferenceError: Error #1069: Property 0 not found on Number and there is no default value. at Main() need help

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  • Not working giving error #1069

    - by NativeCoder
    for ( var i:int = 0 ; i < 1; i++) { for ( var j:int = 0 ; j < 1; j++) { if (shape[j][i] == 0 ) { pencil.graphics.beginFill(0); pencil.graphics.drawRect(10,10,5,5); pencil.graphics.endFill(); } } } i am trying to run this code where shape is an array 2*2 gives an error ReferenceError: Error #1069: Property 0 not found on Number and there is no default value. at Main() need help

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