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  • Should I be using a game engine?

    - by Kyle
    I'm an experienced programmer, but I'm completely new to making games. I'm thinking of making an iPhone game that is similar to a 2d tower defense type game. In the web programming world, it would be a big waste of time to make a website without using some sort of web framework (eg ruby on rails). Is that the same for making games? Do people mostly use some sort of framework/game engine for making a game? If so, what are the popular ones for iOS?

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  • Any advices for improvement of skills?

    - by Qwertyu Wertyu
    I've been programming in Java for about 3 months. My current aim is to improve my qualifications in this language. I've read on some forum, that the best way is to take part in some open-source projects. But I have no idea, how to search for ones that corresponds to my current experience. My questions are: 1. Are there some advices on how can I improve my skills? 2. How can I find and join open-source projects that corresponds my experience?

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  • Should I use a workflow engine?

    - by Fernando
    I need to add some new features to a PHP application. It is to follow the steps of a order. A process create some orders, the order goes to confirmation, then if approved is sent to a provider, later the provider confirm that can deliver the order, a request is made to the provider and so on... I need to register when every step is made and send notifications. Also, some steps have a estimate time, and if that time is elapsed I need to send notifications so everybody know about the delay. When a process starts, it have a predefined set of steps, but in a middle the user should be able to create new sub-steps, and delete or skip future steps.. Should I use a workflow engine? Which one do you suggests (free-opensource only)?

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  • Best practice for managing changes to 3rd party open source libraries?

    - by Jeff Knecht
    On a recent project, I had to modify an open source library to address a functional deficiency. I followed the SVN best practice of creating a "vendor source" repository and made my changes there. I also submitted the patch to the mailing list of that project. Unfortunately, the project only has a couple of maintainers and they are very slow to commit updates. At some point, I expect the library to be updated, and I expect that my project will want to use the upgraded library. But now I have a potential problem... I don't know whether my patch will have been applied to this future release of the 3rd party library. I also don't know whether my patch will even still be compatible with the internal implementation of the upgraded components. And in all likelihood, someone else will be maintaining my project by that point. Should I name the library in a special way so it is clear that we made special modifications (eg. commons-lang-2.x-for-my-project.jar)? Should I just document the patch and reference the SVN location and a link to the mailing list item in a README? No option that I can think of seems to be fool-proof in an upgrade scenario. What is the best practice for this?

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  • Are people really using Google App Engine, or they are just playing with it because "the cloud is co

    - by Bozho
    Since there are 1500+ questions for google-app-engine, I was wondering: what are people actually using it for? are they doing something for their companies or startups? are they just playing around with it because "the cloud is cool"? are they using it because it's the "java free hosting"? (answers from actual GAE users are preferable, but logical assumptions from others are welcome) Update: I was asking (as tagged) about the Java aspect of GAE.

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  • Google App Engine 1.3.1 JAR's in publicly available Maven repository?

    - by Taylor L
    Is anyone aware of a publicly available Maven repository that contains the Google App Engine 1.3.1 JAR's? I've been using the maven-gae-plugin repository, but it's not updated yet. It looks like the JAR's on the central Maven repository are even older. EDIT: It looks like Cletus's answer below has most of the JAR's, but not all of them. For example, the datanucleus-appengine-1.0.5.final.jar isn't available.

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  • Is there an OSS license that works for this:

    - by mattcodes
    Say you started as SaaS service with freemium business model such 37Signals - Basecamp or Dropbox etc.. Is there an OSS license that says that you can use the source code etc.. but you cant release a SaaS based on it, esssentially released in good faith with non-compete expectations. e.g. if 37Signals released the source for highrise, basecamp etc.. someone could start 37signals4lesss.com (albeit once they built the same bit of provisioning logic) and damage the core business model.

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  • Which is the best license for Open Source project?

    - by coderex
    Hi friends, I am a web developer, and i don't have enough knowledge in software licenses. I wish to publish some of my works. and i need to apply a licenses for that. My software/product is free of cost. But I have some restrictions on the distribution/Modification. Its free of cost.(but donations are acceptable ;-)) Source Code is freely available; that you can use, customize or edit/remove(but don't deviate the basic nature of the software). You don't have any permission to change the product name. There are some lib or class are and which is put into a folder caller "myname", you don't have the permission to rename "myname". You can contribute any additions modifications to my project, to the original source repository. (The contributors name/email/site link will be listed on the credit file). Don't remove the original author's name from the license. Put the license file or license code any where is in the project file or folder. You can redistribute this code as free or commercial. :) What you this, all these kinda restrictions are valid or ... ? For this, which license i want to use.

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  • Search Engine Optimisation & Website Design - The Reasons and Rewards of Starting Your Own Business

    The story of starting a web design company in 2010. Written as encouragement for anyone thinking of starting their own business, whether a web design company or any other business for that matter. The telling of this web design company development will include tips, pointers, advice, experiences, do's and don'ts but most importantly will give inspiration and hope to anyone thinking of going it alone, and wandering where to begin. This article will take you through the various stages of development from that initial idea to where we are now with a successful, expanding business offering Search Engine Optimisation, Website Design, Graphic Design and Client Management Systems.

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  • How to stop going to redirected URL in Google App Engine with Python?

    - by user1762586
    I'm using urlfetch from google app engine, but it keeps going to the redirected final page even though I use: result = urlfetch.fetch(classUrl, payload=None, method=urlfetch.GET, headers={}, allow_truncated=False, follow_redirects=False) E.g. if classUrl was a searched term in Google (https://www.google.com/search?q=setInstanceFollowRedirects()+python&oq=setInstanceFollowRedirects()+python&sugexp=chrome,mod=0&sourceid=chrome&ie=UTF-8) it would redirect me to www.google.com How do I stop this redirection? Thanks!

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  • ASP.NET MVC, Web API, Razor, e Open Source (Código Aberto)

    - by Leniel Macaferi
    A Microsoft tornou o código fonte da ASP.NET MVC disponível sob uma licença open source (de código aberto) desde a primeira versão V1. Nós também integramos uma série de grandes tecnologias de código aberto no produto, e agora entregamos jQuery, jQuery UI, jQuery Mobile, jQuery Validation, Modernizr.js, NuGet, Knockout.js e JSON.NET como parte integrante dos lançamentos da ASP.NET MVC. Estou muito animado para anunciar hoje que também iremos liberar o código fonte da ASP.NET Web API e ASP.NET Web Pages (também conhecido como Razor) sob uma licença open source (Apache 2.0), e que iremos aumentar a transparência do desenvolvimento de todos os três projetos hospedando seus repositórios de código no CodePlex (usando o novo suporte ao Git anunciado na semana passada - em Inglês). Isso permitirá um modelo de desenvolvimento mais aberto, onde toda a comunidade será capaz de participar e fornecer feedback nos checkins (envios de código), corrigir bugs, desenvolver novos recursos, e construir e testar os produtos diariamente usando a versão do código-fonte e testes mais atualizada possível. Nós também pela primeira vez permitiremos que os desenvolvedores de fora da Microsoft enviem correções e contribuições de código que a equipe de desenvolvimento da Microsoft irá rever para potencial inclusão nos produtos. Nós anunciamos uma abordagem de desenvolvimento semelhantemente aberta com o Windows Azure SDK em Dezembro passado, e achamos que essa abordagem é um ótimo caminho para estreitar as relações, pois permite um excelente ciclo de feedback com os desenvolvedores - e, finalmente, permite a entrega de produtos ainda melhores, como resultado. Muito importante - ASP.NET MVC, Web API e o Razor continuarão a ser totalmente produtos suportados pela Microsoft que são lançados tanto independentemente, bem como parte do Visual Studio (exatamente da mesma maneira como é feito hoje em dia). Eles também continuarão a ser desenvolvidos pelos mesmos desenvolvedores da Microsoft que os constroem hoje (na verdade, temos agora muito mais desenvolvedores da Microsoft trabalhando na equipe da ASP.NET). Nosso objetivo com o anúncio de hoje é aumentar ainda mais o ciclo de feedback/retorno sobre os produtos, para nos permitir oferecer produtos ainda melhores. Estamos realmente entusiasmados com as melhorias que isso trará. Saiba mais Agora você pode navegar, sincronizar e construir a árvore de código fonte da ASP.NET MVC, Web API, e Razor através do website http://aspnetwebstack.codeplex.com.  O repositório Git atual no site refere-se à árvore de desenvolvimento do marco RC (release candidate/candidata a lançamento) na qual equipe vem trabalhando nas últimas semanas, e esta mesma árvore contém ambos o código fonte e os testes, e pode ser construída e testada por qualquer pessoa. Devido aos binários produzidos serem bin-deployable (DLLs instaladas diretamente na pasta bin sem demais dependências), isto permite a você compilar seus próprios builds e experimentar as atualizações do produto, tão logo elas sejam adicionadas no repositório. Agora você também pode contribuir diretamente para o desenvolvimento dos produtos através da revisão e envio de feedback sobre os checkins de código, enviando bugs e ajudando-nos a verificar as correções tão logo elas sejam enviadas para o repositório, sugerindo e dando feedback sobre os novos recursos enquanto eles são implementados, bem como enviando suas próprias correções ou contribuições de código. Note que todas as submissões de código serão rigorosamente analisadas ??e testadas pelo Time da ASP.NET MVC, e apenas aquelas que atenderem a um padrão elevado de qualidade e adequação ao roadmap (roteiro) definido para as próximas versões serão incorporadas ao código fonte do produto. Sumário Todos nós da equipe estamos realmente entusiasmados com o anúncio de hoje - isto é algo no qual nós estivemos trabalhando por muitos anos. O estreitamento no relacionamento entre a comunidade e os desenvolvedores nos permitirá construir produtos ainda melhores levando a ASP.NET para o próximo nível em termos de inovação e foco no cliente. Obrigado! Scott P.S. Além do blog, eu uso o Twitter para disponibilizar posts rápidos e para compartilhar links. Meu apelido no Twitter é: @scottgu Texto traduzido do post original por Leniel Macaferi.

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  • 2D/Isometric map algorithm

    - by Icarus Cocksson
    First of all, I don't have much experience on game development but I do have experience on development. I do know how to make a map, but I don't know if my solution is a normal or a hacky solution. I don't want to waste my time coding things, and realise they're utterly crap and lose my motivation. Let's imagine the following map. (2D - top view - A square) X: 0 to 500 Y: 0 to 500 My character currently stands at X:250,Y:400, somewhere near center of 100px above bottom and I can control him with my keyboard buttons. LEFT button does X--, UP button does Y-- etc. This one is kid's play. I'm asking this because I know there are some engines that automate this task. For example, games like Diablo 3 uses an engine. You can pretty much drag drop a rock to map, and it is automatically being placed here - making player unable to pass through/detect the collision. But what the engine exactly does in the background? Generates a map like mine, places a rock at the center, and checks it like: unmovableObjects = array('50,50'); //we placed a rock at 50,50 location if(Map.hasUnmovableObject(CurrentPlayerX, CurrentPlayerY)) { //unable to move } else { //able to move } My question is: Is this how 2D/Isometric maps are being generated or there is a different and more complex logic behind them?

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  • Transition from 2D to 3D Game development [closed]

    - by jakebird451
    I have been working in the 2D world for a long time from manual blitting in windows to SDL to Python (pygame, pyopengl) and a bunch in between. Needless to say I have been programming for a while. So a while ago I started to program in OpenGL via C++ on my Mac. I then got a little intricate with my work after a while (3D models with skeleton structure and terrain development). After a long time of tinkering, I stopped due to the heavy work just to yield a low level understanding of how OpenGL works. Still interested in Graphics and Game Development I went on a search for a stable game engine with some features to grow on. Licence Requirement: Anything other than GPL (LGPL will do) OS Requirement: Mac & Windows Shader: GLSL or CG (GLSL preferred due to experience) Models: Any model structure with rigging (bone) support & animation I am looking at http://www.ogre3d.org/ currently and am starting to meddle around with some examples. However I am a little reluctant to spend a lot of time on it only to yield another dead end. So instead of falling down a spiraling black pit, I am posting my question to you guys to lead me in the right direction based on my requirements. How was your experience with the engine you recommend? Is it well documented? Does it have well documented examples? Any library requirements (Boost, libpng, etc)?

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