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  • Console in VS 2012 Express for C++?

    - by Live2Code
    I'm very new to programming, so be nice. I was using Eclipse for C/C++ devs for a while, but it seemed quite buggy so I was advised to switch to Visual Studio Express. I'm just testing out with a simple "Hello World" program #include <iostream> #include <string> using namespace std; int main( int argc, char ** argv ) { string response; cout << "Gimme a string: " << flush; cin >> response; cout << "The string is: " << response << endl; system("pause"); return 0; } not much to go wrong there anyway, I noticed that there is no "console" like in Eclipse. All of the text pops up in a little command prompt window. And, also, this window closes right after displaying new text if there is no other things to do after it (like a cin). I have been told that I can use system("pause") but there has to be a better way. In Eclipse, the text would not suddenly disappear because the console window closed. i know this question might be a little confusing, comment and I'll try to explain what I'm saying. Or paste the codes into your Visual Studio 2012 Express Edition. But is there a way to display all of my text and whatever in a "console" as opposed to a command prompt-type window; and why does it always close before I can read the last thing?

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  • Changing type of object in a conditional

    - by David Doria
    I'm having a bit of trouble with dynamic_casting. I need to determine at runtime the type of an object. Here is a demo: include include class PersonClass { public: std::string Name; virtual void test(){}; //it is annoying that this has to be here... }; class LawyerClass : public PersonClass { public: void GoToCourt(){}; }; class DoctorClass : public PersonClass { public: void GoToSurgery(){}; }; int main(int argc, char *argv[]) { PersonClass* person = new PersonClass; if(true) { person = dynamic_cast(person); } else { person = dynamic_cast(person); } person-GoToCourt(); return 0; } I would like to do the above. The only legal way I found to do it is to define all of the objects before hand: PersonClass* person = new PersonClass; LawyerClass* lawyer; DoctorClass* doctor; if(true) { lawyer = dynamic_cast(person); } else { doctor = dynamic_cast(person); } if(true) { lawyer-GoToCourt(); } The main problem with this (besides having to define a bunch of objects that won't be use) is that I have to change the name of the 'person' variable. Is there a better way? (I am not allowed to change any of the classes (Person, Lawyer, or Doctor) because they are part of a library that people who will use my code have and won't want to change). Thanks, Dave

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  • The program fails to display `cout` when it is run

    - by Jeff - FL
    Hello, I justed started a C++ course & I wrote, compiled, debugged & ran my first program: // This program calculates how much a little league team spent last year to purchase new baseballs. #include <iostream> using namespace std; int baseballs; int cost; int total; int main() { baseballs, cost, total; // Get the number of baseballs were purchased. cout << "How many baseballs were purchased? "; cin >> baseballs; // Get the cost of baseballs purchased. cout << "What was the cost of each baseball purchased? "; cin >> cost; // Calculate the total. total = baseballs * cost; // Display the total. cout << "The total amount spent $" << total << endl; return 0; } The only probelm that I encountered was that when I ran the program it failed to display the total amount spent (cout). Could someone please explain why? Thanks Jeff H - Sarasota, FL

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  • C++ Boolean problem (comparison between two arrays)

    - by Martin
    Hello! I have a problem to do. I already did some part of it, however I stuck and don't know exactly what to do next. The question: " You are given two arrays of ints, named A and B. One contains AMAXELEMENTS and the other contains BMAXELEMENTS. Write a Boolean-valued function that returns true if there is at least one point in A that is the same as a point in B, and false if there is no match between two arrays. " The two arrays are made up by me, I think if I know how to compare two arrays I will be fine, and I will be able to finish my problem. This is what I have so far (I changed AMAXELEMENTS to AMAX, and BMAXELEMENTS to BMAX): #include <iostream> using namespace std; int main(){ const int AMAX=5, BMAX=6; int i; bool c1=true,c2=false; int A[AMAX]={2,4,1,5,9}; int B[BMAX]={9,12,32,43,23,11}; for(i=0;i<BMAX;i++) if (B[i]==A[i]) // <---- I think this part has to look different, but I can't figure it out. cout<<c1<<endl; else cout<< c2<<endl; return 0; }

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  • C++: calling member functions within constructor?

    - by powerboy
    The following code raises a runtime error: #include <iostream> #include <iterator> #include <ext/slist> class IntList : public __gnu_cxx::slist<int> { public: typedef IntList::iterator iterator; IntList() { tail_ = begin(); } // seems that there is a problem here void append(const int node) { tail_ = insert_after(tail_, node); } private: iterator tail_; }; int main() { IntList list; list.append(1); list.append(2); list.append(3); for (IntList::iterator i = list.begin(); i != list.end(); ++i) { std::cout << *i << " "; } return 0; } Seems that the problem is in the constructor IntList(). Is it because it calls the member function begin()?

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  • Splitting Code into Headers/Source files

    - by cam
    I took the following code from the examples page on Asio class tcp_connection : public boost::enable_shared_from_this<tcp_connection> { public: typedef boost::shared_ptr<tcp_connection> pointer; static pointer create(boost::asio::io_service& io_service) { return pointer(new tcp_connection(io_service)); } tcp::socket& socket() { return socket_; } void start() { message_ = make_daytime_string(); boost::asio::async_write(socket_, boost::asio::buffer(message_), boost::bind(&tcp_connection::handle_write, shared_from_this(), boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred)); } private: tcp_connection(boost::asio::io_service& io_service) : socket_(io_service) { } void handle_write(const boost::system::error_code& /*error*/, size_t /*bytes_transferred*/) { } tcp::socket socket_; std::string message_; }; I'm relatively new to C++ (from a C# background), and from what I understand, most people would split this into header and source files (declaration/implementation, respectively). Is there any reason I can't just leave it in the header file if I'm going to use it across many source files? If so, are there any tools that will automatically convert it to declaration/implementation for me? Can someone show me what this would look like split into header/source file for an example (or just part of it, anyway)? I get confused around weird stuff like thistypedef boost::shared_ptr<tcp_connection> pointer; Do I include this in the header or the source? Same with tcp::socket& socket() I've read many tutorials, but this has always been something that has confused me about C++.

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  • Constructor issue

    - by laura
    This is the code that I worked on and I don't understand what it's happening on constructor Package obj2(); On output are displayed only the values 4 (Package obj1(4)) and 2 (Package obj3(2)) #include <iostream> using namespace std; class Package { private: int value; public: Package() { cout<<"constructor #1"<<endl; value = 7; cout << value << endl; } Package(int v) { cout<<"constructor #2"<<endl; value = v; cout << value << endl; } ~Package() { cout<<"destructor"<<endl; cout << value << endl; } }; int main() { Package obj1(4); Package obj2(); Package obj3(2); }

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  • Why is it that an int in C++ that isnt initialized (then used) doesn't return an error?

    - by omizzle
    I am new to C++ (just starting). I come from a Java background and I was trying out the following piece of code that would sum the numbers between 1 and 10 (inclusive) and then print out the sum: /* * File: main.cpp * Author: omarestrella * * Created on June 7, 2010, 8:02 PM */ #include <cstdlib> #include <iostream> using namespace std; int main() { int sum; for(int x = 1; x <= 10; x++) { sum += x; } cout << "The sum is: " << sum << endl; return 0; } When I ran it it kept printing 32822 for the sum. I knew the answer was supposed to be 55 and realized that its print the max value for a short (32767) plus 55. Changing int sum; to int sum = 0; would work (as it should, since the variable needs to be initialized!). Why does this behavior happen, though? Why doesnt the compiler warn you about something like this? I know Java screams at you when something isnt initialized. Thank you.

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  • Isn't an Iterator in c++ a kind of a pointer?

    - by Bilthon
    Ok this time I decided to make a list using the STL. I need to create a dedicated TCP socket for each client. So everytime I've got a connection, I instantiate a socket and add a pointer to it on a list. list<MyTcp*> SocketList; //This is the list of pointers to sockets list<MyTcp*>::iterator it; //An iterator to the list of pointers to TCP sockets. Putting a new pointer to a socket was easy, but now every time the connection ends I should disconnect the socket and delete the pointer so I don't get a huge memory leak, right? well.. I thought I was doing ok by setting this: it=SocketList.begin(); while( it != SocketList.end() ){ if((*it)->getClientId() == id){ pSocket = it; // <-------------- compiler complains at this line SocketList.remove(pSocket); pSocket->Disconnect(); delete pSocket; break; } } But the compiler is saying this: error: invalid cast from type ‘std::_List_iterator<MyTcp*>’ to type ‘MyTcp*’ Can someone help me here? i thought I was doing things right, isn't an iterator at any given time just pointing to one of the elements of the set? how can I fix it?

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  • Get type of the parameter from list of objects, templates, C++

    - by CrocodileDundee
    This question follows to my previous question Get type of the parameter, templates, C++ There is the following data structure: Object1.h template <class T> class Object1 { private: T a1; T a2; public: T getA1() {return a1;} typedef T type; }; Object2.h template <class T> class Object2: public Object1 <T> { private: T b1; T b2; public: T getB1() {return b1;} } List.h template <typename Item> struct TList { typedef std::vector <Item> Type; }; template <typename Item> class List { private: typename TList <Item>::Type items; }; Is there any way how to get type T of an object from the list of objects (i.e. Object is not a direct parameter of the function but a template parameter)? template <class Object> void process (List <Object> *objects) { typename Object::type a1 = objects[0].getA1(); // g++ error: 'Object1<double>*' is not a class, struct, or union type } But his construction works (i.e. Object represents a parameter of the function) template <class Object> void process (Object *o1) { typename Object::type a1 = o1.getA1(); // OK }

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  • push(ing)_back objects pointers within a loop

    - by Jose Manuel Albornoz
    Consider the following: I have a class CDevices containing, amongst others, a string member class CDevice { public: CDevice(void); ~CDevice(void); // device name std::string Device_Name; etc... } and somewhere else in my code I define another class that contains a vector of pointers to CDevices class CDevice; class CServers { public: CServers(void); ~CServers(void); // Devices vector vector<CDevice*> Devices; etc... } The problem appears in the following lines in my main.c pDevice = new CDevice; pDevice->Device_Name = "de"; Devices.push_back(pDevice); pDevice->Device_Name = " revolotiunibus"; Devices.push_back(pDevice); pDevice->Device_Name = " orbium"; Devices.push_back(pDevice); pDevice->Device_Name = " coelestium"; Devices.push_back(pDevice); for(int i = 0; i < (int)Devices.size(); ++i) cout << "\nLoad name = " << Devices.at(i)->Device_Name << endl; The output I get is " coelestium" repeated four times: each time I push_back a new element into the vector all of the already existing elements take the value of the one which has just been added. I have also tried using iterators to recover each element in the vector with the same results. Could someone please tell me what's wrong here? Thankx

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  • Cannot compute equation, always gives zero

    - by user1738391
    Did i miss something? The variable percentage_ always equals 0. I've checked nTimes and winnings, they give the correct values as what is being input. Even when I test out a simple equation like, percentage_=1+1, percentage_ will give 0. Can someone help? #pragma once #include <iostream> #include <string> #include <cstdlib> #include <iomanip> using namespace std; class GuessMachine { private: int nTimes; int winnings; string nM[6]; public: GuessMachine(); void displayPrizes(); void displayMenu(); int getInput(); void checkNumber(); void checkPrize(); }; void GuessMachine::checkPrize() { MagicNumber mn; int prize_=mn.generateNumber(); float percentage_; percentage_ = float (winnings/nTimes*100); //<--On this line percentage is always 0 no matter what winnings and nTimes are cout<<"Percentage is "<<percentage_<<endl; if(percentage_ >= 50) { cout<<"You have scored "<<percentage_<<"% and won "<<nM[prize_]; } else { cout<<"You have scored "<<percentage_<<"%. You lose!!"; } cin.ignore(); cin.ignore(); }

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  • Creating a C++ DLL and then using it in C#

    - by Major
    Ok I'm trying to make a C++ DLL that I can then call and reference in a c# App. I've already made a simple dll using the numberous guides out there, however when I try to reference it in the C# app I get the error Unable to load DLL 'SDES.dll': The specified module could not be found. The code for the program is as follows (bear with me I'm going to include all the files) //These are the DLL Files. ifndef TestDLL_H define TestDLL_H extern "C" { // Returns a + b __declspec(dllexport) double Add(double a, double b); // Returns a - b __declspec(dllexport) double Subtract(double a, double b); // Returns a * b __declspec(dllexport) double Multiply(double a, double b); // Returns a / b // Throws DivideByZeroException if b is 0 __declspec(dllexport) double Divide(double a, double b); } endif //.cpp include "test.h" include using namespace std; extern double __cdecl Add(double a, double b) { return a + b; } extern double __cdecl Subtract(double a, double b) { return a - b; } extern double __cdecl Multiply(double a, double b) { return a * b; } extern double __cdecl Divide(double a, double b) { if (b == 0) { throw new invalid_argument("b cannot be zero!"); } return a / b; } //C# Program using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; namespace ConsoleApplication1 { class Program { [DllImport("SDES.dll")] public static extern void SimulateGameDLL(int a, int b); static void Main(string[] args) { SimulateGameDLL(1, 2); //Error here... } } } Anyone have any idea's what I may be missing in my program? Let me know if I missed some code or if you have any questions.

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  • C++ compiler error on template specialization

    - by user231536
    I would like to specialize a template method for a class C that is itself templated by an int parameter. How do I do this? template <int D=1> class C { static std::string foo () { stringstream ss; ss << D << endl; return ss.str();} }; template <class X> void test() { cout << "This is a test" << endl;} template <> template <int D> void test<C<D> > () {cout << C<D>::foo() << endl;} The specialization for test() fails with "Too many template parameter lists in declaration of void test()".

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  • How does object of sub-class record information about its super-class the in a Virtual Inheritance

    - by Summer_More_More_Tea
    Hi there: I encounter this problem when tackling with virtual inheritance. I remember that in a non-virtual inheritance hierarchy, object of sub-class hold an object of its direct super-class. What about virtual inheritance? In this situation, does object of sub-class hold an object of its super-class directly or just hold a pointer pointing to an object of its super-class? By the way, why the output of the following code is: sizeof(A): 8 sizeof(B): 20 sizeof(C): 32 Code: #include <iostream> using namespace std; class A{ char k[ 3 ]; public: virtual void a(){}; }; class B : public virtual A{ char j[ 3 ]; public: virtual void b(){}; }; class C : public virtual B{ char i[ 3 ]; public: virtual void c(){}; }; int main( int argc, char *argv[] ){ cout << "sizeof(A): " << sizeof( A ) << endl; cout << "sizeof(B): " << sizeof( B ) << endl; cout << "sizeof(C): " << sizeof( C ) << endl; return 0; } Thanks in advance. Kind regards.

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  • calling constructor of the class in the destructor of the same class

    - by dicaprio
    Experts !! I know this question is one of the lousy one , but still I dared to open my mind , hoping I would learn from all. I was trying some examples as part of my routine and did this horrible thing, I called the constructor of the class from destructor of the same class. I don't really know if this is ever required in real programming , I cant think of any real time scenarios where we really need to call functions/CTOR in our destructor. Usually , destructor is meant for cleaning up. If my understanding is correct, why the compiler doesn't complain ? Is this because it is valid for some good reasons ? If so what are they ? I tried on Sun Forte, g++ and VC++ compiler and none of them complain about it. using namespace std; class test{ public: test(){ cout<<"CTOR"<<endl; } ~test() {cout<<"DTOR"<<endl; test(); }};

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  • Segmentation fault on instationation of more than 1 object

    - by ECE
    I have a class called "Vertex.hpp" which is as follows: #include <iostream> #include "Edge.hpp" #include <vector> using namespace std; /** A class, instances of which are nodes in an HCTree. */ class Vertex { public: Vertex(char * str){ *name=*str; } vector<Vertex*> adjecency_list; vector<Edge*> edge_weights; char *name; }; #endif When I instantiate an object of type Vector as follows: Vertex *first_read; Vertex *second_read; in.getline(input,256); str=strtok(input," "); first_read->name=str; str=strtok(NULL, " "); second_read->name=str; A segmentation fault occurs when more than 1 object of type Vector is instantiated. Why would this occur if more than 1 object is instantiated, and how can i allow multiple objects to be instantiated?

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  • How is the C++ synthesized move constructor affected by volatile and virtual members?

    - by user1827766
    Look at the following code: struct node { node(); //node(const node&); //#1 //node(node&&); //#2 virtual //#3 ~node (); node* volatile //#4 next; }; main() { node m(node()); //#5 node n=node(); //#6 } When compiled with gcc-4.6.1 it produces the following error: g++ -g --std=c++0x -c -o node.o node.cc node.cc: In constructor node::node(node&&): node.cc:3:8: error: expression node::next has side-effects node.cc: In function int main(): node.cc:18:14: note: synthesized method node::node(node&&) first required here As I understand the compiler fails to create default move or copy constructor on line #6, if I uncomment either line #1 or #2 it compiles fine, that is clear. The code compiles fine without c++0x option, so the error is related to default move constructor. However, what in the node class prevents default move constructor to be created? If I comment any of the lines #3 or #4 (i.e. make the destructor non-virtual or make data member non-volatile) it compiles again, so is it the combination of these two makes it not to compile? Another puzzle, line #5 does not cause an compilation error, what is different from line #6? Is it all specific for gcc? or gcc-4.6.1?

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  • How to pass variables to slot methods in QT?

    - by Neko
    Hi. I'm making a little chat messenger program, which needs a list of chat channels the user has joined. To represent this list graphically, I have made a list of QPushButtons, which all represent a different channel. These buttons are made with the following method, and that's where my problem kicks in: void Messenger::addToActivePanels(std::string& channel) { activePanelsContents = this->findChild<QWidget *>(QString("activePanelsContents")); pushButton = new QPushButton(activePanelsContents); pushButton->setObjectName("pushButton"); pushButton->setGeometry(QRect(0, 0, 60, 60)); pushButton->setText(""); pushButton->setToolTip(QString(channel.c_str())); pushButton->setCheckable(true); pushButton->setChecked(false); connect(pushButton, SIGNAL(clicked()), this, SLOT(switchTab(channel))); } (activePanelContents is a QWidget that holds the list.) The point is that each button should call the switchTab(string& tabname) method when clicked, including the specific channel's name as variable. This implementation doesn't work though, and I haven't been able to find out how to properly do this, even after reading several pages on it on the internet. Can anybody please tell me how to do this? It'd be greatly appreciated, as always. :)

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  • How to write curiously recurring templates with more than 2 layers of inheritance?

    - by Kyle
    All the material I've read on Curiously Recurring Template Pattern seems to one layer of inheritance, ie Base and Derived : Base<Derived>. What if I want to take it one step further? #include <iostream> using std::cout; template<typename LowestDerivedClass> class A { public: LowestDerivedClass& get() { return *static_cast<LowestDerivedClass*>(this); } void print() { cout << "A\n"; } }; template<typename LowestDerivedClass> class B : public A<LowestDerivedClass> { public: void print() { cout << "B\n"; } }; class C : public B<C> { public: void print() { cout << "C\n"; } }; int main() { C c; c.get().print(); // B b; // Intentionally bad syntax, // b.get().print(); // to demonstrate what I'm trying to accomplish return 0; } How can I rewrite this code to compile without errors (and output "C\nB\n")?

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  • C++: Constructor/destructor unresolved when not inline?

    - by Anamon
    In a plugin-based C++ project, I have a TmpClass that is used to exchange data between the main application and the plugins. Therefore the respective TmpClass.h is included in the abstract plugin interface class that is included by the main application project, and implemented by each plugin. As the plugins work on STL vectors of TmpClass instances, there needs to be a default constructor and destructor for the TmpClass. I had declared these in TmpClass.h: class TmpClass { TmpClass(); ~TmpClass(); } and implemented them in TmpClass.cpp. TmpClass::~TmpClass() {} TmpClass::TmpClass() {} However, when compiling plugins this leads to the linker complaining about two unresolved externals - the default constructor and destructor of TmpClass as required by the std::vector<TmpClass> template instantiation - even though all other functions I declare in TmpClass.h and implement in TmpClass.cpp work. As soon as I remove the (empty) default constructor and destructor from the .cpp file and inline them into the class declaration in the .h file, the plugins compile and work. Why is it that the default constructor and destructor have to be inline for this code to compile? Why does it even maatter? (I'm using MSVC++8).

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  • uninitialized local variable

    - by blitzeus
    This code compiles and runs though gives a Microsoft compiler error that I cant fix warning C4700: uninitialized local variable 'ptr4D' used. This is in the last line of the code, I think #include <iostream> using namespace std; const int DIM0 = 2, DIM1 = 3, DIM2 = 4, DIM3 = 5; void TestDeclar(); int main(){ TestDeclar(); cout << "Done!\n"; return 0; } void TestDeclar(){ //24 - array of 5 floats float xa[DIM3], xb[DIM3], xc[DIM3], xd[DIM3], xe[DIM3], xf[DIM3]; float xg[DIM3], xh[DIM3], xi[DIM3], xj[DIM3], xk[DIM3], xl[DIM3]; float xm[DIM3], xn[DIM3], xo[DIM3], xp[DIM3], xq[DIM3], xr[DIM3]; float xs[DIM3], xt[DIM3], xu[DIM3], xv[DIM3], xw[DIM3], xx[DIM3]; //6 - array of 4 pointers to floats float *ya[DIM2] = {xa, xb, xc, xd}, *yb[DIM2] = {xe, xf, xg, xh}; float *yc[DIM2] = {xi, xj, xk, xl}, *yd[DIM2] = {xm, xn, xo, xp}; float *ye[DIM2] = {xq, xr, xs, xt}, *yf[DIM2] = {xu, xv, xw, xx}; //2 - array of 3 pointers to pointers of floats float **za[DIM1] = {ya, yb, yc}; float **zb[DIM1] = {yd, ye, yf}; //array of 2 pointers to pointers to pointers of floats float ***ptr4D[DIM0] = {za, zb}; cout << &***ptr4D[DIM0] << '\n'; }

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  • Guru of the Week 2 no match for the operator==

    - by Adam
    From Guru of the Week 2. We have the function: string FindAddr(const list<Employee> l, string name) { for( list<Employee>::const_iterator i = l.begin(); i != l.end(); i++) { if( *i == name ) // here will be compilation error { return (*i).addr; } } return ""; } I added dummy Employee class to that: class Employee { string n; public: string addr; Employee(string name) : n(name) {} Employee() {} string name() const { return n; } operator string() { return n; } }; And got compilation error: error: no match for ‘operator==’ in ‘i.std::_List_iterator<_Tp>::operator* [with _Tp = Employee]() == name’ It works only if add operator== to Employee. But, Herb Sutter wrote that: The Employee class isn't shown, but for this to work it must either have a conversion to string or a conversion ctor taking a string. But Employee has a conversion function and conversion constructor as well. GCC version 4.4.3. Compiled normally, g++ file.cpp without any flags. There should be implicit conversion and it should work, why it doesn't?

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  • iterators to range of elements in a vector whose attributes have specific value

    - by user1801173
    I have a vector of objects and I want to return the range of elements whose attribute have a specific value. This is the structure: class A { public: std::vector<B*> vec_; pair<vector<B*>::iterator, vector<B*>::iterator> getElements(unsigned int attr_val); unsigned int name() { return name_; } private: unsigned int name_; }; class B { public: unsigned int attr() { return attr_; } A* source() { return source_; } B* dest() { return dest_; } private: A* source_; B* dest_; unsigned int attr_; }; The vector vec_; is already sorted by attr_ and dest_-name() (in that order). Now I want to return all elements, whose attr_ is equal to attr_val. What is the appropriate stl algorithm (or is there even a vector member function?) to implement getElements(unsigned int attr_val) ? Thanks for help.

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  • OpenSceneGraph C++ Access Violation reading location 0x00421000

    - by Kobojunkie
    Working with OpenSceneGraph, and I keep running into this violation issue that I would appreciate some help with. The problem is with the particular line below which happens to be the first in my main function. osg::ref_ptr<osg::Node> bench = osgDB::readNodeFile("Models/test.IVE"); I have my models folder right in my directory. The error is as below. Unhandled exception at 0x68630A6C (msvcr100.dll) in OSG3D.exe: 0xC0000005: Access violation reading location 0x00421000. And this is where the problem seems to be coming up. /** Read an osg::Node from file. * Return valid osg::Node on success, * return NULL on failure. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ inline osg::Node* readNodeFile(const std::string& filename) { return readNodeFile(filename,Registry::instance()->getOptions()); } I would appreciate details on how best to tackle this kind of exception message in the future. Are there tools that make this easy to debug or are there ways to capture the exact issues and fix them? I would appreciate any help with this. My ultimate goal is to learn how to better debug C++ related issues please. With this, it means reading through the compiler error list http://msdn.microsoft.com/en-us/library/850cstw1(v=vs.71).aspx is not enough

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