Search Results

Search found 8588 results on 344 pages for 'thread abort'.

Page 98/344 | < Previous Page | 94 95 96 97 98 99 100 101 102 103 104 105  | Next Page >

  • Which async call use for DB connection and still responsive GUI?--

    - by Jade
    Hi, My application connects to MSSQL but sometimes it takes a while and the GUI is getting frozen. I would like to do the connection on the other thread, I guess BeginInvoke would be the best way (I know about background worker but I would like to learn this). I have studied MSDN page but I did not understand what is the best way to use? They also say that you can use only callback when the thread that called the async.method does not need to know the results...I dont understand it as I believe I can set some variable in the other thread to "pass" the result well. I would just need the GUI to be not frozen while the connection is being established. Thank you for your advice.

    Read the article

  • Is Graphics.DrawImage asynchronous?

    - by Roy
    Hi all, I was just wondering, is Graphics.DrawImage() asynchronous? I'm struggling with a thread safety issue and can't figure out where the problem is. if i use the following code in the GUI thread: protected override void OnPaint(PaintEventArgs e) { lock (_bitmapSyncRoot) { e.Graphics.DrawImage(_bitmap, _xPos, _yPos); } } And have the following code in a separate thread: private void RedrawBitmapThread() { Bitmap newBitmap = new Bitmap(_width, _height); // Draw bitmap // Bitmap oldBitmap = null; lock (_bitmapSyncRoot) { oldBitmap = _bitmap; _bitmap = newBitmap; } if (oldBitmap != null) { oldBitmap.Dispose(); } Invoke(Invalidate); } Could that explain an accessviolation exception? The code is running on a windows mobile 6.1 device with compact framework 3.5.

    Read the article

  • how to implement windows service loop that waits for a period in C# / .NET2.0

    - by matti
    My question is that is this the best practice to do this. Couldn't find any good examples. I have following code in file created by VS2005: public partial class ObjectFolder : ServiceBase { protected override void OnStart(string[] args) { ObjectFolderApp.Initialize(); ObjectFolderApp.StartMonitorAndWork(); } protected override void OnStop() { // TODO: Add code here to perform any tear-down necessary to stop yourservice. } } then: class ObjectFolderApp { public static bool Initialize() { //all init stuff return true; } public static void StartMonitorAndWork() { Thread worker = new Thread(MonitorAndWork); worker.Start(); } private static void MonitorAndWork() { int loopTime = 60000; if (int.TryParse(_cfgValues.GetConfigValue("OfWaitLoop"), out loopTime)) loopTime = 1000 * loopTime; while (true) { /* create+open connection and fill DataSet */ DataSet ofDataSet = new DataSet("ObjectFolderSet"); using (_cnctn = _dbFactory.CreateConnection()) { _cnctn.Open(); //do all kinds of database stuff } Thread.Sleep(loopTime); } } }

    Read the article

  • Does this variable need to be declared volatile?

    - by titaniumdecoy
    Does the out variable in the MyThread class need to be declared volatile in this code or will the "volatility" of the stdout variable in the ThreadTest class carry over? import java.io.PrintStream; class MyThread implements Runnable { int id; PrintStream out; // should this be declared volatile? MyThread(int id, PrintStream out) { this.id = id; this.out = out; } public void run() { try { Thread.currentThread().sleep((int)(1000 * Math.random())); out.println("Thread " + id); } catch (InterruptedException e) { e.printStackTrace(); } } } public class ThreadTest { static volatile PrintStream stdout = System.out; public static void main(String[] args) { for (int i = 0; i < 10; i++) { new Thread(new MyThread(i, stdout)).start(); } } }

    Read the article

  • Issue with Java join() method.

    - by gmunk
    First of all here are some code snippets: http://pastebin.com/9ZCwekXs http://pastebin.com/TtLLXPYP I'm trying to animate some images. The thing is that I want the main thread to wait for the animation thread to finish and then to continue. I searched around, read a little bit and decided to use the join() method. It perfectly waits for the thread to finish but I doesn't animate correctly. The repaint() method gets called 2 times instead of nine. I think maybe the problem is because I used singletons. Here is the singleton implementation. http://pastebin.com/bA3qLZJE

    Read the article

  • how to write silverlight threading function in another file or project

    - by Piyush
    I am using three tier architecture.I have SilverlightUI and UIController two projects.SilverlightUI contains only UI pages and controls while UIController contains all proxies of WCF services. Now I have created threads to update my controls dynamically and to do processing parallel.AS the requirement I want to define all functionality of threads in UIController projects.What should I do? Currenty what I am doing - private void Button_Click(object sender, RoutedEventArgs e) { StartThreads(); } private void StartThreads() { private Thread _thread1; _thread1 = new Thread(DoThread1); _thread1.Start(); } public static void DoThread1() { _data1.Dispatcher.BeginInvoke(delegate() { _data1.Text = _count1.ToString(); }); System.Threading.Thread.Sleep(1000); } I Want to write DoThread1() method in UIController project and call that function from here button_click()

    Read the article

  • How to synchronize threads in python?

    - by Eric
    I have two threads in python (2.7). I start them at the beginning of my program. While they execute, my program reaches the end and exits, killing both of my threads before waiting for resolution. I'm trying to figure out how to wait for both threads to finish before exiting. def connect_cam(ip, execute_lock): try: conn = TelnetConnection.TelnetClient(ip) execute_lock.acquire() ExecuteUpdate(conn, ip) execute_lock.release() except ValueError: pass execute_lock = thread.allocate_lock() thread.start_new_thread(connect_cam, ( headset_ip, execute_lock ) ) thread.start_new_thread(connect_cam, ( handcam_ip, execute_lock ) ) In .NET I would use something like WaitAll() but I haven't found the equivalent in python. In my scenario, TelnetClient is a long operation which may result in a failure after a timeout.

    Read the article

  • Qt C++ signals and slots did not fire

    - by Xegara
    I have programmed Qt a couple of times already and I really like the signals and slots feature. But now, I guess I'm having a problem when a signal is emitted from one thread, the corresponding slot from another thread is not fired. The connection was made in the main program. This is also my first time to use Qt for ROS which uses CMake. The signal fired by the QThread triggered their corresponding slots but the emitted signal of my class UserInput did not trigger the slot in tflistener where it supposed to. I have tried everything I can. Any help? The code is provided below. Main.cpp #include <QCoreApplication> #include <QThread> #include "userinput.h" #include "tfcompleter.h" int main(int argc, char** argv) { QCoreApplication app(argc, argv); QThread *thread1 = new QThread(); QThread *thread2 = new QThread(); UserInput *input1 = new UserInput(); TfCompleter *completer = new TfCompleter(); QObject::connect(input1, SIGNAL(togglePause2()), completer, SLOT(toggle())); QObject::connect(thread1, SIGNAL(started()), completer, SLOT(startCounting())); QObject::connect(thread2, SIGNAL(started()), input1, SLOT(start())); completer->moveToThread(thread1); input1->moveToThread(thread2); thread1->start(); thread2->start(); app.exec(); return 0; } What I want to do is.. There are two seperate threads. One thread is for the user input. When the user enters [space], the thread emits a signal to toggle the boolean member field of the other thread. The other thread 's task is to just continue its process if the user wants it to run, otherwise, the user does not want it to run. I wanted to grant the user to toggle the processing anytime that he wants, that's why I decided to bring them into seperate threads. The following codes are the tflistener and userinput. tfcompleter.h #ifndef TFCOMPLETER_H #define TFCOMPLETER_H #include <QObject> #include <QtCore> class TfCompleter : public QObject { Q_OBJECT private: bool isCount; public Q_SLOTS: void toggle(); void startCounting(); }; #endif tflistener.cpp #include "tfcompleter.h" #include <iostream> void TfCompleter::startCounting() { static uint i = 0; while(true) { if(isCount) std::cout << i++ << std::endl; } } void TfCompleter::toggle() { // isCount = ~isCount; std::cout << "isCount " << std::endl; } UserInput.h #ifndef USERINPUT_H #define USERINPUT_H #include <QObject> #include <QtCore> class UserInput : public QObject { Q_OBJECT public Q_SLOTS: void start(); // Waits for the keypress from the user and emits the corresponding signal. public: Q_SIGNALS: void togglePause2(); }; #endif UserInput.cpp #include "userinput.h" #include <iostream> #include <cstdio> // Implementation of getch #include <termios.h> #include <unistd.h> /* reads from keypress, doesn't echo */ int getch(void) { struct termios oldattr, newattr; int ch; tcgetattr( STDIN_FILENO, &oldattr ); newattr = oldattr; newattr.c_lflag &= ~( ICANON | ECHO ); tcsetattr( STDIN_FILENO, TCSANOW, &newattr ); ch = getchar(); tcsetattr( STDIN_FILENO, TCSANOW, &oldattr ); return ch; } void UserInput::start() { char c = 0; while (true) { c = getch(); if (c == ' ') { Q_EMIT togglePause2(); std::cout << "SPACE" << std::endl; } c = 0; } } Here is the CMakeLists.txt. I just placed it here also since I don't know maybe the CMake has also a factor here. CMakeLists.txt ############################################################################## # CMake ############################################################################## cmake_minimum_required(VERSION 2.4.6) ############################################################################## # Ros Initialisation ############################################################################## include($ENV{ROS_ROOT}/core/rosbuild/rosbuild.cmake) rosbuild_init() set(CMAKE_AUTOMOC ON) #set the default path for built executables to the "bin" directory set(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/bin) #set the default path for built libraries to the "lib" directory set(LIBRARY_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/lib) # Set the build type. Options are: # Coverage : w/ debug symbols, w/o optimization, w/ code-coverage # Debug : w/ debug symbols, w/o optimization # Release : w/o debug symbols, w/ optimization # RelWithDebInfo : w/ debug symbols, w/ optimization # MinSizeRel : w/o debug symbols, w/ optimization, stripped binaries #set(ROS_BUILD_TYPE Debug) ############################################################################## # Qt Environment ############################################################################## # Could use this, but qt-ros would need an updated deb, instead we'll move to catkin # rosbuild_include(qt_build qt-ros) rosbuild_find_ros_package(qt_build) include(${qt_build_PACKAGE_PATH}/qt-ros.cmake) rosbuild_prepare_qt4(QtCore) # Add the appropriate components to the component list here ADD_DEFINITIONS(-DQT_NO_KEYWORDS) ############################################################################## # Sections ############################################################################## #file(GLOB QT_FORMS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} ui/*.ui) #file(GLOB QT_RESOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} resources/*.qrc) file(GLOB_RECURSE QT_MOC RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} FOLLOW_SYMLINKS include/rgbdslam_client/*.hpp) #QT4_ADD_RESOURCES(QT_RESOURCES_CPP ${QT_RESOURCES}) #QT4_WRAP_UI(QT_FORMS_HPP ${QT_FORMS}) QT4_WRAP_CPP(QT_MOC_HPP ${QT_MOC}) ############################################################################## # Sources ############################################################################## file(GLOB_RECURSE QT_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} FOLLOW_SYMLINKS src/*.cpp) ############################################################################## # Binaries ############################################################################## rosbuild_add_executable(rgbdslam_client ${QT_SOURCES} ${QT_MOC_HPP}) #rosbuild_add_executable(rgbdslam_client ${QT_SOURCES} ${QT_RESOURCES_CPP} ${QT_FORMS_HPP} ${QT_MOC_HPP}) target_link_libraries(rgbdslam_client ${QT_LIBRARIES})

    Read the article

  • How to read log4j output to a web page?

    - by Ran
    I have a web page, used for admin purposes, which runs a task (image fetching from a remote site). In order to be able to debug the task using the browser only, no ssh etc, I'd like to be able to read all log output from the executing thread and spit it out to the web page. The task boils down to: Changing log level for current thread at the beginning of the call and restore when the call is done. Reading all log output by current thread and storing it in a string. So in pseudocode my execute() method would look like this: (I'm using struts2) public String execute() throws Exception { turnLoggingLevelToDebugOnlyForThisThread() ... do stuff... restoreLoggingLevelForThisThread() String logs = readAllLogsByThisThread(); } Can this be done with log4j? I'm using tomcat, struts2, log4j and slf4j.

    Read the article

  • Threads to make video out of images

    - by masood
    updates: I think/ suspect the imageIO is not thread safe. shared by all threads. the read() call might use resources that are also shared. Thus it will give the performance of a single thread no matter how many threads used. ? if its correct . what is the solution (in practical code) Single request and response model at one time do not utilizes full network/internet bandwidth, thus resulting in low performance. (benchmark is of half speed utilization or even lower) This is to make a video out of an IP cam that gives a new image on each request. http://149.5.43.10:8001/snapshot.jpg It makes a delay of 3 - 8 seconds no matter what I do. Changed thread no. and thread time intervals, debugged the code by System.out.println statements to see if threads work. All seems normal. Any help? Please show some practical code. You may modify mine. This code works (javascript) with much smoother frame rate and max bandwidth usage. but the later code (java) dont. same 3 to 8 seconds gap. <!DOCTYPE html> <html> <head> <script type="text/javascript"> (function(){ var img="/*url*/"; var interval=50; var pointer=0; function showImg(image,idx) { if(idx<=pointer) return; document.body.replaceChild(image,document.getElementsByTagName("img")[0]); pointer=idx; preload(); } function preload() { var cache=null,idx=0;; for(var i=0;i<5;i++) { idx=Date.now()+interval*(i+1); cache=new Image(); cache.onload=(function(ele,idx){return function(){showImg(ele,idx);};})(cache,idx); cache.src=img+"?"+idx; } } window.onload=function(){ document.getElementsByTagName("img")[0].onload=preload; document.getElementsByTagName("img")[0].src="/*initial url*/"; }; })(); </script> </head> <body> <img /> </body> </html> and of java (with problem) : package camba; import java.applet.Applet; import java.awt.Button; import java.awt.Graphics; import java.awt.Image; import java.awt.Label; import java.awt.Panel; import java.awt.TextField; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.net.URL; import java.security.Timestamp; import java.util.Date; import java.util.concurrent.TimeUnit; import java.util.concurrent.atomic.AtomicBoolean; import javax.imageio.ImageIO; public class Camba extends Applet implements ActionListener{ Image img; TextField textField; Label label; Button start,stop; boolean terminate = false; long viewTime; public void init(){ label = new Label("please enter camera URL "); add(label); textField = new TextField(30); add(textField); start = new Button("Start"); add(start); start.addActionListener(this); stop = new Button("Stop"); add(stop); stop.addActionListener(this); } public void actionPerformed(ActionEvent e){ Button source = (Button)e.getSource(); if(source.getLabel() == "Start"){ for (int i = 0; i < 7; i++) { myThread(50*i); } System.out.println("start..."); } if(source.getLabel() == "Stop"){ terminate = true; System.out.println("stop..."); } } public void paint(Graphics g) { update(g); } public void update(Graphics g){ try{ viewTime = System.currentTimeMillis(); g.drawImage(img, 100, 100, this); } catch(Exception e) { e.printStackTrace(); } } public void myThread(final int sleepTime){ new Thread(new Runnable() { public void run() { while(!terminate){ try { TimeUnit.MILLISECONDS.sleep(sleepTime); } catch (InterruptedException ex) { ex.printStackTrace(); } long requestTime= 0; Image tempImage = null; try { URL pic = null; requestTime= System.currentTimeMillis(); pic = new URL(getDocumentBase(), textField.getText()); tempImage = ImageIO.read(pic); } catch(Exception e) { e.printStackTrace(); } if(requestTime >= /*last view time*/viewTime){ img = tempImage; Camba.this.repaint(); } } }}).start(); System.out.println("thread started..."); } }

    Read the article

  • how to selfhost wcf without iis

    - by dotnetcoder
    Reading up on WCF we have self hosting option available , one limitation here is we have to manage the host process lifecycle ourselves. What I am exploring here is to run the service without IIS and do a self hosting. Few things come to mind - How will request management work here. In case of IIS it manages the request and give control to dotnet on a particular thread. In absence of IIS do we need to write code ourselves to manage incoming requests ( say on a tcp port ) or WCF provides some classes to manage request and spawn threads to process each thread. I am aware that in case of self hosting this needs to be a windows service. In case of self hosting how can me tap on the number of simultaneous requests on the sever , it can be managed by limiting the thread pool ? or we can configure this via wcf ? Thanks dc

    Read the article

  • problem with HttpWebRequest.GetResponse perfomance in multithread applcation

    - by Nikita
    I have very bad perfomance of HttpWebRequest.GetResponse method when it is called from different thread for different URLs. For example if we have one thread and execute url1 it requires 3sec. If we ececute url1 and url2 in parallet it requires 10sec, first request ended after 8sec and second after 10sec. If we exutet 10 URLs url1, url2, ... url0 it requires 1min 4 sec!!! first request ended after 50 secs! I use GetResponse method. I tried te set DefaultConnectionLimit but it doesn't help. If use BeginGetRequest/EndGetResponse methods it works very fast but only if this methods called from one thread. If from different it is also very slowly. I need to execute Http requests from many threads at one time. ?an anyone ever encountered such a problem? Thank you for any suggestions.

    Read the article

  • Authentication Failed exception - In the middle of bulk mail sending code.

    - by Ezhil
    We have a thread program that sends bulk mail. The information like 1. To 2. Subject Etc., are fetched from database, mail is composed and pushed to SMTP server. One of our customer sent a bulk mail with 2390 email. After sending 40 emails, suddenly the following exception occurred EXCEPTION javax.mail.AuthenticationFailedException STACKTRACE javax.mail.Service.connect(Service.java:306) javax.mail.Service.connect(Service.java:156) javax.mail.Service.connect(Service.java:105) ............... java.lang.Thread.run(Thread.java:619) and the rest 2350 emails failed. Why does this occur? Thanks for the Suggestions and Help Ezhil

    Read the article

  • Problems debugging using Cygwin gdb in Eclipse CDT(Helios)

    - by Rohan
    I am trying to debug an application using Eclipse CDT and cygwin gdb and I am facing a problem if my code calls Sleep(), it looks like whenever a sleep is encountered in the code the debugger seems to go in an infinite loop(I meant it never terminates or hit a breakpoint after sleep). On pressing pause the code is stuck on one of the thread on sigint::interrupt. Even my debugger console windows throw these error in the console output: [New thread 5968.0x1f98] Error: dll starting at 0x774a0000 not found. Error: dll starting at 0x775c0000 not found. [New thread 5968.0x19e8] Any idea what are these errors about? It would be helpful if someone can help me out here as I am new to eclipse and I am used to using VS so it has made be lazy to be honest and expect things to work out of box. Here are more details if required Windows 7 x64 bit. Eclipse 3.6 Helios with CDT plug-in compiled from the CVS head. Cygwin latest from website, I think it is 1.71

    Read the article

  • Ideal way to set global uncaught exception Handler in Android

    - by Samuh
    I want to set a global uncaught exception handler for all the threads in my Android application. So, in my Application subclass I set an implementation of Thread.UncaughtExceptionHandler as default handler for uncaught exceptions. Thread.setDefaultUncaughtExceptionHandler( new DefaultExceptionHandler(this)); In my implementation, I am trying to display an AlertDialog displaying appropriate exception message. However, this doesn't seem to work. Whenever, an exception is thrown for any thread which goes un-handled, I get the stock, OS-default dialog (Sorry!-Application-has-stopped-unexpectedly dialog). What is the correct and ideal way to set a default handler for uncaught exceptions? Thanks.

    Read the article

  • question about asynchronous http

    - by rantravee
    Hi , I just want to check if I understood well the way asynchronous Http request work on Android. Suppose I make such a request and set a ResponseHandler<String> responseHandler to handle the response. By doing this is it possible to have the UI thread blocked waiting for the response ? The implication being that the code in the function: public String handleResponse(HttpResponse response) is also executed on the UI thread or is there silently spawned a thread that waits for the response and calls the handleResponse(HttpResponse response) function when the response arrives ?

    Read the article

  • Servlet 3 spec and ThreadLocal

    - by mindas
    As far as I know, Servlet 3 spec introduces asynchronous processing feature. Among other things, this will mean that the same thread can and will be reused for processing another, concurrent, HTTP request(s). This isn't revolutionary, at least for people who worked with NIO before. Anyway, this leads to another important thing: no ThreadLocal variables as a temporary storage for the request data. Because if the same thread suddenly becomes the carrier thread to a different HTTP request, request-local data will be exposed to another request. All of that is my pure speculation based on reading articles, I haven't got time to play with any Servlet 3 implementations (Tomcat 7, GlassFish 3.0.X, etc.). So, the questions: Am I correct to assume that ThreadLocal will cease to be a convenient hack to keep the request data? Has anybody played with any of Servlet 3 implementations and tried using ThreadLocals to prove the above? Apart from storing data inside HTTP Session, are there any other similar easy-to-reach hacks you could possibly advise?

    Read the article

  • How to access Dispatcher in Silverlight tests?

    - by bluebit
    I am using the SL unit test framework for tests (http://code.msdn.microsoft.com/silverlightut). My code is heavily client-server communications dependant, and I access the GUI dispatcher in several places to make sure important data is only accessed on a single thread (ie. the GUI thread). This dispatcher seems unavailable in the unit tests - I have tried using Deployment.Current.Dispatcher and even created an instance of a blank control to try use its own dispatcher, but both don't work. The code inside of Dispatcher.BeginInvoke() just never executes, even if I include a Thread.Sleep afterwards.

    Read the article

  • Is multithreading the right way to go for my case?

    - by Julien Lebosquain
    Hello, I'm currently designing a multi-client / server application. I'm using plain good old sockets because WCF or similar technology is not what I need. Let me explain: it isn't the classical case of a client simply calling a service; all clients can 'interact' with each other by sending a packet to the server, which will then do some action, and possible re-dispatch an answer message to one or more clients. Although doable with WCF, the application will get pretty complex with hundreds of different messages. For each connected client, I'm of course using asynchronous methods to send and receive bytes. I've got the messages fully working, everything's fine. Except that for each line of code I'm writing, my head just burns because of multithreading issues. Since there could be around 200 clients connected at the same time, I chose to go the fully multithreaded way: each received message on a socket is immediately processed on the thread pool thread it was received, not on a single consumer thread. Since each client can interact with other clients, and indirectly with shared objects on the server, I must protect almost every object that is mutable. I first went with a ReaderWriterLockSlim for each resource that must be protected, but quickly noticed that there are more writes overall than reads in the server application, and switched to the well-known Monitor to simplify the code. So far, so good. Each resource is protected, I have helper classes that I must use to get a lock and its protected resource, so I can't use an object without getting a lock. Moreover, each client has its own lock that is entered as soon as a packet is received from its socket. It's done to prevent other clients from making changes to the state of this client while it has some messages being processed, which is something that will happen frequently. Now, I don't just need to protect resources from concurrent accesses. I must keep every client in sync with the server for some collections I have. One tricky part that I'm currently struggling with is the following: I have a collection of clients. Each client has its own unique ID. When a client connects, it must receive the IDs of every connected client, and each one of them must be notified of the newcomer's ID. When a client disconnects, every other client must know it so that its ID is no longer valid for them. Every client must always have, at a given time, the same clients collection as the server so that I can assume that everybody knows everybody. This way if I'm sending a message to client #1 telling "Client #2 has done something", I know that it will always be correctly interpreted: Client 1 will never wonder "but who is Client 2 anyway?". My first attempt for handling the connection of a new client (let's call it X) was this pseudo-code (remember that newClient is already locked here): lock (clients) { foreach (var client in clients) { lock (client) { client.Send("newClient with id X has connected"); } } clients.Add(newClient); newClient.Send("the list of other clients"); } Now imagine that in the same time, another client has sent a packet that translates into a message that must be broadcasted to every connected client, the pseudo-code will be something like this (remember that the current client - let's call it Y - is already locked here): lock (clients) { foreach (var client in clients) { lock (client) { client.Send("something"); } } } An obvious deadlock occurs here: on one thread X is locked, the clients lock has been entered, started looping through the clients, and at one moment must get Y's lock... which is already acquired on the second thread, itself waiting for the clients collection lock to be released! This is not the only case like this in the server application. There are other collections which must be kept in sync with the clients, some properties on a client can be changed by another one, etc. I tried other types of locks, lock-free mechanisms and a bunch of other things. Either there were obvious deadlocks when I'm using too much locks for safety, or obvious race conditions otherwise. When I finally find a good middle point between the two, it usually comes with very subtle race conditions / dead locks and other multi-threading issues... my head hurts very quickly since for any single line of code I'm writing I have to review almost the whole application to ensure everything will behave correctly with any number of threads. So here's my final question: how would you resolve this specific case, the general case, and more importantly: aren't I going the wrong way here? I have little problems with the .NET framework, C#, simple concurrency or algorithms in general. Still, I'm lost here. I know I could use only one thread processing the incoming requests and everything will be fine. However, that won't scale well at all with more clients... But I'm thinking more and more to go this simple way. What do you think? Thanks in advance to you, StackOverflow people which have taken the time to read this huge question. I really had to explain the whole context if I want to get some help.

    Read the article

  • htaccess: how to prevent infinite subdirectories?

    - by Vincent Isles
    My .htaccess at the root directory contains this: Options -MultiViews +FollowSymlinks -Indexes ErrorDocument 404 /404.htm RewriteEngine On RewriteBase / followed by a bunch of RewriteRules. The .htaccess at the /forum subdirectory contains this: RewriteEngine On RewriteBase /forum RewriteRule ^index.html$ index.php [L,NE] RewriteRule ^(.*)-t-([0-9]+).html(.*)$ showthread.php?tid=$2$3 [QSA,L] RewriteRule ^(.*)-t-([0-9]+)-([0-9]+).html$ showthread.php?tid=$2&page=$3 [QSA,L] followed by other rules mapping SEO-friendly URLs to the true URLs. mydomain.com/forum/a-thread-t-1.html returns the page showthread.php?tid=1 but so does mydomain.com/forum/forum/a-thread-t-1.html, mydomain.com/forum/forum/forum/a-thread-t-1.html and so on. I don't want this behavior - I want pages accessed as /forum/forum/* to return a 404. Any hint on where I had been wrong?

    Read the article

  • Buffering db inserts in multithreaded program

    - by Winter
    I have a system which breaks a large taks into small tasks using about 30 threads as a time. As each individual thread finishes it persists its calculated results to the database. What I want to achieve is to have each thread pass its results to a new persisance class that will perform a type of double buffering and data persistance while running in its own thread. For example, after 100 threads have moved their data to the buffer the persistance class then the persistance class swaps the buffers and persists all 100 entries to the database. This would allow utilization of prepared statements and thus cut way down on the I/O between the program and the database. Is there a pattern or good example of this type of multithreading double buffering?

    Read the article

  • C# Express 2010 Multi-Threading

    - by Chris Evans
    Hi, I have a windows app that I have been running in c# Express 2008 for a year and have been trying to convert it over the last few days to 2010. The problem I am having is it is a multi-threaded application that has to run a series of code every second. What it does is have a main thread, that calls 3 worker threads, waits for them to finish then does some additional processing, sleeps till 1 second and runs again. The problem is part of the code can call a web service that takes 8 seconds to respond, so this bit of code gets called using ThreadPool.QueueUserWorkItem. The problem is when running in 2010 when this part of the code gets called the main thread continues to run but when it awakens the sub threads it hangs until the Threadpool method finishes running. This never happens in 2008. Any suggestions? So far I put that bit of code in it's own thread rather than using Threadpool but same issue.

    Read the article

  • Ensuring all waiting threads complete

    - by Daniel
    I'm building a system where the progress of calling threads is dependent on the state of two variables. One variable is updated sporadically by an external source (separate from the client threads) and multiple client threads block on a condition of both variables. The system is something like this TypeB waitForB() { // Can be called by many threads. synchronized (B) { while (A <= B) { B.wait(); } A = B; return B; { } void updateB(TypeB newB) { // Called by one thread. synchronized (B) { B.update(newB); B.notifyAll(); // All blocked threads must receive new B. } } I need all the blocked threads to receive the new value of B once it has been updated. But the problem is once a single thread finishes and updates A, the waiting condition becomes true again so some of the other threads become blocked and don't receive the new value of B. Is there a way of ensuring that only the last thread that was blocked on B updates A, or another way of getting this behaviour?

    Read the article

  • How do i get a document index so i can delete with lucene?

    - by acidzombie24
    Basically i am doing this I think i'll set the document id as the thread id on my site (even if some types of thread wont be searched). So i can search by thread id but i am clue less of how to delete. I found pages that say use the document index and i need to optimize or close before changes take effect but i dont know how to get the document index. How do i? Also i seen one that said to use IndexWriter to delete but i couldnt figure out how to do it with that either.

    Read the article

  • Vim, how to scroll to bottom of a named buffer

    - by Gavin Black
    I have a vim-script which splits output to a new window, using the following command: below split +view foo I've been trying to find a way from an arbitrary buffer to scroll to the bottom of foo, or a setting to keep it defaulted to showing the bottom lines of the buffer. I'm doing most of this inside of a python block of vim script. So I have something like: python << endpython import vim import time import thread import sys def myfunction(string,sleeptime,*args): outpWindow = vim.current.window while 1: outpWindow.buffer.append("BAR") #vim.command("SCROLL TO BOTTOM OF foo") time.sleep(sleeptime) #sleep for a specified amount of time. vim.command('below split +view foo') thread.start_new_thread(myfunction,("Thread No:1",2)) endpython And need to find something to put in for vim.command("SCROLL TO BOTTOM of foo") line

    Read the article

< Previous Page | 94 95 96 97 98 99 100 101 102 103 104 105  | Next Page >