OPENGLES 2.0 equivalent of glorthof?
- by Zippo
Hi Guys,
In my iphone app, i need to project 3d scene into the 2D coordinates of the screen for some calculations. My objects go through various rotations, translations and scaling. So i figured i need to multiply the vertices with ModelView matrix first, then i need to multiply it with the Orthogonal projection matrix.
First of all am on the right track?
I have the Model View Matrix, but need the projection matrix. Is there a glorthof equivalent in ES 2.0?
PS: i am new to opengl.
Thanks for your help.
Zippo