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  • Using Unity – Part 4

    - by nmarun
    In this part, I’ll be discussing about constructor and property or setter injection. I’ve created a new class – Product3: 1: public class Product3 : IProduct 2: { 3: public string Name { get; set; } 4: [Dependency] 5: public IDistributor Distributor { get; set; } 6: public ILogger Logger { get; set; } 7:  8: public Product3(ILogger logger) 9: { 10: Logger = logger; 11: Name = "Product 1"; 12: } 13:  14: public string WriteProductDetails() 15: { 16: StringBuilder productDetails = new StringBuilder(); 17: productDetails.AppendFormat("{0}<br/>", Name); 18: productDetails.AppendFormat("{0}<br/>", Logger.WriteLog()); 19: productDetails.AppendFormat("{0}<br/>", Distributor.WriteDistributorDetails()); 20: return productDetails.ToString(); 21: } 22: } This version has a property of type IDistributor and takes a constructor parameter of type ILogger. The IDistributor property has a Dependency attribute (Microsoft.Practices.Unity namespace) applied to it. IDistributor and its implementation are shown below: 1: public interface IDistributor 2: { 3: string WriteDistributorDetails(); 4: } 5:  6: public class Distributor : IDistributor 7: { 8: public List<string> DistributorNames = new List<string>(); 9:  10: public Distributor() 11: { 12: DistributorNames.Add("Distributor1"); 13: DistributorNames.Add("Distributor2"); 14: DistributorNames.Add("Distributor3"); 15: DistributorNames.Add("Distributor4"); 16: } 17: public string WriteDistributorDetails() 18: { 19: StringBuilder distributors = new StringBuilder(); 20: for (int i = 0; i < DistributorNames.Count; i++) 21: { 22: distributors.AppendFormat("{0}<br/>", DistributorNames[i]); 23: } 24: return distributors.ToString(); 25: } 26: } ILogger and the FileLogger have the following definition: 1: public interface ILogger 2: { 3: string WriteLog(); 4: } 5:  6: public class FileLogger : ILogger 7: { 8: public string WriteLog() 9: { 10: return string.Format("Type: {0}", GetType()); 11: } 12: } The Unity container creates an instance of the dependent class (the Distributor class) within the scope of the target object (an instance of Product3 class that will be called by doing a Resolve<IProduct>() in the calling code) and assign this dependent object to the attributed property of the target object. To add to it, property injection is a form of optional injection of dependent objects.The dependent object instance is generated before the container returns the target object. Unlike constructor injection, you must apply the appropriate attribute in the target class to initiate property injection. Let’s see how to change the config file to make this work. The first step is to add all the type aliases: 1: <typeAlias alias="Product3" type="ProductModel.Product3, ProductModel"/> 2: <typeAlias alias="ILogger" type="ProductModel.ILogger, ProductModel"/> 3: <typeAlias alias="FileLogger" type="ProductModel.FileLogger, ProductModel"/> 4: <typeAlias alias="IDistributor" type="ProductModel.IDistributor, ProductModel"/> 5: <typeAlias alias="Distributor" type="ProductModel.Distributor, ProductModel"/> Now define mappings for these aliases: 1: <type type="ILogger" mapTo="FileLogger" /> 2: <type type="IDistributor" mapTo="Distributor" /> Next step is to define the constructor and property injection in the config file: 1: <type type="IProduct" mapTo="Product3" name="ComplexProduct"> 2: <typeConfig extensionType="Microsoft.Practices.Unity.Configuration.TypeInjectionElement, Microsoft.Practices.Unity.Configuration"> 3: <constructor> 4: <param name="logger" parameterType="ILogger" /> 5: </constructor> 6: <property name="Distributor" propertyType="IDistributor"> 7: <dependency /> 8: </property> 9: </typeConfig> 10: </type> There you see a constructor element that tells there’s a property named ‘logger’ that is of type ILogger. By default, the type of ILogger gets resolved to type FileLogger. There’s also a property named ‘Distributor’ which is of type IDistributor and which will get resolved to type Distributor. On the calling side, I’ve added a new button, whose click event does the following: 1: protected void InjectionButton_Click(object sender, EventArgs e) 2: { 3: unityContainer.RegisterType<IProduct, Product3>(); 4: IProduct product3 = unityContainer.Resolve<IProduct>(); 5: productDetailsLabel.Text = product3.WriteProductDetails(); 6: } This renders the following output: This completes the part for constructor and property injection. In the next blog, I’ll talk about Arrays and Generics. Please see the code used here.

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  • Get CruiseControl to talk to github with the correct public key.

    - by Danny Lister
    Hi All, Has anybody installed git and ControlControl and got CruiseControl to pull from GitHub on a window 2003 server. I keep getting public key errors (access denied) - Which is good i suppose as that confirms git is talking to github. However what is not good is that I dont not know where to install the rsa keys so they will be picked up by the running process (git in the context of cc.net). Any help would save me a lot of hair! I have tried installing the keys into; c:\Program Files\Git.ssh Whereby running git bash and cd ~ take me to: c:\Program Files\Git Current error from CC.net is Error Message: ThoughtWorks.CruiseControl.Core.CruiseControlException: Source control operation failed: Permission denied (publickey). fatal: The remote end hung up unexpectedly . Process command: C:\Program Files\Git\bin\git.exe fetch origin Thanks in advance

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  • Avoiding coupling

    - by Seralize
    It is also true that a system may become so coupled, where each class is dependent on other classes that depend on other classes, that it is no longer possible to make a change in one place without having a ripple effect and having to make subsequent changes in many places.[1] This is why using an interface or an abstract class can be valuable in any object-oriented software project. Quote from Wikipedia Starting from scratch I'm starting from scratch with a project that I recently finished because I found the code to be too tightly coupled and hard to refactor, even when using MVC. I will be using MVC on my new project aswell but want to try and avoid the pitfalls this time, hopefully with your help. Project summary My issue is that I really wish to keep the Controller as clean as possible, but it seems like I can't do this. The basic idea of the program is that the user picks wordlists which is sent to the game engine. It will pick random words from the lists until there are none left. Problem at hand My main problem is that the game will have 'modes', and need to check the input in different ways through a method called checkWord(), but exactly where to put this and how to abstract it properly is a challenge to me. I'm new to design patterns, so not sure whether there exist any might fit my problem. My own attempt at abstraction Here is what I've gotten so far after hours of 'refactoring' the design plans, and I know it's long, but it's the best I could do to try and give you an overview (Note: As this is the sketch, anything is subject to change, all help and advice is very welcome. Also note the marked coupling points): Wordlist class Wordlist { // Basic CRUD etc. here! // Other sample methods: public function wordlistCount($user_id) {} // Returns count of how many wordlists a user has public function getAll($user_id) {} // Returns all wordlists of a user } Word class Word { // Basic CRUD etc. here! // Other sample methods: public function wordCount($wordlist_id) {} // Returns count of words in a wordlist public function getAll($wordlist_id) {} // Returns all words from a wordlist public function getWordInfo($word_id) {} // Returns information about a word } Wordpicker class Wordpicker { // The class needs to know which words and wordlists to exclude protected $_used_words = array(); protected $_used_wordlists = array(); // Wordlists to pick words from protected $_wordlists = array(); /* Public Methods */ public function setWordlists($wordlists = array()) {} public function setUsedWords($used_words = array()) {} public function setUsedWordlists($used_wordlists = array()) {} public function getRandomWord() {} // COUPLING POINT! Will most likely need to communicate with both the Wordlist and Word classes /* Protected Methods */ protected function _checkAvailableWordlists() {} // COUPLING POINT! Might need to check if wordlists are deleted etc. protected function _checkAvailableWords() {} // COUPLING POINT! Method needs to get all words in a wordlist from the Word class } Game class Game { protected $_session_id; // The ID of a game session which gets stored in the database along with game details protected $_game_info = array(); // Game instantiation public function __construct($user_id) { if (! $this->_session_id = $this->_gameExists($user_id)) { // New game } else { // Resume game } } // This is the method I tried to make flexible by using abstract classes etc. // Does it even belong in this class at all? public function checkWord($answer, $native_word, $translation) {} // This method checks the answer against the native word / translation word, depending on game mode public function getGameInfo() {} // Returns information about a game session, or creates it if it does not exist public function deleteSession($session_id) {} // Deletes a game session from the database // Methods dealing with game session information protected function _gameExists($user_id) {} protected function _getProgress($session_id) {} protected function _updateProgress($game_info = array()) {} } The Game /* CONTROLLER */ /* "Guess the word" page */ // User input $game_type = $_POST['game_type']; // Chosen with radio buttons etc. $wordlists = $_POST['wordlists']; // Chosen with checkboxes etc. // Starts a new game or resumes one from the database $game = new Game($_SESSION['user_id']); $game_info = $game->getGameInfo(); // Instantiates a new Wordpicker $wordpicker = new Wordpicker(); $wordpicker->setWordlists((isset($game_info['wordlists'])) ? $game_info['wordlists'] : $wordlists); $wordpicker->setUsedWordlists((isset($game_info['used_wordlists'])) ? $game_info['used_wordlists'] : NULL); $wordpicker->setUsedWords((isset($game_info['used_words'])) ? $game_info['used_words'] : NULL); // Fetches an available word if (! $word_id = $wordpicker->getRandomWord()) { // No more words left - game over! $game->deleteSession($game_info['id']); redirect(); } else { // Presents word details to the user $word = new Word(); $word_info = $word->getWordInfo($word_id); } The Bit to Finish /* CONTROLLER */ /* "Check the answer" page */ // ?????????????????? ( http://pastebin.com/cc6MtLTR ) Make sure you toggle the 'Layout Width' to the right for a better view. Thanks in advance. Questions To which extent should objects be loosely coupled? If object A needs info from object B, how is it supposed to get this without losing too much cohesion? As suggested in the comments, models should hold all business logic. However, as objects should be independent, where to glue them together? Should the model contain some sort of "index" or "client" area which connects the dots? Edit: So basically what I should do for a start is to make a new model which I can more easily call with oneliners such as $model->doAction(); // Lots of code in here which uses classes! How about the method for checking words? Should it be it's own object? I'm not sure where I should put it as it's pretty much part of the 'game'. But on another hand, I could just leave out the 'abstraction and OOPness' and make it a method of the 'client model' which will be encapsulated from the controller anyway. Very unsure about this.

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  • Should Factories Persist Entities?

    - by mxmissile
    Should factories persist entities they build? Or is that the job of the caller? Pseudo Example Incoming: public class OrderFactory { public Order Build() { var order = new Order(); .... return order; } } public class OrderController : Controller { public OrderController(IRepository repository) { this.repository = repository; } public ActionResult MyAction() { var order = factory.Build(); repository.Insert(order); ... } } or public class OrderFactory { public OrderFactory(IRepository repository) { this.repository = repository; } public Order Build() { var order = new Order(); ... repository.Insert(order); return order; } } public class OrderController : Controller { public ActionResult MyAction() { var order = factory.Build(); ... } } Is there a recommended practice here?

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  • M2Crypto: Is PKey a reference to a Public or a Private key?

    - by Andrea Zilio
    In the PKey class documentation of the M2Crypto python package (an OpenSSL wrapper for Python) it is said that PKey is a reference to a Public key. My opinion is instead that it's a reference to a Private Key because the init method of the PKey class calls the evp_pkey_new openssl function that, from this link: http://linux.die.net/man/3/evp_pkey_new , should allocate a new reference to a private key structure! There are two only possible explaination: The M2Crypto documentation is wrong or the link I've reported has wrong informations. Can someone help me to find the truth?

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  • Doubt in abstract classes

    - by mohit
    public abstract class Person { private String name; public Person(String name) { this.name = name; System.out.println("Person"); } public String getName() { return name; } abstract public String getDescription(); } public class Student extends Person { private String major; public Student(String name, String major) { super(name); this.major = major; } public String getMajor() { return major; } @Override public String getDescription() { return "student" + super.getName() + " having" + major; } } public class PersonTest { public static void main(String[] args) { Person person = new Student("XYZ", "ABC"); System.out.println(person.getDescription()); } } Ques: We cannot create objects of abstract classes, then why Person Constructor has been invoked, even its an abstract class?

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  • Cnoverting application to MVC architecture

    - by terence6
    I'm practicing writing MVC applications. I have a Mastermind game, that I would like to rewrite as MVC app. I have divided my code to parts, but instead of working game I'm getting empty Frame and an error in "public void paint( Graphics g )". Error comes from calling this method in my view with null argument. But how to overcome this ? MVC was quite simple with swing but awt and it's paint methods are much more complicated. Code of working app : http://paste.pocoo.org/show/224982/ App divided to MVC : Main : public class Main { public static void main(String[] args){ Model model = new Model(); View view = new View("Mastermind", 400, 590, model); Controller controller = new Controller(model, view); view.setVisible(true); } } Controller : import java.awt.*; import java.awt.event.*; public class Controller implements MouseListener, ActionListener { private Model model; private View view; public Controller(Model m, View v){ model = m; view = v; view.addWindowListener( new WindowAdapter(){ public void windowClosing(WindowEvent e){ System.exit(0); } }); view.addMouseListener(this); } public void actionPerformed( ActionEvent e ) { if(e.getSource() == view.checkAnswer){ if(model.isRowFull){ model.check(); } } } public void mousePressed(MouseEvent e) { Point mouse = new Point(); mouse = e.getPoint(); if (model.isPlaying){ if (mouse.x > 350) { int button = 1 + (int)((mouse.y - 32) / 50); if ((button >= 1) && (button <= 5)){ model.fillHole(button); } } } } public void mouseClicked(MouseEvent e) {} public void mouseReleased(MouseEvent e){} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} } View : import java.awt.*; import javax.swing.*; import java.awt.event.*; public class View extends Frame implements ActionListener { Model model; JButton checkAnswer; private JPanel button; static final int HIT_X[] = {270,290,310,290,310}, HIT_Y[] = {506,496,496,516,516}; public View(String name, int w, int h, Model m){ model = m; setTitle( name ); setSize( w,h ); setResizable( false ); this.setLayout(new BorderLayout()); button = new JPanel(); button.setSize( new Dimension(400, 100)); button.setVisible(true); checkAnswer = new JButton("Check"); checkAnswer.addActionListener(this); checkAnswer.setSize( new Dimension(200, 30)); button.add( checkAnswer ); this.add( button, BorderLayout.SOUTH); button.setVisible(true); for ( int i=0; i < model.SCORE; i++ ){ for ( int j = 0; j < model.LINE; j++ ){ model.pins[i][j] = new Pin(20,0); model.pins[i][j].setPosition(j*50+30,510-i*50); model.pins[i+model.SCORE][j] = new Pin(8,0); model.pins[i+model.SCORE][j].setPosition(HIT_X[j],HIT_Y[j]-i*50); } } for ( int i=0; i < model.LINE; i++ ){ model.pins[model.OPTIONS][i] = new Pin( 20, i+2 ); model.pins[model.OPTIONS][i].setPosition( 370,i * 50 + 56); } model.combination(); model.paint(null); } public void actionPerformed( ActionEvent e ) { } } Model: import java.awt.*; public class Model extends Frame{ static final int LINE = 5, SCORE = 10, OPTIONS = 20; Pin pins[][] = new Pin[21][LINE]; int combination[] = new int[LINE]; int curPin = 0; int turn = 1; int repaintPin; boolean isUpdate = true, isPlaying = true, isRowFull = false; public Model(){ } void fillHole(int color) { pins[turn-1][curPin].setColor(color+1); repaintPins( turn ); curPin = (curPin+1) % LINE; if (curPin == 0){ isRowFull = true; } } public void paint( Graphics g ) { g.setColor( new Color(238, 238, 238)); g.fillRect( 0,0,400,590); for ( int i=0; i < pins.length; i++ ) { pins[i][0].paint(g); pins[i][1].paint(g); pins[i][2].paint(g); pins[i][3].paint(g); pins[i][4].paint(g); } } public void update( Graphics g ) { if ( isUpdate ) { paint(g); } else { isUpdate = true; pins[repaintPin-1][0].paint(g); pins[repaintPin-1][1].paint(g); pins[repaintPin-1][2].paint(g); pins[repaintPin-1][3].paint(g); pins[repaintPin-1][4].paint(g); } } void repaintPins( int pin ) { repaintPin = pin; isUpdate = false; repaint(); } void check() { int junkPegs[] = new int[LINE], junkCode[] = new int[LINE]; int pegCount = 0, pico = 0; for ( int i = 0; i < LINE; i++ ) { junkPegs[i] = pins[turn-1][i].getColor(); junkCode[i] = combination[i]; } for ( int i = 0; i < LINE; i++ ){ if (junkPegs[i]==junkCode[i]) { pins[turn+SCORE][pegCount].setColor(1); pegCount++; pico++; junkPegs[i] = 98; junkCode[i] = 99; } } for ( int i = 0; i < LINE; i++ ){ for ( int j = 0; j < LINE; j++ ) if (junkPegs[i]==junkCode[j]) { pins[turn+SCORE][pegCount].setColor(2); pegCount++; junkPegs[i] = 98; junkCode[j] = 99; j = LINE; } } repaintPins( turn+SCORE ); if ( pico == LINE ){ isPlaying = false; } else if ( turn >= 10 ){ isPlaying = false; } else{ curPin = 0; isRowFull = false; turn++; } } void combination() { for ( int i = 0; i < LINE; i++ ){ combination[i] = 1 + (int)(Math.random()*5); System.out.print(i+","); } } } class Pin{ private int color, X, Y, radius; private static final Color COLORS[] = { Color.black, Color.white, Color.red, Color.yellow, Color.green, Color.blue, new Color(7, 254, 250)}; public Pin(){ X = 0; Y = 0; radius = 0; color = 0; } public Pin( int r,int c ){ X = 0; Y = 0; radius = r; color = c; } public void paint( Graphics g ){ int x = X-radius; int y = Y-radius; if (color > 0){ g.setColor( COLORS[color]); g.fillOval( x,y,2*radius,2*radius ); } else{ g.setColor( new Color(238, 238, 238) ); g.drawOval( x,y,2*radius-1,2*radius-1 ); } g.setColor( Color.black ); g.drawOval( x,y,2*radius,2*radius ); } public void setPosition( int x,int y ){ this.X = x ; this.Y = y ; } public void setColor( int c ){ color = c; } public int getColor() { return color; } } Any clues on how to overcome this would be great. Have I divided my code improperly ?

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  • FluentNHibernate - AutoMappings producing incorrect one-to-many column key

    - by Alberto
    Hi I'm new to NHibernate and FNH and am trying to map these simple classes by using FluentNHibernate AutoMappings feature: public class TVShow : Entity { public virtual string Title { get; set;} public virtual ICollection<Season> Seasons { get; protected set; } public TVShow() { Seasons = new HashedSet<Season>(); } public virtual void AddSeason(Season season) { season.TVShow = this; Seasons.Add(season); } public virtual void RemoveSeason(Season season) { if (!Seasons.Contains(season)) { throw new InvalidOperationException("This TV Show does not contain the given season"); } season.TVShow = null; Seasons.Remove(season); } } public class Season : Entity { public virtual TVShow TVShow { get; set; } public virtual int Number { get; set; } public virtual IList<Episode> Episodes { get; set; } public Season() { Episodes = new List<Episode>(); } public virtual void AddEpisode(Episode episode) { episode.Season = this; Episodes.Add(episode); } public virtual void RemoveEpisode(Episode episode) { if (!Episodes.Contains(episode)) { throw new InvalidOperationException("Episode not found on this season"); } episode.Season = null; Episodes.Remove(episode); } } I'm also using a couple of conventions: public class MyForeignKeyConvention : IReferenceConvention { #region IConvention<IManyToOneInspector,IManyToOneInstance> Members public void Apply(FluentNHibernate.Conventions.Instances.IManyToOneInstance instance) { instance.Column("fk_" + instance.Property.Name); } #endregion } The problem is that FNH is generating the section below for the Seasons property mapping: <bag name="Seasons"> <key> <column name="TVShow_Id" /> </key> <one-to-many class="TVShowsManager.Domain.Season, TVShowsManager.Domain, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" /> </bag> The column name above should be fk_TVShow rather than TVShow_Id. If amend the hbm files produced by FNH then the code works. Does anyone know what it's wrong? Thanks in advance.

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  • Cloud Deployment Models

    - by B R Clouse
    Normal 0 false false false EN-US X-NONE X-NONE As the cloud paradigm grows in depth and breadth, more readers are approaching the topic for the first time, or from a new perspective.  This blog is a basic review of  cloud deployment models, to help orient newcomers and neophytes. Most cloud deployments today are either private or public. It is also possible to connect a private cloud and a public cloud to form a hybrid cloud. A private cloud is for the exclusive use of an organization. Enterprises, universities and government agencies throughout the world are using private clouds. Some have designed, built and now manage their private clouds. Others use a private cloud that was built by and is now managed by a provider, hosted either onsite or at the provider’s datacenter. Because private clouds are for exclusive use, they are usually the option chosen by organizations with concerns about data security and guaranteed performance. Public clouds are open to anyone with an Internet connection. Because they require no capital investment from their users, they are particularly attractive to companies with limited resources in less regulated environments and for temporary workloads such as development and test environments. Public clouds offer a range of products, from end-user software packages to more basic services such as databases or operating environments. Public clouds may also offer cloud services such as a disaster recovery for a private cloud, or the ability to “cloudburst” a temporary workload spike from a private cloud to a public cloud. These are examples of a hybrid cloud. These are most feasible when the private and public clouds are built with similar technologies. Usually people think of a public cloud in terms of a user role, e.g., “Which public cloud should I consider using?” But someone needs to own and manage that public cloud. The company who owns and operates a public cloud is known as a public cloud provider. Oracle Database Cloud Service, Amazon RDS, database.com and Savvis Symphony Database are examples of public cloud database services. Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} When evaluating deployment models, be aware that you can use any or all of the available options. Some workloads may be best-suited for a private cloud, some for a public or hybrid cloud. And you might deploy multiple private clouds in your organization. If you are going to combine multiple clouds, then you want to make sure that each cloud is based on a consistent technology portfolio and architecture. This simplifies management and gives you the greatest flexibility in moving resources and workloads among your different clouds. Oracle’s portfolio of cloud products and services enables both deployment models. Oracle can manage either model. Universities, government agencies and companies in all types of business everywhere in the world are using clouds built with the Oracle portfolio. By employing a consistent portfolio, these customers are able to run all of their workloads – from test and development to the most mission-critical -- in a consistent manner: One Enterprise Cloud, powered by Oracle.   /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • In OpenGl ES 2, should I allocate multiple transformation matrices?

    - by thm4ter
    In OpenGl ES 2, should I declare just one transformation matrix, and share it across all objects or should I declare a transformation matrix in each object that needs it? for clarification... something like this: public class someclass{ public static float[16] transMatrix = new float[16]; ... public static void translate(int x, int y){ //do translation here } } public class someotherclass{ ... void draw(GL10 unused){ someclass.translate(10,10); //draw } } verses something like this: public class obj1{ public static float[16] transMatrix = new float[16]; ... void draw(GL10 unused){ //translate //draw } } public class obj2{ public static float[16] transMatrix = new float[16]; ... void draw(GL10 unused){ //translate //draw } }

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  • Can I use WCF NET.TCP Protocol from Silverlight 4 for a public website ?

    - by pixel3cs
    Does anyone know if the new NET.TCP feature of Silverlight 4 can be used for public websites ? From what I know, in the Silverlight 4 Beta they announced that WCF NET.TCP can only be used for intranet applications. The reason I am asking this is because I want to recode my Silverlight multiplayer chess game (build with SL 3 Sockets support) based on the new SL 4 WCF TCP communication protocol. My Socket implementation is build from scratch and have big issues with thread safe and few unsolvable bugs from my side. I am sure that SL 4 team did a great job and they simplified all hard part for me, letting us, developers, concentrate more on the game code instead on underlying communication layers.

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  • Casting objects in C# (ASP.Net MVC)

    - by Mortanis
    I'm coming from a background in ColdFusion, and finally moving onto something modern, so please bear with me. I'm running into a problem casting objects. I have two database tables that I'm using as Models - Residential and Commercial. Both of them share the majority of their fields, though each has a few unique fields. I've created another class as a container that contains the sum of all property fields. Query the Residential and Commercial, stuff it into my container, cunningly called Property. This works fine. However, I'm having problems aliasing the fields from Residential/Commercial onto Property. It's quite easy to create a method for each property: fillPropertyByResidential(Residential source) and fillPropertyByCommercial(Commercial source), and alias the variables. That also works fine, but quite obviously will copy a bunch of code - all those fields that are shared between the two main Models. So, I'd like a generic fillPropertyBySource() that takes the object, and detects if it's Residential or Commercial, fills the particular fields of each respective type, then do all the fields in common. Except, I gather in C# that variables created inside an If are only in the scope of the if, so I'm not sure how to do this. public property fillPropertyBySource(object source) { property prop = new property(); if (source is Residential) { Residential o = (Residential)source; //Fill Residential only fields } else if (source is Commercial) { Commercial o = (Commercial)source; //Fill Commercial only fields } //Fill fields shared by both prop.price = (int)o.price; prop.bathrooms = (float)o.bathrooms; return prop; } "o" being a Commercial or Residential only exists within the scope of the if. How do I detect the original type of the source object and take action? Bear with me - the shift from ColdFusion into a modern language is pretty..... difficult. More so since I'm used to procedural code and MVC is a massive paradigm shift. Edit: I should include the error: The name 'o' does not exist in the current context For the aliases of price and bathrooms in the shared area.

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  • C# MultiThread Safe Class Design

    - by Robert
    I'm trying to designing a class and I'm having issues with accessing some of the nested fields and I have some concerns with how multithread safe the whole design is. I would like to know if anyone has a better idea of how this should be designed or if any changes that should be made? using System; using System.Collections; namespace SystemClass { public class Program { static void Main(string[] args) { System system = new System(); //Seems like an awkward way to access all the members dynamic deviceInstance = (((DeviceType)((DeviceGroup)system.deviceGroups[0]).deviceTypes[0]).deviceInstances[0]); Boolean checkLocked = deviceInstance.locked; //Seems like this method for accessing fields might have problems with multithreading foreach (DeviceGroup dg in system.deviceGroups) { foreach (DeviceType dt in dg.deviceTypes) { foreach (dynamic di in dt.deviceInstances) { checkLocked = di.locked; } } } } } public class System { public ArrayList deviceGroups = new ArrayList(); public System() { //API called to get names of all the DeviceGroups deviceGroups.Add(new DeviceGroup("Motherboard")); } } public class DeviceGroup { public ArrayList deviceTypes = new ArrayList(); public DeviceGroup() {} public DeviceGroup(string deviceGroupName) { //API called to get names of all the Devicetypes deviceTypes.Add(new DeviceType("Keyboard")); deviceTypes.Add(new DeviceType("Mouse")); } } public class DeviceType { public ArrayList deviceInstances = new ArrayList(); public bool deviceConnected; public DeviceType() {} public DeviceType(string DeviceType) { //API called to get hardwareIDs of all the device instances deviceInstances.Add(new Mouse("0001")); deviceInstances.Add(new Keyboard("0003")); deviceInstances.Add(new Keyboard("0004")); //Start thread CheckConnection that updates deviceConnected periodically } public void CheckConnection() { //API call to check connection and returns true this.deviceConnected = true; } } public class Keyboard { public string hardwareAddress; public bool keypress; public bool deviceConnected; public Keyboard() {} public Keyboard(string hardwareAddress) { this.hardwareAddress = hardwareAddress; //Start thread to update deviceConnected periodically } public void CheckKeyPress() { //if API returns true this.keypress = true; } } public class Mouse { public string hardwareAddress; public bool click; public Mouse() {} public Mouse(string hardwareAddress) { this.hardwareAddress = hardwareAddress; } public void CheckClick() { //if API returns true this.click = true; } } }

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  • How do I create/use a Fluent NHibernate convention to automap UInt32 properties to an SQL Server 200

    - by dommer
    I'm trying to use a convention to map UInt32 properties to a SQL Server 2008 database. I don't seem to be able to create a solution based on existing web sources, due to updates in the way Fluent NHibernate works - i.e. examples are out of date. I'm trying to have NHibernate generate the schema (via ExposeConfiguration). I'm happy to have NHibernate map it to anything sensible (e.g. bigint). Here's my code as it currently stands (which, when I try to expose the schema, fails due to SQL Server not supporting UInt32). Apologies for the code being a little long, but I'm not 100% sure what is relevant to the problem, so I'm erring on the side of caution. Most of it is based on this post. The error reported is: System.ArgumentException : Dialect does not support DbType.UInt32 I think I'll need a relatively comprehensive example, as I don't seem to be able to pull the pieces together into a working solution, at present. FluentConfiguration configuration = Fluently.Configure() .Database(MsSqlConfiguration.MsSql2008 .ConnectionString(connectionString)) .Mappings(mapping => mapping.AutoMappings.Add( AutoMap.AssemblyOf<Product>() .Conventions.Add<UInt32UserTypeConvention>())); configuration.ExposeConfiguration(x => new SchemaExport(x).Create(false, true)); namespace NHibernateTest { public class UInt32UserTypeConvention : UserTypeConvention<UInt32UserType> { // Empty. } } namespace NHibernateTest { public class UInt32UserType : IUserType { // Public properties. public bool IsMutable { get { return false; } } public Type ReturnedType { get { return typeof(UInt32); } } public SqlType[] SqlTypes { get { return new SqlType[] { SqlTypeFactory.Int32 }; } } // Public methods. public object Assemble(object cached, object owner) { return cached; } public object DeepCopy(object value) { return value; } public object Disassemble(object value) { return value; } public new bool Equals(object x, object y) { return (x != null && x.Equals(y)); } public int GetHashCode(object x) { return x.GetHashCode(); } public object NullSafeGet(IDataReader rs, string[] names, object owner) { int? i = (int?)NHibernateUtil.Int32.NullSafeGet(rs, names[0]); return (UInt32?)i; } public void NullSafeSet(IDbCommand cmd, object value, int index) { UInt32? u = (UInt32?)value; int? i = (Int32?)u; NHibernateUtil.Int32.NullSafeSet(cmd, i, index); } public object Replace(object original, object target, object owner) { return original; } } }

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  • java code for capture the image by webcam

    - by Navneet
    I am using windows7 64 bit operating system. The source code is for capturing the image by webcam: import javax.swing.*; import javax.swing.event.*; import java.io.*; import javax.media.*; import javax.media.format.*; import javax.media.util.*; import javax.media.control.*; import javax.media.protocol.*; import java.util.*; import java.awt.*; import java.awt.image.*; import java.awt.event.*; import com.sun.image.codec.jpeg.*; public class SwingCapture extends Panel implements ActionListener { public static Player player = null; public CaptureDeviceInfo di = null; public MediaLocator ml = null; public JButton capture = null; public Buffer buf = null; public Image img = null; public VideoFormat vf = null; public BufferToImage btoi = null; public ImagePanel imgpanel = null; public SwingCapture() { setLayout(new BorderLayout()); setSize(320,550); imgpanel = new ImagePanel(); capture = new JButton("Capture"); capture.addActionListener(this); String str1 = "vfw:Logitech USB Video Camera:0"; String str2 = "vfw:Microsoft WDM Image Capture (Win32):0"; di = CaptureDeviceManager.getDevice(str2); ml = di.getLocator(); try { player = Manager.createRealizedPlayer(ml); player.start(); Component comp; if ((comp = player.getVisualComponent()) != null) { add(comp,BorderLayout.NORTH); } add(capture,BorderLayout.CENTER); add(imgpanel,BorderLayout.SOUTH); } catch (Exception e) { e.printStackTrace(); } } public static void main(String[] args) { Frame f = new Frame("SwingCapture"); SwingCapture cf = new SwingCapture(); f.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { playerclose(); System.exit(0);}}); f.add("Center",cf); f.pack(); f.setSize(new Dimension(320,550)); f.setVisible(true); } public static void playerclose() { player.close(); player.deallocate(); } public void actionPerformed(ActionEvent e) { JComponent c = (JComponent) e.getSource(); if (c == capture) { // Grab a frame FrameGrabbingControl fgc = (FrameGrabbingControl) player.getControl("javax.media.control.FrameGrabbingControl"); buf = fgc.grabFrame(); // Convert it to an image btoi = new BufferToImage((VideoFormat)buf.getFormat()); img = btoi.createImage(buf); // show the image imgpanel.setImage(img); // save image saveJPG(img,"c:\\test.jpg"); } } class ImagePanel extends Panel { public Image myimg = null; public ImagePanel() { setLayout(null); setSize(320,240); } public void setImage(Image img) { this.myimg = img; repaint(); } public void paint(Graphics g) { if (myimg != null) { g.drawImage(myimg, 0, 0, this); } } } public static void saveJPG(Image img, String s) { BufferedImage bi = new BufferedImage(img.getWidth(null), img.getHeight(null), BufferedImage.TYPE_INT_RGB); Graphics2D g2 = bi.createGraphics(); g2.drawImage(img, null, null); FileOutputStream out = null; try { out = new FileOutputStream(s); } catch (java.io.FileNotFoundException io) { System.out.println("File Not Found"); } JPEGImageEncoder encoder = JPEGCodec.createJPEGEncoder(out); JPEGEncodeParam param = encoder.getDefaultJPEGEncodeParam(bi); param.setQuality(0.5f,false); encoder.setJPEGEncodeParam(param); try { encoder.encode(bi); out.close(); } catch (java.io.IOException io) { System.out.println("IOException"); } } } This code is sucessfully compiled. On running the code, the following runtime error occurs: Exception in thread "VFW Request Thread" java.lang.UnsatisfiedLinkError:JMFSecurityManager: java.lang.UnsatisfiedLinkError:no jmvfw in java.library.path at com.sun.media.JMFSecurityManager.loadLibrary(JMFSecurityManager.java:206) at com.sun.media.protocol.vfw.VFWCapture.<clinit><VFWCapture.java:19> at com.sun.media.protocol.vfw.VFWSourceStream.doConnect(VFWSourceStream.java:241) at com.sun.media.protocol.vfw.VFWSourceStream.run(VFWSourceStream.java:763) at java.cdlang.Thread.run(Thread.java:619) Please send me solution of this problem/

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  • How do I create/use a Fluent NHibernate convention to map UInt32 properties to an SQL Server 2008 da

    - by dommer
    I'm trying to use a convention to map UInt32 properties to a SQL Server 2008 database. I don't seem to be able to create a solution based on existing web sources, due to updates in the way Fluent NHibernate works - i.e. examples are out of date. Here's my code as it currently stands (which, when I try to expose the schema, fails due to SQL Server not supporting UInt32). Apologies for the code being a little long, but I'm not 100% sure what is relevant to the problem, so I'm erring on the side of caution. I think I'll need a relatively comprehensive example, as I don't seem to be able to pull the pieces together into a working solution, at present. FluentConfiguration configuration = Fluently.Configure() .Database(MsSqlConfiguration.MsSql2008 .ConnectionString(connectionString)) .Mappings(mapping => mapping.AutoMappings.Add( AutoMap.AssemblyOf<Product>() .Conventions.Add<UInt32UserTypeConvention>())); configuration.ExposeConfiguration(x => new SchemaExport(x).Create(false, true)); namespace NHibernateTest { public class UInt32UserTypeConvention : UserTypeConvention<UInt32UserType> { // Empty. } } namespace NHibernateTest { public class UInt32UserType : IUserType { // Public properties. public bool IsMutable { get { return false; } } public Type ReturnedType { get { return typeof(UInt32); } } public SqlType[] SqlTypes { get { return new SqlType[] { SqlTypeFactory.Int32 }; } } // Public methods. public object Assemble(object cached, object owner) { return cached; } public object DeepCopy(object value) { return value; } public object Disassemble(object value) { return value; } public new bool Equals(object x, object y) { return (x != null && x.Equals(y)); } public int GetHashCode(object x) { return x.GetHashCode(); } public object NullSafeGet(IDataReader rs, string[] names, object owner) { int? i = (int?)NHibernateUtil.Int32.NullSafeGet(rs, names[0]); return (UInt32?)i; } public void NullSafeSet(IDbCommand cmd, object value, int index) { UInt32? u = (UInt32?)value; int? i = (Int32?)u; NHibernateUtil.Int32.NullSafeSet(cmd, i, index); } public object Replace(object original, object target, object owner) { return original; } } }

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  • Marshalling non-Blittable Structs from C# to C++

    - by Greggo
    I'm in the process of rewriting an overengineered and unmaintainable chunk of my company's library code that interfaces between C# and C++. I've started looking into P/Invoke, but it seems like there's not much in the way of accessible help. We're passing a struct that contains various parameters and settings down to unmanaged codes, so we're defining identical structs. We don't need to change any of those parameters on the C++ side, but we do need to access them after the P/Invoked function has returned. My questions are: What is the best way to pass strings? Some are short (device id's which can be set by us), and some are file paths (which may contain Asian characters) Should I pass an IntPtr to the C# struct or should I just let the Marshaller take care of it by putting the struct type in the function signature? Should I be worried about any non-pointer datatypes like bools or enums (in other, related structs)? We have the treat warnings as errors flag set in C++ so we can't use the Microsoft extension for enums to force a datatype. Is P/Invoke actually the way to go? There was some Microsoft documentation about Implicit P/Invoke that said it was more type-safe and performant. For reference, here is one of the pairs of structs I've written so far: C++ /** Struct used for marshalling Scan parameters from managed to unmanaged code. */ struct ScanParameters { LPSTR deviceID; LPSTR spdClock; LPSTR spdStartTrigger; double spinRpm; double startRadius; double endRadius; double trackSpacing; UINT64 numTracks; UINT32 nominalSampleCount; double gainLimit; double sampleRate; double scanHeight; LPWSTR qmoPath; //includes filename LPWSTR qzpPath; //includes filename }; C# /// <summary> /// Struct used for marshalling scan parameters between managed and unmanaged code. /// </summary> [StructLayout(LayoutKind.Sequential)] public struct ScanParameters { [MarshalAs(UnmanagedType.LPStr)] public string deviceID; [MarshalAs(UnmanagedType.LPStr)] public string spdClock; [MarshalAs(UnmanagedType.LPStr)] public string spdStartTrigger; public Double spinRpm; public Double startRadius; public Double endRadius; public Double trackSpacing; public UInt64 numTracks; public UInt32 nominalSampleCount; public Double gainLimit; public Double sampleRate; public Double scanHeight; [MarshalAs(UnmanagedType.LPWStr)] public string qmoPath; [MarshalAs(UnmanagedType.LPWStr)] public string qzpPath; }

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  • How to get the stream of a public Facebook fanpage in php?

    - by Bundy
    Hi, I want to display my public fanpage feed onto my website via the Facebook API without requiring a login. I'm doing this require_once('../includes/classes/facebook-platform/php/facebook.php'); $fb = new Facebook($api_key, $secret); $fb->api_client->stream_get('',$app_id,'0','0','','','','','')); But I get this error Fatal error: Uncaught exception 'FacebookRestClientException' with message 'user id parameter or session key required' in includes/classes/facebook-platform/php/facebookapi_php5_restlib.php:3065 Stack trace: #0 includes/classes/facebook-platform/php/facebookapi_php5_restlib.php(1915): FacebookRestClient->call_method('facebook.stream...', Array) #1 facebook/api.php(12): FacebookRestClient->stream_get('', 13156929019, '0', '0', 30, '', '', '', '') #2 {main} thrown in includes/classes/facebook-platform/php/facebookapi_php5_restlib.php on line 3065 Then I figured, because of 'user id parameter or session key required', to add my user id to the call require_once('../includes/classes/facebook-platform/php/facebook.php'); $fb = new Facebook($api_key, $secret); $fb->api_client->stream_get(502945616,13156929019,$app_id,'0','0','','','','','')); But then I got this error Fatal error: Uncaught exception 'FacebookRestClientException' with message 'Session key invalid or no longer valid' I'm totally clueless :)

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  • Viewing the NetBeans Central Registry (Part 2)

    - by Geertjan
    Jens Hofschröer, who has one of the very best NetBeans Platform blogs (if you more or less understand German), and who wrote, sometime ago, the initial version of the Import Statement Organizer, as well as being the main developer of a great gear design & manufacturing tool on the NetBeans Platform in Aachen, commented on my recent blog entry "Viewing the NetBeans Central Registry", where the root Node of the Central Registry is shown in a BeanTreeView, with the words: "I wrapped that Node in a FilterNode to provide the 'position' attribute and the 'file extension'. All Children are wrapped too. Then I used an OutlineView to show these two properties. Great tool to find wrong layer entries." I asked him for the code he describes above and he sent it to me. He discussed it here in his blog, while all the code involved can be read below. The result is as follows, where you can see that the OutlineView shows information that my simple implementation (via a BeanTreeView) kept hidden: And so here is the definition of the Node. class LayerPropertiesNode extends FilterNode { public LayerPropertiesNode(Node node) { super(node, isFolder(node) ? Children.create(new LayerPropertiesFactory(node), true) : Children.LEAF); } private static boolean isFolder(Node node) { return null != node.getLookup().lookup(DataFolder.class); } @Override public String getDisplayName() { return getLookup().lookup(FileObject.class).getName(); } @Override public Image getIcon(int type) { FileObject fo = getLookup().lookup(FileObject.class); try { DataObject data = DataObject.find(fo); return data.getNodeDelegate().getIcon(type); } catch (DataObjectNotFoundException ex) { Exceptions.printStackTrace(ex); } return super.getIcon(type); } @Override public Image getOpenedIcon(int type) { return getIcon(type); } @Override public PropertySet[] getPropertySets() { Set set = Sheet.createPropertiesSet(); set.put(new PropertySupport.ReadOnly<Integer>( "position", Integer.class, "Position", null) { @Override public Integer getValue() throws IllegalAccessException, InvocationTargetException { FileObject fileEntry = getLookup().lookup(FileObject.class); Integer posValue = (Integer) fileEntry.getAttribute("position"); return posValue != null ? posValue : Integer.valueOf(0); } }); set.put(new PropertySupport.ReadOnly<String>( "ext", String.class, "Extension", null) { @Override public String getValue() throws IllegalAccessException, InvocationTargetException { FileObject fileEntry = getLookup().lookup(FileObject.class); return fileEntry.getExt(); } }); PropertySet[] original = super.getPropertySets(); PropertySet[] withLayer = new PropertySet[original.length + 1]; System.arraycopy(original, 0, withLayer, 0, original.length); withLayer[withLayer.length - 1] = set; return withLayer; } private static class LayerPropertiesFactory extends ChildFactory<FileObject> { private final Node context; public LayerPropertiesFactory(Node context) { this.context = context; } @Override protected boolean createKeys(List<FileObject> list) { FileObject folder = context.getLookup().lookup(FileObject.class); FileObject[] children = folder.getChildren(); List<FileObject> ordered = FileUtil.getOrder(Arrays.asList(children), false); list.addAll(ordered); return true; } @Override protected Node createNodeForKey(FileObject key) { AbstractNode node = new AbstractNode(org.openide.nodes.Children.LEAF, key.isFolder() ? Lookups.fixed(key, DataFolder.findFolder(key)) : Lookups.singleton(key)); return new LayerPropertiesNode(node); } } } Then here is the definition of the Action, which pops up a JPanel, displaying an OutlineView: @ActionID(category = "Tools", id = "de.nigjo.nb.layerview.LayerViewAction") @ActionRegistration(displayName = "#CTL_LayerViewAction") @ActionReferences({ @ActionReference(path = "Menu/Tools", position = 1450, separatorBefore = 1425) }) @Messages("CTL_LayerViewAction=Display XML Layer") public final class LayerViewAction implements ActionListener { @Override public void actionPerformed(ActionEvent e) { try { Node node = DataObject.find(FileUtil.getConfigRoot()).getNodeDelegate(); node = new LayerPropertiesNode(node); node = new FilterNode(node) { @Override public Component getCustomizer() { LayerView view = new LayerView(); view.getExplorerManager().setRootContext(this); return view; } @Override public boolean hasCustomizer() { return true; } }; NodeOperation.getDefault().customize(node); } catch (DataObjectNotFoundException ex) { Exceptions.printStackTrace(ex); } } private static class LayerView extends JPanel implements ExplorerManager.Provider { private final ExplorerManager em; public LayerView() { super(new BorderLayout()); em = new ExplorerManager(); OutlineView view = new OutlineView("entry"); view.addPropertyColumn("position", "Position"); view.addPropertyColumn("ext", "Extension"); add(view); } @Override public ExplorerManager getExplorerManager() { return em; } } }

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  • Is XML-RPC bad used as a protocol for a public API implementation?

    - by Jack Duluoz
    I need to implement a web API for a project I'm working on in this period. I read there are many standard protocols to do it: XML-RPC, SOAP, REST. Apparently, the XML-RPC one is the easiest one to implement and use from what I saw, but I didn't find anything about using it to implement an API. Instead I found many tutorial about creating a REST API in PHP, for example. Is there any counter-indication for using XML-RPC to implement a public web API? Also, more generally speaking, I could (sort of) define a custom protocol for my API, to keep things simpler (i.e. accepting only GET request containing the parameters I need): would this be so bad? Is using a standard protocol a must-do?

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  • Is it possible to get RSA private key knowing public key and set of "original data=>encrypted data"

    - by Riz
    Hi, I work on apllication which allows plugins to access different set of functionality, every plugin provides "initialization string" which sets level of access to different features. Developers send me this strings, and I encrypt them using my 1024 bit RSA private key and send encoded data back. When started, my application decodes encoded data(encoded initialisation string) using built-in public key and if "decoded data != initialization string" it fails to start. So, is it possible to use a database of "initialization string" = "encoded initialization string"(extracted from other plugins) to crack my private key, or make it possible to bruteforce it in reasonable time?

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  • Which relational databases exist with a public API for a high level language?

    - by Jens Schauder
    We typically interface with a RDBMS through SQL. I.e. we create a sql string and send it to the server through JDBC or ODBC or something similar. Are there any RDBMS that allow direct interfacing with the database engine through some API in Java, C#, C or similar? I would expect an API that allows constructs like this (in some arbitrary pseudo code): Iterator iter = engine.getIndex("myIndex").getReferencesForValue("23"); for (Reference ref: iter){ Row row = engine.getTable("mytable").getRow(ref); } I guess something like this is hidden somewhere in (and available from) open source databases, but I am looking for something that is officially supported as a public API, so one finds at least a note in the release notes, when it changes. In order to make this a question that actually has a 'best' answer: I prefer languages in the order given above and I will prefer mature APIs over prototypes and research work, although these are welcome as well.

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  • Trouble with abstract generic methods

    - by DanM
    Let's say I have a class library that defines a couple entity interfaces: public interface ISomeEntity { /* ... */ } public interface ISomeOtherEntity { /* ... */ } This library also defines an IRepository interface: public interface IRepository<TEntity> { /* ... */ } And finally, the library has an abstract class called RepositorySourceBase (see below), which the main project needs to implement. The goal of this class is to allow the base class to grab new Repository objects at runtime. Because certain repositories are needed (in this example a repository for ISomeEntity and ISomeOtherEntity), I'm trying to write generic overloads of the GetNew<TEntity>() method. The following implementation doesn't compile (the second GetNew() method gets flagged as "already defined" even though the where clause is different), but it gets at what I'm trying to accomplish: public abstract class RepositorySourceBase // This doesn't work! { public abstract Repository<TEntity> GetNew<TEntity>() where TEntity : SomeEntity; public abstract Repository<TEntity> GetNew<TEntity>() where TEntity : SomeOtherEntity; } The intended usage of this class would be something like this: public class RepositorySourceTester { public RepositorySourceTester(RepositorySourceBase repositorySource) { var someRepository = repositorySource.GetNew<ISomeEntity>(); var someOtherRepository = repositorySource.GetNew<ISomeOtherEntity>(); } } Meanwhile, over in my main project (which references the library project), I have implementations of ISomeEntity and ISomeOtherEntity: public class SomeEntity : ISomeEntity { /* ... */ } public class SomeOtherEntity : ISomeOtherEntity { /* ... */ } The main project also has an implementation for IRepository<TEntity>: public class Repository<TEntity> : IRepository<TEntity> { public Repository(string message) { } } And most importantly, it has an implementation of the abstract RepositorySourceBase: public class RepositorySource : RepositorySourceBase { public override Repository<SomeEntity> GetNew() { return new Repository<SomeEntity>("stuff only I know"); } public override Repository<SomeOtherEntity> GetNew() { return new Repository<SomeOtherEntity>("other stuff only I know"); } } Just as with RepositorySourceBase, the second GetNew() method gets flagged as "already defined". So, C# basically think I'm repeating the same method because there's no way to distinguish the methods from parameters, but if you look at my usage example, it seems like I should be able to distinguish which GetNew() I want from the generic type parameter, e.g, <ISomeEntity> or <ISomeOtherEntity>. What do I need to do to get this to work?

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  • public (static) swap() method vs. redundant (non-static) private ones...

    - by Helper Method
    I'm revisiting data structures and algorithms to refresh my knowledge and from time to time I stumble across this problem: Often, several data structures do need to swap some elements on the underlying array. So I implement the swap() method in ADT1, ADT2 as a private non-static method. The good thing is, being a private method I don't need to check on the parameters, the bad thing is redundancy. But if I put the swap() method in a helper class as a public static method, I need to check the indices every time for validity, making the swap call very unefficient when many swaps are done. So what should I do? Neglect the performance degragation, or write small but redundant code?

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  • Class structure for the proposed data and its containers ?

    - by Prix
    First I would like to wish a happy new year to everyone that may read this :) I am having trouble on how to make a container for some data that I am importing into my application, and I am not sure on how to explain this very well and my english is not really a that good so I hope you can bear with my mistake and help me with some guidance. Currently with a foreach I am importing the follow fields from the data I receive: guid, itemid, name, owner(optional, can be null), zoneid, titleid, subid, heading, x, y, z, typeA, typeB, typeC From the above fields I need to store a Waypoint list of all coords a given item has moved to BUT for each guid I have a new list of waypoints. And from the waypoint list the first entry is also my initial item start location which would be my item initial position (if you notice i have a separate list for it which I was not sure would be better or not) not all items have a waypoint list but all items have the first position. So the first idea I came with to store this data was a list with a class with 2 inner classes with their list: public List<ItemList> myList = new List<ItemList>(); public class ItemList { public int guid { get; set; } public int itemid { get; set; } public string name { get; set; } public int titleid { get; set; } public itemType status { get; set; } public class Waypoint { public float posX { get; set; } public float posY { get; set; } public float posZ { get; set; } } public List<Waypoint> waypoint = new List<Waypoint>(); public class Location { public int zone { get; set; } public int subid { get; set; } public int heading { get; set; } public float posX { get; set; } public float posY { get; set; } public float posZ { get; set; } } public List<Location> position = new List<Location>(); } So here is an example of how I would add a new waypoint to a GUID that exists in the list bool itemExists = myList.Exists(item => item.guid == guid && item.itemid == itemid); if (itemExists) { int lastDistance = 3; ItemList.Waypoint nextWaypoint; ItemList myItem = myList.Find(item => item.guid == guid && item.itemid == itemid); if (myItem.waypoint.Count == 0) { nextWaypoint = new ItemList.Waypoint(); nextWaypoint.posX = PosX; nextWaypoint.posY = PosY; nextWaypoint.posZ = PosZ; } else { ItemList.Waypoint lastWaypoint = myItem.waypoint[myItem.waypoint.Count - 1]; if (lastWaypoint != null) { lastDistance = getDistance(x, y, z, lastWaypoint.posX, lastWaypoint.posY, lastWaypoint.posZ); } if (lastDistance > 2) { nextWaypoint = new ItemList.Waypoint(); nextWaypoint.posX = PosX; nextWaypoint.posY = PosY; nextWaypoint.posZ = PosZ; } } myItem.waypoint.Add(nextWaypoint); } Then to register a new item I would take advantage of the itemExist above so I won't register the same GUID again: ItemList newItem = new ItemList(); newItem.guid = guid; newItem.itemid = itemid; newItem.name = name; newItem.status = status; newItem.titleid = titleid; // Item location ItemList.Location itemLocation = new ItemList.Location(); itemLocation.subid = 0; itemLocation.zone= zone; itemLocation.heading = convertHeading(Heading); itemLocation.posX = PosX; itemLocation.posY = PosY; itemLocation.posZ = PosZ; newItem.position.Add(itemLocation); myList.Add(newItem); Could you help me with advices on how my class structure and lists should look like ? Are there better ways to interate with the lists to get lastWaypoint of a GUID or verify wether an item exist or not ? What else would you advise me in general ? PS: If you have any questions or if there is something I missed to post please let me know and I will update it.

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