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  • How to turn off particular monitor with .NET?

    - by Boris
    OK, I know there are quite a few posts on this topic. However, none of them provide the solution to my issue: I don't want just to turn off my monitor(s), I wish my code to turn off a specific monitor. The URL the most people refer to, http://fci-h.blogspot.com/2007/03/turn-off-your-monitor-via-code-c.html, doesn't help here, as it turns off all the displays. So, I have my laptop screen and an additional external monitor. While I'm watching movies, I switch the display to the external monitor and my laptop screen goes black, however, it's still on and glowing in the dark. I wish to turn it off. Could anyone help please?

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  • Web Safe Area (optimal resolution) for web app design

    - by M.A.X
    I'm in the process of designing a new web app and I'm wondering for what 'web safe area' should I optimize the app layout and design. I did some investigation and thinking on my own but wanted to share this to see what the general opinion is. Here is what I found: Optimal Display Resolution: w3schools web stats seems to be the most referenced source (however they state that these are results from their site and is biased towards tech savvy users) http://www.w3counter.com/globalstats.php (aggregate data from something like 15,000 different sites that use their tracking services) StatCounter Global Stats Display Resolution (Stats are based on aggregate data collected by StatCounter on a sample exceeding 15 billion pageviews per month collected from across the StatCounter network of more than 3 million websites) NetMarketShare Screen Resolutions (marketshare.hitslink.com) (a web analytics consulting firm, they get data from browsers of site visitors to their on-demand network of live stats customers. The data is compiled from approximately 160 million visitors per month) Display Resolution Summary: There is a bit of variation between the above sources but in general as of Jan 2011 looks like 1024x768 is about 20%, while ~85% have a higher resolution of at least 1280x768 (1280x800 is the most common of these with 15-20% of total web, depending on the source; 1280x1024 and 1366x768 follow behind with 9-14% of the share). My guess would be that the higher resolution values will be even more common if we filter on North America, and even higher if we filter on N.American corporate users (unfortunately I couldn't find any free geographically filtered statistics). Another point to note is that the 1024x768 desktop user population is likely lower than the aforementioned 20%, seeing as the iPad (1024x768 native display) is likely propping up those number. My recommendation would be to optimize around the 1280x768 constraint (*note: 1280x768 is actually a relatively rare resolution, but I think it's a valid constraint range considering that 1366x768 is relatively common and 1280 is the most common horizontal resolution). Browser + OS Constraints: To further add to the constraints we have to subtract the space taken up by the browser (assuming IE, which is the most space consuming) and the OS (assuming WinXP-Win7): Win7 has the biggest taskbar footprint at a height of 40px (XP's and Vista's is 30px) The default IE8 view uses up 25px at the bottom of the screen with the status bar and a further 120px at the top of the screen with the windows title bar and the browser UI (assuming the default 'favorites' toolbar is present, it would instead be 91px without the favorites toolbar). Assuming no scrollbar, we also loose a total of 4px horizontally for the window outline. This means that we are left with 583px of vertical space and 1276px of horizontal. In other words, a Web Safe Area of 1276 x 583 Is this a correct line of thinking? I tried to Google some design best practices but most still talk about designing around 1024x768 which seems to be quickly disappearing. Any help on this would be greatly appreciated! Thanks.

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  • How does one change the background color for a loading out-of-browser Silverlight 3 application?

    - by Jacob
    When running our Silverlight 3 application out-of-browser, startup takes a little time, but it's long enough to be noticeable. During this startup, the background of the window hosting the application displays an ugly white background color. When running in-browser, we have a splash screen, but that's loaded via JavaScript of course. How can I get a splash screen working for an out-of-browser Silverlight 3? Or if that's not possible, is there a way I can at least change the background color of the window?

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  • Margin animate problem with Monitor display settings

    - by Jake
    I have an issue with an animation on a webpage. I have this div with text inside of it that I set the margin using css and when the page is loaded I use jquery to animate the div to a certain part of the page. The problem is it works with my concrete pixel settings, but if I change the properties of the monitor display settings in screen resolution(pixels), the div does not animate to the appropriate spot and it doesn't even start off at the appropriate spot from the css. Sample code: #div{ position:absolute; top:20px; left:50px } $("#div").animate({marginLeft: "250px"},2000); Is there a way to have the settings of the animation margin end at the approriate position no matter what the screen resolution is?

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  • What happens before applicationDidFinishLaunching is invoked?

    - by nefsu
    I'm doing performance testing on my iphone app and I'm noticing that sometimes a good 3-4 secs elapse at startup before I start seeing my NSLogs from applicationDidFinishLaunching. I've optimized what happens once the code enters applicationDidFinishLaunching but I'm not sure how to optimize what goes on before that. I'm using a Default.png splash screen so it basically just stalls on that screen before it enters applicationDidFinishLaunching and starts doing something. Just to give you guys some context, I have no nib files and I'm using core animation, if that makes any difference. I have about 10 different controllers and my total bundle size is just under 2MBs.

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  • JQuery using cookies

    - by ChrisMJ
    Hi all, in my js file i want to be able to load a "splash screen" in a new air app im developing. At present when i call the splash screen it opens and closes fine, but its when i make it set a cookie it doesnt run at all. Please help... cookieSplash(); function cookieSplash(){ var cookieSplash = $.cookie('loadSplash'); if (cookieSplash == "true") { splash(); }; if (cookieSplash == "false") { loadApplication(); }; } function splash(){ $("#viewport").append('<div id="splash"><img id="splash-close" src="/images/splash-logo.png" alt="click to close"></div>'); $("#splash").click(function() { // Act on the event $("#splash").fadeOut("slow"); $("#jettison").fadeIn("fast"); $.cookie("loadSplash", "false"); }); } function loadApplication(){ $("#jettison").fadeIn("fast"); } Please help me out

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  • SQL Server on VMWare - is transaction log corruption possible?

    - by demp
    Scenario: SQL Server 2005 or 2008, Windows 2008 OS. Running in a VM hosted on VMWare ESX server. Is there any known issue with VMWare when it caches pass-through write request and it never reaches the disk, while SQL Server "thinks" that write actually happened? This may lead to transaction log corruption in case of power failure or VM reboot. Just overheard the conversation but couldn't find it in relation to ESX.

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  • Android: how to convert whole ImageView to Bitmap?

    - by yosh
    I have my application that is displaying images with different ratio, resized inside (centerInside) imageView. What I need is to create bitmap from the ImageView including the background (black in this case). So for example I have device screen 320x480, full screen imageView with image resized to 280x480. How could I get 320x480 bitmap from it? On top of this imageview I have some logos or buttons that I don't want to include to bitmap, they're like on top layer. All I need is bitmap with image and black border from some sides.

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  • Blend for Visual Studio 2013 Prototyping Applications with SketchFlow

    - by T
    Originally posted on: http://geekswithblogs.net/tburger/archive/2014/08/10/blend-for-visual-studio-2013-prototyping-applications-with-sketchflow.aspxSketchFlow enables rapid creating of dynamic interface mockups very quickly. The SketchFlow workspace is the same as the standard Blend workspace with the inclusion of three panels: the SketchFlow Feedback panel, the SketchFlow Animation panel and the SketchFlow Map panel. By using SketchFlow to prototype, you can get feedback early in the process. It helps to surface possible issues, lower development iterations, and increase stakeholder buy in. SketchFlow prototypes not only provide an initial look but also provide a way to add additional ideas and input and make sure the team is on track prior to investing in complete development. When you have completed the prototyping, you can discard the prototype and just use the lessons learned to design the application from or extract individual elements from your prototype and include them in the application. I don’t recommend trying to transition the entire project into a development project. Objects that you add with the SketchFlow style have a hand-sketched look. The sketch style is used to remind stakeholders that this is a prototype. This encourages them to focus on the flow and functionality without getting distracted by design details. The sketchflow assets are under sketchflow in the asset panel and are identifiable by the postfix “–Sketch”. For example “Button-Sketch”. You can mix sketch and standard controls in your interface, if required. Be creative, if there is a missing control or your interface has a different look and feel than the out of the box one, reuse other sketch controls to mimic the functionality or look and feel. Only use standard controls if it doesn’t distract from the idea that this is a prototype and not a standard application. The SketchFlow Map panel provides information about the structure of your application. To create a new screen in your prototype: Right-click the map surface and choose “Create a Connected Screen”. Name the screens with names that are meaningful to the stakeholders. The start screen is the one that has the green arrow. To change the start screen, right click on any other screen and set to start screen. Only one screen can be the start screen at a time. Rounded screen are component screens to mimic reusable custom controls that will be built into the final application. You can change the colors of all of the boxes and should use colors to create functional groupings. The groupings can be identified in the SketchFlow Project Settings. To add connections between screens in the SketchFlow Map panel. Move the mouse over a screen in the SketchFlow and a menu will appear at the bottom of the screen node. In the menu, click Connect to an existing screen. Drag the arrow to another screen on the Map. You add navigation to your prototype by adding connections on the SketchFlow map or by adding navigation directly to items on your interface. To add navigation from objects on the artboard, right click the item then from the menu, choose “Navigate to”. This will expose a sub-menu with available screens, backward, or forward. When the map has connected screens, the SketchFlow Player displays the connected screens on the Navigate sidebar. All screens show in the SketchFlow Player Map. To see the SketchFlow Player, run your SketchFlow prototype. The Navigation sidebar is meant to show the desired user work flow. The map can be used to view the different screens regardless of suggested navigation in the navigation bar. The map is able to be hidden and shown. As mentioned, a component screen is a shared screen that is used in more than one screen and generally represents what will be a custom object in the application. To create a component screen, you can create a screen, right click on it in the SketchFlow Map and choose “Make into component screen”. You can mouse over a screen and from the menu that appears underneath, choose create and insert component screen. To use an existing screen, select if from the Asset panel under SketchFlow, Components. You can use Storyboards and Visual State animations in your SketchFlow project. However, SketchFlow also offers its own animation technique that is simpler and better suited for prototyping. The SketchFlow Animation panel is above your artboard by default. In SketchFlow animation, you create frames and then position the elements on your interface for each frame. You then specify elapsed time and any effects you want to apply to the transition. The + at the top is what creates new frames. Once you have a new Frame, select it and change the property you want to animate. In the example above, I changed the Text of the result box. You can adjust the time between frames in the lower area between the frames. The easing and effects functions are changed in the center between each frame. You edit the hold time for frames by clicking the clock icon in the lower left and the hold time will appear on each frame and can be edited. The FluidLayout icon (also located in the lower left) will create smooth transitions. Next to the FluidLayout icon is the name of that Animation. You can rename the animation by clicking on it and editing the name. The down arrow chevrons next to the name allow you to view the list of all animations in this prototype and select them for editing. To add the animation to the interface object (such as a button to start the animation), select the PlaySketchFlowAnimationAction from the SketchFlow behaviors in the Assets menu and drag it to an object on your interface. With the PlaySketchFlowAnimationAction that you just added selected in the Objects and Timeline, edit the properties to change the EventName to the event you want and choose the SketchFlowAnimation you want from the drop down list. You may want to add additional information to your screens that isn’t really part of the prototype but is relevant information or a request for clarification or feedback from the reviewer. You do this with annotations or notes. Both appear on the user interface, however, annotations can be switched on or off at design and review time. Notes cannot be switched off. To add an Annotation, chose the Create Annotation from the Tools menu. The annotation appears on the UI where you will add the notes. To display or Hide annotations, click the annotation toggle at the bottom right on the artboard . After to toggle annotations on, the identifier of the person who created them appears on the artboard and you must click that to expand the notes. To add a note to the artboard, simply select the Note-Sketch from Assets ->SketchFlow ->Styles ->Sketch Styles. Drag and drop it to the artboard and place where you want it. When you are ready for users to review the prototype, you have a few options available. Click File -> Export and choose one of the options from the list: Publish to Sharepoint, Package SketchFlowProject, Export to Microsoft Word, or Export as Images. I suggest you play with as many of the options as you can to see what they do. Both the Sharepoint and Packaged SketchFlowProject allow you to collect feedback from one or more users that you can import into the project. The user can make notes on the UI and in the Feedback area in the bottom left corner of the player. When the user is done adding feedback, it is exported from the right most folder icon in the My Feedback panel. Feeback is imported on a panel named SketchFlow Feedback. To get that panel to show up, select Window -> SketchFlow Feedback. Once you have the panel showing, click the + in the upper right of the panel and find the notes you exported. When imported, they will show up in a list and on the artboard. To document your prototype, use the Export to Microsoft Word option from the File menu. That should get you started with prototyping.

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  • DirectX: Render to a screen buffer without using a render target

    - by knight666
    Hello, I'm writing an open source 2D game engine, and I want to support as many devices and platforms as possible. I currently only have Windows Mobile though. I'm rendering using DirectX Mobile, with DirectDraw as a fallback path. However, I've run into a bit of trouble. It seems that while the reference driver supports createRenderTarget, many many many physical devices do not. I need some way to render to the screen without using a render target, because I render sprites using textured quads, but I also need to be able to draw individual pixels. This is how I do it right now: // save old values if (Error::Failed(m_D3DDevice->GetRenderTarget(&m_D3DOldTarget))) { ERROR_EXPLAIN("Could not retrieve backbuffer."); return false; } // clear render surface if (Error::Failed(m_D3DDevice->SetRenderTarget(m_D3DRenderSurface, NULL))) { ERROR_EXPLAIN("Could not set render target to render texture."); return false; } if (Error::Failed (m_D3DDevice->Clear( 0, NULL, // target rectangle D3DMCLEAR_TARGET, D3DMCOLOR_XRGB(0, 0, 0), // clear color 1.0f, 0 ) ) ) { ERROR_EXPLAIN("Failed to clear render texture."); return false; } D3DMLOCKED_RECT render_rect; if (Error::Failed(m_D3DRenderSurface->LockRect(&render_rect, NULL, NULL))) { ERROR_EXPLAIN("Failed to lock render surface pixels."); } else { m_D3DBackSurf->SetBuffer((Pixel*)render_rect.pBits); m_D3DRenderSurface->UnlockRect(); } // begin scene if (Error::Failed(m_D3DDevice->BeginScene())) { ERROR_EXPLAIN("Failed to start rendering."); return false; } // ===================== // example rendering // ===================== // some other stuff, but the most important part of rendering a sprite: device->SetTexture(0, m_Texture)); device->SetStreamSource(0, m_VertexBuffer, sizeof(Vertex)); device->DrawPrimitive(D3DMPT_TRIANGLELIST, 0, 2); // plotting a pixel Surface* target = (Surface*)Device::GetRenderMethod()->GetRenderTarget(); buffer = target->GetBuffer(); buffer[somepixel] = MAKECOLOR(255, 0, 0); // end scene if (Error::Failed(device->EndScene())) { ERROR_EXPLAIN("Failed to end scene."); return false; } // clear screen if (Error::Failed(device->SetRenderTarget(m_D3DOldTarget, NULL))) { ERROR_EXPLAIN("Couldn't set render target to backbuffer."); return false; } if (Error::Failed(device->GetBackBuffer ( 0, D3DMBACKBUFFER_TYPE_MONO, &m_D3DBack ) ) ) { ERROR_EXPLAIN("Couldn't retrieve backbuffer."); return false; } RECT dest = { 0, 0, Device::GetWidth(), Device::GetHeight() }; if (Error::Failed( device->StretchRect ( m_D3DRenderSurface, NULL, m_D3DBack, &dest, D3DMTEXF_NONE ) ) ) { ERROR_EXPLAIN("Failed to stretch render texture to backbuffer."); return false; } if (Error::Failed(device->Present(NULL, NULL, NULL, NULL))) { ERROR_EXPLAIN("Failed to present device."); return false; } I'm looking for a way to do the same thing (render sprites using hardware acceleration and plot pixels on a buffer) without using a render target. Thanks in advance.

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  • black screen while retrieving result from webservices in android

    - by Aswan
    Hi Folks i am using following webservices for retrieving data from server server side:.net client side:ksoap2 whenever activity start, onCreate i am using spinner for displying data returned by the webservices when this activity start it showing black screen after lunching the activity .i found black screen is coming when activity connecting to webservices How to resolve this MyCode public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); try { //Display the online and busy people display in spinner //people are display in relative people only(Mygroup) /* get the online and busy people who are in user group from DB*/ users_names_ids=new ParseXMLString().convertusernames(new DataParsingComm().ILGetOnlinePeoples("<spGetOnlinePeoples><UserID>"+GetCurrentUserID.id+"</UserID></spGetOnlinePeoples>")); /* create an array with the size of number of peoples whose status is online or busy */ String[] array =new String[users_names_ids.size()]; int setselction=0;// initialize the selection to 0. /* if array length is greater than zero, that means getting at least one person whose status is online or busy */ if(array.length>0){ /* Returns an enumeration on the keys of this Hashtable instance. And assigns into Enumeration instance variable */ Enumeration e= users_names_ids.keys(); /* Iterate list Enumeration until it does't has any more elements */ for(int i=0;e.hasMoreElements();i++) try{ /* get all persons names into the array list */ array[i]=e.nextElement().toString(); /* Get the ChatUserName value from the ChatInPeopleDetails preferences. And If it is in this list set selection to the index 'i' */ if(getSharedPreferences("ChatInPeopleDetails", 0).getString("ChatUserName", "").equals(array[i])) setselction=i; /* * Get the String value of Relname, that previously added with putExtra() as extended data to the parent intent * If that value is not null and exists in the array list then * set the selection to the index 'i'. * */ else if(getIntent().getStringExtra("Relname")!=null && getIntent().getStringExtra("Relname").equals(array[i])) setselction=i; }catch(Exception ex){ ex.printStackTrace(); } finally { System.gc(); System.runFinalization(); } } /* create a new array adapter with the ChatForm context and array objects */ ArrayAdapter<String> adapter2 = new ArrayAdapter<String>(ChatForm.this,android.R.layout.simple_spinner_item, array); /* Set the layout resource to create the drop down views. */ adapter2.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); /* The Adapter is used to provide the data which backs this Spinner SpinnerUsersToChat. */ ((Spinner)findViewById(R.id.SpinnerUsersToChat)).setAdapter(adapter2); /* Get the ChatUserName value from the ChatInPeopleDetails preferences. If this value is not null*/ if(getSharedPreferences("ChatInPeopleDetails", 0).getString("ChatUserName", "") !=null) { /* Set the currently selected item of spinner based on selection variable value */ ((Spinner)findViewById(R.id.SpinnerUsersToChat)).setSelection(setselction); } /* Register a callback to be invoked when an item in this AdapterView has been selected.*/ ((Spinner)findViewById(R.id.SpinnerUsersToChat)).setOnItemSelectedListener(new OnItemSelectedListener() { public void onItemSelected(AdapterView<?> parent,View v,int position,long id) { /* call getMsg() to get messages and display them*/ getMsg(); /* Causes the Runnable to be added to the message queue. The runnable will be run on the user interface thread.*/ ((ScrollView)findViewById(R.id.ScrollView06)).post(new Runnable() { public void run() { /* This fullScroll() method will scroll the view to the bottom .*/ ((ScrollView)findViewById(R.id.ScrollView06)).fullScroll(View.FOCUS_DOWN); } }); } /* on nothing selected to do somthing . this an overridden method */ public void onNothingSelected(AdapterView<?> arg0) { } }); } catch (Exception e1) { e1.printStackTrace(); } }

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  • WPF: Binding to ListBoxItem.IsSelected doesn't work for off-screen items

    - by Qwertie
    In my program I have a set of view-model objects to represent items in a ListBox (multi-select is allowed). The viewmodel has an IsSelected property that I would like to bind to the ListBox so that selection state is managed in the viewmodel rather than in the listbox itself. However, apparently the ListBox doesn't maintain bindings for most of the off-screen items, so in general the IsSelected property is not synchronized correctly. Here is some code that demonstrates the problem. First XAML: <StackPanel> <StackPanel Orientation="Horizontal"> <TextBlock>Number of selected items: </TextBlock> <TextBlock Text="{Binding NumItemsSelected}"/> </StackPanel> <ListBox ItemsSource="{Binding Items}" Height="200" SelectionMode="Extended"> <ListBox.ItemContainerStyle> <Style TargetType="{x:Type ListBoxItem}"> <Setter Property="IsSelected" Value="{Binding IsSelected}"/> </Style> </ListBox.ItemContainerStyle> </ListBox> <Button Name="TestSelectAll" Click="TestSelectAll_Click">Select all</Button> </StackPanel> C# Select All handler: private void TestSelectAll_Click(object sender, RoutedEventArgs e) { foreach (var item in _dataContext.Items) item.IsSelected = true; } C# viewmodel: public class TestItem : NPCHelper { TestDataContext _c; string _text; public TestItem(TestDataContext c, string text) { _c = c; _text = text; } public override string ToString() { return _text; } bool _isSelected; public bool IsSelected { get { return _isSelected; } set { _isSelected = value; FirePropertyChanged("IsSelected"); _c.FirePropertyChanged("NumItemsSelected"); } } } public class TestDataContext : NPCHelper { public TestDataContext() { for (int i = 0; i < 200; i++) _items.Add(new TestItem(this, i.ToString())); } ObservableCollection<TestItem> _items = new ObservableCollection<TestItem>(); public ObservableCollection<TestItem> Items { get { return _items; } } public int NumItemsSelected { get { return _items.Where(it => it.IsSelected).Count(); } } } public class NPCHelper : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public void FirePropertyChanged(string prop) { if (PropertyChanged != null) PropertyChanged(this, new PropertyChangedEventArgs(prop)); } } Two separate problems can be observed. If you click the first item and then press Shift+End, all 200 items should be selected; however, the heading reports that only 21 items are selected. If you click "Select all" then all items are indeed selected. If you then click an item in the ListBox you would expect the other 199 items to be deselected, but this does not happen. Instead, only the items that are on the screen (and a few others) are deselected. All 199 items will not be deselected unless you first scroll through the list from beginning to end (and even then, oddly enough, it doesn't work if you perform scrolling with the little scroll box). My questions are: Can someone explain precisely why this occurs? Can I avoid or work around the problem?

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  • Make Text and Images Easier to Read with the Windows 7 Magnifier

    - by DigitalGeekery
    Do you have impaired vision or find it difficult to read small print on your computer screen? Today, we’ll take a closer look at how to magnify that hard to read content with the Magnifier in Windows 7. Magnifier was available in previous versions of Windows, but the Windows 7 version comes with some notable improvements. There are now three screen modes in Magnifier. Full Screen and Lens mode, however, require Windows Aero to be enabled. If your computer doesn’t support Aero, or if you’re not using am Aero theme, Magnifier will only work in Docked mode. Using Magnifier in Windows 7 You can find the Magnifier by going to Start > All Programs > Accessories > Ease of Access > Magnifier.   Alternately, you can type magnifier into the Search box in the Start Menu and hit Enter. On the Magnifier toolbar, choose your View mode by clicking Views and choosing from the available options. Clicking the plus (+) and minus (-) buttons will zoom in or zoom out. You can change the zoom in/out percentage by adjusting the slider bar. You can also enable color inversion and select tracking options. Click OK when finished to save your settings.   After a brief period, the Magnifier Toolbar will switch to a magnifying glass icon. Simply click the magnifying glass to display the Magnifier Toolbar again.   Docked Mode In Docked mode, a portion of the screen is magnified and docked at the top of the screen. The rest of your desktop will remain in it’s normal state. You can then control which area of the screen is magnified by moving your mouse.   Full Screen Mode This magnifies your entire screen and follows your mouse as you move it around. If you loose track of where you are on the screen, use the Ctrl + Alt + Spacebar shortcut to preview where your mouse pointer is on the screen.   Lens Mode The Lens screen mode is similar to holding a magnifying glass up to your screen. Full screen mode magnifies the area around the mouse. The magnified area moves around the screen with your mouse.    Shortcut Keys Windows key + (+) to zoom in Windows key + (-) to zoom out Windows key + ESC to exit Ctrl + Alt + F – Full screen mode Ctrl + Alt + L – Lens mode Ctrl + Alt + D – Dock mode Ctrl + Alt + R – Resize the lens Ctrl + Alt + Spacebar – Preview full screen Conclusion Windows Magnifier is a nice little tool if you have impaired vision or just need to make items on the screen easier to read. Similar Articles Productive Geek Tips New Features in WordPad and Paint in Windows 7How-To Geek on Lifehacker: How to Make Windows Vista Less AnnoyingUsing Comments in Word 2007 DocumentsMake Your PC Look Like Windows Phone 7Use Image Placeholders to Display Documents Faster in Word TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Windows Media Player Plus! – Cool WMP Enhancer Get Your Team’s World Cup Schedule In Google Calendar Backup Drivers With Driver Magician TubeSort: YouTube Playlist Organizer XPS file format & XPS Viewer Explained Microsoft Office Web Apps Guide

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  • How to launch android email setup screen programmatically from my activity

    - by ganesh
    hi, I could send mail from my Activity when i have already configured with any email account in android ,but in case if have not configured ,is there any way to launch email setup screen from my Activity ,or at least check whether email account is setup before sending a email. If i haven't set up my email account then the following code takes me to compose SMS/MMS,which i don't want ,Please give your suggestion. Intent emailIntent = new Intent(Intent.ACTION_SEND); emailIntent.putExtra(Intent.EXTRA_EMAIL, "xxx.com"); emailIntent.putExtra(Intent.EXTRA_SUBJECT, "..."); emailIntent.putExtra(Intent.EXTRA_TEXT,"..."); emailIntent.setType("text/plain"); startActivity(Intent.createChooser(emailIntent, "Send mail..."));

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  • Android Preferences: How to load the default values when the user hasn't used the preferences-screen

    - by Peterdk
    I am using a PreferenceActivity to let the user set some values. I am feeding it the xml file with the defined preferences. I have set all the android:defaultValue="" for them. When I start my application, I need the preferences, or if they are not set yet manually, I want the default values: SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(this); boolean value = prefs.getBoolean("key"), false); However, when android:defaultValue="true" I still get false. So, it looks like the defaultValues set in the XML are not used anywhere but when initializing the preferences-screen. I don't want to hardcode the default values in the getBoolean() method. So, is there a way get the default-values with only defining these in 1 place?

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  • How to launch activity from android home screen widget

    - by Brian515
    Hi all, I am desperately trying to get my head wrapped around how to implement home screen widgets. Right now, I (finally) was able to get a button on my widget respond to a button press setting up an intent filter in the manifest. However, I cannot for the life of me figure out how to launch an activity when the button is pressed. Basically, here's the code i have: @Override public void onReceive(Context context, Intent intent) { super.onReceive(context, intent); if(intent.getAction().equals("com.bic.search.searchWidget.CLICK")) { Toast.makeText(context, "It works!!", Toast.LENGTH_SHORT).show(); } } What I really want to do, though, is start a new activity, not display a toast message. I know it has something to do with pending intents, but I can't figure out how to get that to work. Any help and sample code would be appreciated. Thanks a ton to whoever answers this!

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  • Stop the screen saver and hibernation temporarily in VB.Net

    - by Tim Santeford
    I have a very long running syncronization task that cannot be interrupted by the screen saver or aggressive power saving modes. I want to make a single api call to stop power save mode and then restore it once the task is done. The following code is peaced together from various other posts but it has no effect on XP's power management settings. What am I doing wrong? TIA! Private Declare Function SetThreadExecutionState Lib "kernel32" (ByVal esFlags As Long) As Long Public Enum EXECUTION_STATE As Integer ES_CONTINUOUS = &H80000000 ES_DISPLAY_REQUIRED = &H2 ES_SYSTEM_REQUIRED = &H1 ES_AWAYMODE_REQUIRED = &H40 End Enum Public Shared Sub PowerSaveOff() SetThreadExecutionState(EXECUTION_STATE.ES_DISPLAY_REQUIRED Or EXECUTION_STATE.ES_CONTINUOUS) End Sub Public Shared Sub PowerSaveOn() SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS) End Sub Here are the systems screensaver and powermode settings:

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  • Parse text from a screen grab

    - by Caylem
    Hey guys Not sure the best way to explain this but i'll give it a shot. I'm trying to find a way to parse text/numbers from a screen grab in either C# or Java - whichever provides the easiest way, but preferably java. An example would be as follows. You have a website/document/application with a block of text. You can take a screenshot of the specific area which contains this text. Once the screenshot has been taken you can extract a string from it containing the relevant characters. Any feedback is appreciated. Thanks

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  • Loading Images with Real Screen Resolution (Flash AS3)

    - by yar
    I am loading JPEGs into a Flash presentation using load with a flash.display.Loader and it's working great. The JPEGs are sizing to their native resolution (which is perfect). However, if I maximize the Flash presentation (in the Flash Player), the JPGs do NOT take advantage of the bigger screen. For example, the presentation is 1024x768, and the image is 1280x400. Normally the image shows with a part offscreen in the Flash presentation. However, if I expand the Flash presentation to 1680x1200, the freshly loaded image still goes offscreen. Is there any way to load the jpg (or png, or whatever) to take advantage of the displayed resolution of the Flash presentation? Edit: I realize this question is hard to read, so any help would be appreciated.

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