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  • Silverlight 4 application failing to build in Blend 4 Beta..

    - by loyalpenguin
    Hi, I'm creating a simple silverlight application using Silverlight 4 and Expression Blend 4 Beta, but when I run the Application I get the following Error: C:\Users\WebDevelop1\Documents\Expression\Blend 4 Beta\Projects\SilverlightApplication1\SilverlightApplication1.sln.metaproj : error MSB4126: The specified solution configuration "Debug|HPD" is invalid. Please specify a valid solution configuration using the Configuration and Platform properties (e.g. MSBuild.exe Solution.sln /p:Configuration=Debug /p:Platform="Any CPU") or leave those properties blank to use the default solution configuration. Done building project "SilverlightApplication1.sln" -- FAILED. Build failed. I'm relatively new to silverlight and not really sure where to start. This has happened with every project I have created in Blend, but when I run it in VS2010 it runs perfect. Is this a known issue with the Beta release or am I possibly missing something? Thanks in advance.

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  • Can two Silverlight applications share IsolatedStorage on one machine?

    - by Edward Tanguay
    What identifies an application and when can two applications share IsolatedStorage if at all, i.e.: if I want to have two Silverlight applications share IsolatedStorage space, is this possible? What kind of "application id" do I need to give to do this? if I don't want two Silverlight applications to share IsolatedStorage, how do I prevent this? Do I need to do this? For instance, I've noticed when I develop a Silverlight application, I can press F5, in the application save to Isolated Storage, stop the application, press F5 again, and it reads from the same IsolatedStorage. (I would think that a new compilation would cause it to use new IsolatedStorage.) However, when I then copy the .xap and .html files to another directory and open the .html file, it does NOT share the IsolatedStorage with the application I was developing. What changed? What is going on behind the scenes here so I know when IsolatedStorage is shared and when it isn't?

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  • How to use White to test OpenFileDialog on Silverlight 4.0 application?

    - by Duncan Bayne
    I'm trying to test an OpenFileDialog that is created when the user clicks on a button in my Silverlight 4.0 application. According to the FAQ, the correct way of finding modal dialogs is this: Window mainWindow = application.GetWindow("main"); List<Window> modalWindows = mainWindow.ModalWindows(); //list of all the modal windows belong to the window. Window childWindow = mainWindow.ModalWindow("child"); //modal window with title "child" childWindow.IsModal; //returns true However, I'm testing a Silverlight application, using the White.WebBrowser.Silverlight.SilverlightDocument class, which doesn't appear to have a ModalWindows() collection on it. Could someone please give me a hint as to what I'm doing wrong, & how I should be testing this?

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  • How to send and receive file on Silverlight application?

    - by Samvel Siradeghyan
    Hi. I am writting Silverlight client-server application. Server part is WinForm application an client part is Silverlight. I use TCP connction. I use sockets for sending and receiving information. But now I need to send a file, size of which may be greater then 1 Mb, so I can't use socets to send that file as bite stream. I wont to send that file form server and receive it on client Silverlight application. How can I do that? Thanks.

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  • Hosting a WCF service in a Windows service. Works, but I can't reach it from Silverlight.

    - by BaBu
    I've made me an application hosted WCF service for my Silverlight application to consume. When I host the WCF service in a forms application everything works fine. But when I host my WCF service in a windows service (as explained brilliantly here) I get the dreaded 'NotFound' Web Exception when I call it from Silverlight. The 'WCF Test Client' tool does not complain. I'm' exposing a decent clientaccesspolicy.xml at root. Yet Silverlight won't have it. I'm stumped. Anybody have an idea about what could be going on here?

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  • How do you fix the Silverlight application shift that occurs in the Firefox browser?

    - by Roy
    Hi, Currently I have an Silverlight application that when run on Firefox browser (ver 3.6) the entire contents of the Silverlight application shifts a little, and also the scrollbars on both the bottom and the side appear when I first use it. This does not happen in IE 8. How can I fix this in Firefox so it doesn't happen? The project type I created was the "Silverlight 3 Application + Website" via Expression Blend 3. This the code I am using in my MainPage.xaml: <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="StackoverflowExample.MainPage" Width="640" Height="480"> <Grid x:Name="LayoutRoot" Background="Green"> <Rectangle Fill="#FFBB2020" Stroke="Black" Margin="155,58,266,178"/> <Button Margin="199,180,302,236" Content="Button"/> </Grid> </UserControl>

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  • Can I use WCF NET.TCP Protocol from Silverlight 4 for a public website ?

    - by pixel3cs
    Does anyone know if the new NET.TCP feature of Silverlight 4 can be used for public websites ? From what I know, in the Silverlight 4 Beta they announced that WCF NET.TCP can only be used for intranet applications. The reason I am asking this is because I want to recode my Silverlight multiplayer chess game (build with SL 3 Sockets support) based on the new SL 4 WCF TCP communication protocol. My Socket implementation is build from scratch and have big issues with thread safe and few unsolvable bugs from my side. I am sure that SL 4 team did a great job and they simplified all hard part for me, letting us, developers, concentrate more on the game code instead on underlying communication layers.

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  • Shared WCF client code between .NET and Silverlight apps?

    - by Eduardo Scoz
    I'm developing a .NET application that will have both a WinForms and a Silverlight client. Although the majority of code will be in the server, I'll need to have quite a bit of logic in the clients as well, and I would like to keep the client library code the same. From what I could figure out so far, I need to have two different project types, a class library and a Silverlight class library, and link the files from one project to the other. This seems kind of lame, but it works for simple code. My problem, though, is that the code generated by the SVCUtil.exe to access WCF services is different from the code generated by the slsvcutil.exe, and the silverlight code is actually incompatible with the .NET one: I get a bunch of problems with the System.ServiceModel.Channel classes when I try to import the class into .NET. Has anybody done anything similar to this before? What am I doing wrong?

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  • Looking for a Silverlight 3 or 4 Menu control providing decent keyboard support.

    - by Geo
    I've an N-Tier application using Silverlight for the client. The customer as one particular request - I thought was more than reasonable: all actions – including menu navigation – has to be available through keyboard. When I tried Silverlight 4 I was surprised not to find any menu control so I downloaded several open source and commercial menu controls. I was very disappointed, after having searched for a couple of hours I didn’t manage to find any control that provide a decent keyboard support. Most controls provide no support or some basic support but not one control enabled to gain focus on the first item through the keyboard. You are able to use the keyboard (arrow keys) but you need first to select the control with the mouse! Not one control provided support for Keyboard shortcuts. Does anyone know of any Silverlight control providing descent support?

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  • Right-click on a Listbox in a Silverlight 4 app.

    - by AngryHacker
    I am trying to implement what I used to take for granted in Winforms applications. I am a Silverlight noob, so hopefully all this is elementary. I have a listbox in a Silverlight 4 app. I'd like to do the following: Right-click on the listbox Have the item under the location where I click highlight itself I'd like a context menu to popup (with my own items in the context menu) From my research so far, it appears that there is no ContextMenu construct in Silverlight, instead we have to build up a Grid/Canvas structure and attach it to a Popup object, which is what is then popped up. My questions are as follows: To accomplish #2, I need some kind of hit test on the listbox. I can't figure out how to do that and my google-fu isn't helping. Once I do identify the index under the mouse, how do I actually select the item? Is there a reusable Context menu component somewhere that I can use? Extra credit if the component allows arbitrary sub-menus.

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  • Can Silverlight be linked with a C++ static library ?

    - by Niklaos
    Hi, I'm currently doing research to start a new project. This project will be in 2 parts a light Client (probably console) and an heavy one using silverlight. The light client must be cross-platform. However, they will both use the same Core (by the way, the core will need to use the sockets). I'd like to use C++ to build the light client but given that the core is common to both applications, it would be much appreciated if it's could be the same code. So the question is quite simple : Can Silverlight be compilated with a C++ static library ? And if it's possible, what about cross-platform issues (with moonlight) ? If it's not possible. Which language can i use to work with silverlight while being cross-platform ? Because of performance, a compilated language will be better ! Thanks for your expertise :)

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  • How to call method written in C# class library from Silverlight application(xaml.cs file) ?

    - by Shyju
    Can a Silverlight application call a method in a full .NET c# class library? I am trying to add a Silverlight control to my Existing ASP.NET project where i used to add reference to my Business Logic Project and access methods from My UI pages of ASP.NET Web application. Now I have added one Silverlight project to my solution. How can I use the already existing BL method which is in a C# class library ? When tried to add reference, it is saying that "You can only add project reference to other silver light projects in the solution". Should i give up ? Is there any way to get rid of this ?

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  • Is RIA Services right for our Silverlight app at this point?

    - by Alex
    Hi, I'm looking at Silverlight architectures and RIA Services looks interesting, but I am a bit concerned about its prelease status and how the feature set will change. We need our client app to be as responsive as possible over a slow network link, so a high priority is a solid sync system for pushing model state changes from the client back to the server. Will RIA Services help us in this regard or will I have to roll my own logic to do this ? Are there any other frameworks that can assist with this? Is the feature set involved in these requirements liable to change much in the next couple of months? If it makes any difference, our frontend is 100% Silverlight, so we dont need to worry about exposing SOAP APIs from the server or anything like that. It appears to me that RIA so far is a bit more mature for Silverlight use. Is this correct?

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  • Need to call Silverlight Handler event and then serverside event on Page submit.

    - by Shivkant
    I have a Silverlight control on page which has a upload control. the silverlight exposes some events such as StartUpload() = To start the file upload, StopUpload() = To stop the file upload if running, CheckFileStatus() = to check the status of the file upload. The page has aspx Submit button with onclientclick event and ocClick event. <asp:Button ID="btn_upload" Text="External Upload" runat="server" OnClientClick="Javascript:StartUpload();" OnClick="btn_upload_Click" /> When I click on the aspx Submit Button, the file selected in Silverlight control should be uploaded and after the completion of upload, the Server side event should get called. I tried for it but was not able to do so. Please help me out!....

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  • Objective C and C++ for Game Development

    - by Holland
    I'm trying to figure out which language I should begin learning. I've only been programming for about 6 months, with languages like PHP, Java, and C#. I want to learn how to dev games, and while I know in most cases the answer to this would be through C++ (at least, I would think), though I'm still curious about what Objective C can offer in the sense of long term benefit. It seems like there's a chance that Objective-C may actually become more popular than C++ in a few years, and for all I know, it may become the de facto standard development language for games. Still, despite all of this, I really don't know anything, and this is all speculation. Both languages seem very interesting, and obviously can pull a lot of out of themselves. What do you think? Note: despite what some might say, I really don't want to end up using prebuilt engines, and would rather just learn how to make my own. I'm well aware that it takes a lot more time, but I'm quite ok with that.

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  • Development platform for 2D web and mobile games

    - by Robert Vella
    Is there a game development platform -- similar to Torque, or Unity -- which can be used to deploy 2D games on the following platforms: Web iOs Android Xbox Live Arcade (Preferred but not required) And which has an integrated or mature physics engine? Perhaps, even a built in editor? I've looked at the following possibilities but I've found something missing in each one. Of course in each case I may be guilty of misconception. Corona SDK (No web deployment, no windows support) Torque 2D (No web deployment) Flash + Flash Punk or Flixel (No native android deployment, and I'm not sure if it is stable on mobile platforms) Unity + SpriteManager2 (Not really optimised for 2D games, and I haven't seen enough advanced 2D examples -- like say platformers -- to really have any confidence in using it for something like this) Has anyone had any luck with this?

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  • Good university for computer science with plans for game development

    - by DukeYore
    I am starting my computer science degree at a local community college in programming using C++. However, I will be transferring to a 4-year university. Does anyone have any insight on university programs? I know Cal State Fullerton has a degree with a minor in Game Development. however, is that as important as getting a degree from a really great school? If I could shoot for something like Cal Poly would that be better? Or even Stanford or SF State being so close to so many gaming companies up there in the Bay area? Thank you in advance for any guidance.

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  • How is game development different from other software development?

    - by Davy8
    For a solid general purpose software developer, what specifically is different about game development, either fundamentally or just differences in degree? I've done toy games like Tic-tac-toe, Tetris, and a brute-force sudoku solver (with UI) and I'm now embarking on a mid-sized project (mid-sized for being a single developer and not having done many games) and one thing I've found with this particular project is that separation of concerns is a lot harder since everything affects state, and every object can interact with every other object in a myriad of ways. So far I've managed to keep the code reasonably clean for my satisfaction but I find that keeping clean code in non-trivial games is a lot harder than it is for my day job. The game I'm working on is turn-based and the graphics are going to be fairly simple (web-based, mostly through DOM manipulation) so real time and 3d work aren't really applicable to me, but I'd still be interested in answers regarding those if they're interesting. Mostly interested in general game logic though. P.S. Feel free to retag this, I'm not really sure what tags are applicable.

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  • Python or HTML5/JS for game development on 2014 [on hold]

    - by AlexKvazos
    So I've decided to give game development a go. I have experience on php/html/css/sql/js(jquery) so learning a new language shouldn't be as hard. I was reading that python and javascript are both nice for simple 2d non-intensive games. I found that python has this library/engine called PyGame but I realized that it was last updated 4 years ago. People still use this? And for javascript, I found libraries like 'pixi.js', 'melon.js' and 'cocos2d'. My goal is to make 2D games that would require the same performance as terraria, realm of the mad god, castle crashers.. and all those types of games. Taking into consideration, that I do want an updated library, what language of this two would be best to choose and what library to grab for it? Thanks in advance, sorry if question is broad. Let me know and I can edit to add more.

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  • Recommended certification to join in a game development internship [on hold]

    - by Conrado Costa
    I'm Brazilian and I'll go to California in July 2014 to study for 1 year and I'm intending to get a winter internship in the game development industry. I'm a programmer since 2008 and I know C#, PHP, Java, Python and a bit of Perl. My question is: do you know any certified required (or helpful) to get a winter job as a game developer? I have no problem to learn new languages, I'm thinking to get a C or C++ certified because I'm not sure about which is the most used language, but before to start a study marathon to take a certification, I have to choose the language and the certification itself. Can you help me, and is that a valid question?

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  • Design virtual resolution for 2D development in Unity

    - by djzmo
    I came to Unity with Cocos2D experience in mind. In Cocos2D, I can choose a "virtual" screen resolution size to rely on the entire game during development and the game will automatically adapt to different screen sizes in various devices. Now that I'm migrating to Unity and has access to 4.3 beta which has a native 2D workflow, is there a similar mechanism that will automate this? After playing around a bit with Unity, I also found out that Unity uses a neutral coordinate unit that can translate to pixels flexibly (CMIIW). But when developing a 2D game, I need them in pixels. Thank you.

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  • What are the fundamentals of game development?

    - by Matt
    Hi, I completely do not understand how a video game can be coded. I'm a beginner programmer and only have experience writing console applications that do math and what not. I do not understand how these logical processes can make images move on the screen (video games). Obviously if i jumped into a game development book or something like that I would understand but I am currently still getting a grasp of the fundamentals of programming in general. Could anyone give a simple explanation , coding wise, on the jump between making a computer do simple math to making a computer produce amazing graphical programs such as video games? Maybe there are some intro videos someone can point me to? I

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  • Real life example of an agile game development process

    - by Ken
    I'm trying to learn about applying agile methodologies to game development. But seems to be impossible to find real life examples. What I am looking for are things like; Initial user stories Final user stories (complete, covering the entire game requirements) Acceptance criteria Task list Sprint backlogs (before and after each sprint) The agile books seem to have some limited examples, many of which seem contrived. In this era of open source software, there must be an documented example of the process applied to a game that is publicly available. I am asking specifically about games because they are so different from normal applications. Regular applications are built to all users to complete specific tasks in order to get stuff done(book a room, print a report etc). People play games for much less tangible reasons, so I think the process is significantly different. [it doesn't have to be scrum, it could be any process, just needs to be a real life example game and be reasonably complete]

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  • Starting out with 2D cross-platform game development [closed]

    - by Aran
    I am wanting to challenge myself to build a simple game, that has a character and a randomly generated world. If I get anywhere with it I may perhaps I'll develop it into something more, but the key challenge I want to tackle is cross-platform. I'd also want to have a go at creating engine myself, doing lighting and other bits. Is it worth me using a system like Unity or do I go down a more custom route? The game I would like to make is a 2D game so whether that changes the tools I should use, it would be great to know as well. Supporting mobiles isn't something I am worried about at moment, just looking for Mac and Windows for time being. In future I'll consider other platforms if I get anywhere with the development. So if anyone has any recommendations for a language, engine or system to use would love to her your thoughts.Including pros and cons would be helpful and appreciated and if you can do comparisons that would be awesome as well!

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