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  • Resize videos with different widths to a fixed height preserving aspect ratio with ffmpeg

    - by Axarydax
    I'd like to convert a lot of video files to flash video for our company's website. I have a requirement that all of the videos must be in 360p format, so their size would be Nx360. FFMpeg uses -s argument to specify target resolution as WxH. I don't know Width, as it depends on source file aspect ratio. If source is 640x480, target will be 480x360. If source is 848x480, target will be 636x360. Is there a way to do it with some switch of ffmpeg? That it will preserve aspect ratio and I'll only specify the height of target video? I could easily solve it by making a program that will launch ffprobe to get source video size, calculate aspect ratio and then calculate a new width.

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  • How can I capture webcam view with Microsoft Movie Maker

    - by Edward Tanguay
    I used to use Microsoft Movie Maker to record video from my webcam. Now I have Win7 and just downloaded the latest version of movie maker (14.0.8091.0730), the one that has the Office-10-like Ribbon on the top. But in this version I find no way to capture video as in the older versions. How can I capture video from my webcam with this newest version of Movie Maker?

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  • how to create a thumbnail image with embedded video code

    - by Fero
    Hi all, How to create a thumbnail image with embedded video code. For example i am having the following embedded code: Now i need to display the thumbnail image of this video and while clicking on that thumbnail image the corresponding video must play. Now, My Prob is "HOW TO CREATE A THUMBNAIL IMAGE OF AN EMBEDDED VIDEO CODE" thanks in advance

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  • tod to avi mpg wmv, convert tod (.mpeg-2) to avi mpg wmv for Movie Maker.

    - by yearofhao
    Need to convert .tod (mpeg-2) to avi mpg wmv download from JVC Everio to PC with tod to avi mpg wmv converter convert tod to uncompressed/raw avi, mpg wmv Have a JVC Everio camcorder? Then you may encounter problems when saving the .tod files to your computer windows movie maker says it can't recognize and edit them to make videos. You may play them using media player but the problem is how to edit them? The bundled software Power cinema could be annoying, since you can only edit when the camera is plugged in to the PC - Power cinema can’t seem to edit from the saved clips alone. So, how do you save them to PC so that you can edit them without the camera and also using windows movie maker? JVC Everio Tod to avi mpg wmv converter costs you a penny to but help you perfectly convert tod file to AVI, MPG, WMV, YouTube FLV, MP4, DV, QuickTime.MOV or other common video formats with fast speed and while keeping the original HD quality. High definition TOD recordings from JVC Camcorders can playback fluidly, convert smoothly and edit professionally on with iOrgsoft TOD file converter iOrgsoft tod to avi mpg wmv Converter has been mostly used by Windows users who use Windows 7 or Vista, after the .tod (mpeg-2 the same codec) downloaded from JVC Everio to PC, it’s best to convert tod to avi, convert to xvid divx, convert tod to uncompressed avi or convert tod to raw avi, tod to mpg, tod to wmv, which are three Windows movie maker best formats to import. TOD to avi mpg wmv converter is a competent video-editing program that allows you to clip/cut TOD video clip, crop the video to encode, and help transfers video to devices like iPhone, iPod, to HDTV connected with Apple TV.

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  • Clever recording using AVFoundation

    - by martin
    Hello I am working on my master thesis and I am programming app for iOS using AVFoundation framework. I can make by myself session and attach devices to it and record video with sound. The main problem is that I need continous recording (3hours or longer). After three hours user will stop recording and user will choose time eg. 15 mins (max 30 mins) and only this last 15 mins will be stored to iphone memory. Is it possible to 'cut' video while recording or should I record it eg. in 10 minutes block and then delete old video segments and last two segments connect to one bigger? Will perform these connections (stop recording, start new recording and then connect these two segments) lags in final long video segment? Is there any way to perform this 'clever' recording? Thank you for any ideas.

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  • ffmpeg video4linux2 at specified resolution

    - by wim
    When I'm trying to record a clip from my webcam, using: ffmpeg -f video4linux2 -s 640x480 -i /dev/video0 /tmp/spam.avi I get annoying problem with very low resolution video, and there is a message from ffmpeg saying: [video4linux2,v4l2 @ 0x2bff3e0] The V4L2 driver changed the video from 800x600 to 176x144 I have tried not specifying -s, or trying other sizes like 800x600, and always it forces me back to 176x144. Why is this and how can I prevent it? My webcam is one of those Logitech 9000 Pro, I know it supports better resolutions than this and I can see with v4l2-ctl --list-formats-ext that it goes up to at least 800x600. edit: complete console output follows wim@wim-desktop:~$ ffmpeg -f video4linux2 -s 640x480 -i /dev/video0 /tmp/spam.avi ffmpeg version git-2012-11-20-70c0f13 Copyright (c) 2000-2012 the FFmpeg developers built on Nov 21 2012 00:09:36 with gcc 4.6 (Ubuntu/Linaro 4.6.3-1ubuntu5) configuration: --enable-gpl --enable-libfaac --enable-libfdk-aac --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-librtmp --enable-libtheora --enable-libvorbis --enable-libvpx --enable-x11grab --enable-libx264 --enable-nonfree --enable-version3 libavutil 52. 8.100 / 52. 8.100 libavcodec 54. 73.100 / 54. 73.100 libavformat 54. 37.100 / 54. 37.100 libavdevice 54. 3.100 / 54. 3.100 libavfilter 3. 23.101 / 3. 23.101 libswscale 2. 1.102 / 2. 1.102 libswresample 0. 17.100 / 0. 17.100 libpostproc 52. 2.100 / 52. 2.100 [video4linux2,v4l2 @ 0x37a33e0] The V4L2 driver changed the video from 640x480 to 176x144 [video4linux2,v4l2 @ 0x37a33e0] Estimating duration from bitrate, this may be inaccurate Input #0, video4linux2,v4l2, from '/dev/video0': Duration: N/A, start: 37066.740548, bitrate: 6082 kb/s Stream #0:0: Video: rawvideo (YUY2 / 0x32595559), yuyv422, 176x144, 6082 kb/s, 15 tbr, 1000k tbn, 15 tbc File '/tmp/spam.avi' already exists. Overwrite ? [y/N] y Output #0, avi, to '/tmp/spam.avi': Metadata: ISFT : Lavf54.37.100 Stream #0:0: Video: mpeg4 (FMP4 / 0x34504D46), yuv420p, 176x144, q=2-31, 200 kb/s, 15 tbn, 15 tbc Stream mapping: Stream #0:0 -> #0:0 (rawvideo -> mpeg4) Press [q] to stop, [?] for help frame= 95 fps= 22 q=2.0 Lsize= 88kB time=00:00:13.86 bitrate= 51.8kbits/s video:77kB audio:0kB subtitle:0 global headers:0kB muxing overhead 13.553706%

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  • Cut (smart edit) .mts (AVCHD Progressive) files un Ubuntu Lucid

    - by pts
    I have a bunch of .mts files containing AVCHD Progressive video recorded by a Panasonic camera, and I need software on Ubuntu Lucid with which I can remove the boring parts, and concatenate the interesting parts, all this without reencoding the video stream. It's OK for me to cut at keyframe boundary. If Avidemux was able to open the files, it would take about 60 hours of work for me to cut the files. (At least that was it last time I tried with similar videos, but of a file format supported by Avidemux.) So I need a fast, powerful and stable video editor, because I don't want that 60 hours of work go up to 240 or even 480 hours just because the tool is too slow or unstable or has a terrible UI. I've tried Avidemux 2.5.5 and 2.5.6, but they crash trying to open such a file, even if I convert the file to .avi first using mencoder -oac copy -ovc copy. mplayer can play the files. I've tried Avidemux 2.6.0, which can open the file, but it cannot jump to the previous or next keyframe etc. (if I make it jump to the next keyframe, and then to the previous keyframe, it doesn't end up at the original keyframe, sometimes displays an error etc.). Also I'm not sure if Avidemux 2.6.x would let me save the result without reencoding. I've tried Kdenlive 0.7.7.1, but playback is very choppy, and it cannot play audio at all (complaining that SDL cannot find the device; but many other programs on the system can play audio). It would be a pain to work with. I've tried converting the .mts file to .mkv using ffmpeg -i input.mts -vcodec copy -sameq -acodec copy -f matroska output.mkv, but that caused too much visible distortions in the video in both mplayer and Avidemux. I've tried converting the .mts file with TsRemux.exe, but Avidemux 2.5.x still can't open that file. Is there another program to cut and concatenate the files? Is there a preprocessor which would create a file (without reencoding the video) on which Avidemux wouldn't crash?

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  • Why is my Output distorted after encoding with Expression Encoder?

    - by WernerCD
    I'm a "n00b" when it comes to re-encoding files. I'm trying to re-encode an AVI into a silverlight container via Encoding Video using Expression Encoder 4.0. As you can see in the video, the left is the input and it looks/sounds fine. The right is the output and it... doesn't. I'm unsure of where to go from here. I'm not sure why the output is jacked up, since the input looks fine. Input Video properties: AVI 2.49GB 22:34 809x605 Video: TSCC 809x605 15fps [Stream 00] Audio: PCM 22050Hz mono 352kbps [Stream 01] Choice of output doesn't seem to matter, they all end up distorted like the picture shows.

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  • Red and blue are swapped on Youtube

    - by Aaron Digulla
    Since Sunday (April 1st), red and blue are sometimes swapped when I watch videos on YouTube. Examples are "Peeling Apple Like A Boss" (blue arms and apple) or, to my dismay, the famous Red vs. Blue series (like this video) which sucks. Here is a screenshot of the RvB episode at 1:28. Vimeo is OK, other web video services are OK, only most YouTube videos are affected ... well, all that I could find so far. This video looks OK in Firefox but it's broken in Chrome. The episode of RvB looks wrong in both browsers. Local videos look file. What could be causing this?

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  • What format should I convert my iTunes Videos to?

    - by Aequitarum Custos
    Recently got Daniusoft Media Converter, and was about to strip the DRM off my iTunes library, then I found I had a huge decision to make. Converting my music seems obvious, to MP3, however the video formats, I'm at a loss on. It has "optimized" formats for all types of video players such as iPhone, Zune, Droid (which I own), and just a huge list! I bought several seasons of House and a few movies, though I don't know which format would be optimal to not lose quality. While I love my Droid, I have no intention on watching full episodes or movies on it, and I have a feeling that would reduce quality. One of the options sections is HD Video, and it has HD MPEG-4 Video (*.mp4). That one seems like it would be the best format to convert to without losing quality, but again, I'm unsure. Has anyone used this software, or have general expertise in video formats to give a recommendation on what file format I should convert my videos to? Format requirements: No loss in quality Portability would be ideal (as in, will play on my Windows and potentially MAC, and streamable to a bigscreen).

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  • How to keep source frame rate with mencoder/ffmpeg?

    - by Sandra
    I would like to crop and rotate a video, and then encode it to mp4 or mkv. mencoder video.mp4 -vf rotate=1,crop=720:1280:0:0 -oac pcm -ovc x264 -x264encopts preset=veryslow:tune=film:crf=15:frameref=15:fast_pskip=0:threads=auto -lavfopts format=matroska -o test.mkv But when I do the above encoding, the frame rate is way too fast. The encoding options were something I found, so I don't know if that is the problem. Question All I want is to crop and rotate the video, and keep the audio/video quality as good as possible. Have anyone tried this?

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  • Download videos from youtube as I see it

    - by Sab
    This may seem a somewhat strange requirement : I want to download youtube videos as I see it. I know that I would have to capture the packets using a program like wireshark , and I do know that this is possible. So lets say I have 3 computers on my network and 1 smartphone. Lets say I view a youtube video on my phone. I now want this video to be recorded on any one of the computers so that I can see it later(record in the sense capture the packets so that I dont have to download it again and waste my bandwidth). Are there any programs which will do this for me? The reason I want this is I use IMediaShare to view youtube videos on my Tv. Now once I see a video if I want to see it at a later point of time I have to download the entire video again.

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  • Video player plugin in wordpress

    - by Ramya
    Hai, I would like to have a post thumbnail in the index page of wordpress site. And when you click on the post thumbnail, it opens the specific post page to play the video attached in that post. basically the post is a video. can u guys help in finding some good plugin to perform this task

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  • Is there any software that can capture the screen and turn it into a fake webcam input?

    - by rjmunro
    Is there any software that can capture the screen and turn it into a webcam-type input so that you can easily record and/or broadcast your screen with regular video software? Edit: Just to be clear, I'd like to be able to use it live as an input to video conferencing software as well as for making recordings with video editing software. Bonus points if it allows me to capture a screen remote from the computer that is sending the video (for example by connecting to another computer with VNC). So it should show up as an input alongside any webcams I have installed, but instead of being a camera, it should be whatever is on the screen.

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  • Computer freezes after watching Youtube videos

    - by Roberts
    I had Windows 7 installed all september. But I installed Windows XP Professional back because my computer couldn't handle the new OS. After first boot I tried to install newest flash player (from Adobe website), but it failed. I had my old setup on USB drive and it worked. I don't know is it important or not. I am watching Youtube videos in my free time (almost every hour). After few days the computer started to freeze when I open a page with the video or close the page with video, not while I watch a video. No BSODs. Nothing in Event viewer. I use Firefox only. When computer freezes the sound wont. If iTunes is playing a radio station or is it another video playing in background, the sound wont freeze. Last few days the mouse wont freeze. Its a strange symptom. If I click few times then the cursor will actually freeze. I just want to know where does this problem come from (hardware - graphics card, old motherboard or it's just some glitch in setups). If it's not graphics card then I will be happy. The graphics card is ATI Radeon HD 4650 - brand new. Catalyst 11.8 installed. Things I have tried: Installed newest flash player after a week (the setup didn't fail this time) Installed latest video drivers Deleting cookies Defragmenting hard drive Using TuneUp utilities for computer cleenup Installed latest Mozilla Firefox Cleaned the PC Changed CPU Fan speed almost to max (just to be sure) Things I haven't tried yet: Didn't try playing videos on other browsers What can I do now?

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  • Toshiba Satellite A305-S6861 Display Problems

    - by brock029
    Well this is the first Laptop I have ever worked on with a dedicated video card. So, there is no video going to the laptops monitor or to an external. Ripped it apart found the gpu and now am stuck. I cant decide if its the gpu that has gone out or the motherboard. Any one have any suggestions? If it were a desktop I would throw in one of my spare video cards. Mainly I don't want to order the video card and eat the $50 if its the motherboard.

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  • ffdshow h.264 audio desync

    - by Core Xii
    When I encode video with ffdshow with h.264, the audio is out of sync. At the very beginning of the video, the picture freezes for about 1 second, while the audio plays fine, resulting in the audio being that 1 second ahead of the picture throughout the entire video. Any ideas on possible causes or, obviously, solutions?

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  • Uploading User Made Videos to iPhone (from Vista)

    - by Darren E.
    Once a user downloads a video created with the iPhone 3GS and then deletes it from the iPhone, that video cannot be uploaded back to the iPhone...according to Apple. The videos are not treated as Photos and are not allowed to sync to and from the iPhone freely. Has anyone discovered a program or tweek that allows one to upload video to the iPhone? Thanks.

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  • Is there a way to embed an mp3 player in a website that isn't flash based (so that the website is iP

    - by hartleybrody
    I did a lot of searching for what I thought would be a pretty common question, but I came up with nothing. If there is another thread with a similar topic, please let me know. Basically, I'm looking for a way to have an .mp3 file play in a website without relying on a flash-based player. I've searched w3 schools and every forum I can think of, but every media player I've found so far has been some sort of proprietary flash player. Doesn't HTML support some sort of native player? I've found some that rely on Windows Media Player which is close, but I want the player to work on an iPhone and something tells me WMP won't get that done... PS, as I'm thinking more about this this idea just popped into my head: a javascipt player and inside the <noscript> tag, put a flash player? I'm running a music blog (@ http://www.freshoncampus.com) so the less code per post, the better...

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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