Trouble with onscreen keyboard orientation in iPhone OpenGL ES application.

Posted by Plumenator on Stack Overflow See other posts from Stack Overflow or by Plumenator
Published on 2010-03-29T09:07:54Z Indexed on 2010/03/29 9:13 UTC
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I need to take keyboard input in my OpenGL ES application, so I just created an empty UITextView and added it as a subview to the main window along with the view that presents my content. I use the UITextview to control the keyboard and it works fine in a single orientation.

I then changed my code to support all orientations by rotating the OpenGL content myself based on UIDeviceOrientation notifications. To rotate the keyboard, I overrode the shouldAutoRotateInterfaceOrientation method in the UITextView's controller. But I still see that the keyboard does not rotate according to the orientation.

Any clues?

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