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  • Types of PNG image in iPhone app

    - by user297491
    I have an iPhone app that picks images from my internet server. It picks images with png extension but only PNG-24 is workings. The problem is that PNG-24 need some disk space and internet bandwith in iphone. I tried using PNG-8 but the iphone does not recognize it. Someone knows if I have a way to use PNG-8 into my app? Thanks!

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  • How to hire a web-programmer : for non-programmer

    - by 0Complex
    I am a non-programmer that has used the services of : freelancer, odesk, etc I've tried asking for what i need but, I can't find anyone who can show me any type of example similar to what I request in the specs for the web-programming. They have front ends and back ends, but they don't fulfill true "live" website requirements. "live" as to be ready to support traffic, keys in hand, can be updated constantly by me, ... How do I figure how to evaluate a programmer ? How do I bid the appropriate price for the services ?

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  • Programmer performance

    - by RSK
    I am a PHP programmer with 1 year of experience. As I am just starting my career, I am learning a lot of things now. I can say I am a little bit of a perfectionist. When I am assigned a problem I start off by Googling. Then, even when I find a solution, I keep trying for a better one until I find 2-3 options. Then I start learning it and choose the best performing solution. Even though I am learning a lot, this process gets me labeled as a low performer. My questions: As a novice, should I continue to use this learning process and not worry about my performance? Should I focus more on my performance and less on how the code performs?

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  • Bulk convert PNG-24 to PNG-8 files with best quality

    - by Gavin
    Hi, Can anybody recommend a good method of bulk converting a large amount of PNG-24 files to PNG-8 with as little loss of quality as possible and maintaining transparency? I've tried ImageMagick but the resulting images weren't quite as crisp quality as I'd like. Using Paint.NET I was able to achieve far better results, but I can't bulk process with this tool as far as I know. The settings I used with ImageMagick in case there's better options to use: convert file.png -depth 4 file-output.png I've also been playing with OptiPNG, but I haven't discovered a was of making sure the output images are PNG-8. Cheers, Gavin

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  • How does a programmer who doesn't know how to program get a job ? [closed]

    - by A programmer
    I often read about this and I'm curious: if there programmers who can't program, how did they get a programming job in the first place? They must bring some value to the company they're working for, otherwise they would be fired. I don't think "programmers who don't know how to program" means "bad programmers" in this case ? Even if they are bad programmers, they still know (badly) how to write (bad) programs. So what defines programmers who can't program ?

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  • PNG file loading error in ImageMagick

    - by khanhhh89
    I'm trying to understand the tutorial 16 at http://ogldev.atspace.co.uk, which requires the image processing library ImageMagick. But when I run the tutorial, I encountered an following error: freeglut: failed to change scree settings Error loading textures 'test.png': no decode delegates for this image format 'C:/../appdata/magick-6024a_cIJcw90t-j'@error/constitute.c/ReadImage/552 I searched for google and found that my ImageMagick library do not have PNG Delegaes, but when I checked for the information of ImageMagick, it sees PNG in its delegate lists. Command line: convert -configure Result: LIB_VERSION 0x687 DELEGATES: bzlib, freetype, jpeg, jp2, lcms, png, tiff, x11, xml, wmf, zlib Could you explain to me this error, thanks so much!

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  • Calculate disk space occupied by many .png files

    - by Alexander Farber
    I have 357 .png files located in different sub dirs of the current dir: settings# find . -name \*.png |wc -l 357 settings# find . -name \*.png | head ./assets/authenticationIcons/audio.png ./assets/authenticationIcons/bbid.png ./assets/authenticationIcons/camera.png ./bin/icons/ca_video_chat.png ./bin/icons/ca_voice_control.png ./bin/icons/ca_vpn.png ./bin/icons/ca_wifi.png Is there a oneliner to calculate the total disk space occupied by them (before I pngcrush them)? I've tried (unsuccessfully): settings# find . -name \*.png | xargs du -s 4 ./assets/support/wifi_locked_icon_white.png 1 ./assets/support/wifi_vpn_icon_connected.png 1 ./assets/support/wi_fi.png 1 ./assets/support/wi_fi_conected.png 8 ./bin/blackberry-tablet-icon.png 2 ./bin/icons/ca_about.png 2 ./bin/icons/ca_accessibility.png 2 ./bin/icons/ca_accounts.png 2 ./bin/icons/ca_airplane_mode.png 2 ./bin/icons/ca_application_permissions.png 1 ./bin/icons/ca_balance.png

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  • How to Save Filters with PNG in Inkscape

    - by Uri Herrera
    I have created a graphic with multiple layers in Inkscape. One of the layers is some text. I have applied a drop shadow filter to the text. When I save the file as PNG, the drop shadow is not saved. I have also tried applying a gaussian blur to the text layer and to the text layer after converting it to an object. The blur is not applied. How can I save the file as PNG with the drop shadow intact?

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  • How to hire a web-programmer : for non-programmer

    - by 0Complex
    I am a non-programmer that has used the services of : freelancer, odesk, etc I've tried asking for what i need but, I can't find anyone who can show me any type of example similar to what I request in the specs for the web-programming. They have front ends and back ends, but they don't fulfill true "live" website requirements. "live" as to be ready to support traffic, keys in hand, can be updated constantly by me, ... How do I figure how to evaluate a programmer ? How do I bid the appropriate price for the services ?

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  • Azure Mobile Services: what files does it consist of?

    - by svdoever
    Azure Mobile Services is a platform that provides a small set of functionality consisting of authentication, custom data tables, custom API’s, scheduling scripts and push notifications to be used as the back-end of a mobile application or if you want, any application or web site. As described in my previous post Azure Mobile Services: lessons learned the documentation on what can be used in the custom scripts is a bit minimalistic. The list below of all files the complete Azure Mobile Services platform consists of ca shed some light on what is available in the platform. In following posts I will provide more detailed information on what we can conclude from this list of files. Below are the available files as available in the Azure Mobile Services platform. The bold files are files that describe your data model, api scripts, scheduler scripts and table scripts. Those are the files you configure/construct to provide the “configuration”/implementation of you mobile service. The files are located in a folder like C:\DWASFiles\Sites\youreservice\VirtualDirectory0\site\wwwroot. One file is missing in the list below and that is the event log file C:\DWASFiles\Sites\youreservice\VirtualDirectory0\site\LogFiles\eventlog.xml where your messages written with for example console.log() and exception catched by the system are written. NOTA BENE: the Azure Mobile Services system is a system that is under full development, new releases may change the list of files. ./app.js ./App_Data/config/datamodel.json ./App_Data/config/scripts/api/youreapi.js ./App_Data/config/scripts/api/youreapi.json ./App_Data/config/scripts/scheduler/placeholder ./App_Data/config/scripts/scheduler/youresheduler.js ./App_Data/config/scripts/shared/placeholder ./App_Data/config/scripts/table/placeholder ./App_Data/config/scripts/table/yourtable.insert.js ./App_Data/config/scripts/table/yourtable.update.js ./App_Data/config/scripts/table/yourtable.delete.js ./App_Data/config/scripts/table/yourtable.read.js ./node_modules/apn/index.js ./node_modules/apn/lib/connection.js ./node_modules/apn/lib/device.js ./node_modules/apn/lib/errors.js ./node_modules/apn/lib/feedback.js ./node_modules/apn/lib/notification.js ./node_modules/apn/lib/util.js ./node_modules/apn/node_modules/q/package.json ./node_modules/apn/node_modules/q/q.js 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./runtime/script/metadata.js ./runtime/script/push/notify-apns.js ./runtime/script/push/notify-gcm.js ./runtime/script/push/notify-mpns.js ./runtime/script/push/notify-wns.js ./runtime/script/push/notify.js ./runtime/script/scriptcache.js ./runtime/script/scripterror.js ./runtime/script/scriptloader.js ./runtime/script/scriptmanager.js ./runtime/script/scriptstate.js ./runtime/script/sqladapter.js ./runtime/script/table.js ./runtime/server.js ./runtime/statuscodes.js ./runtime/storage/sqlbooleanizer.js ./runtime/storage/sqlformatter.js ./runtime/storage/sqlhelpers.js ./runtime/storage/storage.js ./runtime/Zumo.Node.js ./static/client/MobileServices.Web-1.0.0.js ./static/client/MobileServices.Web-1.0.0.min.js ./static/default.htm ./static/robots.txt ./Web.config

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  • Understanding IDAT chunk of PNG file format

    - by DRapp
    From the sample image below, I have a border in yellow just for display purposes only. The actual .png file is a simple black/white image 3 pixels by 3 pixels. I was originally thinking to try as a 2x2, but that would not help trying to interpret low/hi vs hi/low drawing stream. At least this way, I would have two black, one white from the top, or one white, two black from the bottom.. So I read the chunks of data, get to the IDAT chunk, decode that (zlib) and come up with 12 bytes as follows 00 20 00 40 00 80 So, my question, how does the above get broken down into the 3x3 black and white sample... Also, it is saved in palette format and properly recognizes the bit depth of 1 and color palette of 2... color pallet[0] is RGBA all zeros. Palette1 has RGBA of 255, 255, 255, 0 I'll eventually get into the multiple other depth formats later, just wanted to start with what would expect to be the easiest. Part II. Any guidance on handling the other depth formats would help if anything special to be considered especially regarding alpha channel (which I am already looking for in the palette) that might trip me up.

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  • rounded corners in Qooxdoo - problems with ImageMagic and PNG

    - by lomme47
    Hi, I want to create a button with rounded corners in Qooxdoo but I'm having some problems. I guess it's a problem with ImageMagick and not my Qooxdoo code, but I'll post it anyway. So in order to create rounded corners I'm following this guide Guide this is what my image.json contains: { "jobs" : { "common" : { "let" : { "RESPATH" : "source/resource/custom" }, "cache" : { "compile" : "../cache" } }, "image-clipping" : { "extend" : ["common"], "slice-images" : { "images" : { "${RESPATH}/image/source/groupBox.png" : { "prefix" : "../clipped/groupBox", "border-width" : 4 } } } }, "image-combine" : { "extend" : ["common"], "combine-images" : { "images" : { "${RESPATH}/image-combined/combined.png": { "prefix" : [ "${RESPATH}" ], "layout" : "vertical", "input" : [ { "prefix" : [ "${RESPATH}" ], "files" : [ "${RESPATH}/image/clipped/groupBox*.png" ] } ] } } } } } } Here's what happens when I run image-clipping and image-combine: C:\customgenerate.py -c image.json image-clipping INITIALIZING: CUSTOM Configuration: image.json Jobs: image-clipping Resolving config includes... Resolving jobs... Incorporating job defaults... Resolving macros... Resolving libs/manifests... EXECUTING: IMAGE-CLIPPING Initializing cache... Done C:\customgenerate.py -c image.json image-combine INITIALIZING: CUSTOM Configuration: image.json Jobs: image-combine Resolving config includes... Resolving jobs... Incorporating job defaults... Resolving macros... Resolving libs/manifests... EXECUTING: IMAGE-COMBINE Initializing cache... Combining images... Creating image C:\custom\source\resource\custom\image-combined\combined.png Magick: no decode delegate for this image format \docume~1\lomme\lokala~1\ tmpql73hk' @ error/constitute.c/ReadImage/532. Magick: missing an image filename C:\custom\source\resource\custom\image-combined\combined.png' @ error/montage.c/MontageImageCommand/1707. The montage command (montage -geometry +0+0 -gravity NorthWest -tile 1x -background None @c:\docume~1\lomme\lokala~1\temp\tmpql73hk C:\custom\source\resources\custom\image-combined\combined.png) failed with the following return code:1 The image-clipping works like a charm but I get some kinda error message when I try to run image-combine. When I google the error messages it says ImageMagick is lacking PNG support but I can use other commands like "convert a.jpg b.png" so there must be some kinda png support? here's what "identify -list format" returns: PNG* PNG rw- Portable Network Graphics (libpng 1.2.43) See http://www.libpng.org/ for details about the PNG format. PNG24* PNG rw- opaque 24-bit RGB (zlib 1.2.3) PNG32* PNG rw- opaque or transparent 32-bit RGBA PNG8* PNG rw- 8-bit indexed with optional binary transparency So why do i get this error message: Magick: no decode delegate for this image format Looks to me like there's png support? I've never used ImageMagick before so I'm completely lost :D Thanks in advance

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  • how to rename files with count

    - by nkint
    i have a directory like this: randomized_quad015.png randomized_quad030.png randomized_quad045.png randomized_quad060.png randomized_quad075.png randomized_quad090.png randomized_quad1005.png randomized_quad1020.png randomized_quad1035.png randomized_quad1050.png randomized_quad105.png randomized_quad1065.png randomized_quad1080.png randomized_quad1095.png randomized_quad1110.png randomized_quad1125.png randomized_quad1140.png and i want to rename the first files adding 0 in front of number, like: randomized_quad0015.png but i don't know how.. some help?

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  • How to become a more organized programmer?

    - by Ted Wong
    I am a programmer that can code. But I find that I can get thing done, but not get thing do well or like most of the open source communities do. Well, I use some of the library from git hub. I find most of the programme is well structure. Also, a read me. My question are: Is that any common file structure or naming convention in the community or this is just a matter of personal taste? How to become a more organized programmer, instead of writing code just work. But more organized that let other easy to get in your project?

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  • Displaying indexed png- files out of NSArray on the iphone screen

    - by Thomas Hülsmann
    Hi, i like to create an artwork counter- display on an iphone, diplaying 0 to 9. The 10 digits are 10 png- files with the numbers 0 to 9 as their artwork content. The 10 png- files are implemented by using NSArray. Following you'll find the implementation- code: zahlenArray = [NSArray arrayWithObjects: [UIImage imageNamed:@"ziffer-0.png"], [UIImage imageNamed:@"ziffer-1.png"], [UIImage imageNamed:@"ziffer-2.png"], [UIImage imageNamed:@"ziffer-3.png"], [UIImage imageNamed:@"ziffer-4.png"], [UIImage imageNamed:@"ziffer-5.png"], [UIImage imageNamed:@"ziffer-6.png"], [UIImage imageNamed:@"ziffer-7.png"], [UIImage imageNamed:@"ziffer-8.png"], [UIImage imageNamed:@"ziffer-9.png"], nil]; As an index for the 10 digitis I use an integer variable, initializing with 0: int counter = 0; Furthermore I declare an UIImageview programmaticaly: UIImageView *zahlenEinsBisNeun; The implementation code for the UIImageview is: zahlenEinsBisNeun = [UIImage alloc] initWithFrame:CGRectMake(240, 50, 200, 200)]; ???????????????????????????????????????? [self.view addSubview:zahlenEinsBisNeun]; [zahlenEinsBisNeun release]; There, where you see the questionmarks, I don't know how to write the code, to retrieve my content artworks 0 to 9 from NSArray with the index "counter" and make it visible on my iphone screen by using .... addSubview:zahlenEinsBisNeun ... Can anybody help??? My thanks for your support in advance Thomas Hülsmann

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  • PNG Compression

    - by T Pops
    At work, on certain projects I have to manage a lot of images. Most of the time PNG files work the best for what I'm doing. With such a huge amount of images, I've tried using PNG compression with PNG Gauntlet but sometimes the file doesn't really change and sometimes PNG Gauntlet reports it would've made the filesize bigger! Am I just maxing out the compression or is there something more I can do?

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  • How can I center XHTML content with CSS?

    - by drea
    so I recently converted a website of mine from a table content format to a div content format. Table format Version: Table version of the website: here. Table version style CSS: body { width: 1020px; margin: 0 auto; background-image: url(images/bg.png); } .logo{ width:301px; height:151px; background:url(images/logo.png); text-indent:-9999px; border:none; cursor:pointer; } .logo:hover { opacity:0.9; } .signin{ width:69px; height:30px; background:url(images/signin.png); text-indent:-9999px; border:none; cursor:pointer; } .signin:hover { opacity:0.9; } .register{ width:79px; height:30px; background:url(images/register.png); text-indent:-9999px; border:none; cursor:pointer; } .register:hover { opacity:0.9; } .Contact_Us{ width:53px; height:9px; background:url(images/Contact_Us.png); text-indent:-9999px; border:none; cursor:pointer; } .Contact_Us:hover { opacity:0.9; } .Code_of_Conduct{ width:84px; height:9px; background:url(images/Code_of_Conduct.png); text-indent:-9999px; border:none; cursor:pointer; } .Code_of_Conduct:hover { opacity:0.9; } .Privacy_Policy{ width:65px; height:12px; background:url(images/Privacy_Policy.png); text-indent:-9999px; border:none; cursor:pointer; } .Privacy_Policy:hover { opacity:0.9; } .Copyright{ width:149px; height:9px; background:url(images/Copyright.png); text-indent:-9999px; border:none; cursor:pointer; } .Copyright:hover { opacity:0.9; } .slideshow{ width:301px; height:151px; background: url(slideshow.png), url(minecraft.png), url(tf2.png), url(CSS.png), url(GM.png), url(aos.png), url(CSGO.png), url(voip.png), text-indent:-9999px; border:none; cursor:pointer; } .slideshow:hover { opacity:0.9; } Table version source: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head profile="http://www.w3.org/2005/10/profile"> <link rel="icon" type="image/png" href="http://www.xodusen.com/resources/images/favicon.png"> <title>Welcome to XodusEN</title> <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.8.0/jquery.min.js"></script> <script type="text/javascript" src="http://cloud.github.com/downloads/malsup/cycle/jquery.cycle.all.latest.js"></script> <script type="text/javascript"> $(document).ready(function() { $('.slideshow').cycle({ fx: 'fade' // choose your transition type, ex: fade, scrollUp, shuffle, etc... }); }); </script> <meta name="description" content="This is the homepage of XodusEN. Xodus Entertainment Network is a unique & friendly Gaming Community that welcomes & realises the potential, and value within any user regardless of their origin. " > <meta name="keywords" content="XeN, Xodus, XEN, xen, Xodus Entertainment Network, gaming, community, PC, Steam, XBL, Xbox 360, PSN, Playstation, games, Gaming, Community, XodusEN, Gaming Network, Network, TF2, Server, CS:S, Minecraft, premium, servers, Counter-Strike: Source, Website, Homepage, Minecraftia" > <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <link href="style.css" rel="stylesheet" type="text/css"> <!--[if IE]> <script type="text/javascript"> window.location = "http://www.xodusen.com/ie/"; </script> <![endif]--> </head> <body bgcolor="#d7d7d7"> <table id="Table_01" border="0" cellpadding="0" cellspacing="0"> <tr> <td colspan="18"> <img src="images/index_01.png" width="1020" height="9" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="9" alt=""></td> </tr> <tr> <td colspan="11" rowspan="2"> <img src="images/index_02.png" width="826" height="252" alt=""></td> <td> <a id="signin" class="signin" href="http://s.xodusen.com/VrtqYm"> <img src="images/signin.png" width="69" height="30" border="0" alt=""></a> <td rowspan="6"> <img src="images/index_04.png" width="3" height="643" alt=""></td> <td colspan="3"> <a id="register" class="register" href="http://s.xodusen.com/WW3rpZ"> <img src="images/Register.png" width="79" height="30" border="0" alt=""></a> <td colspan="2" rowspan="6"> <img src="images/index_06.png" width="43" height="643" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="30" alt=""></td> </tr> <tr> <td rowspan="5"> <img src="images/index_07.png" width="69" height="613" alt=""></td> <td colspan="3" rowspan="5"> <img src="images/index_08.png" width="79" height="613" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="222" alt=""></td> </tr> <tr> <td colspan="5"> <img src="images/index_09.png" width="385" height="53" alt=""></td> <td> <img src="images/index_10.png" width="250" height="53" alt=""></td> <td colspan="5"> <img src="images/index_11.png" width="191" height="53" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="53" alt=""></td> </tr> <tr> <td colspan="4" rowspan="3"> <img src="images/index_09-13.png" width="360" height="338" alt=""></td> <td colspan="3"> <a id="logo" class="logo" href="http://www.xodusen.com/community"> <img src="images/logo.png" alt=""></a> </td> <td colspan="4" rowspan="3"> <img src="images/index_11-15.png" width="165" height="338" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="151" alt=""></td> </tr> <tr> <td rowspan="2"> <img src="images/index_09-16.png" width="25" height="187" alt=""></td> <td> <img src="images/index_16.png" width="250" height="46" alt=""></td> <td rowspan="2"> <img src="images/index_11-18.png" width="26" height="187" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="46" alt=""></td> </tr> <tr> <td> <img src="images/index_12.png" width="250" height="141" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="141" alt=""></td> </tr> <tr> <td rowspan="7"> <img src="images/index_13.png" width="27" height="548" alt=""></td> <td colspan="16" id="slideshow" class="slideshow"> <a href="http://www.xodusen.com/community"><img src="images/slideshow.png" width="960" height="305" alt=""></a> <a href="http://www.xodusen.com/mcurl"><img src="images/minecraft.png" width="960" height="305" alt=""></a> <a href="steam://connect/74.121.188.194:27015"><img src="images/tf2.png" width="960" height="305" alt=""></a> <a href="steam://connect/74.121.188.195:27015"><img src="images/CSS.png" width="960" height="305" alt=""></a> <a href="steam://connect/74.121.188.197:27015"><img src="images/GM.png" width="960" height="305" alt=""></a> <a href="aos://3267131722:32887"><img src="images/aos.png" width="960" height="305" alt=""></a> <a href="steam://connect/74.121.188.196:27015"><img src="images/CSGO.png" width="960" height="305" alt=""></a></td> <td rowspan="7"> <img src="images/index_15.png" width="33" height="548" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="305" alt=""></td> </tr> <tr> <td colspan="16"> <img src="images/index_16-23.png" width="960" height="155" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="155" alt=""></td> </tr> <tr> <td rowspan="5"> <img src="images/index_17.png" width="38" height="88" alt=""></td> <td rowspan="2"> <a id="Copyright" class="Copyright" href="http://www.xodusen.com/community"> <img src="images/Copyright.png" width="149" height="9" border="0" alt=""></a></td> <td colspan="14"> <img src="images/index_25.png" width="773" height="5" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="5" alt=""></td> </tr> <tr> <td colspan="5" rowspan="4"> <img src="images/index_20.png" width="527" height="83" alt=""></td> <td rowspan="3"> <a id="Privacy_Policy" class="Privacy_Policy" href="http://s.xodusen.com/VhGEkH"> <img src="images/Privacy_Policy.png" width="65" height="12" border="0" alt=""></a></td> <td rowspan="4"> <img src="images/index_28.png" width="8" height="83" alt=""></td> <td colspan="3" rowspan="2"> <a id="Code_of_Conduct" class="Code_of_Conduct" href="http://s.xodusen.com/Tf5Gz7"> <img src="images/Code_of_Conduct.png" width="84" height="9" border="0" alt=""></a></td> <td rowspan="4"> <img src="images/index_30.png" width="6" height="83" alt=""></td> <td rowspan="2"> <a id="Contact_Us" class="Contact_Us" href="http://s.xodusen.com/T5EYsG"> <img src="images/Contact_Us.png" width="53" height="9" border="0" alt=""></a></td> <td colspan="2" rowspan="4"> <img src="images/index_26.png" width="30" height="83" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="4" alt=""></td> </tr> <tr> <td rowspan="3"> <img src="images/index_27.png" width="149" height="79" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="5" alt=""></td> </tr> <tr> <td colspan="3" rowspan="2"> <img src="images/index_28-35.png" width="84" height="74" alt=""></td> <td rowspan="2"> <img src="images/index_29.png" width="53" height="74" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="3" alt=""></td> </tr> <tr> <td> <img src="images/index_30-37.png" width="65" height="71" alt=""></td> <td> <img src="images/spacer.gif" width="1" height="71" alt=""></td> </tr> <tr> <td> <img src="images/spacer.gif" width="27" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="38" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="149" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="146" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="25" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="250" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="26" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="80" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="65" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="8" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="12" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="69" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="3" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="6" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="53" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="20" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="10" height="1" alt=""></td> <td> <img src="images/spacer.gif" width="33" height="1" alt=""></td> <td></td> </tr> </table> </body> </html> Div format Version: Div version of the website: here. Div version style CSS: body { width: 1020px; margin: 0 auto; background-image: url(images/bg.png); } #Table_01 { position:absolute; left:0px; top:0px; width:1020px; height:1200px; } #index-01_ { position:absolute; left:0px; top:0px; width:1020px; height:9px; } #index-02_ { position:absolute; left:0px; top:9px; width:826px; height:305px; } #Signin_ { position:absolute; left:826px; top:9px; width:69px; height:30px; } #index-04_ { position:absolute; left:895px; top:9px; width:3px; height:643px; } #Register_ { position:absolute; left:898px; top:9px; width:79px; height:30px; } #index-06_ { position:absolute; left:977px; top:9px; width:43px; height:643px; } #index-07_ { position:absolute; left:826px; top:39px; width:69px; height:613px; } #index-08_ { position:absolute; left:898px; top:39px; width:79px; height:613px; } #index-09_ { position:absolute; left:0px; top:314px; width:360px; height:338px; } #Logo_ { position:absolute; left:360px; top:314px; width:301px; height:151px; } #index-11_ { position:absolute; left:661px; top:314px; width:165px; height:338px; } #index-12_ { position:absolute; left:360px; top:465px; width:301px; height:187px; } #index-13_ { position:absolute; left:0px; top:652px; width:27px; height:548px; } #Slideshow_ { position:absolute; left:27px; top:652px; width:960px; height:305px; } #index-15_ { position:absolute; left:987px; top:652px; width:33px; height:548px; } #index-16_ { position:absolute; left:27px; top:957px; width:960px; height:155px; } #index-17_ { position:absolute; left:27px; top:1112px; width:39px; height:88px; } #Copyright_ { position:absolute; left:66px; top:1112px; width:148px; height:13px; } #index-19_ { position:absolute; left:214px; top:1112px; width:773px; height:5px; } #index-20_ { position:absolute; left:214px; top:1117px; width:526px; height:83px; } #Privacy-Policy_ { position:absolute; left:740px; top:1117px; width:68px; height:23px; } #index-22_ { position:absolute; left:808px; top:1117px; width:6px; height:83px; } #Code-of-Conduct_ { position:absolute; left:814px; top:1117px; width:84px; height:23px; } #index-24_ { position:absolute; left:898px; top:1117px; width:2px; height:83px; } #Contact-Us_ { position:absolute; left:900px; top:1117px; width:57px; height:23px; } #index-26_ { position:absolute; left:957px; top:1117px; width:30px; height:83px; } #index-27_ { position:absolute; left:66px; top:1125px; width:148px; height:75px; } #index-28_ { position:absolute; left:740px; top:1140px; width:68px; height:60px; } #index-29_ { position:absolute; left:814px; top:1140px; width:84px; height:60px; } #index-30_ { position:absolute; left:900px; top:1140px; width:57px; height:60px; } .logo{ width:301px; height:151px; background:url(images/logo.png); text-indent:-9999px; border:none; cursor:pointer; } .logo:hover { opacity:0.9; } .signin{ width:69px; height:30px; background:url(images/signin.png); text-indent:-9999px; border:none; cursor:pointer; } .signin:hover { opacity:0.9; } .register{ width:79px; height:30px; background:url(images/register.png); text-indent:-9999px; border:none; cursor:pointer; } .register:hover { opacity:0.9; } .contact_Us{ width:53px; height:9px; background:url(images/Contact_Us.png); text-indent:-9999px; border:none; cursor:pointer; } .contact_Us:hover { opacity:0.9; } .code_of_Conduct{ width:84px; height:9px; background:url(images/Code_of_Conduct.png); text-indent:-9999px; border:none; cursor:pointer; } .code_of_Conduct:hover { opacity:0.9; } .privacy_policy{ width:65px; height:12px; background:url(images/Privacy_Policy.png); text-indent:-9999px; border:none; cursor:pointer; } .privacy_policy:hover { opacity:0.9; } .copyright{ width:148px; height:13px; background:url(images/Copyright.png); text-indent:-9999px; border:none; cursor:pointer; } .copyright:hover { opacity:0.9; } .slideshow{ width:301px; height:151px; background: url(slideshow.png), url(minecraft.png), url(tf2.png), url(CSS.png), url(GM.png), url(aos.png), url(CSGO.png), url(voip.png), text-indent:-9999px; border:none; cursor:pointer; } .slideshow:hover { opacity:0.9; } Div version source: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <script type="text/javascript"> //<![CDATA[ window.__CF=window.__CF||{};window.__CF.AJS={"vig_key":{"sid":"c6d1454039dd49b1c8400bbfdf74df7a"},"trumpet":{"message":"XodusEN is undergoing background maintenance, that will provide performance & graphical improvements to our system, but will not hinder your experience across our services."},"ga_key":{"ua":"UA-35779435-1","ga_bs":"2"},"exprmntly":{"service_id":"7967"},"cdnjs":{"__h":"1","cdnjs":"MO,GF,FX,CS,JS"},"abetterbrowser":{"ie":"10"}}; //]]> </script> <script type="text/javascript"> //<![CDATA[ try{if (!window.CloudFlare) { var CloudFlare=[{verbose:0,p:0,byc:0,owlid:"cf",mirage:{responsive:0,lazy:0},oracle:0,paths:{cloudflare:"/cdn-cgi/nexp/aav=1870252173/"},atok:"d6e39f49946fcb6d690f0d10d5a963f3",zone:"xodusen.com",rocket:"a",apps:{"vig_key":{"sid":"c6d1454039dd49b1c8400bbfdf74df7a"},"trumpet":{"message":"XodusEN is undergoing background maintenance, that will provide performance & graphical improvements to our system, but will not hinder your experience across our services."},"ga_key":{"ua":"UA-35779435-1","ga_bs":"2"},"exprmntly":{"service_id":"7967"},"cdnjs":{"__h":"1","cdnjs":"MO,GF,FX,CS,JS"},"abetterbrowser":{"ie":"10"}}}];document.write('<script type="text/javascript" src="//ajax.cloudflare.com/cdn-cgi/nexp/aav=4114775854/cloudflare.min.js"><'+'\/script>')}}catch(e){}; //]]> </script> <script type="text/javascript" src="//ajax.cloudflare.com/cdn-cgi/nexp/aav=1566821048/appsh.min.js"></script><script type="text/javascript">__CF.AJS.inith();</script><link rel="icon" type="image/png" href="http://www.xodusen.com/resources/images/favicon.png"> <title>Welcome to XodusEN</title> <meta name="description" content="This is the homepage of XodusEN. Xodus Entertainment Network is a unique & friendly Gaming Community that welcomes & realises the potential, and value within any user regardless of their origin. 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I have done some research to no avail, so I'd thought given the reputation of this site, that i'd post my issue here. Thank you in advance, ~ drea.

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  • Fix Linux-made png file for use on Windows

    - by BGM
    There is a particular icon library that I really like. Now, I have downloaded the package that has the png files inside (I know the ico files are there, but I want the png files). However, about my Windows 7 computer tells me that about 1/3 of the png files are corrupt. I usually use XnView to view the files, and it won't display the "corrupt" files. I've tried other editors and viewers and I get the same issue. Now, the png package was originally designed for Linux to be an OS-icon-package for the entire system, so I figure the png files were built in Linux. So, is there a way I can "fix" the "corrupted" png files for my Windows 7 computer? Maybe when the files were created there was some bit that was off-colour or something? Any clues? [edit] I have read in this thread that the "corruption" could happen during the extraction process. I did all the extraction with 7-zip. It was a zip containing a tar. I will try another extractor, but I don't think it will make any difference.

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  • Loading .png image from array of uint8_t into OpenGL ES texture

    - by unknownthreat
    Normally, when we want to load a texture for OpenGL ES with .png, we simply add the .png images into XCode. The .png files will be altered for optimization by XCode and these altered png files can loaded into OpenGL ES texture during the runtime. However, what I am trying to do is quite different. I am trying to load a .png file that is not from the prebuilt/compile. The png file will be transmitted externally from UDP, and it will be in the form of array of bytes. I am very sure that the png is transferred correctly, but when it comes to displaying the png image in the form of the OpenGL ES texture, the image somehow shows incorrectly. The colors that are being sent are presented but the positions are somehow very incorrect. However, the position of the colors still retain some aspects of the original position. Here: The left image shows the original .png, while the right shows the png being displayed on iPhone using OpenGL ES Texture. It looks more like the png data is not being decoded or incorrectly processed. Below is OpenGL ES code for turning the image into texture: - (void) setTextureFromImageByte: (uint8_t*)imageByte{ if (self = [super init]){ NSData* imageData = [[NSData alloc] initWithBytes: imageByte length: imageLength]; UIImage* img = [[UIImage alloc] initWithData: imageData]; CGImageRef image = img.CGImage; int width = 512; int height = 512; if (image){ int tempWidth = (int)width, tempHeight = (int)height; if ((tempWidth & (tempWidth - 1)) != 0 ){ NSLog(@"CAUTION! width is not power of 2. width == %d", tempWidth); }else if ((tempHeight & (tempHeight - 1)) != 0 ){ NSLog(@"CAUTION! height is not power of 2. height == %d", tempHeight); }else{ void *spriteData = calloc(width * 4, height * 4); CGContextRef spriteContext = CGBitmapContextCreate(spriteData, width, height, 8, width*4, CGImageGetColorSpace(image), kCGImageAlphaPremultipliedLast); CGContextDrawImage(spriteContext, CGRectMake(0.0, 0.0, width, height), image); CGContextRelease(spriteContext); glBindTexture(GL_TEXTURE_2D, 1); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 320, 435, GL_RGBA, GL_UNSIGNED_BYTE, spriteData); free(spriteData); } }else NSLog(@"ERROR: Image not loaded..."); [img release]; [imageData release]; } } So does anyone knows how to deal with this? Is it because of iPhone only accepts altered png from XCode? What can we do in this case in order to make the png image be able to display correctly?

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  • Teaching myself, as a physicist, to become a better programmer

    - by user787267
    I've always liked physics, and I've always liked coding, so when I got the offer for a PhD position doing numerical physics (details are not relevant, it's mostly parallel programming for a cluster) at a university, it was a no-brainer for me. However, as most physicists, I'm self taught. I don't have broad background knowledge about how to code in an object oriented way, or the name of that specific algorithm that optimizes the search in some kD tree. Since all my work so far has been more concerned about the physics and the scientific results, I undoubtedly have some bad habits - more so because my coding is my own, and not really teamwork. I have mostly used C since it is very straightforward and "what you write is what you get" - no need for fancy abstractions. However, I have recently switched to C++ since I'd like to learn more about the power that comes with abstraction, and it's pretty C-like (syntax-wise at least). How do I teach myself to code in a good, abstract way like a graduate in computer science? I know my code is efficient, but I want it to be elegant as well, and readable. Keep in mind that I don't have time to read several 1000-page tomes about abstract programming. I need to spend time on actual, physics related research (my supervisor would laugh at me if he knew I spent time thinking about how to program elegantly). How do I assess if my work is also good from a programmer's perspective?

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  • What is your definition of a programmer?

    - by Amir Rezaei
    The definition of a programmer is not obvious. It has happened that I have asked questions in this forum where people believe it don’t belong here because it’s not programmer related. I thought this question may clarify the definition. What characteristics, roles and activities do you think defines a programmer? Is there a typical programmer? The technology changes so fast that it may be hard to be typical programmer. From wikipedia: A programmer, computer programmer or coder is someone who writes computer software. The term computer programmer can refer to a specialist in one area of computer programming or to a generalist who writes code for many kinds of software. One who practices or professes a formal approach to programming may also be known as a programmer analyst. A programmer's primary computer language (C, C++, Java, Lisp, Delphi etc.) is often prefixed to the above titles, and those who work in a web environment often prefix their titles with web. The term programmer can be used to refer to a software developer, software engineer, computer scientist, or software analyst. However, members of these professions typically possess other software engineering skills, beyond programming; for this reason, the term programmer is sometimes considered an insulting or derogatory oversimplification of these other professions. This has sparked much debate amongst developers, analysts, computer scientists, programmers, and outsiders who continue to be puzzled at the subtle differences in these occupations

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  • How can i be sure that professional programming is not for me ?

    - by user17766
    Hello everybody I love programming, developing projects for hobby and learning new concepts. I am getting harder too much in current job Despite learnt many thing well. I can even hardly understand assigned tasks. I am asking why i am getting harder to myself. It may not my fault? Our architecture doesn't spend enough time to explain complicated sides of project for us or i am not enough smart one for understand fastly. Our architecture also doesn't know what kind of hell he is creating ? Seeing 3 level generic types and 4-5 level generic inheritance in domain model objects hell makes me think so really. It looks abusing concepts more than reduce complexity. Thinking that he hasn't experienced before such a big project while he is getting confused in problems of the project. May i am not in right company ? May i am not good programmer ? May i am really stupid ? Become good in programming concepts is not enough to deal big project's complications so someone should to tell me that i have to still effort too much even i am good programmer for adopting myself to any big project ? Also i had another bad experiences from previous job but my professional experiences is almost few months but i spend 2 years for learning and coding for fun and i really can say that i have well skills on OOP, Design Patterns, coding standards and deep knowledge in language currently used. Sometimes i am thinking to leave programming professionally and work in any lame job while doing programming just for hobby. Waiting suggestions and insights

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  • My PNG has transparency, but after saving with PHP GD, transparency is lost [closed]

    - by Harry Stroker
    I found the solution to my problem. See below the original post and completely at the bottom my solution. I made a stupid mistake :) First I crop an image and then save it to a png file. Right after this, I also show the image. However, the saved png does not have transparency and the shown one has. What is going on? $this->resource = imagecreatefrompng($this->url); imagealphablending($this->resource, false); imagesavealpha($this->resource, true); $newResource = imagecreatetruecolor($destWidth, $destHeight); imagealphablending($newResource, false); imagesavealpha($newResource, true); $resample = imagecopyresampled($newResource,$this->resource,0,0,$srcX1,$srcY1,$destWidth,$destHeight,$srcX2-$srcX1, $srcY2-$srcY1); imagedestroy($this->resource); $this->resource = $newResource; // SAVING imagepng($this->resource, $destination, 100); // SHOWING header('Content-type: image/png'); imagepng($this->resource); The reason I also save the image is for caching. If the script is executed on a png, it saves a cached png. Next time the image is requested, the png file will be shown, but it has lost its transparency. Even stranger: When I save that cached png image as (within Firefox), it saves it suddenly as a jpg, even though the extension was png. Downloading the cached png using chrome and opening it in Photoshop gives the error: "file-format module cannot parse the file". I will show you the shown PNG and the generated PNG: http://www.foodmuseum.nl/SaveProblemTransparency.png Once I try to show that saved PNG with the GD library, it gives me an error. EDIT NO NO NO NO THIS IS NOT A DUPLICATE!!!... I ALREADY USED THEIR SOLUTION. The solution in the supposedly duplicate works for showing my image. But I also try to save it with the exact same resource, but then it has no transparency. EDIT 2 - SOLUTION I found out what the problem was. It was a stupid mistake. The script I provided above were cut out of a class and placed as sequential code, while in real this is not what exactly happened. The save image function: function saveImage($destination,$quality = 90) { $this->loadResource(); switch($extension){ default: case 'JPG': case 'jpg': imagejpeg($this->resource, $destination, $quality); break; case 'gif': imagegif($this->resource, $destination); break; case 'png': imagepng($this->resource, $destination); break; case 'gd2': imagegd2($this->resource, $destination); break; } } However... $extension does not exist. I fixed it by adding: $extension = $this->getExtension($destination);

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