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  • Memory corruption in System.Move due to changed 8087CW mode (png + stretchblt)

    - by André Mussche
    I have strange a memory corruption problem. After many hours debugging and trying I think I found something. For example: I do a simple string assignment: sTest := 'SET LOCK_TIMEOUT '; However, the result sometimes becomes: sTest = 'SET LOCK'#0'TIMEOUT ' So, the _ gets replaced by an 0 byte. I have seen this happening once (reproducing is tricky, dependent on timing) in the System.Move function, when it uses the FPU stack (fild, fistp) for fast memory copy (in case of 9 till 32 bytes to move): ... @@SmallMove: {9..32 Byte Move} fild qword ptr [eax+ecx] {Load Last 8} fild qword ptr [eax] {Load First 8} cmp ecx, 8 jle @@Small16 fild qword ptr [eax+8] {Load Second 8} cmp ecx, 16 jle @@Small24 fild qword ptr [eax+16] {Load Third 8} fistp qword ptr [edx+16] {Save Third 8} ... Using the FPU view and 2 memory debug views (Delphi - View - Debug - CPU - Memory) I saw it going wrong... once... could not reproduce however... This morning I read something about the 8087CW mode, and yes, if this is changed into $27F I get memory corruption! Normally it is $133F: The difference between $133F and $027F is that $027F sets up the FPU for doing less precise calculations (limiting to Double in stead of Extended) and different infiniti handling (which was used for older FPU’s, but is not used any more). Okay, now I found why but not when! I changed the working of my AsmProfiler with a simple check (so all functions are checked at enter and leave): if Get8087CW = $27F then //normally $1372? if MainThreadID = GetCurrentThreadId then //only check mainthread DebugBreak; I "profiled" some units and dll's and bingo (see stack): Windows.StretchBlt(3372289943,0,0,514,345,4211154027,0,0,514,345,13369376) pngimage.TPNGObject.DrawPartialTrans(4211154027,(0, 0, 514, 345, (0, 0), (514, 345))) pngimage.TPNGObject.Draw($7FF62450,(0, 0, 514, 345, (0, 0), (514, 345))) Graphics.TCanvas.StretchDraw((0, 0, 514, 345, (0, 0), (514, 345)),$7FECF3D0) ExtCtrls.TImage.Paint Controls.TGraphicControl.WMPaint((15, 4211154027, 0, 0)) So it is happening in StretchBlt... What to do now? Is it a fault of Windows, or a bug in PNG (included in D2007)? Or is the System.Move function not failsafe?

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  • Android - Read PNG image without alpha and decode as ARGB_8888 Android

    - by loki666
    I try to read an image from sdcard (in emulator) and then create a Bitmap image with the "BitmapFactory.decodeByteArray" method. I set the options: options.inPrefferedConfig = Bitmap.Config.ARGB_8888 options.inDither = false Then I extract the pixels into a ByteBuffer. ByteBuffer buffer = ByteBuffer.allocateDirect(width*height*4) bitmap.copyPixelsToBuffer(buffer) I use this ByteBuffer then in the JNI to convert it into RGB format and want to calculate on it. But always I get false data - I test without modifying the ByteBuffer. Only thing I do is to put it into the native method into JNI. Then cast it into a unsigned char* and convert it back into a ByteBuffer before returning it back to Java. Before displaying the image I get data back with bitmap.copyPixelsFromBuffer( buffer ) But then it has wrong data in it. My Question is if this is because the image is internally converted into RGB 565 or what is wrong here? May anybody has an idea, it would be great!

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  • loading animated png

    - by sadmicrowave
    I'm looking for an animated Loading icon that is also transparent; however (I know I'm lazy) I dont want to make my own. Please forgive me if this is not the correct forum for this post, I've just had so much luck here in the past. does anyone know where I can find one of these....it needs to be very small (icon size).

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  • packaging sequences of png files in iPhone APP for animations to reduce bundle size

    - by Brad Smith
    Basically, I have an application that uses a flip-book style animation technique. I am simply cycling through around 1000 320x480 pngs at 12fps, and everything works really well. Except for the fact that 1000 images takes up a ton of disk space. Ideally I'd like to be able to compress these images as a movie file and pull out each frame as I need them, or simply play back a movie with frame by frame precision. Ideas?

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  • Android png images big in memory

    - by taivo
    i have an application in android that has an imageflipper. Problem is, after about 8 images loaded to memory, i get an out of memory error. Well, i tried to do dynamic image loading, so that if the user flips 2 images, i'll load next 2 to memory and delete 2 first ones. It kind of works, but it ugly and i have trouble when user flips images back(imageflipper.showprevious()), i can't really shift all images and place new images to the beginning. My question is, is there a better way to do this kind of stuff? Resizing images didn't really help.

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  • Why is iPhone 5 briefly Letterboxing and displaying Default.png in Cocos2d?

    - by The Learner
    I have Default-568@2x.png which loads fine. However, (on the actual device) after it shows the iPhone 5 then displays Default.png, in letter box mode. It then loads the 1136 × 640 px Title Screen - which is fine and what it's supposed to do. I'm using the default Cocos2d HelloWorld template. I haven't changed anything in the plist or otherwise. Any ideas? Why does it load the Default.png and how do you fix this? Thanks. In the IntroLayer we have -(void) onEnter if( UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone ) { background = [CCSprite spriteWithFile:@"Default.png"]; background.rotation = 90; } Which is why Default.png is showing up. How do you keep showing Default-568h@2x.png if you are using the iPhone 5?

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  • mass rescaling of pngs

    - by William Jockusch
    I have a bunch of png files that I want to rescale. Oversimplifying a little, let's say I have files named: apple@2x.png orange@2x.png pear@2x.png and so on, and I want to make: apple.png orange.png pear.png, and so on, with the output files all at half the scale of the corresponding input files. Is there a good tool for that? I have about 200 input files, so preferably the whole process would be automated.

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  • What software can I use to read png metadata?

    - by Johan
    I know that I can create a simple little Qt based application that adds and read png metadata, using the QImage.setText(...) and QImage.text(...). That metadata can then be read with a linux command called pngmeta. But what other image software can I use to read out the png metadata? Please note that I'm seeking image programs for the common platforms, so please specify if your application is for Windows or Linux. To make the question clearer I attached a img with some test metadata attached to it. Thanks Johan Links: http://en.wikipedia.org/wiki/Portable_Network_Graphics - png http://en.wikipedia.org/wiki/Extensible_Metadata_Platform - xmp metadata

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  • Becoming a better Android programmer

    - by Drew Dara-Abrams
    Any suggestions on how to become a better Android programmer? I'm past intro tutorials, which mainly focus on how to use pieces of the SDK, but I still struggle to structure big Android apps. Obviously the best use of my time is continuing with my coding projects, but I'm wondering if I should be learning more about Android particulars, solidifying my somewhat shaky Java knowledge, going back to object-oriented fundamentals or patterns...? Pointers to resources (books, example apps, sites) you've found helpful would be great.

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  • what is programmer job or task?

    - by sam
    Hi, what is programmer job or tasks? is it only programming, or it includes software testing,windows installer, network management, helpdesk, documentation??? AS I am a graduate developer, I feel like I am doing everything, from upgrading hardware, installing antivirus, ...everything.... and of course coding... thanks

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  • Difference between coder and programmer in common examples, rules

    - by MInner
    Real definition is a kind of definition based on out-of-subjects axioms, rules. (Subjective, I know.) It's easy to speak about 'difference ..' with person, who's in programming. But usually it's quite hard to show difference to the person who have never used to write program. How do you think - which examples, analogies, logical chains are best for showing this kind of difference. The only example, which comes to mind is - economist (coder) and mathematician (programmer). How do you feel about it?

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  • I wanted to be a programmer

    - by Henrik P. Hessel
    Hello, let me ask your opinion. I'm 25 now, living in Germany. I started with QBASIC, did some Java in Highschool, and after School I created some Websites in PHP. Now, because my Company is Microsoft Gold Partner, I've to use Microsoft all the time. C#, MSSQL, ASPX and Sharepoint <- I really hate it! So, in my spare I concentrate to gain more knowledge (C++, Java, Silverlight or WPF), because it feels that I'm so far behind, in comparison for example to you guys, or other older employees in my company. Do think that my behaviour is useful? Should I focus my time to become i.e. a pure C# Programmer? I did C# even before I started to learn some C++. Should I learn what do with pointers, memcpy and stuff like that, even if managed code brings us so much benefits? Or is it a waste of time, better invested in learning the latest technologies? rAyt

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  • Convert wife/husband/partner to a programmer.

    - by Stefan
    originally posted by Stefan: How many of you have had the thought of educate your partner and invite him/her to the beautiful world of programming? I once started to give my wife lessons twice a week, It was a competition between me and another programmer, we thought it would be nice to have our wives understand why we work as programmers and also have it as a hobby sitting all night long. Maybe we could get our wives to feel the power too? After a couple of months my wife didn't like the idea any more, it was too hard to understand she thought, same for my friends wife. So now we are thinking of some project that would be too fun for our wives to turn down just to get the spirit up again. It would be nice to hand over a project to my wife, "Can you debug this for me, please? There are some strange error on module xxx." :) Maybe I'm crazy, what do you think?

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  • Pay for Graphic Designer vs Programmer

    - by FrankSinatra
    In a corporate web-design setup, who typically makes more per hour, the graphic designer or the programmer? By graphic designer, I mean somebody who builds mockups probably in photoshop, selects font-styles, colors, etc. Most things layout-wise are near pixel-perfect, but likely after the initial implementation by the programmer, there will be a lot of small changes directed by the graphic designer. By programmer, I mean somebody who is coding the CSS, the HTML, and light backend support, probably in PHP. The programmer will attempt to duplicate the mockups given the limitations of the medium, and consult with the graphic designer afterwards on what changes are tangible and which are not. Both probably have an undergraduate degree from a respected four-year institution.

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  • "A good programmer can be as 10+ times more productive as a mediocre one"

    - by m3th0dman
    I had read an interview with a great programmer (it is not in English) and in it he said that "a great programmer can be as 100 times as good as a mediocre one" giving reason for why good programmers are very well paid and why programming companies give many facilities for their employees. The idea was that there is a very large demand for good programmers, because of the above reason and that's why companies pay very much to bring them. Do you agree with this statement? Do you know any objective facts that could support it? Edit: The question has nothing to do with experience; if you talk about one great programmer with 1 year experience then s/he should be 10 times more productive than a mediocre programmer with 1 year experience. I agree that from certain experience years onwards, things start to dissipate but that's not the purpose of the question.

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  • How do I make the correct career decision in regards to product manager/QA vs programmer?

    - by Adel
    I'm curious about how to approach the issue of whether I should focus on programming or on QA/testing/product management. I know that the latter seems like a broad category( if so, think of it as "general IT support" for now). At the moment I'm stronger in QA/prod. mgt ; however I'd like to switch more to programming, and I see I may have this opportunity. Wouldn't it be easier to switch to QA/prod. mgt in the future, if I go into programming now; rather than trying the reverse-order(i.e. if I decided later to go into coding.. say around mid-30s then it'd likely be harder). Just looking for any advice or tips about how to see more clearly. Part of me is scared I can't handle the programming side, but part of me says since there's demand and I'm interested that it's still worth a shot.

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  • "A good programmer can be as 10+ times more productive than a mediocre one"

    - by m3th0dman
    I had read an interview with a great programmer (it is not in English) and in it he said that "a great programmer can be as 100 times as good as a mediocre one" giving reason for why good programmers are very well paid and why programming companies give many facilities for their employees. The idea was that there is a very large demand for good programmers, because of the above reason and that's why companies pay very much to bring them. Do you agree with this statement? Do you know any objective facts that could support it? Edit: The question has nothing to do with experience; if you talk about one great programmer with 1 year experience then s/he should be 10 times more productive than a mediocre programmer with 1 year experience. I agree that from certain experience years onwards, things start to dissipate but that's not the purpose of the question.

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  • What are your experiences as a programmer?

    - by jenf
    I haven't finished school yet and plan on studying Informatics and searching a job as a programmer. However I don't know any real programmers and so I don't have a real source for information on how their job actually is. I apologize if this question is subjective but I think that it is an important one to ask. What do you actually program (with)? Do you generally work with one programming language or more? Do you like working with it/them? Do you like your job? Is it kind of a hobby and a job at once?

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  • How does a programmer without a degree gain experience? [on hold]

    - by user96872
    Having a few years of experience is a must for many programming jobs nowadays. If one does not have a college degree but would like to get some experience with programming (with some prior knowledge, say, in JavaScript, PHP and Python), what are some ways to gain the experience that employers seek? I know about personal projects, but how about team experience and everything that goes along with it? Would I need to volunteer somewhere?

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  • Textures quality issues with Libgdx

    - by user1876708
    I have drawn several vector objets and characters ( in Adobe Illustrator ) for my game on Android. They are all scalable at any size without any quality losses ( of course it's vector ^^ ). I have tried to simulate my gameboard directly on Illustrator just before setting my assests on libdgx to implement them in my game. I set all the objects at the good size, so that they fit perfectly on my XHDPI device I am running my test on. As you can see it works great ( for me at least ^^ ), the PNG quality is good for me, as expected ! So I have edited all my PNG at this size, set my assets on libgdx and build my game apk. And here is a screenshot of my gameboard ( don't pay attention at the differences of placing and objects, but check at the objets presents on both screenshot ). As you can see, I have a loss of my PNG quality in the game. It can be seen clealry on the hedgehog PNG, but also ( but not as obvious ) on the mushroom ( check at the outline ) and the hole PNG. If you really pay attention, on every objects, you can see pixels that are not visible on my first screenshot. And I just can't figure out why this is happening Oo If you have any ideas, you are very welcome ! Thanks. PS : You can check more clearly the 2 gameboard on this two links ( look at them at 100%, display at high resolution ) : Good quality link, from Illustrator Poor quality link, from the game Second phase of tests : We display an object ( the hedgehog ) on our main menu screen to see how it looks like. The things is that it looks like he is suppose to, which means, high quality with no pixels. The hedgehog PNG is coming from an atlas : layer.addActor(hedgehog); No loss of quality with this method So we think the problem is comming from the method we are using to display it on our gameboard : blocks[9][3] = new Block(TextureUtils.hedgehog, new Vector2(9, 3)); the block is getting the size from the vector we are associating to it, but we have a loss of quality with this method.

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  • Why does UIImageView "darken"/saturate PNG images, and can I stop it?

    - by Ben
    I have a PNG file in a UIImageView, and next to that I have an EAGLView which displays the continuation of that same image (long story) as a texture, carved from the same original PNG. The point is, that these images, which should match up flawlessly, actually have somewhat differing color saturation. Normally I'd blame my handling of the PNG texture load in GL, but when I hold Preview (with the PNG) up to the iPhone simulator, it's GL that's spot on, and the UIImageView that's wrong! It's taken the image and made it ever-so-slightly more saturated. The image view is opaque with 100% alpha. I verified this on a clean UIImageView with another PNG file when put next to Preview. Anyone know what's up?

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