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  • JQuery preventDefault() but still add the fragment path to the URL without navigating to the fragment

    - by jdln
    My question is similar to this one but none of the answers solve my problem: Use JQuery preventDefault(), but still add the path to the URL When a user clicks a fragment link, I need to remove the default behaviour of jumping to the fragment but still add the fragment to the URL. This code (taken from the link) will fire the animation, and then add the fragment to the URL. However the fragment is then navigated to, which im my case breaks my site. $("#login_link").click(function (e) { e.preventDefault(); $("#login").animate({ 'margin-top': 0 }, 600, 'linear', function(){ window.location.hash = $(this).attr('href'); }); });

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  • IE7 preventDefault() not working on skip links

    - by josh
    I currently have skip links that jump to the div ids and was using e.preventDefault() to stop the url from changing when jumping to the element but in IE7 and IE8 it doesn't work at all using e.preventDefault() and if I take it out the url changes to the div the anchor tag contains reference to. Is their any fix or way around this? Here is the code $('body').delegate('a.skiplink-accessible-text', 'click', function (e) { //e.preventDefault(); if (!$.browser.msie) { e.preventDefault(); } var jumpTo = $(this).attr('href'); $('body').find(jumpTo).attr('tabindex', - 1).focus(); }); EDIT: heres a little jsbin example for testing purposes http://jsbin.com/welcome/20846/edit

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  • In Javascript event handling, why "return false" or "event.preventDefault()" and "stopping the event

    - by Jian Lin
    It is said that when we handle a "click event", returning false or calling event.preventDefault() makes a difference, in which the difference is that preventDefault will only prevent the default event action to occur, i.e. a page redirect on a link click, a form submission, etc. and return false will also stop the event flow. Does that mean, if the click event is registered several times for several actions, using $('#clickme').click(function() { … }) returning false will stop the other handlers from running? I am on a Mac now and so can only use Firefox and Chrome but not IE, which has a different event model, and tested it on FF and Chrome and all 3 handlers ran without any stopping…. so what is the real difference, or, is there a situation where "stopping the event flow" is not desirable? this is related to http://stackoverflow.com/questions/3042036/using-jquerys-animate-if-the-clicked-on-element-is-a-href-a and http://stackoverflow.com/questions/2017755/whats-the-difference-between-e-preventdefault-and-return-false

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  • AJAX Submit to PHP still loading page after preventDefault()

    - by dannyburrows
    I have a webpage that I am using .ajax to send variables to a php script. The php page is loading into the browser as if I was navigating to it. The script is loading the data correctly, so my issue is stopping the navigation and keeping the user on the original page. The code for my form is here: echo "<form method='post' action='addTask.php' id='myform'>\n"; echo "<input name='addtask' id='addtask' maxlength='64'/><br/>\n"; echo "<input type='submit' name='submit' id='submit' value='Add Task'/>\n"; echo "</form>\n"; The code for my jquery is here: $(function(){ $('#myform').submit(function(e){ e.stopPropagation(); $.ajax({ url: 'addTask.php', type: 'POST', data: {}, success: alert("Success") }); }); }); I have tried: e.preventDefault(), e.stopPropagation() and return false. Any help is appreciated. $("#submit").click(function(e){ e.preventDefault(); $.ajax({ type: "POST", url: "addtask.php", data: { } }) .done(function() { alert( "success" ); }) .fail(function() { alert( "error" ); }); and $(function(){ $('#myform').submit(function(e){ e.preventDefault(); $.ajax({ url: 'addTask.php', type: 'POST', data: {}, success: function(){alert("Success")} }); }); });

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  • how to re-enable default after doing event.preventDefault()

    - by Matt
    Hi, I know this exact question was asked here, but the answer didn't work for what I needed to do so I figured I'd give some example code and explain a bit... $(document).keypress( function (event) { // Pressing Up or Right: Advance to next video if (event.keyCode == 40 || event.keyCode == 39) { event.preventDefault(); $(".current").next().click(); } // Pressing Down or Left: Back to previous video else if (event.keyCode == 38 || event.keyCode == 37) { event.preventDefault(); $(".current").prev().click(); } } ); It basically disables the arrow keys to use them for something else, but doing: $(document).keypress(function () { }); doesn't enable the default function again... I need it to scroll the page without having to create a scroll function for it... Any ideas? Thanks, Matt

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  • jQuery preventDefault stops rest of code working

    - by Tim
    I have this code where I am using jQuery to navigate to the next page, because I want some effects to take place before that happens. The problem is, that everything after the prevent.Default(); doesn't seem to work! $("a").click(function(event){ event.preventDefault(); $(".content-center").animate({height: "0px"}, 500); navigate($(this).attr('href')); }); I need things to happen in that order, so that the animation happens and once it's complete - load the next page... Does anyone have any ideas? Many thanks in advance? Tim Updated code (moves to new page but no animation occurs) --- $("a").click(function(event){ event.preventDefault(); var driver = $(this).attr('href'); $(".content-center").animate({ height: "0px" }, 500, function(){ navigate(driver); }); }); see: http://bit.ly/aOeYgE Many thanks for your help!!

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  • How to reenable event.preventDefault?

    - by Richbits
    I have a web page which I have prevented the default action on all submit buttons, however I would like to re-enable default submit action on a button how can I do this? I am currently preventing the default action using the following: $("form").bind("submit", function(e){ e.preventDefault(); }); I have successfully done this using the following: $(document).ready(function(){ $("form:not('#press')").bind("submit", function(e){ e.preventDefault(); }); But can I do this dynamically when the button is clicked?

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  • Issue in event.PreventDefault()

    - by Prathiba
    I'm using twitter bootstrap in my application. i gave e.preventDefault for link button in $(document).reday(), but it is not working. Here is my code: Master page: <a id="lnkLogout" href="javascript:void(0);" onclick="PageLogout();"><i class="icon-off"> </i>Logout</a> <script type="text/javascript" language="javascript"> $(document).ready(function () { $('#lnkLogout').click(function (e) { e.preventDefault(); }); }); function PageLogout() { //Code for logout from the application.... } </script> SampleDefaultPage.aspx : <div class="row-fluid"> <div class="form-horizontal"> <h4 class="header blue bolder smaller"> Contact</h4> <div class="control-group"> <label for="form-field-email" class="control-label"> Email</label> <div class="controls"> <input type="text" style="width:200px;" data-val="true" data-val-required="Mobile Number is required." id="txtEmail"> <div class="space-3"> </div> <span data-valmsg-replace="true" data-valmsg-for="txtEmail" class="field-validation-valid text-warning red"></span> </div> </div> <div class="control-group"> <label for="form-field-website" class="control-label"> Phone Number</label> <div class="controls"> <input type="text" style="width:200px;" id="txtPhno"> </div> </div> </div> I have given txtEmail as mandatory field. if i left that field blank and click on Logout button in Master page, it says txtEmail is required. i dint do any validation in Logout onclick event. I have given preventDefault for Logout link. But still facing an issue. I should be able to logout even though txtEmail is left blank. Thank you all in advance for your response.

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  • jQuery: preventDefault() not working on input/click events?

    - by Jason
    I want to disable the default contextMenu when a user right-clicks on an input field so that I can show a custom contextMenu. Generally speaking, its pretty easy to disable the right-click menu by doing something like: $([whatever]).bind("click", function(e) { e.preventDefault(); }); And in fact, I can do this on just about every element EXCEPT for input fields in FF - anyone know why or could point me towards some documentation? Here is the relevant code I am working with, thanks guys. HTML: <script type="text/javascript"> var r = new RightClickTool(); </script> <div id="main"> <input type="text" class="listen rightClick" value="0" /> </div> JS: function RightClickTool(){ var _this = this; var _items = ".rightClick"; $(document).ready(function() { _this.init(); }); this.init = function() { _this.setListeners(); } this.setListeners = function() { $(_items).click(function(e) { var webKit = !$.browser.msie && e.button == 0; var ie = $.browser.msie && e.button == 1; if(webKit||ie) { // Left mouse...do something() } else if(e.button == 2) { e.preventDefault(); // Right mouse...do something else(); } }); } } // Ends Class

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  • jQuery: preventdefault does not work

    - by Kent Miller
    I somehow cannot achieve that the a-tag looses its default action when clicking it: <a href="#" class="button dismiss">dismiss</a> $(document).ready(function() { $('.dismiss').click(function(e) { e.preventDefault(); $('#output').empty(); $('#MyUploadForm .button').show(); }); }); When I click the button, the browser window scrolls to the top. What is wrong here?

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  • Core jQuery event modification problem

    - by DSKVR
    I am attempting to overwrite a core jQuery event, in this case the keydown event. My intention is to preventDefault() functionality of Left(37), Up(38), Right(39) and Down(40) to maintain the consistency of hot keys in my web application. I am using the solution provided here for the conditional charCode preventDefault problem. For some reason, my function overwrite is simply not firing, and I cannot put my finger on the problem. I am afraid that over the past 30 minutes this issue has resulted in some hair loss. Anybody have the remedy? /* Modify Keydown Event to prevent default PageDown and PageUp functionality */ (function(){ var charCodes = new Array(37,38,39,40); var original = jQuery.fn.keydown; jQuery.fn.keydown = function(e){ var key=e.charCode ? e.charCode : e.keyCode ? e.keyCode : 0; alert('now why is my keydown mod not firing?'); if($.inArray(key,charCodes)) { alert('is one of them, do not scroll page'); e.preventDefault(); return false; } original.apply( this, arguments ); } })();

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  • Event click on youtube API

    - by Youss
    I'm working with Youtube API and Jquery. With a certain script I can get Youtube Feeds as an image, take a look at the example: JsFiddle I'm trying to do a Jquery click event which will have to invoke another script called 'embedly' like this: $("a").click(function(event) { event.preventDefault(); $(this).embedly({ chars: 220, nostyle: true, key:':41f042ec20b04dda84448dc4a46d357d' }); }); It doesn't seem to work. When I do this from my desktop the click does not invoke the embedly part and also goes to the url regardless of the prevent default.

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  • How dangerous is e.preventDefault();, and can it be replaced by keydown/mousedown tracking?

    - by yc
    I'm working on a tracking script for a fairly sophisticated CRM for tracking form actions in Google Analytics. I'm trying to balance the desire to track form actions accurately with the need to never prevent a form from not working. Now, I know that doing something like this doesn't work. $('form').submit(function(){ _gaq.push('_trackEvent', 'Form', 'Submit', $(this).attr('action')) }); The DOM unloads before this has a chance to process. So, a lot of sample code recommends something like this: $('form').submit(function(e){ e.preventDefault(); var form = this; _gaq.push('_trackEvent', 'Form', 'Submit', $(this).attr('action')); //...do some other tracking stuff... setTimeout(function(){ form.submit(); }, 400); }); This is reliable in most cases, but it makes me nervous. What if something happens between e.preventDefault();and when I get around to triggering the DOM based submit? I've totally broken the form. I've been poking around some other analytics implementations, and I've noticed something like this: $('form').mousedown(function(){ _gaq.push('_trackEvent', 'Form', 'Submit', $(this).attr('action')); }); $('form').keydown(function(e){ if(e.which===13) //if the keydown is the enter key _gaq.push('_trackEvent', 'Form', 'Submit', $(this).attr('action')); }); Basically, instead of interrupting the form submit, preempting it by assuming that if someone is mousing down or keying down on Enter, than that form is submitted. Obviously, this will result in a certain amount of false positives, but it completely eliminates use of e.preventDefault();, which in my mind eliminates the risk that I might ever prevent a form from successfully submitting. So, my question: Is it possible to take the standard form tracking snippet and prevent it from ever fully preventing the form from submitting? Is the mousedown/keydown alternative viable? Are there any submission cases it may miss? Specifically, are there other ways to end up submitting besides the mouse and the keyboard enter? And will the browser always have time to process javascript before beginning to unload the page?

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  • Using Native Drag and Drop in HTML 5 pages

    - by nikolaosk
    This is going to be the eighth post in a series of posts regarding HTML 5. You can find the other posts here, here , here , here, here , here and here. In this post I will show you how to implement Drag and Drop functionality in an HTML 5 page using JQuery.This is a great functionality and we do not need to resort anymore to plugins like Silverlight and Flash to achieve this great feature. This is also called a native approach on Drag and Drop.I will use some events and I will write code to respond when these events are fired.As I said earlier we need to write Javascript to implement the drag and drop functionality. I will use the very popular JQuery Library. Please download the library (minified version) from http://jquery.com/downloadI will create a simple HTML page.There will be two thumbnails pics on it. There will also be the drag and drop area where the user will drag the thumb pics into it and they will resize to their actual size. The HTML markup for the page follows<!doctype html><html lang="en"><head><title>Liverpool Legends Gallery</title><meta charset="utf-8"><link rel="stylesheet" type="text/css" href="style.css"><script type="text/javascript" charset="utf-8" src="jquery-1.8.1.min.js"></script>  <script language="JavaScript" src="drag.js"></script>   </head><body><header><h1>A page dedicated to Liverpool Legends</h1><h2>Drag and Drop the thumb image in the designated area to see the full image</h2></header><div id="main"><img src="thumbs/steven-gerrard.jpg"  big="large-images/steven-gerrard-large.jpg" alt="John Barnes"><img src="thumbs/robbie-fowler.jpg" big="large-images/robbie-fowler-large.jpg" alt="Ian Rush"><div id="drag"><p>Drop your image here</p> </div></body></html> There is nothing difficult or fancy in the HTML markup above. I have a link to the external JQuery library and another javascript file that I will implement the whole drag and drop functionality.The code for the css file (style.css) follows#main{  float: left;  width: 340px;  margin-right: 30px;}#drag{  float: left;  width: 400px;  height:300px;  background-color: #c0c0c0;}These are simple CSS rules. This post cannot be a tutorial on CSS.For all these posts I assume that you have the basic HTML,CSS,Javascript skills.Now I am going to create a javascript file (drag.js) to implement the drag and drop functionality.I will provide the whole code for the drag.js file and then I will explain what I am doing in each step.$(function() {          var players = $('#main img');          players.attr('draggable', 'true');                    players.bind('dragstart', function(event) {              var data = event.originalEvent.dataTransfer;               var src = $(this).attr("big");              data.setData("Text", src);               return true;          });          var target = $('#drag');          target.bind('drop', function(event) {            var data = event.originalEvent.dataTransfer;            var src = ( data.getData('Text') );                         var img = $("<img></img>").attr("src", src);            $(this).html(img);            if (event.preventDefault) event.preventDefault();            return(false);          });                   target.bind('dragover', function(event) {                if (event.preventDefault) event.preventDefault();            return false;          });           players.bind('dragend', function(event) {             if (event.preventDefault) event.preventDefault();             return false;           });        });   In these lines var players = $('#main img'); players.attr('draggable', 'true');We grab all the images in the #main div and store them in a variable and then make them draggable.Then in following lines I am using the dragstart event.  players.bind('dragstart', function(event) {              var data = event.originalEvent.dataTransfer;               var src = $(this).attr("big");              data.setData("Text", src);               return true;          }); In this event I am associating the custom data attribute value with the item I am dragging.Then I create a variable to get hold of the dropping area var target = $('#drag'); Then in the following lines I implement the drop event and what happens when the user drops the image in the designated area on the page. target.bind('drop', function(event) {            var data = event.originalEvent.dataTransfer;            var src = ( data.getData('Text') );                         var img = $("<img></img>").attr("src", src);            $(this).html(img);            if (event.preventDefault) event.preventDefault();            return(false);          }); The dragend  event is fired when the user has finished the drag operation        players.bind('dragend', function(event) {             if (event.preventDefault) event.preventDefault();             return false;           }); When this method event.preventDefault() is called , the default action of the event will not be triggered.Please have a look a the picture below to see how the page looks before the drag and drop takes place. Then simply I drag and drop a picture in the dropping area.Have a look at the picture below It works!!! Hope it helps!!  

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  • jQuery - draggable images on iPad / iPhone - how to integrate event.preventDefault();?

    - by Tim
    Hello! I use jQuery, jQuery UI and jQuery mobile to build a web application for iPhone / iPad. Now I create images and they should be draggable, so I did this: <!DOCTYPE html> <html> <head> <meta http-equiv="Content-type" content="text/html; charset=utf-8"> <title>Drag - Test</title> <link rel="stylesheet" href="http://code.jquery.com/mobile/1.0a2/jquery.mobile-1.0a2.min.css" /> <script src="http://code.jquery.com/jquery-1.4.4.min.js"></script> <script src="http://code.jquery.com/mobile/1.0a2/jquery.mobile-1.0a2.min.js"></script> <script src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.8.7/jquery-ui.min.js"></script> </head> <body> <div> <div style="width:500px;height:500px;border:1px solid red;"> <img src="http://upload.wikimedia.org/wikipedia/en/thumb/9/9e/JQuery_logo.svg/200px-JQuery_logo.svg.png" class="draggable" alt="jQuery logo" /> <img src="http://upload.wikimedia.org/wikipedia/en/a/ab/Apple-logo.png" class="draggable" alt="Apple Inc. logo" /> </div> </div> </body> <script type="text/javascript"> $(document).ready(function() { $(".draggable").draggable(); }); </script> </html> Here you can see the live example: http://jsbin.com/igena4/ The problem is, that the whole page want to scroll. I searched in Apple's HTML5 examples and found this to prevent the scrolling of the page, so that the image is draggable: ... onDragStart: function(event) { // stop page from panning on iPhone/iPad - we're moving a note, not the page event.preventDefault(); ... } But the problem is for me, how can I include this into my jQuery? Where do I get event? Best Regards.

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  • How do I do Collisions in my JavaScript Game Code Below?

    - by Henry
    I'm trying to figure out how would I add collision detection to my code so that when the "Man" character touches the "RedHouse" the RedHouse disappears? Thanks. By the way, I'm new to how things are done on this site, so thus, if there is anything else needed or so, let me know. <title>HMan</title> <body style="background:#808080;"> <br> <canvas id="canvasBg" width="800px" height="500px"style="display:block;background:#ffffff;margin:100px auto 0px;"></canvas> <canvas id="canvasRedHouse" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <canvas id="canvasEnemy" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <canvas id="canvasEnemy2" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <canvas id="canvasMan" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <script> var isPlaying = false; var requestAnimframe = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.msRequestAnimationFrame || window.oRequestAnimationFrame; var canvasBg = document.getElementById('canvasBg'); var ctxBg = canvasBg.getContext('2d'); var canvasRedHouse = document.getElementById('canvasRedHouse'); var ctxRedHouse = canvasRedHouse.getContext('2d'); var House1; House1 = new RedHouse(); var canvasMan = document.getElementById('canvasMan'); var ctxMan = canvasMan.getContext('2d'); var Man1; Man1 = new Man(); var imgSprite = new Image(); imgSprite.src = 'SpritesI.png'; imgSprite.addEventListener('load',init,false); function init() { drawBg(); startLoop(); document.addEventListener('keydown',checkKeyDown,false); document.addEventListener('keyup',checkKeyUp,false); } function drawBg() { var SpriteSourceX = 0; var SpriteSourceY = 0; var drawManOnScreenX = 0; var drawManOnScreenY = 0; ctxBg.drawImage(imgSprite,SpriteSourceX,SpriteSourceY,800,500,drawManOnScreenX, drawManOnScreenY,800,500); } function clearctxBg() { ctxBg.clearRect(0,0,800,500); } function Man() { this.SpriteSourceX = 10; this.SpriteSourceY = 540; this.width = 40; this.height = 115; this.DrawManOnScreenX = 100; this.DrawManOnScreenY = 260; this.speed = 10; this.actualFrame = 1; this.speed = 2; this.isUpKey = false; this.isRightKey = false; this.isDownKey = false; this.isLeftKey = false; } Man.prototype.draw = function () { clearCtxMan(); this.updateCoors(); this.checkDirection(); ctxMan.drawImage(imgSprite,this.SpriteSourceX,this.SpriteSourceY+this.height* this.actualFrame, this.width,this.height,this.DrawManOnScreenX,this.DrawManOnScreenY, this.width,this.height); } Man.prototype.updateCoors = function(){ this.leftX = this.DrawManOnScreenX; this.rightX = this.DrawManOnScreenX + this.width; this.topY = this.DrawManOnScreenY; this.bottomY = this.DrawManOnScreenY + this.height; } Man.prototype.checkDirection = function () { if (this.isUpKey && this.topY > 240) { this.DrawManOnScreenY -= this.speed; } if (this.isRightKey && this.rightX < 800) { this.DrawManOnScreenX += this.speed; } if (this.isDownKey && this.bottomY < 500) { this.DrawManOnScreenY += this.speed; } if (this.isLeftKey && this.leftX > 0) { this.DrawManOnScreenX -= this.speed; } if (this.isRightKey && this.rightX < 800) { if (this.actualFrame > 0) { this.actualFrame = 0; } else { this.actualFrame++; } } if (this.isLeftKey) { if (this.actualFrame > 2) { this.actualFrame = 2; } function checkKeyDown(var keyID = e.keyCode || e.which; if (keyID === 38) { Man1.isUpKey = true; e.preventDefault(); } if (keyID === 39 ) { Man1.isRightKey = true; e.preventDefault(); } if (keyID === 40 ) { Man1.isDownKey = true; e.preventDefault(); } if (keyID === 37 ) { Man1.isLeftKey = true; e.preventDefault(); } } function checkKeyUp(e) { var keyID = e.keyCode || e.which; if (keyID === 38 || keyID === 87) { Man1.isUpKey = false; e.preventDefault(); } if (keyID === 39 || keyID === 68) { Man1.isRightKey = false; e.preventDefault(); } if (keyID === 40 || keyID === 83) { Man1.isDownKey = false; e.preventDefault(); } if (keyID === 37 || keyID === 65) { Man1.isLeftKey = false; e.preventDefault(); } } function clearCtxMan() { ctxMan.clearRect(0,0,800,500); } function RedHouse() { this.srcX = 135; this.srcY = 525; this.width = 265; this.height = 245; this.drawX = 480; this.drawY = 85; } RedHouse.prototype.draw = function () { clearCtxRedHouse(); ctxRedHouse.drawImage(imgSprite,this.srcX,this.srcY, this.width,this.height,this.drawX,this.drawY,this.width,this.height); }; function clearCtxRedHouse() { ctxRedHouse.clearRect(0,0,800,500); } function loop() { if (isPlaying === true){ Man1.draw(); House1.draw(); requestAnimframe(loop); } } function startLoop(){ isPlaying = true; loop(); } function stopLoop(){ isPlaying = false; } </script> <style> .top{ position: absolute; top: 4px; left: 10px; color:black; } .top2{ position: absolute; top: 60px; left: 10px; color:black; } </style> <div class="top"> <p><font face="arial" color="black" size="4"><b>HGame</b><font/><p/> <p><font face="arial" color="black" size="3"> My Game Here <font/><p/> </div> <div class="top2"> <p><font face="arial" color="black" size="3"> It will start now <font/><p/> </div>

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  • Smooth drag scrolling of an Isometric map - Html5

    - by user881920
    I have implemented a basic Isometric tile engine that can be explored by dragging the map with the mouse. Please see the fiddle below and drag away: http://jsfiddle.net/kHydg/14/ The code broken down is (CoffeeScript): The draw function draw = -> requestAnimFrame draw canvas.width = canvas.width for row in [0..width] for col in [0..height] xpos = (row - col) * tileHeight + width xpos += (canvas.width / 2) - (tileWidth / 2) + scrollPosition.x ypos = (row + col) * (tileHeight / 2) + height + scrollPosition.y context.drawImage(defaultTile, Math.round(xpos), Math.round(ypos), tileWidth, tileHeight) Mouse drag-scrolling control scrollPosition = x: 0 y: 0 dragHelper = active: false x: 0 y: 0 window.addEventListener 'mousedown', (e) => handleMouseDown(e) , false window.addEventListener 'mousemove', (e) => handleDrag(e) , false window.addEventListener 'mouseup', (e) => handleMouseUp(e) , false handleDrag = (e) => e.preventDefault() if dragHelper.active x = e.clientX y = e.clientY scrollPosition.x -= Math.round((dragHelper.x - x) / 28) scrollPosition.y -= Math.round((dragHelper.y - y) / 28) handleMouseUp = (e) => e.preventDefault() dragHelper.active = false handleMouseDown = (e) => e.preventDefault() x = e.clientX y = e.clientY dragHelper.active = true dragHelper.x = x dragHelper.y = y The Problem As you can see from the fiddle the dragging action is ok but not perfect. How would I change the code to make the dragging action more smooth? What I would like is the point of the map you click on to stay under the mouse point whilst you drag; the same as they have done here: http://craftyjs.com/demos/isometric/

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  • Javascript/Jquery Super Scrollorama Navigation Issues

    - by Rosencruez
    On a Wordpress site I am currently working on, my client wanted the different sections of the front page to slide up from the bottom and cover up the previous section, like a wipe or slide transition. Using super scrollorama found here: http://johnpolacek.github.com/superscrollorama/, I managed to achieve the desired result. Next, I needed to create a navigation menu on the front page only. I did so, and set anchors at various different points on the pages. I also used the scrollTo library for scolling animations when I click the nav menu links. However, there are a number of problems I have encountered: When at the top and I click "showcase", it brings me down to the showcase section, but the products section (the div right after it) is overlapping it. Other divs seems to have the same problem of the following divs overlapping the current one I can only navigate forwards. When I try to go backwards, it won't (except for "Home") I thought it might have something to do with the CSS "top" property of the divs, so I tried resetting them every time the click function kicked in, but it didn't work. So I removed it for the time being. Currently set the javascript to prevent the default action of scrolling to the anchors and instead setting it to scroll to the actual divs themselves. However, I'm still having the same issues. Here is the site I am currently working on: http://breathe.simalam.ca/ Here is the javascript for the scrolling: $(document).ready(function() { jQuery('.home-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo(0, 1000, {queue:true}); }); jQuery('.showcase-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo('#showcase_content', 1000, {queue:true}); }); jQuery('.products-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo('#products_content', 1000, {queue:true}); }); jQuery('.about-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo('#about_content', 1000, {queue:true}); }); jQuery('.locator-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo('#locator_content', 1000, {queue:true}); }); jQuery('.contact-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo('#contact_content', 1000, {queue:true}); }); }); scrollorama code: $(document).ready(function() { $('#wrapper').css('display','block'); var controller = $.superscrollorama(); var pinDur = 4000; /* set duration of pin scroll in pixels */ // create animation timeline for pinned element var pinAnimations = new TimelineLite(); pinAnimations .append([ TweenMax.to($('#showcase'), .5, {css:{top:0}}) ], .5) .append([ TweenMax.to($('#products'), .5, {css:{top:0}}) ], .5) .append([ TweenMax.to($('#about'), .5, {css:{top:0}}) ], .5) .append([ TweenMax.to($('#locator'), .5, {css:{top:0}}) ], .5) .append([ TweenMax.to($('#contact'), .5, {css:{top:0}}) ], .5) .append(TweenMax.to($('#pin-frame-unpin'), .5, {css:{top:'100px'}})); controller.pin($('#examples-pin'), pinDur, { anim:pinAnimations, onPin: function() { $('#examples-pin').css('height','100%'); }, onUnpin: function() { $('#examples-pin').css('height','2000px'); } }); }); All of the section divs are inside a parent div. The section divs all have a height, width, and top of 100%. The parent div containing all of these section divs are as follows: #examples-pin { position: relative; /* relative positioning for transitions to work? */ width: 101%; /* max width */ height: 2000px; /* height of 2000px for now */ overflow: hidden; /* hide the overflow for transitions to work */ margin-bottom: -200px; /* negative bottom margin */ }

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  • Calling AddEventListener in a loop with a variable element name

    - by user302209
    Hi, I'm trying to do the following: I have a set of images and select (dropdown) HTML elements, 30 of each one. I'm trying to use AddEventListener on a loop from 1 to 30 so that when I change the value of the select, the image src is updated (and the image changes). The AddEventListener function is this one: function AddEventListener(element, eventType, handler, capture) { if (element.addEventListener) element.addEventListener(eventType, handler, capture); else if (element.attachEvent) element.attachEvent("on" + eventType, handler); } I tried this and it worked: var urlfolderanimalimages = "http://localhost/animalimages/"; var testselect = "sel15"; var testimg = "i15"; AddEventListener(document.getElementById(testselect), "change", function(e) { document.getElementById(testimg).src = urlfolderanimalimages + document.getElementById(testselect).value; document.getElementById(testimg).style.display = 'inline'; if (e.preventDefault) e.preventDefault(); else e.returnResult = false; if (e.stopPropagation) e.stopPropagation(); else e.cancelBubble = true; }, false); But then I tried to call it in a loop and it doesn't work. The event is added, but when I change any select, it will update the last one (the image with id i30). var urlfolderanimalimages = "http://localhost/animalimages/"; for (k=1;k<=30;k++) { var idselect = "sel" + k; var idimage = "i" + k; AddEventListener(document.getElementById(idselect), "change", function(e) { document.getElementById(idimage).src = urlfolderanimalimages + document.getElementById(idselect).value; document.getElementById(idimage).style.display = 'inline'; if (e.preventDefault) e.preventDefault(); else e.returnResult = false; if (e.stopPropagation) e.stopPropagation(); else e.cancelBubble = true; }, false); } What am I doing wrong? I'm new to JavaScript (and programming in general), so sorry for the vomit-inducing code :(

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  • Determining selected state of jQuery Buttons

    - by lloydphillips
    I've got two radio buttons in a .net page which are being transformed to jQuery buttons a la http://jqueryui.com/demos/button/#radio When the page is loaded I have button 2 as checked. When clicking the buttons I'm firing the postback event. Problem is you can click on that button that is selected by default on the initial load i.e. Button 2, the postback is fired but the event handler isn't called in the .net code behind because the radio button is already classed as selected (and in normal circumstances wouldn't allow the postback to fire). To get around this I've added the e.PreventDefault() method BUT this is causing issues when Button 1 is clicked because before the click handler is called the button is set to selected. Therefore, in every case in the following code e.PreventDefault() is called: $(document).ready(function(){ $("[id*='rbPayable']").click(function(e){ if ($("[id*='rbPayable']").attr("checked")) e.preventDefault(); else setTimeout('__doPostBack(\'this.id\',\'\')', 0) }) $("[id*='rbReceivable']").click(function(e){ if ($("[id*='rbReceivable']").attr("checked")) e.preventDefault(); else setTimeout('__doPostBack(\'this.id\',\'\')', 0) }) }); What is the best way for me to load the page and effectively be able to do the following: 'If rbReceivable is checked then don't do anything otherwise do a postback.'

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  • how to get an html anchor effect with JQuery

    - by frosty
    I have a click handler, which has "event.preventDefault". There is whole lot of logic that occurs within this function. At the end of this logic i would like the page to scroll up to the top. ie the same effect as an anchor. ie " $('.vod-playlist-film a').bind("click", function(event) { // some logic // now i need the browser to goto the top of the page event.preventDefault(); });

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  • jquery position changing with .css() behaving strange

    - by 11684
    I tried to make a moving img, and it works partially. If I press the right, up or down button, it moves right, up or down. But, if I press the left button, it jumps very fast very far to the right, and then back to the left and doesn't stop moving (I believe. I said it was fast). JSFiddle; Javascript: $(document).ready(function() { var up = down = left = right = false; var top = 100, left = 500; $("body").on("keydown", function(e) { if(e.keyCode == 39) {e.preventDefault(); if (right == false) right = setInterval(moveRight, 80);} else if(e.keyCode == 37) {e.preventDefault(); if (left == false) left = setInterval(moveLeft, 80);} else if(e.keyCode == 38) {e.preventDefault(); if (up == false) up = setInterval(moveUp, 80);} else if(e.keyCode == 40) {e.preventDefault(); if (down == false) down = setInterval(moveDown, 80);} }); $("body").on("keyup", function(e) { if(e.keyCode == 39) {clearInterval(right); right = false;} else if(e.keyCode == 37) {clearInterval(left); left = false;} else if(e.keyCode == 38) {clearInterval(up); up = false;} else if(e.keyCode == 40) {clearInterval(down); down = false;} }); function moveUp() { top -= 2; $("#player").css("top", top + "px"); } function moveDown() { top += 2; $("#player").css("top", top + "px"); } function moveLeft() { left -= 2; $("#player").css("left", left + "px"); } function moveRight() { left += 2; $("#player").css("left", left + "px"); } }); This is probably not the best way to do this, I'm open for better suggestions. Thanks for reading!

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  • prevent default hover

    - by meo
    I try to prevent the Browser from using the :hover effect of the CSS. $("ul#mainFilter a").hover( function(o){ o.preventDefault(); ...do my stuff... }, function(o){ o.preventDefault(); ...do my stuff... }); I tired it with return false; to but it does not work. Does anyone know how to do this?

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