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  • Microsoft’s 22tracks Music Service now Available in All Browsers

    - by Akemi Iwaya
    Are you tired of listening to the same old music and looking for something new to listen to? Then 22tracks from Microsoft is definitely worth a look! This online music service is available in your favorite browser, does not require an account to use, and lets you listen to music from multiple international sources! If you are curious about 22tracks, then the following excerpt and video sum up the service very nicely. From the blog post: The concept behind 22tracks is simple: 22 local top DJs from cities like Amsterdam, Brussels, London and Paris share their genre’s 22 hottest tracks of the moment. Each city boosts its own team of specialized DJs bringing you the newest tracks in their genre. When you get ready to select (or change to) another set of tracks, just click on the desired city at the top of the browser window, then click on the appropriate set from the drop-down list. 22tracks Homepage 22tracks and Internet Explorer team up to bring you a completely new online music experience [22tracks Blog] 22tracks about [YouTube] [via BetaNews and The Next Web]

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  • Music Rhythm Game: Copyright Music Question for Independent (Indie) Game Developers

    - by David Dimalanta
    I have a curious question regarding on musics used in music rhythm game. In Guitar Hero for example, they used all different music albums in one program. Then, each album requires to ask permission to the owner, composer of the music, or the copyright owner of the music. Let's say, if you used 15 albums for the music rhythm game, then you have to contact 15 copyright owners and it might be that, for the game developer, that the profit earned goes to the copyright owner or owner of this music. For the independent game developers, was it okay if either used the copyright music by just mentioning the name of the singer included in the credits and in the music select screen or use the non-popular/old music that about 50 years ago? And, does still earn money for the indie game developers by making free downloadable game?

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  • Procedural Mesh: UV mapping

    - by Esa
    I made a procedural mesh and now I want to apply a texture to it. The problem is, I cannot get it to stick the way I want it to. The idea is to have the texture painted only once over the whole mesh, so that there is no repeating. How should I map the UV to make that happen? My mesh is a simple plane consisting of 56 triangles. I'd add pictures to clear things up but I cannot since my reputation is below 10 points. Any help is appreciated. EDIT(Kind people gave me up votes, thank you): Meet my mesh: And when textured(tried to repeat the texture): And my texture:

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  • random lags in music when playing on any music player

    - by harsh
    guys I have experienced this issue in most of all the music players i tried in ubuntu 12.10. When ever I play a track I experience certain issue, like the track just skipped a second or two. This happens occasionally but at least 4-5 times when ever i play any music track. The actual thing is that the track fast forwards by just 1 or 2 secs and then runs on normal rate. This used to happen during a video, but now it doesn't. But for the music this issue has not stopped. ASRock mootherboard,core2 duo. Also I get ubuntu 12.10 has experienced an internal error(its regarding nautilus). Also the Software Update always gives an internet connection connection error whereas I am able to browse the web and download with ease. Please reply..

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  • How can I force Xbox Music to find music in all subfolders of my Music library?

    - by Matthew
    My music library is organized (roughly) like this: Music mp3 (original) Artist/Album/Song mp3 (from Tom) Artist/Album/Song mp3 (from Dick) Artist/Album/Song mp3 (from Harry) Artist/Album/Song ... etc. When I use the desktop Zune Software, it finds all of this music. However, the Xbox Music metro app only seems to find music in the "mp3 (original)" folder. How can I force it to find all of my music?

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  • Dash music lens doesn't play music files

    - by scofandr
    After installing 12.10 music lens in Dash worked not for a long time. After a little while buttons "Open in directory" and "Play" (or whatever there was) just dissapeared. The only thing I can notice is that I have immediately removed Rhythmbox (as I used to do) and installed Banshee from quantal main. Besides, track length is not being displayed correctly any more. Something like 4838:32 is shown. The situation is the same for both single tracks or albums. But music files from main menu (for example, recent files) in dash have all features working: "E-mail", "Open" and "Play". Is there any way to solve all this? Hope there's no need to reinstall Rhythmbox...

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  • Music player that remembers last song and playlist

    - by user654628
    I am looking for something similar to winamp. I have seen other threads but I have tried some solutions and they did not work. I tried Banshee that comes with Ubuntu 11.10 but it does not open last song. I tried Rhythmbox with the remember last song plugin however it does not remember the playlist I got the song from so it would start shuffling all my music. I tried Amarok and it does the same thing as Banshee except cannot even play my playlist and starts playing all my music. I tried audacious but importing my playlist .m3u doesnt allow me to select the individual playlists and play them. I just moved from Windows using winamp and would like a music player that can open playlists .m3u and when I open the application later that it opens the last song and playlist and I can press the play hotkey and music will start playing on startup similar to winamp. I do not care about any additional functionality or user interface.

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  • What music players (or related applications) are there that would allow displaying/editing embedded lyrics of music tracks?

    - by cipricus
    I use OSD Lyrics and CoverGloobus. They are good, they search and eventually download lyrics, when they can find them. The sources used by OSD Lyrics, for example, are rather limited (although I love the way it displays them. The latter accesses a reacher database, but the display is not adjustable as far as I know). Couldn't find a way to make these programs see lyrics from a file selected by me. What I want is to be able to add the lyrics myself, and even to embed them into the music file - and, of course, to display them from there. The last feature alone would be very valuable to me, as I have a large music database with lyrics already embedded, but I cannot see them with these programs: they are just looking for new lyrics on the Internet, although the lyrics are on my computer. In Windows I used Foobar2000 to find, display and embed lyrics (with the add-on lyricsgrabber) and when I needed to add the lyrics manually I used to embed them in MediaMonkey (this player allows finding them, but also editing and embedding - just by copy/paste). I am not able to run MediaMonkey in Wine. Foobar works, but with a lot of problems. And anyway, Wine is of last resort. I am looking for a Linux program that would be able to do something similar to what I have described above.

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  • Create Music Playlists in Windows 7 Media Center

    - by DigitalGeekery
    One of the new features in Windows 7 Media Center is the ability to easily create music playlists without using Media Player. Today we’ll take a closer look at how to create them directly in Media Center. Create Manual Playlists Open Windows Media Center and select the Music Library. From within the Music Library, choose playlists from the top menu.   Then select Create Playlist. Give your new playlist a name, and select Next. Choose Music Library and select Next.    Select “songs” from the top menu, choose the songs for your playlist from your library, and select Next when finished. You can also click Select All to add all songs to your playlist, or clear all to remove them. Note: you can also sort by artist, album, genre, etc. from the top menu.   Now you can review and edit your playlist. Click the up and down pointers to move songs up and down in the playlist, or “X” to remove them. You can also go back and add additional songs by selecting Add More. Click Create when you are finished.   Auto Playlists Windows Media Center also allows you to create six different auto playlists. These are dynamic playlists based on pre-defined criteria. Auto Playlists include All Music, Music added in the last month, Music auto rated at 5 stars, Music played in the last month, Music played the most, and Music rated 4 or 5 stars. These Auto Playlists will change dynamically as your library and listening habits change. Your new music playlists can be found under playlists in the music library. Select play playlist to start the music. Now kick back and enjoy the music from your playlist. Conclusion While earlier versions of WMC allowed you to create playlists, you had to do it through Windows Media Player. This is a nice new feature for music lovers who use WMC and prefer to do everything with a remote. Do you already have playlists that you’ve created in Windows Media Player? Windows Media Center can play those too. If your playlists are in the default Music folder, Media Center will detect them automatically and add them to your Music Library. Plus, any playlists you create in Media Center are also available for Media Player. For more on creating Playlists in Media Player, check out our previous articles on how to create a custom playlist in Windows Media Player 12, and how to create auto playlists in WMP 12. Similar Articles Productive Geek Tips How To Rip a Music CD in Windows 7 Media CenterCreate Custom Playlists in Windows Media Player 12Using Netflix Watchnow in Windows Vista Media Center (Gmedia)How to Create Auto Playlists in Windows Media Player 12Fixing When Windows Media Player Library Won’t Let You Add Files TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 How to Forecast Weather, without Gadgets Outlook Tools, one stop tweaking for any Outlook version Zoofs, find the most popular tweeted YouTube videos Video preview of new Windows Live Essentials 21 Cursor Packs for XP, Vista & 7 Map the Stars with Stellarium

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  • I need books for procedural programming

    - by Student
    Please suggest books for procedural programming. I need to know the core principles/patterns of procedural programming. So it doesn't matter if the book using any language to convey the procedural programming principles, be it pure C or others languages. Nowadays it is difficult to find ones. Even google and amazon searches didn't give me a satisfactory books. You may vote to close this question but please recommend books in comment section.

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  • How can I handle copyrighted music?

    - by David Dimalanta
    I have a curious question regarding on musics used in music rhythm game. In Guitar Hero for example, they used all different music albums in one program. Then, each album requires to ask permission to the owner, composer of the music, or the copyright owner of the music. Let's say, if you used 15 albums for the music rhythm game, then you have to contact 15 copyright owners and it might be that, for the game developer, that the profit earned goes to the copyright owner or owner of this music. For the independent game developers, was it okay if either used the copyright music by just mentioning the name of the singer included in the credits and in the music select screen or use the non-popular/old music that about 50 years ago? And, does still earn money for the indie game developers by making free downloadable game?

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  • Books for procedural programming [closed]

    - by Student
    Please suggest books for procedural programming. I need to know the core principles/patterns of procedural programming. So it doesn't matter if the book using any language to convey the procedural programming principles, be it pure C or others languages. Nowadays it is difficult to find ones. Even google and amazon searches didn't give me a satisfactory books. You may vote to close this question but please recommend books in comment section.

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  • Windows Phone 8 Music sync

    - by Damian Smilgin
    I've tried to sync my music between my lumia 920 and ubuntu 13.10/14.04. When I copy/paste files into my device nothing happens. My device thinks there is no music at all. When i sync music by rhythmbox my music player see the music, but not album/artists. When I sync by qlix/gmtp there is information about album, album cover but no artist again. How to put music with all mp3 tags on Windows Phone 8 device?

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  • Procedural, Semi-Procedural and Declarative Programming in SQL

    A lot of the time, the key to making SQL databases perform well is to take a break from the keyboard and rethink the way of approaching the problem; and rethinking in terms of a set-based declarative approach. Joe takes a simple discussion abut a problem with a UDF to illustrate the point that ingrained procedural reflexes can often prevent us from seeing simpler set-based techniques.

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  • Procedural, Semi-Procedural and Declarative Programming in SQL

    A lot of the time, the key to making SQL databases perform well is to take a break from the keyboard and rethink the way of approaching the problem; and rethinking in terms of a set-based declarative approach. Joe takes a simple discussion abut a problem with a UDF to illustrate the point that ingrained procedural reflexes can often prevent us from seeing simpler set-based techniques.

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  • What music player for Ubuntu is *most* like Cog?

    - by mattshepherd
    Cog is, far and away, my favourite music player. File browser on the left panel, pull a folder into the right panel, it plays the files you pull into the main box. Simple! Easy! Nice! Especially since I store all my music on my non-primary drive. Cog doesn't care where I keep my music! It just deals with whatever folder I tell it to monitor. I also have about 200 gigs of music. It's a problem, I know. I can't find a player this simple and elegant in Ubuntu. Amarok: doesn't handle non-primary drives very well. Banshee: kinda good, but fussy browsing/playlist systems. Audacious: no file browser; it also crashes whenever I try to "import" all my music. All I want -- seriously -- is something where I can look at my MP3 folder, drag a folder onto a playlist, and have that playlist play the songs.

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  • Should I use procedural animation?

    - by user712092
    I have started to make a fantasy 3d fps swordplay game and I want to add animations. I don't want to animate everything by hand because it would take a lot of time, so I decided to use procedural animation. I would certainly use IK (starting with simple reaching an object with hand ...). I also assume procedural generation of animations will make less animations to do by hand (I can blend animations ...). I want also to have a planner for animation which would simplify complex animations; those which can be split to a sequence - run and then jump, jump and then roll - or which are separable - legs running and torso swinging with sword -. I want for example a character to chop a head of a big troll. If troll crouches character would just chop his head off, if it is standing he would climb on a troll. I know that I would have to describe the state ("troll is low", "troll is high", "chop troll head" ..) which would imply what regions animation will be in (if there is a gap between them character would jump), which would imply what places character can have some of legs and hands or would choose an predefined animation. My main goal is simplicity of coding, but I want my game to be looking cool also. Is it worthy to use procedural animation or does it make more troubles that it solves? (there can be lot of twiddling ...) I am using Blender Game Engine (therefore Python for scripting, and Bullet Physics).

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  • Media Monkey music management alternative?

    - by DeoxNa
    Media Monkey has some great and simple music management tools, like batch renaming, moving, fetching metadata, etc. I use Picard for some music organization, but it doesn't have as many options, namely that it will only automatically rename music it finds in its database and I have a lot of classical music which isn't in any data base or is already named how I want it (in their filenames) and I want to write the correct metadata and organize these files into folders. So is there other music management applications in linux other than Picard with a similar feature set to Media Monkey?

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  • Can't set music library in Banshee

    - by user1783674
    Recently I noticed that my music doesn't get copied to my music folder when I open files in Banshee and drag them to the library. I opened preferences and the music library folder drop down was empty. I set it back to my music library and tried again: still didn't work. My preferences shows no music folder and I tried setting it to several other folders, neither would stay selected after closing the preferences. What's going on here? Thanks.

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  • Difference Procedural Generation and Random Generation

    - by U-No-Poo
    Today, I got into an argument about the term "procedural generation". My point was that its different from "classic" random generation in the way that procedural is based on a more mathematical, fractal based, algorithm leading to a more "realistic" distribution and the usual randomness of most languages are based on a pseudo-random-number generator, leading to an "unrealistic", in a way, ugly, distribution. This discussion was made with a heightmap in mind. The discussion left me somehow unconvinced about my own arguments though, so, is there more to it? Or am I the one who is, in fact, simply wrong?

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  • Procedural object generation and unique identification

    - by 2080
    My question relates to procedural content generation and data management of the emerging objects in a database. I assume a networked game, with a server-client model. Unspecified objects in the game world are generated while the game is running with procedural algorithms (for example perlin noise). The players (/clients) can modify the properties of these objects, but have to notify the server of these changes. How could this communication address unique objects, so that both the server and the client know of which object they are speaking? Not only the inner properties of the objects can differ, but also visible, such as the position. When the player wants to select one of these objects the game has to find out the id - does anyone know which methods or algorithms can accomplish that?

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  • Music for Kids Game!

    - by Dane
    I'm developing a Multimedia Software for Kindergarten Kids. It introduce them to animals, Alphabets, Simple Math, Colors and it contain some simple games. Music is very crucial for my project and it is very important to choose the right sort of music for different sections. But unfortunately I know nothing about music. Is there a music consultant firm which can help me to choose melodies and rythmes for my project from free music available in internet. My Budget is limited but as this is mandatory and I have no knowledge or taste about music, I think I can afford to pay for this.

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  • Design pattern for procedural terrain assets

    - by Alex
    I'm developing a procedural terrain class at the moment and am stuck on the correct design pattern. The terrain is 2D and is constructed from a series of (x,y) points. I currently have a method that just randomly adds points to an array of points to generate a random spread of points. However I need a more elaborate system for generating the terrain. The terrain will be built form a series of re-accuring terrain structures eg. a pit, jump, hill etc. Each structure will have some randomness assigned to it, each height of hill will be random, pit size will be random etc. Each terrain structure will have: A property detailing the number of points making up that structure A method for generating the points (not absolutely necessary) My current thinking is to have a class for each terrain structure, create a fixed amount of terrain elements ahead of the player, loop over these and add the corresponding points to the game. What is the best way to create these procedural terrain structures when they are ultimately just a set of functions for generating terrain elements? Is a class for each terrain element excessive? I'm developing the game for iphone so any objective-c related answers would be welcome.

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