Moving from Linear Probing to Quadratic Probing (hash collisons)
- by Nazgulled
Hi,
My current implementation of an Hash Table is using Linear Probing and now I want to move to Quadratic Probing (and later to chaining and maybe double hashing too). I've read a few articles, tutorials, wikipedia, etc... But I still don't know exactly what I should do.
Linear Probing, basically, has a step of 1 and that's easy to do. When searching, inserting or removing an element from the Hash Table, I need to calculate an hash and for that I do this:
index = hash_function(key) % table_size;
Then, while searching, inserting or removing I loop through the table until I find a free bucket, like this:
do {
if(/* CHECK IF IT'S THE ELEMENT WE WANT */) {
// FOUND ELEMENT
return;
} else {
index = (index + 1) % table_size;
}
while(/* LOOP UNTIL IT'S NECESSARY */);
As for Quadratic Probing, I think what I need to do is change how the "index" step size is calculated but that's what I don't understand how I should do it. I've seen various pieces of code, and all of them are somewhat different.
Also, I've seen some implementations of Quadratic Probing where the hash function is changed to accommodated that (but not all of them). Is that change really needed or can I avoid modifying the hash function and still use Quadratic Probing?
EDIT:
After reading everything pointed out by Eli Bendersky below I think I got the general idea. Here's part of the code at http://eternallyconfuzzled.com/tuts/datastructures/jsw_tut_hashtable.aspx:
15 for ( step = 1; table->table[h] != EMPTY; step++ ) {
16 if ( compare ( key, table->table[h] ) == 0 )
17 return 1;
18
19 /* Move forward by quadratically, wrap if necessary */
20 h = ( h + ( step * step - step ) / 2 ) % table->size;
21 }
There's 2 things I don't get... They say that quadratic probing is usually done using c(i)=i^2. However, in the code above, it's doing something more like c(i)=(i^2-i)/2
I was ready to implement this on my code but I would simply do:
index = (index + (index^index)) % table_size;
...and not:
index = (index + (index^index - index)/2) % table_size;
If anything, I would do:
index = (index + (index^index)/2) % table_size;
...cause I've seen other code examples diving by two. Although I don't understand why...
1) Why is it subtracting the step?
2) Why is it diving it by 2?