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  • Live wallpaper settings not applying

    - by Steve
    I have added settings to my live wallpaper but they are not being applied when changed. I would greatly appreciate it if someone could tell me why my settings are not being applied when changed. Here is my code: settings.xml <PreferenceCategory android:title="@string/more"> <PreferenceScreen android:title="@string/more"> <intent android:action="android.intent.action.VIEW" android:data="market://search?q=pub:PSP Demo Center" /> </PreferenceScreen> <ListPreference android:persistent="true" android:enabled="true" android:entries="@array/settings_light_number_options" android:title="@string/settings_light_number" android:key="light_power" android:summary="@string/settings_light_number_summary" android:defaultValue="3" android:entryValues="@array/settings_light_number_optionvalues" /> <ListPreference android:persistent="true" android:enabled="false" android:entries="@array/settings_speed_number_options" android:title="@string/settings_speed_number" android:key="speed" android:summary="@string/settings_speed_number_summary" android:defaultValue="10" android:entryValues="@array/settings_speed_number_optionvalues" /> <ListPreference android:persistent="true" android:enabled="false" android:entries="@array/settings_rotate_number_options" android:title="@string/settings_rotate_number" android:key="rotate" android:summary="@string/settings_rotate_number_summary" android:defaultValue="8000" android:entryValues="@array/settings_rotate_number_optionvalues" /> </PreferenceCategory> </PreferenceScreen> Settings.java public class GraffitiLWPSettings extends PreferenceActivity implements SharedPreferences .OnSharedPreferenceChangeListener { public static final String SHARED_PREFS_NAME = "wallpaper_settings"; protected void onCreate(Bundle icicle) { super.onCreate(icicle); getPreferenceManager(). setSharedPreferencesName(GraffitiLWP.SHARED_PREFS_NAME); addPreferencesFromResource(R.xml.settings); getPreferenceManager().getSharedPreferences(). registerOnSharedPreferenceChangeListener(this); } protected void onResume() { super.onResume(); } protected void onDestroy() { getPreferenceManager().getSharedPreferences() .unregisterOnSharedPreferenceChangeListener(this); super.onDestroy(); } public void onSharedPreferenceChanged(SharedPreferences sharedPreferences, String key) { } } wallpaper.java public class GraffitiLWP extends Wallpaper { private GraffitiLWPRenderer mRenderer; public static final String SHARED_PREFS_NAME = "wallpaper_settings"; public Engine onCreateEngine() { mRenderer = new GraffitiLWPRenderer(this); return new WallpaperEngine( this.getSharedPreferences(SHARED_PREFS_NAME, Context.MODE_PRIVATE), getBaseContext(), mRenderer); } } renderer.java public class GraffitiLWPRenderer extends RajawaliRenderer { private Animation3D mAnim; private BaseObject3D mCan; private SettingsUpdater settingsUpdater; //private SharedPreferences preferences; public GraffitiLWPRenderer(Context context) { super(context); setFrameRate(20); } public class SettingsUpdater implements SharedPreferences .OnSharedPreferenceChangeListener { private GraffitiLWPRenderer renderer; public SettingsUpdater(GraffitiLWPRenderer renderer) { this.renderer = renderer; } public void onSharedPreferenceChanged( SharedPreferences sharedPreferences, String key) { preferences.getInt("wallpaper_settings", 0); renderer.setSharedPreferences(preferences); } } public void initScene() { System.gc(); ALight light = new DirectionalLight(); light.setPower(this.preferences.getLong("light_power", 3)); light.setPosition(0, 0, -10); mCamera.setPosition(0, -1, -7); mCamera.setLookAt(0, 2, 0); mCamera.setFarPlane(1000); ObjParser parser = new ObjParser(mContext .getResources(), mTextureManager, R.raw.spraycan_obj); parser.parse(); mCan = parser.getParsedObject(); mCan.addLight(light); mCan.setScale(1.2f); addChild(mCan); Number3D axis = new Number3D(0, this.preferences.getLong("speed", 10), 0); axis.normalize(); mAnim = new RotateAnimation3D(axis, 360); mAnim.setDuration(this.preferences.getLong("rotate", 8000)); mAnim.setRepeatCount(Animation3D.INFINITE); mAnim.setInterpolator(new AccelerateDecelerateInterpolator()); mAnim.setTransformable3D(mCan); setSkybox(R.drawable.posz, R.drawable.posx, R.drawable.negz, R.drawable.negx, R.drawable.posy, R.drawable.negy); } public void onSurfaceCreated(GL10 gl, EGLConfig config) { settingsUpdater = new SettingsUpdater(this); this.preferences.registerOnSharedPreferenceChangeListener( settingsUpdater); settingsUpdater.onSharedPreferenceChanged(preferences, null); super.onSurfaceCreated(gl, config); mAnim.start(); } public void onDrawFrame(GL10 glUnused) { super.onDrawFrame(glUnused); mSkybox.setRotY(mSkybox.getRotY() + .5f); } } I know the code is long but I would greatly appreciate any help that someone could give me. Thank you.

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  • Multiple weapons for android game

    - by Z3r0
    I am trying to make a 3D game for android using the Rajawali engine to render the 3D graphics and blender for designing my models(exporting as .md2), and I want my character to be able to change weapons, armor, helm, etc. Rendering every possible animation would be too much: if I had 10 different weapons, 10 armor and 10 helm, I would have to create 1000 animations with every possible equipment and if I add boots to list it would be even worse. I read somewhere you can use bones for this; but in Android, I only get the object itself to work with. Does anyone has an idea how i can solve this? If I make the weapon a different object how do I parent it to my models in my game?

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