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  • Performance implications of Synchronous Sockets vs Asynchronous Sockets

    - by Akash Kava
    We are trying to build an SMTP Server to receive mail notifications from various clients over internet. As each of the communication will be longer and it needs to log everything, doing this Asynchronous way is little challenging as well as by using Socket's Asynchronous methods we are not sure of how flow of control and error handling happens. Previously we wrote lot of server/client apps but we always used Synchronous sockets, reason being they are longer sessions and each session also has lot of local data to manage and parsing messages etc. Does anyone have any experience over real performance differences between these two methods? Async calls use ThreadPool which we have experienced many times to just die for no reason. And we fail to restart threadpool etc. In one way Request-Response protocol of HTTP, Async Sockets makes sense, but SMTP/IMAP etc protocols are longer and they have interleaved messages plus state machine of server. So Async methods are really complicated to program. However if anyone can share the performance of Sockets, it will be helpful.

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  • Multiple INET sockets (mulple IP's too) connected to UNIX sockets

    - by Andrew
    HOST = same host all the time, accepts multiple connection. I have a dedicated server and I will buy extra IP's. Socket 1 connects to HOST:PORT, from IP-1 Socket 2 connects to HOST:PORT, from IP-1 Socket 3 connects to HOST:PORT, from IP-1 Socket 4 connects to HOST:PORT, from IP-2 Socket 5 connects to HOST:PORT, from IP-2 Socket 6 connects to HOST:PORT, from IP-2 After creating all sockets I want to access them easy as UNIX sockets from PHP. /sys/socket1 /sys/socket2 /sys/socket3 /sys/socket4 /sys/socket5 /sys/socket6 I want the sockets to work in background (like daemon) and I want to be able to connect from PHP to any of this sockets and RECV/SEND whatever I want. I saw "socat" and I think that's the solution for me, please tell me how to use socat, or how to do it other way. Thankyou!

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  • Unable to start Apache on Ubuntu 12.10: no listening sockets available

    - by michalstanko
    I'm unable to start apache2 installed using apt-get. I'm getting the very same error on 2 separate Ubuntu 12.10 installations, one on my desktop PC, the other one running in VirtualBox: michal@michaltest:~$ sudo service apache2 start * Starting web server apache2 apache2: Could not reliably determine the server's fully qualified domain name, using 127.0.1.1 for ServerName no listening sockets available, shutting down Unable to open logs Action 'start' failed. The Apache error log may have more information. [fail] lsof says: michal@michaltest:/var/log/apache2$ sudo lsof -i :80 COMMAND PID USER FD TYPE DEVICE SIZE/OFF NODE NAME ubuntu-ge 2074 michal 11u IPv4 23978 0t0 TCP michaltest.local:47578->mulberry.canonical.com:http (CLOSE_WAIT) firefox 25194 michal 71u IPv4 42477 0t0 TCP michaltest.local:59793->69.59.197.29:http (ESTABLISHED) firefox 25194 michal 76u IPv4 41834 0t0 TCP michaltest.local:59698->69.59.197.29:http (ESTABLISHED) gvfsd-htt 25320 michal 12u IPv4 42568 0t0 TCP michaltest.local:56203->lb260.amst.cotendo.net:http (CLOSE_WAIT) netstat says: michal@michaltest:/var/log/apache2$ sudo netstat -lnp | grep '80' unix 2 [ ACC ] STREAM LISTENING 8030 876/acpid /var/run/acpid.socket /var/log/apache2/error.log: [Thu Nov 08 11:13:30 2012] [notice] Apache/2.2.22 (Ubuntu) configured -- resuming normal operations [Thu Nov 08 11:17:32 2012] [notice] caught SIGTERM, shutting down /etc/apache2/ports.conf: NameVirtualHost *:80 Listen 80 <IfModule mod_ssl.c> Listen 443 </IfModule> <IfModule mod_gnutls.c> Listen 443 </IfModule> Thanks for your help. EDIT #1: michal@michaltest:~$ sudo netstat -ano | grep '443' tcp 54 0 10.0.2.15:58504 91.189.92.70:443 CLOSE_WAIT off (0.00/0/0)

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  • Fixed Sized Buffer or Variable Buffers with C# Sockets

    - by Keagan Ladds
    I am busy designing a TCP Server class in C# that has events and allows the user of the class to define packets that the server can send a receive by registering a class that is derived from my "GenericPacket" class. My TCPListener uses Async methods such as .BeginReceive(..); My issue is that because I am using the .BeginReceive(); I need to specify a buffer size when I call the function. This means I cant read the whole packet if one of my defined packets is too big. I have thought of creating a fixed sized Header that gets read using .BeginRead(); and the read the rest using Stream.Read(); but this will lead to the whole server having to wait for this operation to complete. I would like to know if anyone has come across this before and I would appreciate any suggestions.

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  • free Raw-File Converter/Editor

    - by RCIX
    I have RAW files output by a program with a specific set of properties (Photoshop RAW, 16 bits, IBM PC byte order, no header, 1 non-interleaved channel, variable sizes like 257X257 or 129X513); does anyone know of a free tool that will allow me to convert to and from this format, and possibly do basic editing (selection, copy/paste, rotation of selection)? I've tried Picasa, XNView, and Paint Shop Pro 7 and none of them work properly. The closest i get is Paint Shop Pro which will at least make a serviceable attempt to open these files but i can't set all of the proper settings. XNView just might be able to edit it if i can figure out how to change the open settings for a particular raw file. So my questions at current are: how do i tell XNView to open a raw file a particular way? Failing that, is there any free tool that can open Photoshop-RAW files with the above settings (that's not photoshop)? If it helps, i'm trying to import/export/edit hieghtmap data for maps for Supreme Commander.

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  • Multiple INET sockets (mulple IP's too) connected to UNIX sockets

    - by Andrew
    HOST = same host all the time, accepts multiple connection. I have a dedicated server and I will buy extra IP's. Socket 1 connects to HOST:PORT, from IP-1 Socket 2 connects to HOST:PORT, from IP-1 Socket 3 connects to HOST:PORT, from IP-1 Socket 4 connects to HOST:PORT, from IP-2 Socket 5 connects to HOST:PORT, from IP-2 Socket 6 connects to HOST:PORT, from IP-2 After creating all sockets I want to access them easy as UNIX sockets from PHP. /sys/socket1 /sys/socket2 /sys/socket3 /sys/socket4 /sys/socket5 /sys/socket6 I want the sockets to work in background (like daemon) and I want to be able to connect from PHP to any of this sockets and RECV/SEND whatever I want. I saw "socat" and I think that's the solution for me, please tell me how to use socat, or how to do it other way. Thankyou!

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  • Connect two client sockets

    - by Hernán Eche
    Good morning, let's say Java has two kind of sockets... server sockets "ServerSocket" client sockets or just "Socket" ////so Simple ! Imagine the situation of two processes: X Client <-- Y Server The server process Y : has a "ServerSocket", that is listening to a TCP port The client process X : send a connection request through a -client type- "Socket" X ////so Simple ! then the accept() method (in server Y) returns a new client type "Socket", when it occurs, great the two Sockets get "interconected", so the -client socket- in client process, is connected with the -client socket- in the server process then (reading/writing in socket X is like reading/writing in socket Y, and viceversa. ) TWO CLIENT SOCKETS GET INTERCONECTED!! ////so Simple ! BUT... (there is always a But..) What if I create the two CLIENT sockets in same process, and I want to get them "interconected" ? ////mmm Complex =(... even posible? Let's say how to have TWO CLIENT SOCKETS GET INTERCONECTED WITHOUT using an intermediate ServerSocket ? I 've solved it.. by creating two threads for continuously reading A and writing B, and other for reading B and writng A... but I think could be a better way..(or should!) (Those world-energy-consuming threads are not necessary with the client-server aproach) Any help or advice would be appreciated!! Thanks

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  • Killing CLOSE_WAIT sockets without killing parent process on Linux

    - by Alex Neth
    Tomcat is leaving me with CLOSE_WAIT sockets which ultimately saturate the maximum number of connections. I've tried many methods in my client and server code to get rid of these to no avail, including closing connections, calling System.gc(), etc. Now I'm trying to find a way to simply time these out quickly in the OS. I've got conntrack working, but am not sure how to use that to kill these connections. I've also set /proc/sys/net/ipv4/netfilter/ip_conntrack_tcp_timeout_close_wait to 1, which of course is too low but the connections persist. Is there a way to kill these zombie sockets? Running Ubuntu.

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  • Bridging two sockets

    - by Itehnological
    I wondered if it is possible to bridge two incoming tcp sockets. For example: Client A -----> Server <----- Client B The the server sends it's magic to both clients and then they connect to each other bypassing the server Server Client A ----------><---------- Client B UPDATE: The idea is when those clients can't bind to ports to listen to still be able to create connection between each other with the help of the server. For example Client A and Client B have tcp sockets with the server. User A decides to chat with User B and creates a new tcp connection with the server with the request to bridge it with User B. The server sends that request to Client B and it also opens up a new tcp connection with the server for that chat line. Now when the server has both chat connections from A and B it bridges them and they can work without the server, and as a result the server won't have to process all the messages and files the two users share. That's the idea/

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  • Where to put unix sockets

    - by James Willson
    I am new to this, so sorry if its obvious. I am running a debian server and installing the likes of UWSGI, NGinx etc on there. The configurations keep talking about pointing to "sockets". In the build options I seem to be able to specify where the sockets for each program go. By default it looks like most of them go in /tmp/ (not all of them). Is this a good place for them to go? Im trying to keep things as organised as possible but just bunging them in my tmp directory doesnt seem like the best option.

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  • Matrix xmpp for windows phone with sockets

    - by user1608857
    I am developing a chat application in windows phone. I am using Matrix XMPP library for that. It worked fine using BOSH. Matrix has released a new version for windows phone which supports sockets. I tried connecting to XMPP using the new version. I tried with both BOSH and Sockets. But it is not working. But it didn't worked for me. I have to develop the application with sockets. I included the line xmppClient.Transport=Transport.Bosh; And tried with sockets also xmppClient.Transport=Transport.Sockets;

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  • Create "raw disk file" from WIM file

    - by Joe Baltimore
    First timer here. I've searched around here, but haven't found a question like the one I have. Apologies if I missed it. The challenge at hand: produce a "raw disk image file" from a given WIM file. What I am pursuing so far is to use imagex.exe with the "/apply" operation to take the WIM and lay it down in a directory on a server. That seems to produce all the necessary "stuff" I need in that directory. How would I take that content and produce a "raw disk image file"? I'm told the definition of "raw disk image file" is a block-by-block copy of the disk image, which I hope is the output of the "imagex.exe /apply" command I use currently, but stored in a single file I can hand back to another system in our solution. imagex.exe /apply image.wim 1 R:\WimImagePoint I would like to take the contents of R:\WimImagePoint and produce the elusive (to me) "raw disk image file". ISO is not what they want, nor is anything requiring winPE. Any pointers? External utilities' references are welcome. Would like to avoid unmanaged code solutions as much as possible, but will entertain them if that's the only route. Also, I am not married to the idea of imagex /apply as the starting point, it's just the comfort zone so far.

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  • Why does async BeginReceiveFrom never time out on a raw socket?

    - by James Hugard
    Writing an asynchronous Ping using Raw Sockets in F#, to enable parallel requests using as few threads as possible. Not using "System.Net.NetworkInformation.Ping", because it appears to allocate one thread per request. Am also interested in using F# async workflows. The synchronous version below correctly times out when the target host does not exist/respond, but the asynchronous version hangs. Both work when the host does respond. Not sure if this is a .NET issue, or an F# one... Any ideas? (note: the process must run as Admin to allow Raw Socket access) This throws a timeout: let result = Ping.Ping ( IPAddress.Parse( "192.168.33.22" ), 1000 ) However, this hangs: let result = Ping.AsyncPing ( IPAddress.Parse( "192.168.33.22" ), 1000 ) |> Async.RunSynchronously Here's the code... module Ping open System open System.Net open System.Net.Sockets open System.Threading //---- ICMP Packet Classes type IcmpMessage (t : byte) = let mutable m_type = t let mutable m_code = 0uy let mutable m_checksum = 0us member this.Type with get() = m_type member this.Code with get() = m_code member this.Checksum = m_checksum abstract Bytes : byte array default this.Bytes with get() = [| m_type m_code byte(m_checksum) byte(m_checksum >>> 8) |] member this.GetChecksum() = let mutable sum = 0ul let bytes = this.Bytes let mutable i = 0 // Sum up uint16s while i < bytes.Length - 1 do sum <- sum + uint32(BitConverter.ToUInt16( bytes, i )) i <- i + 2 // Add in last byte, if an odd size buffer if i <> bytes.Length then sum <- sum + uint32(bytes.[i]) // Shuffle the bits sum <- (sum >>> 16) + (sum &&& 0xFFFFul) sum <- sum + (sum >>> 16) sum <- ~~~sum uint16(sum) member this.UpdateChecksum() = m_checksum <- this.GetChecksum() type InformationMessage (t : byte) = inherit IcmpMessage(t) let mutable m_identifier = 0us let mutable m_sequenceNumber = 0us member this.Identifier = m_identifier member this.SequenceNumber = m_sequenceNumber override this.Bytes with get() = Array.append (base.Bytes) [| byte(m_identifier) byte(m_identifier >>> 8) byte(m_sequenceNumber) byte(m_sequenceNumber >>> 8) |] type EchoMessage() = inherit InformationMessage( 8uy ) let mutable m_data = Array.create 32 32uy do base.UpdateChecksum() member this.Data with get() = m_data and set(d) = m_data <- d this.UpdateChecksum() override this.Bytes with get() = Array.append (base.Bytes) (this.Data) //---- Synchronous Ping let Ping (host : IPAddress, timeout : int ) = let mutable ep = new IPEndPoint( host, 0 ) let socket = new Socket( AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.Icmp ) socket.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.SendTimeout, timeout ) socket.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, timeout ) let packet = EchoMessage() let mutable buffer = packet.Bytes try if socket.SendTo( buffer, ep ) <= 0 then raise (SocketException()) buffer <- Array.create (buffer.Length + 20) 0uy let mutable epr = ep :> EndPoint if socket.ReceiveFrom( buffer, &epr ) <= 0 then raise (SocketException()) finally socket.Close() buffer //---- Entensions to the F# Async class to allow up to 5 paramters (not just 3) type Async with static member FromBeginEnd(arg1,arg2,arg3,arg4,beginAction,endAction,?cancelAction): Async<'T> = Async.FromBeginEnd((fun (iar,state) -> beginAction(arg1,arg2,arg3,arg4,iar,state)), endAction, ?cancelAction=cancelAction) static member FromBeginEnd(arg1,arg2,arg3,arg4,arg5,beginAction,endAction,?cancelAction): Async<'T> = Async.FromBeginEnd((fun (iar,state) -> beginAction(arg1,arg2,arg3,arg4,arg5,iar,state)), endAction, ?cancelAction=cancelAction) //---- Extensions to the Socket class to provide async SendTo and ReceiveFrom type System.Net.Sockets.Socket with member this.AsyncSendTo( buffer, offset, size, socketFlags, remoteEP ) = Async.FromBeginEnd( buffer, offset, size, socketFlags, remoteEP, this.BeginSendTo, this.EndSendTo ) member this.AsyncReceiveFrom( buffer, offset, size, socketFlags, remoteEP ) = Async.FromBeginEnd( buffer, offset, size, socketFlags, remoteEP, this.BeginReceiveFrom, (fun asyncResult -> this.EndReceiveFrom(asyncResult, remoteEP) ) ) //---- Asynchronous Ping let AsyncPing (host : IPAddress, timeout : int ) = async { let ep = IPEndPoint( host, 0 ) use socket = new Socket( AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.Icmp ) socket.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.SendTimeout, timeout ) socket.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, timeout ) let packet = EchoMessage() let outbuffer = packet.Bytes try let! result = socket.AsyncSendTo( outbuffer, 0, outbuffer.Length, SocketFlags.None, ep ) if result <= 0 then raise (SocketException()) let epr = ref (ep :> EndPoint) let inbuffer = Array.create (outbuffer.Length + 256) 0uy let! result = socket.AsyncReceiveFrom( inbuffer, 0, inbuffer.Length, SocketFlags.None, epr ) if result <= 0 then raise (SocketException()) return inbuffer finally socket.Close() }

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  • Can I make a "TCP packet modifier" using tun/tap and raw sockets?

    - by benhoyt
    I have a Linux application that talks TCP, and to help with analysis and statistics, I'd like to modify the data in some of the TCP packets that it sends out. I'd prefer to do this without hacking the Linux TCP stack. The idea I have so far is to make a bridge which acts as a "TCP packet modifier". My idea is to connect to the application via a tun/tap device on one side of the bridge, and to the network card via raw sockets on the other side of the bridge. My concern is that when you open a raw socket it still sends packets up to Linux's TCP stack, and so I couldn't modify them and send them on even if I wanted to. Is this correct? A pseudo-C-code sketch of the bridge looks like: tap_fd = open_tap_device("/dev/net/tun"); raw_fd = open_raw_socket(); for (;;) { select(fds = [tap_fd, raw_fd]); if (FD_ISSET(tap_fd, &fds)) { read_packet(tap_fd); modify_packet_if_needed(); write_packet(raw_fd); } if (FD_ISSET(raw_fd, &fds)) { read_packet(raw_fd); modify_packet_if_needed(); write_packet(tap_fd); } } Does this look possible, or are there other better ways of achieving the same thing? (TCP packet bridging and modification.)

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  • Command line raw image processing tools in Linux?

    - by ???
    I'm wondering if there is any command to process raw images, for example, cat raw1.img | raw2jpg -w 640 -h 480 -pitch 1024 -pixelformat R8G8B8 and more examples: cat raw1.img raw2.img >y-merge.img tr='transpose -pitch 1024 -depth 24' cat <(cat raw1.img | $tr) <(cat raw2.img | $tr) | transpose -pitch 480 >x-merge.img and something like this: cat gamebitmap.dat | ( w=`readint32` h=`readint32` raw2png -w $w -h $h -depth 24 -pixelformat R8G8B8 ) | png2svg -extractoutline -fuzzy -error 8 -smooth Seems a little tricky, but is it possible? does ImageMagick support such raw formats?

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  • checksum in raw sockets and pcap

    - by hero
    i am using pcap library to sniff some packets, change their tcp data , and then inject my packet on the network. my question is: if i changed in the tcp data, should i recalculate the length field in the tcp header? should i also change the checksum? i read in a page on how to create raw sockets that if you set the tcp_checksum to 0, the kernel will automatically calculate it and fill it, is this true for windows machines also?

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  • Software for handling camera RAW-files

    - by Eikern
    I use a digital SLR as most other photographers do today and have quickly realised that capturing images using camera-RAW files is the way to go. Personally I use Adobe Lightroom to handle my photo library, but I know there are other software available like Apple Aperture. These applications are quite hard to use for a novice, and are quite expensive too. I've often recommended other photographers to switch to camera-raw, but they won't do it because Windows can't handle it natively. Are there any free or cheaper applications out there that can do simple file handling and adjustments? Preferably so simple that my mom can do it. I know Nikon offers a codec that allows you to view NEF-files natively inside Windows, but still limits the uses of the file and slows the system down if the file is big. Does anybody know of a drag-and-drop application that converts camera-raw to JPG on-the-fly? In case I or someone would need to upload an image to the web or use it inside a word-document. Thanks.

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  • Limiting max speed of sockets

    - by Lodle
    I'm using raw sockets on windows and I'm trying to find a way to limit the max connection speed over a group of sockets. For example I have 3 sockets to 3 servers and want to limit total download speed to 1mb. I googled and cant find any thing related. Any ideas?

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  • questions about multi threading for sockets/tcp-connections.

    - by Fantastic Fourier
    I have a server that connects to multiple clients using TCP/IP connections, using C in Unix. Since it won't have more than 20 connections at a time, I figured I would use a thread per connection/socket. But the problem is writing to the sockets as I'll be sending user prompted msgs to clients. Once each socket is handled by a thread, how do I interact with the created thread to write to the sockets? Should each thread just read from the sockets and I'll write to sockets in the main program? Not sure if that's a good way to go about it.

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  • Raw socket sendto() failure in OS X

    - by user37278
    When I open a raw socket is OS X, construct my own udp packet (headers and data), and call sendto(), I get the error "Invalid Argument". Here is a sample program "rawudp.c" from the web site http://www.tenouk.com/Module43a.html that demonstrates this problem. The program (after adding string and stdlib #includes) runs under Fedora 10 but fails with "Invalid Argument" under OS X. Can anyone suggest why this fails in OS X? I have looked and looked and looked at the sendto() call, but all the parameters look good. I'm running the code as root, etc. Is there perhaps a kernel setting that prevents even uid 0 executables from sending packets through raw sockets in OS X Snow Leopard? Thanks.

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  • Read video from dvd in RAW filesystem

    - by kpinhack
    Hallo, i've got some dvds that were recorded on a dvd recorder. I can not read those dvds on windows PCs (i tried multiple PCs). The properties of the discs say that the filesystem of the disc is RAW and i think that is the reason why windows does not read the disc. If that is true, what can i do to read the dvds ? Or what else could be the problem ? EDIT: The windows PCs i tried play back regular DVDs without any problem, and the "RAW" dvds recorded with the dvd recorder will not play on a standalone dvd player. Thank you!

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  • Raw Sockets on Android

    - by Tingo
    I want to create an application that runs on Android and uses Raw Sockets. I see there isn't any raw socket support in the java.net.* or the android.net.* libraries. Are raw sockets possible on Android?

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  • php-fpm + persistent sockets = 502 bad gateway

    - by leeoniya
    Put on your reading glasses - this will be a long-ish one. First, what I'm doing. I'm building a web-app interface for some particularly slow tcp devices. Opening a socket to them takes 200ms and an fwrite/fread cycle takes another 300ms. To reduce the need for both of these actions on each request, I'm opening a persistent tcp socket which reduces the response time by the aforementioned 200ms. I was hoping PHP-FPM would share the persistent connections between requests from different clients (and indeed it does!), but there are some issues which I havent been able to resolve after 2 days of interneting, reading logs and modifying settings. I have somewhat narrowed it down though. Setup: Ubuntu 13.04 x64 Server (fully updated) on Linode PHP 5.5.0-6~raring+1 (fpm-fcgi) nginx/1.5.2 Relevent config: nginx worker_processes 4; php-fpm/pool.d pm = dynamic pm.max_children = 2 pm.start_servers = 2 pm.min_spare_servers = 2 Let's go from coarse to fine detail of what happens. After a fresh start I have 4x nginx processes and 2x php5-fpm processes waiting to handle requests. Then I send requests every couple seconds to the script. The first take a while to open the socket connection and returns with the data in about 500ms, the second returns data in 300ms (yay it's re-using the socket), the third also succeeds in about 300ms, the fourth request = 502 Bad Gateway, same with the 5th. Sixth request once again returns data, except now it took 500ms again. The process repeats for several cycles after which every 4 requests result in 2x 502 Bad Gateways and 2x 500ms Data responses. If I double all the fpm pool values and have 4x php-fpm processes running, the cycles settles in with 4x successful 500ms responses followed by 4x Bad Gateway errors. If I don't use persistent sockets, this issue goes away but then every request is 500ms. What I suspect is happening is the persistent socket keeps each php-fpm process from idling and ties it up, so the next one gets chosen until none are left and as they error out, maybe they are restarted and become available on the next round-robin loop ut the socket dies with the process. I haven't yet checked the 'slowlog', but the nginx error log shows lots of this: *188 recv() failed (104: Connection reset by peer) while reading response header from upstream, client:... All the suggestions on the internet regarding fixing nginx/php-fpm/502 bad gateway relate to high load or fcgi_pass misconfiguration. This is not the case here. Increasing buffers/sizes, changing timeouts, switching from unix socket to tcp socket for fcgi_pass, upping connection limits on the system....none of this stuff applies here. I've had some other success with setting pm = ondemand rather than dynamic, but as soon as the initial fpm-process gets killed off after idling, the persistent socket is gone for all subsequent php-fpm spawns. For the php script, I'm using stream_socket_client() with a STREAM_CLIENT_PERSISTENT flag. A while/stream_select() loop to detect socket data and fread($sock, 4096) to grab the data. I don't call fclose() obviously. If anyone has some additional questions or advice on how to get a persistent socket without tying up the php-fpm processes beyond the request completion, or maybe some other things to try, I'd appreciate it. some useful links: Nginx + php-fpm - recv() error Nginx + php-fpm "504 Gateway Time-out" error with almost zero load (on a test-server) Nginx + PHP-FPM "error 104 Connection reset by peer" causes occasional duplicate posts http://www.linuxquestions.org/questions/programming-9/php-pfsockopen-552084/ http://stackoverflow.com/questions/14268018/concurrent-use-of-a-persistent-php-socket http://devzone.zend.com/303/extension-writing-part-i-introduction-to-php-and-zend/#Heading3 http://stackoverflow.com/questions/242316/how-to-keep-a-php-stream-socket-alive http://php.net/manual/en/install.fpm.configuration.php https://www.google.com/search?q=recv%28%29+failed+%28104:+Connection+reset+by+peer%29+while+reading+response+header+from+upstream+%22502%22&ei=mC1XUrm7F4WQyAHbv4H4AQ&start=10&sa=N&biw=1920&bih=953&dpr=1

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  • Asynchronous sockets in C#

    - by IVlad
    I'm confused about the correct way of using asynchronous socket methods in C#. I will refer to these two articles to explain things and ask my questions: MSDN article on asynchronous client sockets and devarticles.com article on socket programming. My question is about the BeginReceive() method. The MSDN article uses these two functions to handle receiving data: private static void Receive(Socket client) { try { // Create the state object. StateObject state = new StateObject(); state.workSocket = client; // Begin receiving the data from the remote device. client.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state); } catch (Exception e) { Console.WriteLine(e.ToString()); } } private static void ReceiveCallback( IAsyncResult ar ) { try { // Retrieve the state object and the client socket // from the asynchronous state object. StateObject state = (StateObject) ar.AsyncState; Socket client = state.workSocket; // Read data from the remote device. int bytesRead = client.EndReceive(ar); if (bytesRead > 0) { // There might be more data, so store the data received so far. state.sb.Append(Encoding.ASCII.GetString(state.buffer,0,bytesRead)); // Get the rest of the data. client.BeginReceive(state.buffer,0,StateObject.BufferSize,0, new AsyncCallback(ReceiveCallback), state); } else { // All the data has arrived; put it in response. if (state.sb.Length > 1) { response = state.sb.ToString(); } // Signal that all bytes have been received. receiveDone.Set(); } } catch (Exception e) { Console.WriteLine(e.ToString()); } } While the devarticles.com tutorial passes null for the last parameter of the BeginReceive method, and goes on to explain that the last parameter is useful when we're dealing with multiple sockets. Now my questions are: What is the point of passing a state to the BeginReceive method if we're only working with a single socket? Is it to avoid using a class field? It seems like there's little point in doing it, but maybe I'm missing something. How can the state parameter help when dealing with multiple sockets? If I'm calling client.BeginReceive(...), won't all the data be read from the client socket? The devarticles.com tutorial makes it sound like in this call: m_asynResult = m_socClient.BeginReceive (theSocPkt.dataBuffer,0,theSocPkt.dataBuffer.Length, SocketFlags.None,pfnCallBack,theSocPkt); Data will be read from the theSocPkt.thisSocket socket, instead of from the m_socClient socket. In their example the two are one and the same, but what happens if that is not the case? I just don't really see where that last argument is useful or at least how it helps with multiple sockets. If I have multiple sockets, I still need to call BeginReceive on each of them, right?

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  • Windows 7 system drive says it is raw, but System Recovery starts without issues

    - by iulianchira
    I have been running Windows 7 RC1 since it was available a couple of months ago and had no issues whatsoever until today. When I start my laptop, Windows does not boot but instead Windows System Recovery starts. I've used diskpart to list the partitions on the drive and my system partition (c:) has a RAW filesystem. I really need to save all data on the disk as fast as I cant and I would really like not to have to reinstall my system.

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