How to design the scenarios in a platform game?
- by ReyLitch
I am developing a 3D platform game like Metroid Fusion with XNA. I have many classes for different elements as models, game screens, postprocessing and so on. Now I want to start designing the scenarios but I think that the scenarios needed in a platform game are not as conventional (by conventional I say something like this).
I am very lost and not know where to start and how to structure it.
Thanks in advance.