How to design the scenarios in a platform game?
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ReyLitch
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Published on 2012-07-27T17:32:17Z
Indexed on
2012/08/31
21:50 UTC
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I am developing a 3D platform game like Metroid Fusion with XNA. I have many classes for different elements as models, game screens, postprocessing and so on. Now I want to start designing the scenarios but I think that the scenarios needed in a platform game are not as conventional (by conventional I say something like this).
I am very lost and not know where to start and how to structure it.
Thanks in advance.
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