XNA Load/Unload logic (contentmanager?)
- by Rhinan
I am trying to make a point-and-click adventure game with XNA, starting off simple. My experience with XNA is about a month old now, know how the classes and inheritance works (basic stuff).
I have a problem where I cannot understand how I should load and unload the textures and game objects in the game, when the player transitions to another level. I've googled this 10 times, but all I find is hard coding while I don't even understand the basics of unloading yet.
All I want, is transitioning to another level (replacing all the sprites with new ones).
Thanks in advance