XNA Load/Unload logic (contentmanager?)

Posted by Rhinan on Game Development See other posts from Game Development or by Rhinan
Published on 2014-06-01T13:47:05Z Indexed on 2014/06/01 15:58 UTC
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I am trying to make a point-and-click adventure game with XNA, starting off simple. My experience with XNA is about a month old now, know how the classes and inheritance works (basic stuff).

I have a problem where I cannot understand how I should load and unload the textures and game objects in the game, when the player transitions to another level. I've googled this >10 times, but all I find is hard coding while I don't even understand the basics of unloading yet.

All I want, is transitioning to another level (replacing all the sprites with new ones).

Thanks in advance

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