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  • morph a sphere to a cube and a a cube to a sphere with GLSL

    - by nkint
    hi i'm getting started with glsl with quartz composer. i have a patch with a particle system in which each particle is mapped into a sphere with a blend value. with blend=0 particles are in random positions, blend=1 particles are in the sphere. the code is here: vec3 sphere(vec2 domain) { vec3 range; range.x = radius * cos(domain.y) * sin(domain.x); range.y = radius * sin(domain.y) * sin(domain.x); range.z = radius * cos(domain.x); return range; } // in main: normal = sphere(p0); * blend + gl_Normal * (1.0 - blend); i'd like the particle to be on a cube if blend=0 i've tried to find but i can't figure out some parametric equation for the cube. mayebe it is not the right way?

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  • Morph a sphere to a cube and a cube to a sphere with GLSL

    - by nkint
    I'm getting started with GLSL with quartz composer. I have a patch with a particle system in which each particle is mapped into a sphere with a blend value. With blend=0 particles are in random positions, blend=1 particles are in the sphere. The code is here: vec3 sphere(vec2 domain) { vec3 range; range.x = radius * cos(domain.y) * sin(domain.x); range.y = radius * sin(domain.y) * sin(domain.x); range.z = radius * cos(domain.x); return range; } // in main: vec2 p0 = gl_Vertex.xy * twopi; vec3 normal = sphere(p0);; vec3 r0 = radius * normal; vec3 vertex = r0; normal = normal * blend + gl_Normal * (1.0 - blend); vertex = vertex * blend + gl_Vertex.xyz * (1.0 - blend); I'd like the particle to be on a cube if blend=0 I've tried to find but I can't figure out some parametric equation for the cube. Maybe it is not the right way?

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  • SSAS Cube reprocessing fails - then succeeds if I try again

    - by EdgarVerona
    So I'm basically brand new to the concept of BI, and I've inherited an existing ETL process that is a two step process: 1) Loads the data into a database that is only used by the cube processing 2) Starts off the SSAS cube processing against said database It seems pretty well isolated, but occasionally (once a week, sometimes twice) it will fail with the following exception: "Errors in the OLAP storage engine: The attribute key cannot be found" Now the interesting thing is that: 1) The dimension having the issue is not usually the same one (i.e. there's no single dimension that consistently has this failure) 2) The source table, when I inspect it, does actually contain the attribute key that it says could not be found And, most interestingly... 3) If I then immediately reprocess the dimensions and cubes manually through SSMS, they reprocess successfully and without incident. In both the aforementioned job and when I reprocess them through SSMS, I am using "ProcessFull", so it should be reprocessing them completely. Has anyone run into such an issue? I'm scratching my head about it... because if it was a genuine data integrity issue, reprocessing the cube again wouldn't fix it. What on earth could be happening? I've been tasked with finding out why this happens, but I can neither reproduce it consistently nor can I point to a data integrity problem as the root cause. Thanks for any input you can provide!

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  • Moving a Cube from a GUI texture on iOS [on hold]

    - by London2423
    I really hope someone can help me in this since I am working already two days but without any result. What I' am trying to achieve in this instance is to move a GameObject when a GUI Texture is touch on a Iphone. The GameObject to be moved is named Cube. The Cube has a Script named "Left" that supposedly when is "call it " from the GUITexture the Cube should move left. I hope is clear: I want to "activated" the script in the Game Object from the Guitexture. I try to use send message but without any joy as well so I am using GetComponent. This is the script "inside" the GUITexture using Unity and C# //script inside the gameobject cube so it can move left when call it from the GUItexture void Awake() { left = Cube.GetComponent<Left>().enable = true; } void Start() { Cube = GameObject.Find ("Cube"); } void Update () { //loop through all the touches on the screeen for(int i = 0 ; i < Input.touchCount; i++) { //execute this code for current touch (i) on the screen if(this.guiTexture.HitTest(Input.GetTouch(i).position)) { //if current hits our guiTecture, run this code if(Input.GetTouch (i).phase == TouchPhase.Began) //move the cube object Cube.GetComponent<Left> (); } if(Input.GetTouch (i).phase == TouchPhase.Ended) { return; } if(Input.GetTouch(i).phase == TouchPhase.Stationary); //if current finger is stationary run this code { Cube.GetComponent<Left> (); } } } } } This is the script inside the GameObject named "Cube" that is activated from the Gui Texture and when is activated from the GUITexture should allow the cube to move left public class Left : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void OnMousedown () { transform.position += Vector3.left * Time.deltaTime; } } Before write here I search all documentation, tutorial videos, forums but I still don't understand where is my mistake. May please someone help me Thanks CL

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  • Cube project doesn't work because of permissions

    - by sms
    I'm doing "Multidimensional Project" with MS SQL Server 2012 (Server Data Tools - Visual Studio 2010 Shell). I can't run (debug) it. If the data source's impersonation information is set to "use the service account", this error occures: Error 2 Internal error: The operation terminated unsuccessfully. 0 0 Error 3 OLE DB error: OLE DB or ODBC error: Login failed for user 'NT Service\MSSQLServerOLAPService'.; 28000. 0 0 Error 4 Errors in the high-level relational engine. A connection could not be made to the data source with the DataSourceID of 'Data Warehouse', Name of 'Data Warehouse'. 0 0 Error 5 Errors in the OLAP storage engine: An error occurred while the dimension, with the ID of 'Items', Name of 'Items' was being processed. 0 0 Error 6 Errors in the OLAP storage engine: An error occurred while the 'Id' attribute of the 'Items' dimension from the 'Warehouse_MultidimensionalProject_Cube' database was being processed. 0 0 Error 7 Server: The current operation was cancelled because another operation in the transaction failed. 0 0 I guessed that this account has no premissions but (1) I coudn't even add this account (it seems that it doesn't exist) and (2) how is that even possible for it to not have built-it poremissions? When I'm setting impersonation to "use the credentials of current user" (which is the owner of the data source, btw.), another error occures: Error 2 Internal error: The operation terminated unsuccessfully. 0 0 Error 3 The datasource, 'Data Warehouse', contains an ImpersonationMode that is not supported for processing operations. 0 0 Error 4 Errors in the high-level relational engine. A connection could not be made to the data source with the DataSourceID of 'Data Warehouse', Name of 'Data Warehouse'. 0 0 Error 5 Errors in the OLAP storage engine: An error occurred while the dimension, with the ID of 'Items', Name of 'Items' was being processed. 0 0 Error 6 Errors in the OLAP storage engine: An error occurred while the 'Id' attribute of the 'Items' dimension from the 'Warehouse_MultidimensionalProject_Cube' database was being processed. 0 0 Error 7 Server: The current operation was cancelled because another operation in the transaction failed. 0 0 Any help?

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  • How to distribute an offline cube for excel

    - by Mike M
    I have the following scenario. A cube created in SSAS 2008. I can connected to this cube via Excel. I can create an offline cube file. I can connect to this offline cube file. Now, say I want to email this excel file along with the cube file so that another user can view it. I run into the problem that the connection path the offline cube is hard coded into the excel file. Its the same problem this person had. http://stackoverflow.com/questions/1253950/opening-offline-cube-from-another-machine Their solution was to just make sure the other user saved the cube in the same directory structure. I don't love that solution. I also came across this idea: http://www.pcreview.co.uk/forums/thread-948974.php I tried that, it errored out, but I am not an Excel VBA programmer and really have no idea if I even put the code in the right place. So anyway, anyone out there have any ideas about who to do this? If the VBA solution is the best, could someone give me some tips on where to actually put that code?

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  • Mapping A Sphere To A Cube

    - by petrocket
    There is a special way of mapping a cube to a sphere described here: http://mathproofs.blogspot.com/2005/07/mapping-cube-to-sphere.html It is not your basic "normalize the point and your done" approach and gives a much more evenly spaced mapping. I've tried to do the inverse of the mapping going from sphere coords to cube coords and have been unable to come up the working equations. It's a rather complex system of equations with lots of square roots. Any math geniuses want to take a crack at it? Here's the equations in c++ code: sx = x * sqrtf(1.0f - y * y * 0.5f - z * z * 0.5f + y * y * z * z / 3.0f); sy = y * sqrtf(1.0f - z * z * 0.5f - x * x * 0.5f + z * z * x * x / 3.0f); sz = z * sqrtf(1.0f - x * x * 0.5f - y * y * 0.5f + x * x * y * y / 3.0f); sx,sy,sz are the sphere coords and x,y,z are the cube coords.

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  • Win32 strange exception

    - by Christian Frantz
    When creating 2500 objects, I get a strange windows exception. It says the operation copmleted successfully at my constructor line. The program doesn't run or anything. I'm assuming it has something to do with memory. Each object has 32 indices and 8 vertices, so that 640,000 bytes or whatever vertices and indices are stored as. Any idea on how to fix this? Creating 25 objects works fine\ System.ComponentModel.Win32Exception was unhandled Message=The operation completed successfully Source=System.Drawing ErrorCode=-2147467259 NativeErrorCode=0 StackTrace: at System.Drawing.Icon.Initialize(Int32 width, Int32 height) at System.Drawing.Icon..ctor(Type type, String resource) at Microsoft.Xna.Framework.WindowsGameWindow.GetDefaultIcon() at Microsoft.Xna.Framework.WindowsGameWindow..ctor() at Microsoft.Xna.Framework.WindowsGameHost..ctor(Game game) at Microsoft.Xna.Framework.Game.EnsureHost() at Microsoft.Xna.Framework.Game..ctor() at Cube_Chaser.Cube..ctor(GraphicsDevice graphicsDevice, Vector3 Position, Color Color) in C:\Users\daj\Desktop\Cube Chaser after removal of cubedrawable - Copy\Cube Chaser\Cube Chaser\Cube.cs:line 31 at Cube_Chaser.Cube.CreateMap() in C:\Users\user\Desktop\Cube Chaser after removal of cubedrawable - Copy\Cube Chaser\Cube Chaser\Cube.cs:line 247 at Cube_Chaser.Game1.LoadContent() in C:\Users\daj\Desktop\Cube Chaser after removal of cubedrawable - Copy\Cube Chaser\Cube Chaser\Game1.cs:line 86 at Microsoft.Xna.Framework.Game.Initialize() at Cube_Chaser.Game1.Initialize() in C:\Users\daj\Desktop\Cube Chaser after removal of cubedrawable - Copy\Cube Chaser\Cube Chaser\Game1.cs:line 77 at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.Game.Run() at Cube_Chaser.Program.Main(String[] args) in C:\Users\user\Desktop\Cube Chaser after removal of cubedrawable - Copy\Cube Chaser\Cube Chaser\Program.cs:line 15 InnerException:

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  • Why doesn't my cube hold a position?

    - by Christian Frantz
    I gave up a previous method of creating cubes so I went with a list to hold my cube objects. The list is being populated from an array like so: #region MAP float[,] map = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0} }; #endregion MAP for (int x = 0; x < mapWidth; x++) { for (int z = 0; z < mapHeight; z++) { cubes.Add(new Cube(device, new Vector3(x, map[x,z], z), Color.Green)); } } The cube follows all the parameters of what I had before. This is just easier to deal with. But when I debug, every cube has a position of (0, 0, 0) and there's just one black cube in the middle of my screen. What could I be doing wrong here? public Vector3 cubePosition { get; set; } public Cube(GraphicsDevice graphicsDevice, Vector3 Position, Color color) { device = graphicsDevice; color = Color.Green; Position = cubePosition; SetUpIndices(); SetUpVerticesArray(); } That's the cube constructor. All variables are being passed correctly I think

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  • How to represent a Rubik's Cube in a data structure

    - by Mel
    I am just curious, how will you guys create a data structure for a rubik's cube with X number of sides. Things to consider: - the cube can be of any size - it is a rubik's cube! so layers can be rotated (in all three axes) and a plus question: using the data structure, how can we know if a certain cube in a certain state is solvable? I have been struggling with this question my self and haven't quite found the answer yet.

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  • Access SSAS cube from across domains without direct database connection

    - by SuperKing
    Hello, I'm working with SQL Server Analysis Services for the first time and have the dilemma of working on a project in which users must be able to access SSAS Cubes (via a custom web dashboard) that live across different servers and domains, but without having access to the other server's SSAS database connection strings. So Organization A and Organization B will have their own cubes on their own servers, but Organization A users must be able to view Organization B's cubes, and Organization B users must be able to view Organization A's cubes, but neither organization should have access to the connection string. I've read about allowing HTTP access to the SSAS server and cube from the link below, but that requires setting up users for authentication or allowing anonymous access to one organization's server for users of another organization, and I'm not sure this would be acceptable for this situation, or if this is the preferred way to do this. Is performance acceptable here? http://technet.microsoft.com/en-us/library/cc917711.aspx I also wonder if perhaps it makes sense to run a nightly/weekly process that accesses the other organization's SSAS database via a web service or something, and pull that data into a database on the organization's server, and then rebuild the cube. Then that cube would be queried without having to go and connect to the other organization server when viewing the cube. Has anyone else attempted to accomplish something similar? Is HTTP access the standard way to go for this? Or any other possible options? Thanks, and please let me know if you need more info, still unclear on how some of this works.

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  • How to fix rotations in a Rubik's Cube?

    - by Eindbaas
    I'm trying to create a Rubik's Cube in Flash & Papervision and i'm really stuck here. I'm up to the point where i can rotate any plane of cubes once, but after that...it's messed up because all local coordinate systems are messy. I dont really know where to go from here, can anybody give any advice on what do do? I'm not looking for 'read about transformation matrices', i know i should (and i am doing that), but i'm not really sure what to look for. My idea is that, after each rotation, i should fix each coordinate system of each cube again, but i have no idea how. Any hints on what i want to achieve (in words), and why, are much appreciated. http://dl.dropbox.com/u/250155/rubik/main.html (you can press the K key once ;) )

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  • Can not remove cube in UDK

    - by user32228
    For some reason, I can't move or remove an 'invisible' cube which is on my map. I searched on Google to find a solution but somehow I still can't remove it. The cube looks like this: http://screencloud.net/v/uNyz In Brush Wireframe: http://screencloud.net/v/3C0c In Wireframe: screencloud.net/v/oGBj As you can see, I want to delete the brown cube. Selecting it and pressing the DEL button won't do anything. So, how do you delete the brown cube? EDIT: Seriously, I wrote this post a few minutes ago and I found the solution. However, I still don't know how to delete the brown cube.

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  • How can I determine if a cube is adjacent to another cube, and optimize its buffers if so?

    - by Christian Frantz
    I'm trying to optimize the rendering of a collection of cubes, (based on an answer I was given to another question I asked). I understand the logic behind occlusion culling, but I'm having trouble with the code. When I create a cube, I want to determine if that cube is touching another existing cube, and if so I don't want to generate the redundant data in my vertex or index buffers. I'm planning on making a method that I call from my cube constructor so that everytime I create a cube, these checks are made, and neither occluded face is ever drawn. How would I go about this?

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  • easiest to code algorithm for rubik's cube

    - by kokokok
    edit : I should rephrase this,what would be a relatively easy algorithm to code in java for solving a rubik's cube. Efficiency is also important but a secondary consideration. orig : what is the easiest algorithm to code for solving a rubik's cube? it could be the least efficient but I am looking for something easy to code right now

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  • Crosstab/Cube/Pivot Components for Delphi

    - by Anagoge
    I'm looking for a Delphi VCL crosstab/cube/pivotcube/olap grid component for Delphi 2009, 2010, or XE. I'm willing to sacrifice advanced features to get something open/free (or very cheap if I must) to make it easier to collaborate with any future developers without anyone having to purchase more components than I already use, since this will just be used in one screen. If there isn't anything appropriate out there, I may try to implement something simple on my own. I can live with some fairly basic features: drag and drop to configure dimensions, sort by a column, allow totals/min/max for a column, and (optionally) expand/collapse or drill down to sub-categories. Blazing performance and enterprise scalability are not required, since there should be less than 2000 source rows. There appear to be several decent options in the commercial space (ExpressPivotCube, FastCube, HierCube), but they are all a few hundred dollars. This project already uses existing installations of Excel 2007 and SQL Server 2005/2008, so I might consider leveraging those, though I'd prefer a native Delphi component, if possible. There are also the very old Decision Cube components included in Delphi's Source\xtab directory, but they apparently no longer support unicode compilers (Delphi 2009+), since I got dozens of unicode-related compilation errors while test compiling that source in Delphi XE. Those components also still link to the long-deprecated BDE! Has anyone modified Decision Cube to support unicode/pure-TDataSet? The online tutorials I found were incomplete and silent on the dozens of BDE/unicode compilation errors I see, so I might have to tackle that on my own. Does anyone have suggestions where to start for a free/cheap basic crosstab/pivot grid component?

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  • SSAS/SSRS remove parameter from cube report destroys report

    - by Jon
    Group, We built a data cube using SSAS and are now building SSRS reports off of that cube. Not sure if anyone has come across this, but when you build the report using the wizard and include parameters all looks fine. However if you are in the report after the wizard is compete, and you decide you want to remove one of the parameters you created it debunks the report and the only way to get it back is to re-create the whole report. Any way you can remove or add parameters after the initial build without destroying your report? Thanks in advance for the help! I love this forumn!

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  • How to create offline OLAP cube in C#?

    - by jimmyjoe
    I have a problem with creating an offline OLAP cube from C# using following code: using (var connection = new OleDbConnection()) { connection.ConnectionString = "Provider=MSOLAP; Initial Catalog=[OCWCube]; Data Source=C:\\temp\\test.cub; CreateCube=CREATE CUBE [OCWCube] ( DIMENSION [NAME], LEVEL [Wszystkie] TYPE ALL, LEVEL [NAME], MEASURE [Liczba DESCRIPTIO] FUNCTION COUNT ); InsertInto=INSERT INTO OCWCube([Liczba DESCRIPTIO], [NAME].[NAME]) OPTIONS ATTEMPT_ANALYSIS SELECT Planners.DESCRIPTIO, Planners.NAME FROM Planners Planners; Source_DSN=\"CollatingSequence=ASCII;DefaultDir=c:\\temp;Deleted=1;Driver={Microsoft dBase Driver (*.dbf)};DriverId=277;FIL=dBase IV;MaxBufferSize=2048;MaxScanRows=8;PageTimeout=600;SafeTransactions=0;Statistics=0;Threads=3;UserCommitSync=Yes;\";Mode=Write;UseExistingFile=True"; try { connection.Open(); } catch (OleDbException e) { Console.WriteLine(e); } } I keep on getting the following exception: "Multiple-step operation generated errors. Check each OLE database status value. No action was taken." I took the connection string literally from OQY file generated by Excel. I had to add "Mode=Write" section, otherwise I was getting another exception ("file may be in use"). What is wrong with the connection string? How to diagnose the error? Somebody please guide me...

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  • Algorithm to generate multifaced cube?

    - by OnePie
    Are there any elegant soloution to generate a simple-six sided cube, where each cube is made out of more than one face? The method I have used ended up a horrible and complicated mess of logic that is imopssible to follow and most likely to maintain. The algorithm should not generate reduntant vertices, and should output the indice list for the mesh as well. The reason I need this is that the cubes vertices will be deformed depending on various factors, meaning that a simple six-faced cube will nto do.

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  • SSAS: Utility to check you have the correct data types and sizes in your cube definition

    - by DrJohn
    This blog describes a tool I developed which allows you to compare the data types and data sizes found in the cube’s data source view with the data types/sizes of the corresponding dimensional attribute.  Why is this important?  Well when creating named queries in a cube’s data source view, it is often necessary to use the SQL CAST or CONVERT operation to change the data type to something more appropriate for SSAS.  This is particularly important when your cube is based on an Oracle data source or using custom SQL queries rather than views in the relational database.   The problem with BIDS is that if you change the underlying SQL query, then the size of the data type in the dimension does not update automatically.  This then causes problems during deployment whereby processing the dimension fails because the data in the relational database is wider than that allowed by the dimensional attribute. In particular, if you use some string manipulation functions provided by SQL Server or Oracle in your queries, you may find that the 10 character string you expect suddenly turns into an 8,000 character monster.  For example, the SQL Server function REPLACE returns column with a width of 8,000 characters.  So if you use this function in the named query in your DSV, you will get a column width of 8,000 characters.  Although the Oracle REPLACE function is far more intelligent, the generated column size could still be way bigger than the maximum length of the data actually in the field. Now this may not be a problem when prototyping, but in your production cubes you really should clean up this kind of thing as these massive strings will add to processing times and storage space. Similarly, you do not want to forget to change the size of the dimension attribute if your database columns increase in size. Introducing CheckCubeDataTypes Utiltity The CheckCubeDataTypes application extracts all the data types and data sizes for all attributes in the cube and compares them to the data types and data sizes in the cube’s data source view.  It then generates an Excel CSV file which contains all this metadata along with a flag indicating if there is a mismatch between the DSV and the dimensional attribute.  Note that the app not only checks all the attribute keys but also the name and value columns for each attribute. Another benefit of having the metadata held in a CSV text file format is that you can place the file under source code control.  This allows you to compare the metadata of the previous cube release with your new release to highlight problems introduced by new development. You can download the C# source code from here: CheckCubeDataTypes.zip A typical example of the output Excel CSV file is shown below - note that the last column shows a data size mismatch by TRUE appearing in the column

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  • 3D texture coordinates for a cube

    - by Roshan
    I want to use glTexImage3D with cube. what will be the texture coordinates for it? i am using GL_TEXTURE_3D as target. I tried with u v coordinates same as 2d texture coordinates with z component 0-depth for each face. But that goes wrong. How to apply each layer to each face of the cube with target= GL_TEXTURE_3D? Lets assume i have 8 layers of 2D images in my 3D texture. I want all 8 layers to apply on each of the cube and not 1 layer on 1 face of the cube.

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  • Is it possible to construct a cube with fewer than 24 vertices

    - by Telanor
    I have a cube-based world like Minecraft and I'm wondering if there's a way to construct a cube with fewer than 24 vertices so I can reduce memory usage. It doesn't seem possible to me for 2 reasons: the normals wouldn't come out right and per-face textures wouldn't work. Is this the case or am I wrong? Maybe there's some fancy new DX11 tech that can help? Edit: Just to clarify, I have 2 requirements: I need surface normals for each cube face in order to do proper lighting and I need a way to address a different indexes in a texture array for each cube face

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  • Rubik's cube array rotation

    - by Ace
    I'm about to make a 3D Rubik's cube based game in Flash AS3 and Away3d. I don't really know how to manage the 2D arrays of the Rubik's cube. For example, how do I rotate the corresponding arrays if I rotate a side, or just rotate a middle part? In this stage I also don't know how to rotate those smaller cube parts all together if a side is rotating. First I was thinking of "groups" ( like in sketchup or 3ds max, blender), but that would be tricky, because the group components would change every time. So I was thinking of just rotating each individual piece along a global axis. However, I just know the Away3d functions to rotate the cube of his local X , Y or Z axis, but how to rotate in global axis? Does anyone know of a algorithm for doing these types of rotations?

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  • Proportional speed movement between mouse and cube

    - by user1350772
    Hi i´m trying to move a cube with the freeglut mouse "glutMotionFunc(processMouseActiveMotion)" callback, my problem is that the movement is not proportional between the mouse speed movement and the cube movement. MouseButton function: #define MOVE_STEP 0.04 float g_x=0.0f; glutMouseFunc(MouseButton); glutMotionFunc(processMouseActiveMotion); void MouseButton(int button, int state, int x, int y){ if(button == GLUT_LEFT_BUTTON && state== GLUT_DOWN){ initial_x=x; } } When the left button gets clicked the x cordinate is stored in initial_x variable. void processMouseActiveMotion(int x,int y){ if(x>initial_x){ g_x-= MOVE_STEP; }else{ g_x+= MOVE_STEP; } initial_x=x; } When I move the mouse I look in which way it moves comparing the mouse new x coordinate with the initial_x variable, if xinitial_x the cube moves to the right, if not it moves to the left. Any idea how can i move the cube according to the mouse movement speed? Thanks EDIT 1 The idea is that when you click on any point of the screen and you drag to the left/right the cube moves proportionally of the mouse mouvement speed.

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