Search Results

Search found 3 results on 1 pages for 'sagem tetra'.

Page 1/1 | 1 

  • Sagem Router Wifi Key Issue

    - by user23392
    Hi I have a multiservices sagem router which supports wifi as well, the pack came up with a default wifi configuration key and a WEP Key in the label of the package like this: WIFI Configuration key: abcd1234 WEP Key: C4H2F167C10263AEB98V52920E Now, when i execute the wifi usb wizard in the official cd, it asks me for the WIFI key, i put the abcd1234 & it says it's incorrect, i try the long WEP key and it says that the key should only have 8 characters. When i go to the control panel of the router in the wifi config, i see that: Open Authentification System WEP 128 Bit Passphrase: C4H2F167C10263AEB98V52920E Now since the wizard only accepts 8 characters, i try to change the 128bit to 64bit and put some 8 characters and it ends up saying that the new key should be 5 or 13, or 10-26 hex numbers. What to do? Thanks

    Read the article

  • How can I make my livebox route to my external IP address for a computer in the DMZ?

    - by Noli
    I have a sagem livebox 2 (Fiber optic model), and have placed my computer in a DMZ. People from outside of my network can access my comp fine via its external dyndns.org address, yet when I try to call the public dyndns.org address from inside my network, I get redirected to the internal admin site on the router. How can I make it so that I can see my comp from the public address like everyone else? What kinds of questions should I be asking or looking into? Thanks

    Read the article

  • Align tetrahedrons

    - by thedeadlybutter
    I'm currently generating tetrahedron meshes in Unity When a player clicks the side of a mesh, a new one spawns aligned with it, like this. I'm not sure how nor can I find any information on implementing a tetra hedron grid. I tried playing around with the vertices until I realized I need to adjust position & rotation. Any ideas? EDIT: To be clear, the second image was manually placed objects in the Unity Editor. I'm looking to make an algorithm that places the meshes correctly.

    Read the article

1