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  • Access static method from non static class possible in java and not in c#

    - by sagar_kool
    Access static method from non static class with object. It is not possible in C#. Where it is done by JAVA. How it works? example of java /** * Access static member of the class through object. */ import java.io.*; class StaticMemberClass { // Declare a static method. public static void staticDisplay() { System.out.println("This is static method."); } // Declare a non static method. public void nonStaticDisplay() { System.out.println("This is non static method."); } } class StaticAccessByObject { public static void main(String[] args) throws IOException { // call a static member only by class name. StaticMemberClass.staticDisplay(); // Create object of StaticMemberClass class. StaticMemberClass obj = new StaticMemberClass(); // call a static member only by object. obj.staticDisplay(); // accessing non static method through object. obj.nonStaticDisplay(); } } Output of the program: This is static method. This is static method. This is non static method. How to do this in C#? thanks in advance..

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  • Reflection: Is using reflection still "bad" or "slow"? What has changed with reflection since 2002?

    - by blesh
    I've noticed when dealing with Expressions or Expression Trees I'm using reflection a lot to set and get values in properties and what have you. It has occurred to me that the use of reflection seems to be getting more and more common. Things like DataAnotations for validation, Attribute heavy ORMs, etc. Have me wondering: What has changed since the days years and years ago when I used to be told to avoid reflection if at all possible? So what, if anything has changed? Is it just the speed of the machines? Have there been changes to the framework to speed up reflection? Or has nothing really changed? Is it still "bad" or "slow" to use reflection? EDIT: To clarify my question a little.

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  • C# - Get values of static properties from static class

    - by JamesW
    I'm trying to loop through some static properties in a simple static class in order to populate a combo box with their values, but am having difficulties. Here is the simple class: public static MyStaticClass() { public static string property1 = "NumberOne"; public static string property2 = "NumberTwo"; public static string property3 = "NumberThree"; } ... and the code attempting to retrieve the values: Type myType = typeof(MyStaticClass); PropertyInfo[] properties = myType.GetProperties( BindingFlags.Public | BindingFlags.Static | BindingFlags.DeclaredOnly); foreach (PropertyInfo property in properties) { MyComboBox.Items.Add(property.GetValue(myType, null).ToString()); } If I don't supply any binding flags then I get about 57 properties including things like System.Reflection.Module Module and all sorts of other inherited things I don't care about. My 3 declared properties are not present. If I supply various combinations of other flags then it always returns 0 properties. Great. Does it matter that my static class is actually declared within another non-static class? Please help! What am I doing wrong?

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  • Saving Types generated via Reflection.Emit as code file (.cs) instead of saving it in .dll files

    - by Manish Sinha
    Before start let me tell my experience: I am experienced with C#.NET, web services, XML part and few more. Reflection is something new to me, though I have read extensively on it and tried out some experimental code, but haven't made anything great using reflection I checked out many examples of how we can create Type at runtime and then which can be saved in an assembly (.dll) files. Of all the examples I have seen is about saving the created types in the .dll files instead of code file. Isn't there any way to create the code file out of reflection? I need to create code file since I want to distribute code instead of compiled assemblies. What I want to do is something like xsd.exe does, either spit out a .dll or the code file(in any language). Isn't there any way to create a code file, since most of the place I can find is AssemblyBuilder ab = System.AppDomain.CurrentDomain.DefineDynamicAssembly(an, AssemblyBuilderAccess.Save); and then lastly ab.Save("QuoteOfTheDay.dll");

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  • Static and Non Static Method Intercall in Java

    - by Vishal
    I am clearing my concepts on Java. My knowledge about Java is on far begineer side, so kindly bear with me. I am trying to understand static method and non static method intercalls. I know -- Static method can call another static method simply by its name within same class. Static method can call another non staic method of same class only after creating instance of the class. Non static method can call another static method of same class simply by way of classname.methodname - No sure if this correct ? My Question is about non static method call to another non staic method of same class. In class declaration, when we declare all methods, can we call another non static method of same class from a non static class ? Please explain with example. Thank you.

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  • Why isn't reflection on the SCJP / OCJP?

    - by Nick Rosencrantz
    I read through Kathy Sierra's SCJP study guide and I will read it again more throughly to improve myself as a Java programmer and be able to take the certification either Java 6 or wait for the Java 7 exam (I'm already employed as Java developer so I'm in no hurry to take the exam.) Now I wonder why reflection is not on the exam? The book it seems covers everything that should be on the exam and AFAIK reflection is at least as important as threads if not more used inpractice since many frameworks use reflection. Do you know why reflection is not part of the SCJP? Do you agree that it's at least important to know reflection as threads? Thanks for any answer

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  • Java: static-non-static-this problem

    - by HH
    $ javac TestFilter.java TestFilter.java:19: non-static variable this cannot be referenced from a static context for(File f : file.listFiles(this.filterFiles)){ ^ 1 error $ sed -i 's@this@TestFilter@g' TestFilter.java $ javac TestFilter.java $ java TestFilter file1 file2 file3 TestFilter.java import java.io.*; import java.util.*; public class TestFilter { private static final FileFilter filterFiles; // STATIC! static{ filterFiles = new FileFilter() { // Not Static below. When static, an error: // "accept(java.io.File) in cannot implement // accept(java.io.File) in java.io.FileFilter; // overriding method is static" // // I tried to solve by the change the problem at the bottom. public boolean accept(File file) { return file.isFile(); } }; } // STATIC! public static void main(String[] args){ HashSet<File> files = new HashSet<File>(); File file = new File("."); // IT DID NOT WORK WITH "This" but with "TestFilter". // Why do I get the error with "This" but not with "TestFilter"? for(File f : file.listFiles(TestFilter.filterFiles)){ System.out.println(f.getName()); files.add(f); } } }

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  • trouble accessing non-static functions from static functions in AS3

    - by Dogmatixed
    I have a class containing, among other things, a drop down menu. With the aim of saving space, and since the contents of the menu will never change, I've made a static DataProvider for the whole class that populates each instances menu. I was hoping to populate the list with actual functions like so: tmpArr.push({label:"Details...", funct:openDetailsMenu, args:""}); and then assign tmpArr to the DataProvider. Because the DataProvider is static the function that contains that code also needs to be static, but the functions in the array are non-static. At first it didn't seem like a problem, because when the user clicks on a menu item the drop down menu can call a non-static "executeFunction(funct, args)" on its parent. However, when I try to compile, the static function setting up the DataProvider it can't find the non-static functions being passed. If the compiler would just trust me the code would work fine! The simple solution is to just pass strings and use a switch statement to call functions based on that, but that's big, ugly, inelegant, and difficult to maintain, especially if something inherits from this class. The simpler solution is to just make the DataProvider non-static, but I'm wondering if anyone else has a good way of dealing with this? Making the static function able to see its non-static brethren? Thanks.

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  • Static class vs Singleton class in C# [closed]

    - by Floradu88
    Possible Duplicate: What is the difference between all-static-methods and applying a singleton pattern? I need to make a decision for a project I'm working of whether to use static or singleton. After reading an article like this I am inclined to use singleton. What is better to use static class or singleton? Edit 1 : Client Server Desktop Application. Please provide code oriented solutions.

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  • Java - Class type from inside static initialization block

    - by DutrowLLC
    Is it possible to get the class type from inside the static initialization block? This is a simplified version of what I currently have:: class Person extends SuperClass { String firstName; static{ // This function is on the "SuperClass": // I'd for this function to be able to get "Person.class" without me // having to explicitly type it in but "this.class" does not work in // a static context. doSomeReflectionStuff(Person.class); // IN "SuperClass" } } This is closer to what I am doing, which is to initialize a data structure that holds information about the object and its annotations, etc... Perhaps I am using the wrong pattern? public abstract SuperClass{ static void doSomeReflectionStuff( Class<?> classType, List<FieldData> fieldDataList ){ Field[] fields = classType.getDeclaredFields(); for( Field field : fields ){ // Initialize fieldDataList } } } public abstract class Person { @SomeAnnotation String firstName; // Holds information on each of the fields, I used a Map<String, FieldData> // in my actual implementation to map strings to the field information, but that // seemed a little wordy for this example static List<FieldData> fieldDataList = new List<FieldData>(); static{ // Again, it seems dangerous to have to type in the "Person.class" // (or Address.class, PhoneNumber.class, etc...) every time. // Ideally, I'd liken to eliminate all this code from the Sub class // since now I have to copy and paste it into each Sub class. doSomeReflectionStuff(Person.class, fieldDataList); } }

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  • C++: Retriving values of static const variables at a constructor of a static variable

    - by gilbertc
    I understand that the code below would result segmentation fault because at the cstr of A, B::SYMBOL was not initialized yet. But why? In reality, A is an object that serves as a map that maps the SYMBOLs of classes like B to their respective IDs. C holds this map(A) static-ly such that it can provide the mapping as a class function. The primary function of A is to serve as a map for C that initializes itself at startup. How should I be able to do that without segmentation fault, provided that I can still use B::ID and B::SYMBOL in the code (no #define pls)? Thanks! Gil. class A { public: A() { std::cout<<B::ID<<std::endl; std::cout<<B::SYMBOL<<std::endl; } }; class B { public: static const int ID; static const std::string SYMBOL; } const int B::ID = 1; const std::string B::SYMBOL = "B"; class C { public: static A s_A; }; A C::s_A; int main(int c, char** p) { }

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  • Real world uses of Reflection.Emit

    - by Ryu
    In all the books I've read on reflection they often say that there aren't many cases where you want to generate IL on the fly, but they don't give any examples of where it does make sense. After seeing Reflection.Emit as a job requirement for a gaming company I was curious where else it's being used. I'm now wondering if there are any situations you've seen in the real world were it was the best solution to the problem. Perhaps it is used as an implementation to a design pattern? Note I imagine PostSharp / AOP uses it.

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  • Fake ISAPI Handler to serve static files with extention that are rewritted by url rewriter

    - by developerit
    Introduction I often map html extention to the asp.net dll in order to use url rewritter with .html extentions. Recently, in the new version of www.nouvelair.ca, we renamed all urls to end with .html. This works great, but failed when we used FCK Editor. Static html files would not get serve because we mapped the html extension to the .NET Framework. We can we do to to use .html extension with our rewritter but still want to use IIS behavior with static html files. Analysis I thought that this could be resolve with a simple HTTP handler. We would map urls of static files in our rewriter to this handler that would read the static file and serve it, just as IIS would do. Implementation This is how I coded the class. Note that this may not be bullet proof. I only tested it once and I am sure that the logic behind IIS is more complicated that this. If you find errors or think of possible improvements, let me know. Imports System.Web Imports System.Web.Services ' Author: Nicolas Brassard ' For: Solutions Nitriques inc. http://www.nitriques.com ' Date Created: April 18, 2009 ' Last Modified: April 18, 2009 ' License: CPOL (http://www.codeproject.com/info/cpol10.aspx) ' Files: ISAPIDotNetHandler.ashx ' ISAPIDotNetHandler.ashx.vb ' Class: ISAPIDotNetHandler ' Description: Fake ISAPI handler to serve static files. ' Usefull when you want to serve static file that has a rewrited extention. ' Example: It often map html extention to the asp.net dll in order to use url rewritter with .html. ' If you want to still serve static html file, add a rewritter rule to redirect html files to this handler Public Class ISAPIDotNetHandler Implements System.Web.IHttpHandler Sub ProcessRequest(ByVal context As HttpContext) Implements IHttpHandler.ProcessRequest ' Since we are doing the job IIS normally does with html files, ' we set the content type to match html. ' You may want to customize this with your own logic, if you want to serve ' txt or xml or any other text file context.Response.ContentType = "text/html" ' We begin a try here. Any error that occurs will result in a 404 Page Not Found error. ' We replicate the behavior of IIS when it doesn't find the correspoding file. Try ' Declare a local variable containing the value of the query string Dim uri As String = context.Request("fileUri") ' If the value in the query string is null, ' throw an error to generate a 404 If String.IsNullOrEmpty(uri) Then Throw New ApplicationException("No fileUri") End If ' If the value in the query string doesn't end with .html, then block the acces ' This is a HUGE security hole since it could permit full read access to .aspx, .config, etc. If Not uri.ToLower.EndsWith(".html") Then ' throw an error to generate a 404 Throw New ApplicationException("Extention not allowed") End If ' Map the file on the server. ' If the file doesn't exists on the server, it will throw an exception and generate a 404. Dim fullPath As String = context.Server.MapPath(uri) ' Read the actual file Dim stream As IO.StreamReader = FileIO.FileSystem.OpenTextFileReader(fullPath) ' Write the file into the response context.Response.Output.Write(stream.ReadToEnd) ' Close and Dipose the stream stream.Close() stream.Dispose() stream = Nothing Catch ex As Exception ' Set the Status Code of the response context.Response.StatusCode = 404 'Page not found ' For testing and bebugging only ! This may cause a security leak ' context.Response.Output.Write(ex.Message) Finally ' In all cases, flush and end the response context.Response.Flush() context.Response.End() End Try End Sub ' Automaticly generated by Visual Studio ReadOnly Property IsReusable() As Boolean Implements IHttpHandler.IsReusable Get Return False End Get End Property End Class Conclusion As you see, with our static files map to this handler using query string (ex.: /ISAPIDotNetHandler.ashx?fileUri=index.html) you will have the same behavior as if you ask for the uri /index.html. Finally, test this only in IIS with the html extension map to aspnet_isapi.dll. Url rewritting will work in Casini (Internal Web Server shipped with Visual Studio) but it’s not the same as with IIS since EVERY request is handle by .NET. Versions First release

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  • Using runtime generic type reflection to build a smarter DAO

    - by kerry
    Have you ever wished you could get the runtime type of your generic class? I wonder why they didn’t put this in the language. It is possible, however, with reflection: Consider a data access object (DAO) (note: I had to use brackets b/c the arrows were messing with wordpress): public interface Identifiable { public Long getId(); } public interface Dao { public T findById(Long id); public void save(T obj); public void delete(T obj); } Using reflection, we can create a DAO implementation base class, HibernateDao, that will work for any object: import java.lang.reflect.Field; import java.lang.reflect.ParameterizedType; public class HibernateDao implements Dao { private final Class clazz; public HibernateDao(Session session) { // the magic ParameterizedType parameterizedType = (ParameterizedType) clazz.getGenericSuperclass(); return (Class) parameterizedType.getActualTypeArguments()[0]; } public T findById(Long id) { return session.get(clazz, id); } public void save(T obj) { session.saveOrUpdate(obj); } public void delete(T obj) { session.delete(obj); } } Then, all we have to do is extend from the class: public class BookDaoHibernateImpl extends HibernateDao { }

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  • Creating DescriptionAttribute on Enumeration Field using System.Reflection.Emit

    - by Manish Sinha
    I have a list of strings which are candidates for Enumerations values. They are Don't send diffs 500 lines 1000 lines 5000 lines Send entire diff The problem is that spaces, special characters are not a part of identifiers and even cannot start with a number, so I would be sanitizing these values to only chars, numbers and _ To keep the original values I thought of putting these strings in the DescriptionAttribute, such that the final Enum should look like public enum DiffBehvaiour { [Description("Don't send diffs")] Dont_send_diffs, [Description("500 lines")] Diff_500_lines, [Description("1000 lines")] Diff_1000_lines, [Description("5000 lines")] Diff_5000_lines, [Description("Send entire diff")] Send_entire_diff } Then later using code I will retrieve the real string associated with the enumeration value, so that the correct string can be sent back the web service to get the correct resource. I want to know how to create the DescriptionAttribute using System.Reflection.Emit Basically the question is where and how to store the original string so that when the Enumeration value is chosen, the corresponding value can be retrieved. I am also interested in knowing how to access DescriptionAttribute when needed.

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  • Static vs Singleton in C# (Difference between Singleton and Static)

    - by Jalpesh P. Vadgama
    Recently I have came across a question what is the difference between Static and Singleton classes. So I thought it will be a good idea to share blog post about it.Difference between Static and Singleton classes:A singleton classes allowed to create a only single instance or particular class. That instance can be treated as normal object. You can pass that object to a method as parameter or you can call the class method with that Singleton object. While static class can have only static methods and you can not pass static class as parameter.We can implement the interfaces with the Singleton class while we can not implement the interfaces with static classes.We can clone the object of Singleton classes we can not clone the object of static classes.Singleton objects stored on heap while static class stored in stack.more at my personal blog: dotnetjalps.com

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  • Static objects and concurrency in a web application

    - by Ionut
    I'm developing small Java Web Applications on Tomcat server and I'm using MySQL as my database. Up until now I was using a connection singleton for accessing the database but I found out that this will ensure just on connection per Application and there will be problems if multiple users want to access the database in the same time. (They all have to make us of that single Connection object). I created a Connection Pool and I hope that this is the correct way of doing things. Furthermore it seems that I developed the bad habit of creating a lot of static object and static methods (mainly because I was under the wrong impression that every static object will be duplicated for every client which accesses my application). Because of this all the Service Classes ( classes used to handle database data) are static and distributed through a ServiceFactory: public class ServiceFactory { private static final String JDBC = "JDBC"; private static String impl; private static AccountService accountService; private static BoardService boardService; public static AccountService getAccountService(){ initConfig(); if (accountService == null){ if (impl.equalsIgnoreCase(JDBC)){ accountService = new JDBCAccountService(); } } return accountService; } public static BoardService getBoardService(){ initConfig(); if (boardService == null){ if (impl.equalsIgnoreCase(JDBC)){ boardService = new JDBCBoardService(); } } return boardService; } private static void initConfig(){ if (StringUtil.isEmpty(impl)){ impl = ConfigUtil.getProperty("service.implementation"); // If the config failed initialize with standard if (StringUtil.isEmpty(impl)){ impl = JDBC; } } } This was the factory class which, as you can see, allows just one Service to exist at any time. Now, is this a bad practice? What happens if let's say 1k users access AccountService simultaneously? I know that all this questions and bad practices come from a bad understanding of the static attribute in a web application and the way the server handles this attributes. Any help on this topic would be more than welcomed. Thank you for your time!

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  • XNA Moddable Game - Architecture Design and Reflection

    - by David K
    I've decided to embark on an XNA moddable game project of a simple rogue style. For all purposes of this question, I'm going to not be using a scripting engine, but rather allow modders to directly compile assemblies that are loaded by the game at run time. I know about the security problems this may raise. So in order to expose the moddable content, I have gone about creating a generic project in XNA called MyModel. This contains a number of interfaces that all inherit from IPlugin, such as IGameSystem, IRenderingSystem, IHud, IInputSystem etc. Then I've created another project called MyRogueModel. This references MyModel project, and holds interfaces such as IMonster, IPlayer, IDungeonGenerator, IInventorySystem. More rogue specific interfaces, but again, all interfaces in this project inherit from IPlugin. Then finally, I've created another project called MyRogueGame, that references both MyModel and MyRogueModel projects. This project will be the game that you run and play. Here I have put the actual implementation of the Monster, DungeonGenerator, InputSystem and RenderingSystem classes. This project will also scan the mods directory during run time and load any IPlugins it finds using reflection and override anything it finds from the default. For example if it finds a new implementation of the DungeonGenerator it will use that one instead. Now my question is, in order to get this far, I have effectively 2 projects that contain nothing but interfaces... which seems a little... strange ? For people to create mods for the game, I would give them both the MyModel and MyRogueModel assemblies in which they would reference. I'm not sure whether this is the right way to do it, but my reasoning goes as follows : If I write 1 input system, I can use it in any game I write. If I create 3 rogue like games, and a modder writes 1 rendering system, that modder could use the rendering system for all 3 games, because it all comes from the MyModel project. I come from a more web based C# role, so having empty interface projects doesn't seem wrong, its just something I haven't done before. Before I embark on something that might be crazy, I'd just like to know whether this is a foolish idea and whether there's a better (or established) design principle I should be following ?

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  • Don't Use Static? [closed]

    - by Joshiatto
    Possible Duplicate: Is static universally “evil” for unit testing and if so why does resharper recommend it? Heavy use of static methods in a Java EE web application? I submitted an application I wrote to some other architects for code review. One of them almost immediately wrote me back and said "Don't use "static". You can't write automated tests with static classes and methods. "Static" is to be avoided." I checked and fully 1/4 of my classes are marked "static". I use static when I am not going to create an instance of a class because the class is a single global class used throughout the code. He went on to mention something involving mocking, IOC/DI techniques that can't be used with static code. He says it is unfortunate when 3rd party libraries are static because of their un-testability. Is this other architect correct?

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  • C++ property system interface for game editors (reflection system)

    - by Cristopher Ismael Sosa Abarca
    I have designed an reusable game engine for an project, and their functionality is like this: Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses Runtime-Compiled C++, and an modified version of Cistron (an component-based programming framework).to be compatible with Runtime-Compiled C++ and so on. Using the typical GameObject and Component classes of the Component-based design pattern, is serializable via JSON, BSON or Binary useful for selecting which objects will be loaded the next time. The main problem: We want to use our custom GameObjects and their components properties in our level editor, before used hardcoded functions to access GameObject base class virtual functions from the derived ones, if do you want to modify an property specifically from that class you need inside into the code, this situation happens too with the derived classes of Component class, in little projects there's no problem but for larger projects becomes tedious, lengthy and error-prone. I've researched a lot to find a solution without luck, i tried with the Ogitor's property system (since our engine is Ogre-based) but we find it inappropiate for the component-based design and it's limited only for the Ogre classes and can lead to performance overhead, and we tried some code we find in the Internet we tested it and worked a little but we considered the macro and lambda abuse too horrible take a look (some code omitted): IWE_IMPLEMENT_PROP_BEGIN(CBaseEntity) IWE_PROP_LEVEL_BEGIN("Editor"); IWE_PROP_INT_S("Id", "Internal id", m_nEntID, [](int n) {}, true); IWE_PROP_LEVEL_END(); IWE_PROP_LEVEL_BEGIN("Entity"); IWE_PROP_STRING_S("Mesh", "Mesh used for this entity", m_pModelName, [pInst](const std::string& sModelName) { pInst->m_stackMemUndoType.push(ENT_MEM_MESH); pInst->m_stackMemUndoStr.push(pInst->getModelName()); pInst->setModel(sModelName, false); pInst->saveState(); }, false); IWE_PROP_VECTOR3_S("Position", m_vecPosition, [pInst](float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_POSITION); pInst->m_stackMemUndoVec3.push(pInst->getPosition()); pInst->saveState(); pInst->m_vecPosition.Get()[0] = fX; pInst->m_vecPosition.Get()[1] = fY; pInst->m_vecPosition.Get()[2] = fZ; pInst->setPosition(pInst->m_vecPosition); }, false); IWE_PROP_QUATERNION_S("Orientation (Quat)", m_quatOrientation, [pInst](float fW, float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_ROTATE); pInst->m_stackMemUndoQuat.push(pInst->getOrientation()); pInst->saveState(); pInst->m_quatOrientation.Get()[0] = fW; pInst->m_quatOrientation.Get()[1] = fX; pInst->m_quatOrientation.Get()[2] = fY; pInst->m_quatOrientation.Get()[3] = fZ; pInst->setOrientation(pInst->m_quatOrientation); }, false); IWE_PROP_LEVEL_END(); IWE_IMPLEMENT_PROP_END() We are finding an simplified way to this, without leading confusing the programmers, (will be released to the public) i find ways to achieve this but they are only available for the common scripting as Lua or editors using C#. also too portable, we can write "wrappers" for different GUI toolkits as Qt or GTK, also i'm thinking to using Boost.Wave to get additional macro functionality without creating my own compiler. The properties designed to use in the editor they are removed in the game since the save file contains their data and loads it using an simple 'load' function to reduce unnecessary code bloat may will be useful if some GameObject property wants to be hidden instead. In summary, there's a way to implement an reflection(property) system for a level editor based in properties from derived classes? Also we can use C++11 and Boost (restricted only to Wave and PropertyTree)

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  • System.Reflection - Global methods aren't available for reflection

    - by mrjoltcola
    I have an issue with a semantic gap between the CLR and System.Reflection. System.Reflection does not (AFAIK) support reflecting on global methods in an assembly. At the assembly level, I must start with the root types. My compiler can produce assemblies with global methods, and my standard bootstrap lib is a dll that includes some global methods. My compiler uses System.Reflection to import assembly metadata at compile time. It seems if I depend on System.Reflection, global methods are not a possibility. The cleanest solution is to convert all of my standard methods to class static methods, but the point is, my language allows global methods, and the CLR supports it, but System.Reflection leaves a gap. ildasm shows the global methods just fine, but I assume it does not use System.Reflection itself and goes right to the metadata and bytecode. Besides System.Reflection, is anyone aware of any other 3rd party reflection or disassembly libs that I could make use of (assuming I will eventually release my compiler as free, BSD licensed open source).

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  • .htaccess to block by file name possible?

    - by Tiffany Walker
    I have a bunch of files that are secure_xxxxxx.php. Is there a way to use .htaccess to block access to all the secure_* php files based on IP? EDIT: I've tried but I get 500 errors <FilesMatch "^secure_.*\.php$"> order deny all deny from all allow from my ip here </FilesMatch> Don't see any errors in apache error logs either httpd -M Loaded Modules: core_module (static) authn_file_module (static) authn_default_module (static) authz_host_module (static) authz_groupfile_module (static) authz_user_module (static) authz_default_module (static) auth_basic_module (static) include_module (static) filter_module (static) log_config_module (static) logio_module (static) env_module (static) expires_module (static) headers_module (static) setenvif_module (static) version_module (static) proxy_module (static) proxy_connect_module (static) proxy_ftp_module (static) proxy_http_module (static) proxy_scgi_module (static) proxy_ajp_module (static) proxy_balancer_module (static) ssl_module (static) mpm_prefork_module (static) http_module (static) mime_module (static) dav_module (static) status_module (static) autoindex_module (static) asis_module (static) info_module (static) suexec_module (static) cgi_module (static) dav_fs_module (static) negotiation_module (static) dir_module (static) actions_module (static) userdir_module (static) alias_module (static) rewrite_module (static) so_module (static) fastinclude_module (shared) auth_passthrough_module (shared) bwlimited_module (shared) frontpage_module (shared) suphp_module (shared) Syntax OK

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  • Understanding the static keyword

    - by user985482
    I have some experience in developing with Java, Javascript and PHP. I am reading Microsoft Visual C# 2010 Step by Step which I feel it is a very good book on introducing you to the C# language. I seem to be having problems in understanding the static keyword. From what I understand this far if a class is declared static all methods and variable have to be static. The main method always is a static method so in the class that the main method exists all variables and methods are declared static if you have to call them in the main method. Also I have noticed that in order to call a static method from another class you do not need to create an object of that you can use the class name. What are the advantages of declaring static variables and methods? When should I declare static variable and methods?

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  • Java: Reflection Packet Builder using getField()

    - by Matchlighter
    So I just finished writing a packet builder that dynamically loads data into a data stream which is then sent out. Each builder operates by finding fields in its class (and its superclasses) that are marked with an @data annotation. Upon finishing the builder, I remembered that getFields() does not return in "any specific order". I quite like my builder because it allows for quite simple, yet hard-typed packets. Could this implementation be a problem? What would be the best next step to keep the simplicity - do alphabetical sorting of fields?

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