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  • Miracle Growth Of Organs From Our Own Cells

    - by Rekha
    At the current situation, there is a shortage of healthy organs. The donor and patient also have to be closely matched and there are chances for the patient’s immune system may reject the transplant. Right now, researchers are seriously involved in a new kind of solution: "bioartifical" organs are being grown from the patient’s own cells. There are a few people who have already received lab-grown bladders. Bladder technique was developed by Anthony Atala of the Wake Forest Institute for Regenerative Medicine in Winston-Salem, North Carolina. The healthy cells from the patient’s diseased bladder is taken and cause them to multiply profusely in petri dishes. The muscle cells go on the outside, urothelial cells on the inside by layering the cells one layer at a time. The bladder-to-be is then incubated at body temperature until the cells form functioning tissue. This process could take six to eight months. Organs with lots of blood vessels, such as kidneys or livers, are harder to grow than hollow ones like bladders. Atala’s group works on 22 organs and tissues including ears, recently made a functioning piece of human liver. Others in the list includes:  Columbia University – Jawbone, Yale University – Lung, University of Minnesota – Rat heart, University of Michigan – Artificial Kidney There are possibilities that growing a copy of patient’s organ is not always possible – for instance, when the original is completely damaged by cancer. By using stem cell bank collected without harming human embryos from amniotic fluid in the womb, those cells are coaxed into becoming heart, liver and other organ cells. A bank of 1,00,000 stem cell samples would have enough genetic variety to match nearly any patient. Surgeons can order organs grown as needed instead of waiting for the perfect donor. "There are few things as devastating for a surgeon as knowing you have to replace the tissue and you’re doing something that’s not ideal," says Atala, a urologic surgeon himself. "Wouldn’t it be great if they had their own organ?" Great for the patient especially, he means. Via National Geographic  and cc image credit This article titled,Miracle Growth Of Organs From Our Own Cells, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • EXCEL VBA STUDENTS DATABASE [on hold]

    - by BENTET
    I AM DEVELOPING AN EXCEL DATABASE TO RECORD STUDENTS DETAILS. THE HEADINGS OF THE TABLE ARE DATE,YEAR, PAYMENT SLIP NO.,STUDENT NUMBER,NAME,FEES,AMOUNT PAID, BALANCE AND PREVIOUS BALANCE. I HAVE BEEN ABLE TO PUT UP SOME CODE WHICH IS WORKING, BUT THERE ARE SOME SETBACKS THAT I WANT TO BE ADDRESSED.I ACTUALLY DEVELOPED A USERFORM FOR EACH PROGRAMME OF THE INSTITUTION AND ASSIGNED EACH TO A SPECIFIC SHEET BUT WHENEVER I ADD A RECORD, IT DOES NOT GO TO THE ASSIGNED SHEET BUT GOES TO THE ACTIVE SHEET.ALSO I WANT TO HIDE ALL SHEETS AND BE WORKING ONLY ON THE USERFORMS WHEN THE WORKBOOK IS OPENED.ONE PROBLEM AM ALSO FACING IS THE UPDATE CODE.WHENEVER I UPDATE A RECORD ON A SPECIFIC ROW, IT RATHER EDIT THE RECORD ON THE FIRST ROW NOT THE RECORD EDITED.THIS IS THE CODE I HAVE BUILT SO FAR.I AM VIRTUALLY A NOVICE IN PROGRAMMING. Private Sub cmdAdd_Click() Dim lastrow As Long lastrow = Sheets("Sheet4").Range("A" & Rows.Count).End(xlUp).Row Cells(lastrow + 1, "A").Value = txtDate.Text Cells(lastrow + 1, "B").Value = ComBox1.Text Cells(lastrow + 1, "C").Value = txtSlipNo.Text Cells(lastrow + 1, "D").Value = txtStudentNum.Text Cells(lastrow + 1, "E").Value = txtName.Text Cells(lastrow + 1, "F").Value = txtFees.Text Cells(lastrow + 1, "G").Value = txtAmountPaid.Text txtDate.Text = "" ComBox1.Text = "" txtSlipNo.Text = "" txtStudentNum.Text = "" txtName.Text = "" txtFees.Text = "" txtAmountPaid.Text = "" End Sub Private Sub cmdClear_Click() txtDate.Text = "" ComBox1.Text = "" txtSlipNo.Text = "" txtStudentNum.Text = "" txtName.Text = "" txtFees.Text = "" txtAmountPaid.Text = "" txtBalance.Text = "" End Sub Private Sub cmdClearD_Click() txtDate.Text = "" ComBox1.Text = "" txtSlipNo.Text = "" txtStudentNum.Text = "" txtName.Text = "" txtFees.Text = "" txtAmountPaid.Text = "" txtBalance.Text = "" End Sub Private Sub cmdClose_Click() Unload Me End Sub Private Sub cmdDelete_Click() 'declare the variables Dim findvalue As Range Dim cDelete As VbMsgBoxResult 'check for values If txtStudentNum.Value = "" Or txtName.Value = "" Or txtDate.Text = "" Or ComBox1.Text = "" Or txtSlipNo.Text = "" Or txtFees.Text = "" Or txtAmountPaid.Text = "" Or txtBalance.Text = "" Then MsgBox "There is not data to delete" Exit Sub End If 'give the user a chance to change their mind cDelete = MsgBox("Are you sure that you want to delete this student", vbYesNo + vbDefaultButton2, "Are you sure????") If cDelete = vbYes Then 'delete the row Set findvalue = Sheet4.Range("D:D").Find(What:=txtStudentNum, LookIn:=xlValues) findvalue.EntireRow.Delete End If 'clear the controls txtDate.Text = "" ComBox1.Text = "" txtSlipNo.Text = "" txtStudentNum.Text = "" txtName.Text = "" 'txtFees.Text = "" txtAmountPaid.Text = "" txtBalance.Text = "" End Sub Private Sub cmdSearch_Click() Dim lastrow As Long Dim currentrow As Long Dim studentnum As String lastrow = Sheets("Sheet4").Range("A" & Rows.Count).End(xlUp).Row studentnum = txtStudentNum.Text For currentrow = 2 To lastrow If Cells(currentrow, 4).Text = studentnum Then txtDate.Text = Cells(currentrow, 1) ComBox1.Text = Cells(currentrow, 2) txtSlipNo.Text = Cells(currentrow, 3) txtStudentNum.Text = Cells(currentrow, 4).Text txtName.Text = Cells(currentrow, 5) txtFees.Text = Cells(currentrow, 6) txtAmountPaid.Text = Cells(currentrow, 7) txtBalance.Text = Cells(currentrow, 8) End If Next currentrow txtStudentNum.SetFocus End Sub Private Sub cmdSearchName_Click() Dim lastrow As Long Dim currentrow As Long Dim studentname As String lastrow = Sheets("Sheet4").Range("A" & Rows.Count).End(xlUp).Row studentname = txtName.Text For currentrow = 2 To lastrow If Cells(currentrow, 5).Text = studentname Then txtDate.Text = Cells(currentrow, 1) ComBox1.Text = Cells(currentrow, 2) txtSlipNo.Text = Cells(currentrow, 3) txtStudentNum.Text = Cells(currentrow, 4) txtName.Text = Cells(currentrow, 5).Text txtFees.Text = Cells(currentrow, 6) txtAmountPaid.Text = Cells(currentrow, 7) txtBalance.Text = Cells(currentrow, 8) End If Next currentrow txtName.SetFocus End Sub Private Sub cmdUpdate_Click() Dim tdate As String Dim tlevel As String Dim tslipno As String Dim tstudentnum As String Dim tname As String Dim tfees As String Dim tamountpaid As String Dim currentrow As Long Dim lastrow As Long 'If Cells(currentrow, 5).Text = studentname Then 'txtDate.Text = Cells(currentrow, 1) lastrow = Sheets("Sheet4").Range("A" & Columns.Count).End(xlUp).Offset(0, 1).Column For currentrow = 2 To lastrow tdate = txtDate.Text Cells(currentrow, 1).Value = tdate txtDate.Text = Cells(currentrow, 1) tlevel = ComBox1.Text Cells(currentrow, 2).Value = tlevel ComBox1.Text = Cells(currentrow, 2) tslipno = txtSlipNo.Text Cells(currentrow, 3).Value = tslipno txtSlipNo = Cells(currentrow, 3) tstudentnum = txtStudentNum.Text Cells(currentrow, 4).Value = tstudentnum txtStudentNum.Text = Cells(currentrow, 4) tname = txtName.Text Cells(currentrow, 5).Value = tname txtName.Text = Cells(currentrow, 5) tfees = txtFees.Text Cells(currentrow, 6).Value = tfees txtFees.Text = Cells(currentrow, 6) tamountpaid = txtAmountPaid.Text Cells(currentrow, 7).Value = tamountpaid txtAmountPaid.Text = Cells(currentrow, 7) Next currentrow txtDate.SetFocus ComBox1.SetFocus txtSlipNo.SetFocus txtStudentNum.SetFocus txtName.SetFocus txtFees.SetFocus txtAmountPaid.SetFocus txtBalance.SetFocus End Sub PLEASE I WAS THINKING IF I CAN DEVELOP SOMETHING THAT WILL USE ONLY ONE USERFORM TO SEND DATA TO DIFFERENT SHEETS IN THE WORKBOOK.

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  • How to parse a string (by a "new" markup) with R ?

    - by Tal Galili
    Hi all, I want to use R to do string parsing that (I think) is like a simplistic HTML parsing. For example, let's say we have the following two variables: Seq <- "GCCTCGATAGCTCAGTTGGGAGAGCGTACGACTGAAGATCGTAAGGtCACCAGTTCGATCCTGGTTCGGGGCA" Str <- ">>>>>>>..>>>>........<<<<.>>>>>.......<<<<<.....>>>>>.......<<<<<<<<<<<<." Say that I want to parse "Seq" According to "Str", by using the legend here Seq: GCCTCGATAGCTCAGTTGGGAGAGCGTACGACTGAAGATCGTAAGGtCACCAGTTCGATCCTGGTTCGGGGCA Str: >>>>>>>..>>>>........<<<<.>>>>>.......<<<<<.....>>>>>.......<<<<<<<<<<<<. | | | | | | | || | +-----+ +--------------+ +---------------+ +---------------++-----+ | Stem 1 Stem 2 Stem 3 | | | +----------------------------------------------------------------+ Stem 0 Assume that we always have 4 stems (0 to 3), but that the length of letters before and after each of them can very. The output should be something like the following list structure: list( "Stem 0 opening" = "GCCTCGA", "before Stem 1" = "TA", "Stem 1" = list(opening = "GCTC", inside = "AGTTGGGA", closing = "GAGC" ), "between Stem 1 and 2" = "G", "Stem 2" = list(opening = "TACGA", inside = "CTGAAGA", closing = "TCGTA" ), "between Stem 2 and 3" = "AGGtC", "Stem 3" = list(opening = "ACCAG", inside = "TTCGATC", closing = "CTGGT" ), "After Stem 3" = "", "Stem 0 closing" = "TCGGGGC" ) I don't have any experience with programming a parser, and would like advices as to what strategy to use when programming something like this (and any recommended R commands to use). What I was thinking of is to first get rid of the "Stem 0", then go through the inner string with a recursive function (let's call it "seperate.stem") that each time will split the string into: 1. before stem 2. opening stem 3. inside stem 4. closing stem 5. after stem Where the "after stem" will then be recursively entered into the same function ("seperate.stem") The thing is that I am not sure how to try and do this coding without using a loop. Any advices will be most welcomed.

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • jqGrid footer cells "inherits" CSS from cells in the main grid

    - by Tore
    I have a footerrow in my jqGrid where I sum up the values in some of the columns. I set the footer using the 'footerData' function when the grid has completed loading. This requires the 'footerrow' property in the grid-options to be set to 'true'. Some of the columns which I don't sum up have CSS applied to them (to show some icons in the cells), which is set using the 'classes' property in the colModel API. The problem is that these CSS-classes are also applied to the cells in the footerrow. I don't want them applied there, but I don't know how to prevent them from being shown. I tried to use jQuery to remove the 'class' property from the td elements after calling the 'footerData' function. The problem is that while the grid is loading, the icons are flashed to the user. How can I prevent the CSS from being applied in the first place?

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  • cells order changes in UITableView after reloadSections: method

    - by user304895
    I'm having a problem using a grouped UITableView, and after 3 days of searching, I didn't found the solution... Actually, I have a Grouped table, composed of two sections : The first section contains a UISegmentedControl with three buttons : button0, button1 and button2. When clicking on the button0, I want to show two cells in the second section, with embedded UITextField in each cell. When clicking on the button1, I want to show one cell in the second section with an embedded UITextField. When clicking on the button2, I have to show the camera in ModalView (I think it will be ok). I've also put placeholders in each UITextField. Each time a button is clicked, I call a pickOne: method in order to update my view. In this method, I construct a NSIndexSet with NSRange of (1, 1), and then I call the reloadSections: method from the UITableViewController with NSIndexSet as a parameter. When the view appears for the first time, everything is ok, but when I click many times on the buttons, the order of the cells changes (cells containing the two textFields for the button0), and the new placeHolders are written over the old ones. Even more, sometimes when I click on the button0, it shows me only the second cell... Do you have any idea ? or need some code ? Thank you :)

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  • Putting together CSV Cells in Excel with a macro

    - by Eric Kinch
    So, I have a macro to export data into CSV format and it's working great (Code at the bottom). The problem is the data I am putting into it. When I put the data in question in it comes out Firstname,Lastname,username,password,description I'd like to change it so I get Firstname Lastname,Firstname,Lastname,username,password,description What I'd like to do is manipulate my existing macro so to accomplish this. I'm not so good at VBS so any input or a shove in the right direction would be fantastic. Thanks! Sub Make_CSV() Dim sFile As String Dim sPath As String Dim sLine As String Dim r As Integer Dim c As Integer r = 1 'Starting row of data sPath = "C:\CSVout\" sFile = "MyText_" & Format(Now, "YYYYMMDD_HHMMSS") & ".CSV" Close #1 Open sPath & sFile For Output As #1 Do Until IsEmpty(Range("A" & r)) 'You can also Do Until r = 17 (get the first 16 cells) sLine = "" c = 1 Do Until IsEmpty(Cells(1, c)) 'Number of Columns - You could use a FOR / NEXT loop instead sLine = sLine & """" & Replace(Cells(r, c), ";", ":") & """" & "," c = c + 1 Loop Print #1, Left(sLine, Len(sLine) - 1) 'Remove the trailing comma r = r + 1 Loop Close #1 End Sub

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  • TableView Cells unresponsive

    - by John Donovan
    I have a TableView and I wish to be able to press several cells one after the other and have messages appear. At the moment the cells are often unresponsive. I found some coed for a similar problem someone was kind enough to post, however, although he claimed it worked 100% it doesn't work for me. The app won't even build. Here's the code: -(UIView*) hitTest:(CGPoint)point withEvent:(UIEvent*)event { // check to see if the hit is in this table view if ([self pointInside:point withEvent:event]) { UITableViewCell* newCell = nil; // hit is in this table view, find out // which cell it is in (if any) for (UITableViewCell* aCell in self.visibleCells) { if ([aCell pointInside:[self convertPoint:point toView:aCell] withEvent:nil]) { newCell = aCell; break; } } // if it touched a different cell, tell the previous cell to resign // this gives it a chance to hide the keyboard or date picker or whatever if (newCell != activeCell) { [activeCell resignFirstResponder]; self.activeCell = newCell; // may be nil } } // return the super's hitTest result return [super hitTest:point withEvent:event]; } With this code I get this warning: that my viewController may not respond to pointsInside:withEvent (it's a TableViewController). I also get some faults: request for member 'visibleCells' in something not a structure or a union. incompatible type for argument 1 of pointInsideWithEvent, expression does not have a valid object type and similar. I must admit I'm not so good at reading other people's code but I was wondering whether the problems here are obvious and if so if anyone could give me a pointer it would be greatly appreciated.

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  • plotting stem with a continuous line

    - by Abruzzo Forte e Gentile
    Hi All I need to plot a stem plot of my signal using python and matplotlib. I saw the example and the code but the line connecting the black big dot and the x-axis is not a continous line. Do you know whether is possible and how to get a straight line instead? Thank you very much AFG #!/usr/bin/env python from pylab import * x = linspace(0.1, 2*pi, 10) markerline, stemlines, baseline = stem(x, cos(x), '-.') setp(markerline, 'markerfacecolor', 'b') setp(baseline, 'color','r', 'linewidth', 2) show()

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  • merge cells in one

    - by alkitbi
    $query1 = "select * from linkat_link where emailuser='$email2' or linkname='$domain_name2' ORDER BY date desc LIMIT $From,$PageNO"; now sample show : <table border="1" width="100%"> <tr> <td>linkid</td> <td>catid</td> <td>linkdes</td> <td>price</td> </tr> <tr> <td>1</td> <td>1</td> <td>&nbsp;domain name</td> <td>100</td> </tr> <tr> <td>2</td> <td>1</td> <td>&nbsp;hosting&nbsp; plan one</td> <td>40</td> </tr> <tr> <td>3</td> <td>2</td> <td>&nbsp;domain name</td> <td>20</td> </tr> </table> How do I merge two or more  When there are numbers of cells same on the Table in this way sample? <table border="1" width="100%"> <tr> <td>catid</td> <td>linkdes</td> <td>price</td> </tr> <tr> <td>1</td> <td>linkid(1)- domain namelinkid(2)- hosting&nbsp; plan one</td> <td>10040</td> </tr> <tr> <td>2</td> <td>&nbsp;domain name</td> <td>20</td> </tr> </table>

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  • How to remove a plain text protecting single quote from all the selected cells in LibreOffice Calc?

    - by Ivan
    I've imported a CSV file having the first column to be date-time values in ISO 8601 format like 2012-01-01T00:00:00.000Z for the first moment of the year 2012. Then, willing to make LibreOffice to recognize the format (as I was looking forward to plot a diagram), I've selected the column, chosen Format Cells... and entered the custom time format as YYYY-MM-DDTHH:MM:SS.000Z And this seems to work if... I edit a cell to remove a hidden single-quote from its beginning (which serves to protect a cell content from being interpreted) as all the newly formatted cells now store values like '2012-01-01T00:00:00.000Z (note the single quote - it is only visible when you edit a particular cell). And I am to do so for all the cells in the column. How can I automate this? UPDATE: I've already found a solution for the particular case of mine: it helps to set a column format to "time" in the CSV import dialogue. But I am still curious how could this be done in case I wouldn't have the original .csv data file to import but only the .ods file with the data already imported without the format specified at the import time.

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  • What does Rails script/server -d do differently that would cause a cells template to not be found

    - by Brian Deterling
    I'm using cells. I used the generator to create a cell so the path to my template was automatically chosen to be app/cells/displayer/table.html.erb where displayer is the name of the cell and table is the name of the state. When I run script/server in the foreground, everything works perfectly. But when I run script/server -d, I get "Missing template displayer/table.erb in view path app/cells:app/cells/layouts". Even if I change table.html.erb to table.erb, I see the same message - the ActionView code is checking both but not finding either. Even if you're not familiar with cells, does anyone know what happens differently in daemon mode related to view paths? In this case, it appears that the plugin is not correctly registering the view path.

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  • Exadata Storage Server software upgrade is a new era in Patching

    - by Luis Moreno Campos
    Since it was first released, Exadata Storage Server software has been releasing patch releases like every software on the planet. Storage administrators would have to do this, but by some weird tradition, no matter what level of technology, if it says "Oracle" in it, IT Managers will immediately associate this with a task for the DBA. Not the case, but if it falls onto a DBA lap, fear no evil.The last patch released for Exadata Cells, is a true master piece in patching technology. This sentence is not mine, it's from both the customer and the partner that witnessed how 3 Exadata Cells where patch in less than 4 hours, after 12 months of without a single upgrade.The patch manager that takes care of everything will patch not only the software but also the firmware and the operating system. And you know it will all work out because back in the lab everything was already tested.All you have to do is stare at the 3 Sun ILOM Windows from the 3 cells and watch as they boot and reboot, patch and fix to the latest versions all layers of the storage machines. It's a new era in Patching technology!LMC

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  • Selecting whole column except first X (header) cells in Excel

    - by Robert Koritnik
    I know I can select all cells in a particular column by clicking on column header descriptor (ie. A or AB). But is it possible to then exclude a few cells out of it, like my data table headings? Example I would like to select data cells of a particular column to set Data Validation (that would eventually display a drop down of list values defined in a named range). But I don't want my data header cells to be included in this selection (so they won't have these drop downs displayed nor will they be validated). What if I later decide to change validation settings of these cells? How can I selection my column then? A sidenote I know I can set data validation on the whole column and then select only those cells that I want to exclude and clear their data validation. What I would like to know is is ti possible to do the correct selection in the first step to avoid this second one. I tried clicking on the column descriptor to select the whole column and then CTRL-click those cells I don't want to include in my selection, but it didn't work as expected.

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  • Google Spreadsheets - How to take SUM of colored cells in a column

    - by bporter
    In a Google Spreadsheet, is it possible to take the sum of only the colored cells in a column? I have a column of numbers, where I've changed the background color of some of the cells to blue. All of the other cells in the column have the regular white background. Is it possible to create a formula to add up only the colored cells in the column? Thanks so much!

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  • System crash when trying to drag cells in LibreOffice Calc

    - by Juhele
    Some time after upgrady to Saucy I noticed several freezes and crashes when simply trying to drag content of selected cells to another place in LibreOffice Calc (version 4.1.2.3 from repository). The system stops responding - although for example Clementine still plays music from playlist - I am not able to do anything with the mouse (cursor is able to move, but no reaction on clicking). Did anybody of you also have this problem and if yes, do you have a solution? I tried to completely remove LibreOffice and install them again but did not worked for me. Currently avoiding use of drag and drop in Calc but it is stupid. Any advice would be helpful. Thanks

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  • Set a formula on many cells with minimal manual edits

    - by makerofthings7
    I need to set the following formula on many cells: =VLOOKUP(MAX(Historical!$A$5:$FZ$99999),Historical!$A$5:$FZ$99999,7,1) This formula looks up the most recent date in the History table, and returns the value specified. Here I'm returning column 7. How can I paste the cells and auto increment the value where "7" is. In other words I need to paste that summary formula on several hundred cells and change the number 7 for each.

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  • Excel: Change all cells with one character to something else

    - by Allan
    Is there a formula I can use that will change all cells with one character to something else? For example, I have cells with single letters and no matter what the letter is I want that cell to contain the word Member. More Info: I get spreadsheets that contain, up to 40,000 rows. Column B will have names in the cells. Every once in a while a column will just have an initial instead of a full name. I'm looking for a way to change every single cell containing only one single character to the word "Member." The cells that need to change could be any letter but no matter what that letter is, if it's just a single letter in a cell, it needs to change to the word "Member."

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  • Excel chart won't update, based on calculated cells

    - by samJL
    I have an Excel document (2007) with a chart (Clustered Column) that gets its Data Series from cells containing calculated values The calculated values never change directly, but only as a result of other cells in the sheet changing When I change other cells in the sheet, the Data Series cells are recalculated, and show new values - but the Chart based on this Data Series refuses to update automatically I can get the Chart to update by saving/closing, or toggling one of the settings (such as reversing x/y axis and then putting it back), or by re-selecting the Data Series Every solution I have found online doesn't work - I have Calculation set to automatic - Ctrl+Alt+F9 updates everything fine, EXCEPT the chart - I have recreated the chart several times, and on different computers - I have tried VBA scripts like: Application.Calculate Application.CalculateFull Application.CalculateFullRebuild ActiveWorkbook.RefreshAll DoEvents None of these update or refresh the chart I do notice that if I type over my Data Series, actual numbers instead of calculations, it will update the chart - it's as if Excel doesn't want to recognize changes in the calculations Has anyone experienced this before or know what I might do to fix the problem? Thank you

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  • Filling cells with sequential numbers in an Excel (2003) macro

    - by Fred Hamilton
    I need to fill an excel column with a sequential series, in this case from -500 to 1000. I've got a macro to do it, but it takes a lot of lines for something that seems like it should be a single function [something like FillRange(A2:A1502, -500, 1000, 1)]. But if that function exists, I can't find it. Is the following as simple and elegant as it gets? 'Draw X axis scale Cells(1, 1).Value = "mV" Cells(2, 1).Value = -500 Cells(3, 1).Value = -499 Cells(4, 1).Value = -498 Dim selection1 As Range, selection2 As Range Set selection1 = Sheet1.Range("A2:A4") Set selection2 = Sheet1.Range("A2:A1502") selection1.AutoFill Destination:=selection2

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  • Grid based collision - How many cells?

    - by Fibericon
    The game I'm creating is a bullet hell game, so there can be quite a few objects on the screen at any given time. It probably maxes out at about 40 enemies and 200 or so bullets. That being said, I'm splitting up the playing field into a grid for my collision checking. Right now, it's only 8 cells. How many would be optimal? I'm worried that if I use too many, I'll be wasting CPU power. My main concern is processing power, to make the game run smoothly. RAM is not a big concern for me.

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  • Excel chart won't update, based on calculated cells

    - by sam SJL
    I have an Excel document (2007) with a chart (Clustered Column) that gets its Data Series from cells containing calculated values The calculated values never change directly, but only as a result of other cells in the sheet changing When I change other cells in the sheet, the Data Series cells are recalculated, and show new values - but the Chart based on this Data Series refuses to update automatically I can get the Chart to update by saving/closing, or toggling one of the settings (such as reversing x/y axis and then putting it back), or by re-selecting the Data Series Every solution I have found online doesn't work - I have Calculation set to automatic - Ctrl+Alt+F9 updates everything fine, EXCEPT the chart - I have recreated the chart several times, and on different computers - I have tried VBA scripts like: Application.Calculate Application.CalculateFull Application.CalculateFullRebuild ActiveWorkbook.RefreshAll DoEvents None of these update or refresh the chart I do notice that if I type over my Data Series, actual numbers instead of calculations, it will update the chart - it's as if Excel doesn't want to recognize changes in the calculations Has anyone experienced this before or know what I might do to fix the problem? Thank you

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