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  • What is the difference between String and string in C#

    - by SAMIR BHOGAYTA
    string : ------ The string type represents a sequence of zero or more Unicode characters. string is an alias for String in the .NET Framework. 'string' is the intrinsic C# datatype, and is an alias for the system provided type "System.String". The C# specification states that as a matter of style the keyword ('string') is preferred over the full system type name (System.String, or String). Although string is a reference type, the equality operators (== and !=) are defined to compare the values of string objects, not references. This makes testing for string equality more intuitive. For example: String : ------ A String object is called immutable (read-only) because its value cannot be modified once it has been created. Methods that appear to modify a String object actually return a new String object that contains the modification. If it is necessary to modify the actual contents of a string-like object Difference between string & String : ---------- ------- ------ - ------ the string is usually used for declaration while String is used for accessing static string methods we can use 'string' do declare fields, properties etc that use the predefined type 'string', since the C# specification tells me this is good style. we can use 'String' to use system-defined methods, such as String.Compare etc. They are originally defined on 'System.String', not 'string'. 'string' is just an alias in this case. we can also use 'String' or 'System.Int32' when communicating with other system, especially if they are CLR-compliant. I.e. - if I get data from elsewhere, I'd deserialize it into a System.Int32 rather than an 'int', if the origin by definition was something else than a C# system.

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  • Convert vector interpolation to quaternion interpolation? (Catmull-Rom)

    - by edA-qa mort-ora-y
    I have some existing code which does catmull-rom interpolation on two vectors (facing and up). I'm converting this to use quaternions instead (to replace the two vectors). Is there a general way to convert the vector based interpolation to a quaternion one? The approach I'm using now is to exact the axis and angle from the quanternion. I then interpolate each of those independently and convert back to a quaternion. Is there a more direct method?

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  • Interpolation using a sprite's previous frame and current frame

    - by user22241
    Overview I'm currently using a method which has been pointed out to me is extrapolation rather than interolation. As a result, I'm also now looking into the possibility of using another method which is based on a sprite's position at it's last (rendered) frame and it's current one. Assuming an interpolation value of 0.5 this is, (visually), how I understand it should affect my sprite's position.... This is how I'm obtaining an inerpolation value: public void onDrawFrame(GL10 gl) { // Set/re-set loop back to 0 to start counting again loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip) { SceneManager.getInstance().getCurrentScene().updateLogic(); nextGameTick += skipTicks; timeCorrection += (1000d / ticksPerSecond) % 1; nextGameTick += timeCorrection; timeCorrection %= 1; loops++; tics++; } interpolation = (float)(System.currentTimeMillis() + skipTicks - nextGameTick) / (float)skipTicks; render(interpolation); } I am then applying it like so (in my rendering call): render(float interpolation) { spriteScreenX = (spriteScreenX - spritePreviousX) * interpolation + spritePreviousX; spritePreviousX = spriteScreenX; // update and store this for next time } Results This unfortunately does nothing to smooth the movement of my sprite. It's pretty much the same as without the interpolation code. I can't get my head around how this is supposed to work and I honestly can't find any decent resources which explain this in any detail. My understanding of extrapolation is that when we arrive at the rendering call, we calculate the time between the last update call and the render call, and then adjust the sprite's position to reflect this time (moving the sprite forward) - And yet, this (Interpolation) is moving the sprite back, so how can this produce smooth results? Any advise on this would be very much appreciated. Edit I've implemented the code from OriginalDaemon's answer like so: @Override public void onDrawFrame(GL10 gl) { newTime = System.currentTimeMillis()*0.001; frameTime = newTime - currentTime; if ( frameTime > (dt*25)) frameTime = (dt*25); currentTime = newTime; accumulator += frameTime; while ( accumulator >= dt ) { SceneManager.getInstance().getCurrentScene().updateLogic(); previousState = currentState; t += dt; accumulator -= dt; } interpolation = (float) (accumulator / dt); render(); } Interpolation values are now being produced between 0 and 1 as expected (similar to how they were in my original loop) - however, the results are the same as my original loop (my original loop allowed frames to skip if they took too long to draw which I think this loop is also doing). I appear to have made a mistake in my previous logging, it is logging as I would expect it to (interpolated position does appear to be inbetween the previous and current positions) - however, the sprites are most definitely choppy when the render() skipping happens.

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  • String.Empty in strings, need some explanation if possible :)

    - by Pabuc
    Hello all, 2 days ago, there was a question related to string.LastIndexOf(String.Empty) returning the last index of string. So I thought that; a string can always contain string.empty between characters like: "testing" == "t" + String.Empty + "e" + String.Empty +"sting" + String.Empty; After this, I wanted to test if String.IndexOf(String.Empty) was returning 0 because since String.Empty can be between any char in a string, that would be what I expect it to return and I wasn't wrong. string testString = "testing"; int index = testString.LastIndexOf(string.Empty); // index is 6 index = testString.IndexOf(string.Empty); // index is 0 It actually returned 0. I started to think that if I could split a string with String.Empty, I would get at least 2 string and those would be String.Empty and rest of the string since String.IndexOf(String.Empty) returned 0 and String.LastIndexOf(String.Empty) returned length of the string.. Here is what I coded: string emptyString = string.Empty; char[] emptyStringCharArr = emptyString.ToCharArray(); string myDummyString = "abcdefg"; string[] result = myDummyString.Split(emptyStringCharArr); The problem here is, I can't obviously convert String.Empty to char[] and result in an empty string[]. I would really love to see the result of this operation and the reason behind this. So my questions are: Is there any way to split a string with String.Empty? If it is not possible but in an absolute world which it would be possible, would it return an array full of chars like [0] = "t" [1] = "e" [2] = "s" and so on or would it just return the complete string? Which would make more sense and why? Thank you for your time.

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  • Handling early/late/dropped packets for interpolation in a 3D multiplayer game

    - by Ben Cracknell
    I'm working on a multiplayer game that for the purposes of this question, is most similar to Team Fortress. Each network data packet will contain the 3D position of the target moving object. (this object could be another player) The packets are sent on a fixed interval, and linear interpolation will be used to smooth the transition between packets. Under normal circumstances, interpolation will occur between the second-to-last packet, and the last packet received. The linear interpolation algorithm is the same as this post: Interpolating positions in a multiplayer game I have the same issue as in that post, but the answers don't seem like they will work in my situation. Consider the following scenario: Normal packet timing, everything is okay The next expected packet is late. That's okay, we'll just extrapolate based on previous positions The late packet eventually arrives with corrections to our extrapolation. Now what do we do with its information? The answers on the above post suggest we should just interpolate to this new packet's position, but that would not work at all. If we have already extrapolated past that point in time, moving back would cause rubber-banding. The issue is similar in the case of an early or dropped packet. So I believe what I am looking for is some way to smoothly deal with new information in an ongoing interpolation/extrapolation process. Since I might be moving on to quadratic or even cubic interpolation, it would be great if the same solutiuon could be applied to those as well.

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  • How to get full query string parameters not UrlDecoded

    - by developerit
    Introduction While developing Developer IT’s website, we came across a problem when the user search keywords containing special character like the plus ‘+’ char. We found it while looking for C++ in our search engine. The request parameter output in ASP.NET was “c “. I found it strange that it removed the ‘++’ and replaced it with a space… Analysis After a bit of Googling and Reflection, it turns out that ASP.NET calls UrlDecode on each parameters retreived by the Request(“item”) method. The Request.Params property is affected by this two since it mashes all QueryString, Forms and other collections into a single one. Workaround Finally, I solve the puzzle usign the Request.RawUrl property and parsing it with the same RegEx I use in my url re-writter. The RawUrl not affected by anything. As its name say it, it’s raw. Published on http://www.developerit.com/

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  • Multiplayer Network Game - Interpolation and Frame Rate

    - by J.C.
    Consider the following scenario: Let's say, for sake of example and simplicity, that you have an authoritative game server that sends state to its clients every 45ms. The clients are interpolating state with an interpolation delay of 100 ms. Finally, the clients are rendering a new frame every 15ms. When state is updated on the client, the client time is set from the incoming state update. Each time a frame renders, we take the render time (client time - interpolation delay) and identify a previous and target state to interpolate from. To calculate the interpolation amount/factor, we take the difference of the render time and previous state time and divide by the difference of the target state and previous state times: var factor = ((renderTime - previousStateTime) / (targetStateTime - previousStateTime)) Problem: In the example above, we are effectively displaying the same interpolated state for 3 frames before we collected the next server update and a new client (render) time is set. The rendering is mostly smooth, but there is a dash of jaggedness to it. Question: Given the example above, I'd like to think that the interpolation amount/factor should increase with each frame render to smooth out the movement. Should this be considered and, if so, what is the best way to achieve this given the information from above?

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  • Formatting a date string when the string sits inside another string

    - by sf
    Hi, I'm trying to figure out a way to format a date string that sits inside string using javascript. The string can be: "hello there From 2010-03-04 00:00:00.0 to 2010-03-31 00:00:00.0" or "stuff like 2010-03-04 20:00:00.0 and 2010-03-31 00:00:02.0 blah blah" I'd like it to end up like: "stuff like 4 March 2010 and 31 March 2010 blah blah" Does anyone have any idea as to how this could be achieved?

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  • Fixed timestep and interpolation question

    - by Eric
    I'm following Glenn Fiedlers excellent Fix Your Timestep! tutorial to step my 2D game. The problem I'm facing is in the interpolation phase in the end. My game has a Tween-function which lets me tween properties of my game entites. Properties such as scale, shear, position, color, rotation etc. Im curious of how I'd interpolate these values, since there's a lot of them. My first thought is to keep a previous value of every property (colorPrev, scalePrev etc.), and interpolate between those. Is this the correct method? To interpolate my characters I use their velocity; renderPostion = position + (velocity * interpolation), but I cannot apply that to color for example. So what is the desired method to interpolate various properties or a entity? Is there any rule of thumb to use?

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  • Depth interpolation for z-buffer, with scanline

    - by Twodordan
    I have to write my own software 3d rasterizer, and so far I am able to project my 3d model made of triangles into 2d space: I rotate, translate and project my points to get a 2d space representation of each triangle. Then, I take the 3 triangle points and I implement the scanline algorithm (using linear interpolation) to find all points[x][y] along the edges(left and right) of the triangles, so that I can scan the triangle horizontally, row by row, and fill it with pixels. This works. Except I have to also implement z-buffering. This means that knowing the rotated&translated z coordinates of the 3 vertices of the triangle, I must interpolate the z coordinate for all other points I find with my scanline algorithm. The concept seems clear enough, I first find Za and Zb with these calculations: var Z_Slope = (bottom_point_z - top_point_z) / (bottom_point_y - top_point_y); var Za = top_point_z + ((current_point_y - top_point_y) * Z_Slope); Then for each Zp I do the same interpolation horizontally: var Z_Slope = (right_z - left_z) / (right_x - left_x); var Zp = left_z + ((current_point_x - left_x) * Z_Slope); And of course I add to the zBuffer, if current z is closer to the viewer than the previous value at that index. (my coordinate system is x: left - right; y: top - bottom; z: your face - computer screen;) The problem is, it goes haywire. The project is here and if you select the "Z-Buffered" radio button, you'll see the results... (note that the rest of the options before "Z-Buffered" use the Painter's algorithm to correctly order the triangles. I also use the painter's algorithm -only- to draw the wireframe in "Z-Buffered" mode for debugging purposes) PS: I've read here that you must turn the z's into their reciprocals (meaning z = 1/z) before you interpolate. I tried that, and it appears that there's no change. What am I missing? (could anyone clarify, precisely where you must turn z into 1/z and where to turn it back?)

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  • GLSL custom interpolation filter

    - by Cyan
    I'm currently building a fragment shader which is using several textures to render the final pixel color. The textures are not really textures, they are in fact "input data" to be used in the formula to generate the final color. The problem I've got is that the texture are getting bi-linear-filtered, and therefore the input data as well. This results in many unwanted side-effects, especially when final rendered texture is "zoomed" compared to original resolution. Removing the side effect is a complex task, and only result in "average" rendering. I was thinking : well, all my problems seems to come from the "default" bi-linear filtering on these input data. I can't move to GL_NEAREST either, since it would create "blocky" rendering. So i guess the better way to proceed is to be fully in charge of the interpolation. For this to work, i would need the input data at their "natural" resolution (so that means 4 samples), and a relative position between the sampled points. Is that possible, and if yes, how ? [EDIT] Since i started this question, i found this internet entry, which seems to (mostly) answer my needs. http://www.gamerendering.com/2008/10/05/bilinear-interpolation/ One aspect of the solution worry me though : the dimensions of the texture must be provided in an argument. It seems there is no way to "find this information transparently". Adding an argument into the rendering pipeline is unwelcomed though, since it's not under my responsibility, and translates into adding complexity for others.

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  • vb.net string concatenation string + function output + string = string + function output and no more

    - by Barfieldmv
    The following output produces a string with no closing xml tag. m_rFlight.Layout = m_rFlight.Layout + "<G3Grid:Spots>" + Me.gvwSpots.LayoutToString() + "</G3Grid:Spots>" This following code works correctly m_rFlight.Layout = m_rFlight.Layout + "<G3Grid:Spots>" + Me.gvwSpots.LayoutToString() m_rFlight.Layout = m_rFlight.Layout + "</G3Grid:Spots>" 'add closing tag What's going on here, what's the reason the first example isnt working and the second is? The gvwSpots.LayoutToString() function returns a string.

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  • UV texture mapping with perspective correct interpolation

    - by Twodordan
    I am working on a software rasterizer for educational purposes and I am having issues with the texturing. The problem is, only one face of the cube gets correctly textured. The rest are stretched edges: You can see the running program online here. I have used cartesian coordinates, and all I do is interpolate the uv values along the scanlines. The general formula I use for interpolating the uv coordinates is pretty much the one I use for the z-buffering interpolation and looks like this (in this case for horizontal scanlines): u_Slope = (right.u - left.u) / (triangleRight_x - triangleLeft_x); v_Slope = (right.v - left.v) / (triangleRight_x - triangleLeft_x); //[...] new_u = left.u + ((currentX_onScanLine - triangleLeft_x) * u_Slope); new_v = left.v + ((currentX_onScanLine - triangleLeft_x) * v_Slope); Then, when I add each point to the pixel buffer, I restore z and uv: z = (1/z); uv.u = Math.round(uv.u * z *100);//*100 because my texture is 100x100px uv.v = Math.round(uv.v * z *100); Then I turn the u v indexes into one index in order to fetch the correct pixel from the image data (which is a 1 dimensional px array): var index = texture.width * uv.u + uv.v; //and the rest is unimportant imagedata[index].RGBA bla bla The interpolation formula is correct considering the consistency of the texture (including the straight stripes). However, I seem to get quite a lot of 0 values for either u or v. Which is probably why I only get one face right. Furthermore, why is the texture flipped horizontally? (the "1" is flipped) I must get some sleep now, but before I get into further dissecting of every single value to see what goes wrong, Can someone more experienced guess why might this be happening, just by looking at the cube? "I have no idea what I'm doing" (it's my first time implementing a rasterizer). Did I miss an important stage? Thanks for any insight. PS: My UV values are as follows: { u:0, v:0 }, { u:0, v:0.5 }, { u:0.5, v:0.5 }, { u:0.5, v:0 }, { u:0, v:0 }, { u:0, v:0.5 }, { u:0.5, v:0.5 }, { u:0.5, v:0 }

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  • HLSL 5 interpolation issues

    - by metredigm
    I'm having issues with the depth components of my shadowmapping shaders. The shadow map rendering shader is fine, and works very well. The world rendering shader is more problematic. The only value which seems to definitely be off is the pixel's position from the light's perspective, which I pass in parallel to the position. struct Pixel { float4 position : SV_Position; float4 light_pos : TEXCOORD2; float3 normal : NORMAL; float2 texcoord : TEXCOORD; }; The reason that I used the semantic 'TEXCOORD2' on the light's pixel position is because I believe that the problem lies with Direct3D's interpolation of values between shaders, and I started trying random semantics and also forcing linear and noperspective interpolations. In the world rendering shader, I observed in the pixel shader that the Z value of light_pos was always extremely close to, but less than the W value. This resulted in a depth result of 0.999 or similar for every pixel. Here is the vertex shader code : struct Vertex { float3 position : POSITION; float3 normal : NORMAL; float2 texcoord : TEXCOORD; }; struct Pixel { float4 position : SV_Position; float4 light_pos : TEXCOORD2; float3 normal : NORMAL; float2 texcoord : TEXCOORD; }; cbuffer Camera : register (b0) { matrix world; matrix view; matrix projection; }; cbuffer Light : register (b1) { matrix light_world; matrix light_view; matrix light_projection; }; Pixel RenderVertexShader(Vertex input) { Pixel output; output.position = mul(float4(input.position, 1.0f), world); output.position = mul(output.position, view); output.position = mul(output.position, projection); output.world_pos = mul(float4(input.position, 1.0f), world); output.world_pos = mul(output.world_pos, light_view); output.world_pos = mul(output.world_pos, light_projection); output.texcoord = input.texcoord; output.normal = input.normal; return output; } I suspect interpolation to be the culprit, as I used the camera matrices in place of the light matrices in the vertex shader, and had the same problem. The problem is evident as both of the same vectors were passed to a pixel from the VS, but only one of them showed a change in the PS. I have already thoroughly debugged the matrices' validity, the cbuffers' validity, and the multiplicative validity. I'm very stumped and have been trying to solve this for quite some time. Misc info : The light projection matrix and the camera projection matrix are the same, generated from D3DXMatrixPerspectiveFovLH(), with an FOV of 60.0f * 3.141f / 180.0f, a near clipping plane of 0.1f, and a far clipping plane of 1000.0f. Any ideas on what is happening? (This is a repost from my question on Stack Overflow)

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  • Remove accents from String .NET

    - by developerit
    Private Const ACCENT As String = “ÀÁÂÃÄÅàáâãäåÒÓÔÕÖØòóôõöøÈÉÊËèéêëÌÍÎÏìíîïÙÚÛÜùúûüÿÑñÇç” Private Const SANSACCENT As String = “AAAAAAaaaaaaOOOOOOooooooEEEEeeeeIIIIiiiiUUUUuuuuyNnCc” Public Shared Function FormatForUrl(ByVal uriBase As String) As String If String.IsNullOrEmpty(uriBase) Then Return uriBase End If ‘// Declaration de variables Dim chaine As String = uriBase.Trim.Replace(” “, “-”) chaine = chaine.Replace(” “c, “-”c) chaine = chaine.Replace(“–”, “-”) chaine = chaine.Replace(“‘”c, String.Empty) chaine = chaine.Replace(“?”c, String.Empty) chaine = chaine.Replace(“#”c, String.Empty) chaine = chaine.Replace(“:”c, String.Empty) chaine = chaine.Replace(“;”c, String.Empty) ‘// Conversion des chaines en tableaux de caractŠres Dim tableauSansAccent As Char() = SANSACCENT.ToCharArray Dim tableauAccent As Char() = ACCENT.ToCharArray ‘// Pour chaque accent For i As Integer = 0 To ACCENT.Length – 1 ‘ // Remplacement de l’accent par son ‚quivalent sans accent dans la chaŒne de caractŠres chaine = chaine.Replace(tableauAccent(i).ToString(), tableauSansAccent(i).ToString()) Next ‘// Retour du resultat Return chaine End Function

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  • Issue with multiplayer interpolation

    - by Ben Cracknell
    In a fast-paced multiplayer game I'm working on, there is an issue with the interpolation algorithm. You can see it clearly in the image below. Cyan: Local position when a packet is received Red: Position received from packet (goal) Blue: Line from local position to goal when packet is received Black: Local position every frame As you can see, the local position seems to oscillate around the goals instead of moving between them smoothly. Here is the code: // local transform position when the last packet arrived. Will lerp from here to the goal private Vector3 positionAtLastPacket; // location received from last packet private Vector3 goal; // time since the last packet arrived private float currentTime; // estimated time to reach goal (also the expected time of the next packet) private float timeToReachGoal; private void PacketReceived(Vector3 position, float timeBetweenPackets) { positionAtLastPacket = transform.position; goal = position; timeToReachGoal = timeBetweenPackets; currentTime = 0; Debug.DrawRay(transform.position, Vector3.up, Color.cyan, 5); // current local position Debug.DrawLine(transform.position, goal, Color.blue, 5); // path to goal Debug.DrawRay(goal, Vector3.up, Color.red, 5); // received goal position } private void FrameUpdate() { currentTime += Time.deltaTime; float delta = currentTime/timeToReachGoal; transform.position = FreeLerp(positionAtLastPacket, goal, currentTime / timeToReachGoal); // current local position Debug.DrawRay(transform.position, Vector3.up * 0.5f, Color.black, 5); } /// <summary> /// Lerp without being locked to 0-1 /// </summary> Vector3 FreeLerp(Vector3 from, Vector3 to, float t) { return from + (to - from) * t; } Any idea about what's going on?

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  • What causes exception in string.concat

    - by Budda
    Here are few classes: public class MyItem : ParamOut { public string Code { get { return _quoteCode; } } public InnerItem[] Skus { get { return _skus; } } public PriceSummary Price { get { return _price; } } public override string ToString() { return string.Concat("Code=", Code, "; SKUs=[", Skus != null ? "{" + string.Join("},{", Array.ConvertAll(Skus, item => item.ToString())) + "}" : "", "]" , "; Price={", Price.ToString(), "}", base.ToString() ); } ... } public abstract class ParamOut { public override string ToString() { return null; } public string ErrorMessage { get; set; } } Here is calling functionality: { MyItem item = new MyItem{ ErrorMessage = "Bla-bla-bla" }; string text = item.ToString(); } I am getting NullReference exception inside of 'ToString()' method (each property of item variable is null). Question: Q1. what overload of string.Concat will be called in this case? I have 9 parameters, so I guess one of the following: public static string Concat(params Object[] args) or public static string Concat(params string[] values) But which of them? Q2. Why exception is generated? Shouldn't 'null' be converted into something like 'null' or "" (empty string)? Thanks a lot!

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  • Frame Interpolation issues for skeletal animation

    - by sebby_man
    I'm trying to animate in-between keyframes for skeletal animation but having some issues. Each joint is represented by a quaternion and there is no translation component. When I try to slerp between the orientations at the two key frames, I got a very wacky animation. I know my skinning equation is right because the animation is perfectly fine when the animation is directly on a keyframe rather than in-between two. I'm using glm's built in mix function to do the slerp, so I don't think there are any problems with the actual slerp implementation. There's really one thing left that could be wrong here. I must not be in the correct space to do slerp. Right now the orientations are in joint local space. Do I have to be in world space? In some other space along the way? I have the bind pose matrix and world-space transformation matrix at my disposal if those are needed.

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  • Interpolation gives the appearance of collisions

    - by Akroy
    I'm implementing a simple 2D platformer with a constant speed update of the game logic, but with the rendering done as fast as the machine can handle. I interpolate positions between actual game updates by just using the position and velocity of objects at the last update. This makes things look really smooth in general, but when something hits a wall/floor, it appears to go through the wall for a moment before being positioned correctly. This is because the interpolator is not taking walls into account, so it guesses the position into walls until the actual game update fixes it. Are there any particularly elegant solutions for this? Simply increasing the update rate seems like a band-aid solution, and I'm trying to avoid increasing the system reqs. I could also check for collisions in the actual interpolator, but that seems like heavy overhead, and then I'm no longer dividing the drawing and the game updating.

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  • Using String+string+string vs using string.replace

    - by Madi D.
    A colleague told me that using the following method: string url = "SomeURL"; string ext = "SomeExt"; string sub = "SomeSub"; string subSub = "moreSub"; string Url = @"http://www." + Url +@"/"+ ext +@"/"+ sub + subSub; is not efficenet (takes more resources) and it is preferred to use the following method: string Url = @"http://www.#URL.#EXT/#sub/#subSub"; string url = "SomeURL"; string ext = "SomeExt"; string sub = "SomeSub"; string subSub = "moreSub"; Url.Replace("#URL",url) Url.Replace("#EXT",ext); Url.Replace("#sub",sub); Url.Replace("#subSub",subSub); Is that true? and what is the explanation behind it?

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  • String concatenation: Final string value does not equal to the latest value

    - by Pan Pizza
    I have a simple question about string concatenation. Following is the code. I want to ask why s6 = "abcde" and not "akcde"? I have change the s2 value to "k". Public Class Form1 Public s1 As String = "a" Public s2 As String = "b" Public s3 As String = "c" Public s4 As String = "d" Public s5 As String = "e" Public s6 As String = "" Public s7 As String = "k" Private Sub Button2_Click(sender As System.Object, e As System.EventArgs) Handles Button2.Click s6 = s1 & s2 & s3 & s4 & s5 s2 = s7 MessageBox.Show(s6) 's6 = abcde End Sub End Class

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  • Read array dump output and generates the correspondent XML file

    - by Christian
    Hi, The text below is the dump of a multidimensional array, dumped by the var_dump() PHP function. I need a Java function that reads a file with a content like this (attached) and returns it in XML. For a reference, in site http://pear.php.net/package/Var_Dump/ you can find the code (in PHP) that generates dumps in XML, so all neeeded logic is there (I think). I will be waiting for your feedback. Regards, Christian array(1) { ["Processo"]= array(60) { ["Sistema"]= string(6) "E-PROC" ["UF"]= string(2) "RS" ["DataConsulta"]= string(19) "11/05/2010 17:59:17" ["Processo"]= string(20) "50000135320104047100" ["NumRegistJudici"]= string(20) "50000135320104047100" ["IdProcesso"]= string(30) "711262958983115560390000000001" ["SeqProcesso"]= string(1) "1" ["Autuado"]= string(19) "08/01/2010 12:04:47" ["StatusProcesso"]= string(1) "M" ["ComSituacaoProcesso"]= string(2) "00" ["Situacao"]= string(9) "MOVIMENTO" ["IdClasseJudicial"]= string(10) "0000000112" ["DesClasse"]= string(18) "INQUÉRITO POLICIAL" ["CodClasse"]= string(6) "000120" ["SigClasse"]= string(3) "INQ" ["DesTipoInquerito"]= string(0) "" ["CodCompetencia"]= string(2) "21" ["IdLocalidadeJudicial"]= string(4) "7150" ["ClasseSigAutor"]= string(5) "AUTOR" ["ClasseDesAutor"]= string(5) "AUTOR" ["ClasseSigReu"]= string(7) "INDICDO" ["ClasseDesReu"]= string(9) "INDICIADO" ["ClasseCodReu"]= string(2) "64" ["TipoAcao"]= string(8) "Criminal" ["TipoProcessoJudicial"]= string(1) "2" ["CodAssuntoPrincipal"]= string(6) "051801" ["CodLocalidadeJudicial"]= string(2) "00" ["IdAssuntoPrincipal"]= string(4) "1504" ["IdLocalizadorOrgaoPrincipal"]= string(30) "711264420823128430420000000001" ["ChaveConsulta"]= string(12) "513009403710" ["NumAdministrativo"]= NULL ["Magistrado"]= string(28) "RICARDO HUMBERTO SILVA BORNE" ["IdOrgaoJuizo"]= string(9) "710000085" ["IdOrgaoJuizoOriginario"]= string(9) "710000085" ["DesOrgaoJuizo"]= string(45) "JUÍZO FED. DA 02A VF CRIMINAL DE PORTO ALEGRE" ["SigOrgaoJuizo"]= string(10) "RSPOACR02F" ["CodOrgaoJuizo"]= string(9) "RS0000085" ["IdOrgaoSecretaria"]= string(9) "710000084" ["DesOrgaoSecretaria"]= string(31) "02a VF CRIMINAL DE PORTO ALEGRE" ["SigOrgaoSecretaria"]= string(9) "RSPOACR02" ["CodOrgaoSecretaria"]= string(9) "RS0000084" ["IdSigilo"]= string(1) "0" ["IdUsuario"]= string(30) "711262951173995330420000000001" ["DesSigilo"]= string(10) "Sem Sigilo" ["Localizador"]= string(25) "EM TRÂMITE ENTRE PF E MPF" ["TotalCda"]= int(0) ["DesIpl"]= string(8) "012/2010" ["Assunto"]= array(1) { [0]= array(4) { ["IdAssuntoJudicial"]= string(4) "1504" ["SeqAssunto"]= string(1) "1" ["CodAssunto"]= string(6) "051801" ["DesAssunto"]= string(84) "Moeda Falsa / Assimilados (arts. 289 e parágrafos e 290), Crimes contra a Fé Pública" } } ["ParteAutor"]= array(1) { [0]= array(12) { ["IdPessoa"]= string(30) "771230778800100040000000000508" ["TipoPessoa"]= string(3) "ENT" ["Nome"]= string(15) "POLÍCIA FEDERAL" ["Identificacao"]= string(14) "79621439000191" ["SinPartePrincipal"]= string(1) "S" ["IdProcessoParte"]= string(30) "711262958983115560390000000002" ["IdProcessoParteAtributo"]= NULL ["IdRepresentacao"]= NULL ["TipoRepresentacao"]= NULL ["AtributosProcessoParte"]= NULL ["Relacao"]= NULL ["Procurador"]= array(6) { [0]= array(4) { ["Nome"]= string(25) "SOLON RAMOS CARDOSO FILHO" ["Sigla"]= string(13) "cor-sr-dpf-rs" ["IdUsuarioProcurador"]= string(30) "711262893271855450420000000001" ["TipoUsuario"]= string(3) "CPF" } [1]= array(4) { ["Nome"]= string(18) "LUCIANA IOP CECHIN" ["Sigla"]= string(11) "luciana.lic" ["IdUsuarioProcurador"]= string(30) "711262946806708880420000000001" ["TipoUsuario"]= string(3) "CPF" } [2]= array(4) { ["Nome"]= string(31) "ALEXANDRE DA SILVEIRA ISBARROLA" ["Sigla"]= string(15) "drcor-sr-dpf-rs" ["IdUsuarioProcurador"]= string(30) "711262949451860560420000000001" ["TipoUsuario"]= string(3) "CPF" } [3]= array(4) { ["Nome"]= string(24) "JUCÉLIA TERESINHA PISONI" ["Sigla"]= string(11) "jucelia.jtp" ["IdUsuarioProcurador"]= string(30) "711262950492275450420000000001" ["TipoUsuario"]= string(3) "CPF" } [4]= array(4) { ["Nome"]= string(32) "MARCOS ANTONIO SIQUEIRA PICININI" ["Sigla"]= string(13) "picinini.masp" ["IdUsuarioProcurador"]= string(30) "711262951173995330420000000001" ["TipoUsuario"]= string(3) "APF" } [5]= array(4) { ["Nome"]= string(20) "PRISCILLA BURLACENKO" ["Sigla"]= string(12) "priscilla.pb" ["IdUsuarioProcurador"]= string(30) "711262955631630740420000000001" ["TipoUsuario"]= string(3) "DPF" } } } } ["ParteReu"]= array(1) { [0]= array(11) { ["IdPessoa"]= string(30) "711262958983115560390000000001" ["TipoPessoa"]= string(2) "PF" ["Nome"]= string(8) "A APURAR" ["Identificacao"]= NULL ["SinPartePrincipal"]= string(1) "S" ["IdProcessoParte"]= string(30) "711262958983115560390000000001" ["IdProcessoParteAtributo"]= NULL ["IdRepresentacao"]= NULL ["TipoRepresentacao"]= NULL ["AtributosProcessoParte"]= NULL ["Relacao"]= NULL } } ["OutraParte"]= array(1) { [0]= array(10) { ["Nome"]= string(26) "MINISTÉRIO PÚBLICO FEDERAL" ["CodTipoParte"]= string(3) "114" ["DesTipoParte"]= string(3) "MPF" ["SinPolo"]= string(1) "N" ["Identificacao"]= string(13) "3636198000192" ["SinPartePrincipal"]= string(1) "N" ["IdProcessoParte"]= string(30) "711262958983115560390000000003" ["IdPessoa"]= string(30) "771230778800100040000000000217" ["TipoPessoa"]= string(3) "ENT" ["Procurador"]= array(1) { [0]= array(4) { ["Nome"]= string(25) "MARIA VALESCA DE MESQUITA" ["IdUsuarioProcurador"]= string(30) "711265220162198740420000000001" ["TipoUsuario"]= string(1) "P" ["Sigla"]= string(5) "pr528" } } } } ["DadoComplementar"]= array(6) { [0]= array(5) { ["DesDadoComplem"]= string(21) "Antecipação de Tutela" ["ValorDadoComplem"]= string(13) "Não Requerida" ["IdDadoComplementar"]= string(1) "1" ["NumIdProcessoDadoComplem"]= string(30) "711262958983115560390000000003" ["IdDadoComplementarValor"]= string(1) "4" } [1]= array(5) { ["DesDadoComplem"]= string(16) "Justiça Gratuita" ["ValorDadoComplem"]= string(13) "Não Requerida" ["IdDadoComplementar"]= string(1) "4" ["NumIdProcessoDadoComplem"]= string(30) "711262958983115560390000000001" ["IdDadoComplementarValor"]= string(1) "3" } [2]= array(5) { ["DesDadoComplem"]= string(15) "Petição Urgente" ["ValorDadoComplem"]= string(3) "Não" ["IdDadoComplementar"]= string(1) "5" ["NumIdProcessoDadoComplem"]= string(30) "711262958983115560390000000004" ["IdDadoComplementarValor"]= string(1) "2" } [3]= array(5) { ["DesDadoComplem"]= string(22) "Prioridade Atendimento" ["ValorDadoComplem"]= string(3) "Não" ["IdDadoComplementar"]= string(1) "2" ["NumIdProcessoDadoComplem"]= string(30) "711262958983115560390000000006" ["IdDadoComplementarValor"]= string(1) "2" } [4]= array(5) { ["DesDadoComplem"]= string(9) "Réu Preso" ["ValorDadoComplem"]= string(3) "Não" ["IdDadoComplementar"]= string(1) "6" ["NumIdProcessoDadoComplem"]= string(30) "711262958983115560390000000002" ["IdDadoComplementarValor"]= string(1) "2" } [5]= array(5) { ["DesDadoComplem"]= string(24) "Vista Ministério Público" ["ValorDadoComplem"]= string(3) "Sim" ["IdDadoComplementar"]= string(1) "3" ["NumIdProcessoDadoComplem"]= string(30) "711262958983115560390000000005" ["IdDadoComplementarValor"]= string(1) "1" } } ["SemPrazoAbrir"]= bool(true) ["Evento"]= array(8) { [0]= array(18) { ["IdProcessoEvento"]= string(30) "711269271039215440420000000001" ["IdEvento"]= string(3) "228" ["IdTipoPeticaoJudicial"]= string(3) "166" ["SeqEvento"]= string(1) "8" ["DataHora"]= string(19) "22/03/2010 12:19:16" ["SinExibeDesEvento"]= string(1) "S" ["SinUsuarioInterno"]= string(1) "N" ["IdGrupoEvento"]= string(1) "4" ["SinVisualizaDocumentoExterno"]= string(1) "N" ["Complemento"]= string(7) "90 DIAS" ["DesEventoSemComplemento"]= string(27) "PETIÇÃO PROTOCOLADA JUNTADA" ["CodEvento"]= string(10) "0000000852" ["DesEvento"]= string(37) "PETIÇÃO PROTOCOLADA JUNTADA - 90 DIAS" ["DesAlternativaEvento"]= NULL ["Usuario"]= string(7) "ap18785" ["idUsuario"]= string(30) "711263330517182580420000000001" ["DesPeticao"]= string(25) "DILAÇÃO DE PRAZO DEFERIDA" ["DescricaoCompleta"]= string(75) "PETIÇÃO PROTOCOLADA JUNTADA - 90 DIAS - DILAÇÃO DE PRAZO DEFERIDA - 90 DIAS" } [1]= array(18) { ["IdProcessoEvento"]= string(30) "711269032501923580420000000001" ["IdEvento"]= string(3) "228" ["IdTipoPeticaoJudicial"]= string(3) "166" ["SeqEvento"]= string(1) "7" ["DataHora"]= string(19) "19/03/2010 18:04:59" ["SinExibeDesEvento"]= string(1) "S" ["SinUsuarioInterno"]= string(1) "N" ["IdGrupoEvento"]= string(1) "4" ["SinVisualizaDocumentoExterno"]= string(1) "N" ["Complemento"]= string(7) "90 DIAS" ["DesEventoSemComplemento"]= string(27) "PETIÇÃO PROTOCOLADA JUNTADA" ["CodEvento"]= string(10) "0000000852" ["DesEvento"]= string(37) "PETIÇÃO PROTOCOLADA JUNTADA - 90 DIAS" ["DesAlternativaEvento"]= NULL ["Usuario"]= string(5) "pr700" ["idUsuario"]= string(30) "711262976146980920420000000002" ["DesPeticao"]= string(25) "DILAÇÃO DE PRAZO DEFERIDA" ["DescricaoCompleta"]= string(75) "PETIÇÃO PROTOCOLADA JUNTADA - 90 DIAS - DILAÇÃO DE PRAZO DEFERIDA - 90 DIAS" } [2]= array(19) { ["IdProcessoEvento"]= string(30) "711268077089625240420000000001" ["IdEvento"]= string(3) "228" ["IdTipoPeticaoJudicial"]= string(3) "165" ["SeqEvento"]= string(1) "6" ["DataHora"]= string(19) "08/03/2010 16:55:48" ["SinExibeDesEvento"]= string(1) "N" ["SinUsuarioInterno"]= string(1) "N" ["IdGrupoEvento"]= string(1) "4" ["SinVisualizaDocumentoExterno"]= string(1) "N" ["Complemento"]= NULL ["DesEventoSemComplemento"]= string(27) "PETIÇÃO PROTOCOLADA JUNTADA" ["CodEvento"]= string(10) "0000000852" ["DesEvento"]= string(27) "PETIÇÃO PROTOCOLADA JUNTADA" ["DesAlternativaEvento"]= NULL ["Usuario"]= string(13) "picinini.masp" ["idUsuario"]= string(30) "711262951173995330420000000001" ["Documento"]= array(2) { [0]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711268077089625240420000000001" ["SeqDocumento"]= string(1) "1" ["SigTipoDocumento"]= string(4) "CERT" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } [1]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711268077089625240420000000002" ["SeqDocumento"]= string(1) "2" ["SigTipoDocumento"]= string(4) "DESP" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } } ["DesPeticao"]= string(26) "PEDIDO DE DILAÇÃO DE PRAZO" ["DescricaoCompleta"]= string(26) "PEDIDO DE DILAÇÃO DE PRAZO" } [3]= array(19) { ["IdProcessoEvento"]= string(30) "711267732906972600420000000001" ["IdEvento"]= string(3) "228" ["IdTipoPeticaoJudicial"]= string(2) "52" ["SeqEvento"]= string(1) "5" ["DataHora"]= string(19) "04/03/2010 17:20:29" ["SinExibeDesEvento"]= string(1) "N" ["SinUsuarioInterno"]= string(1) "N" ["IdGrupoEvento"]= string(1) "4" ["SinVisualizaDocumentoExterno"]= string(1) "N" ["Complemento"]= NULL ["DesEventoSemComplemento"]= string(27) "PETIÇÃO PROTOCOLADA JUNTADA" ["CodEvento"]= string(10) "0000000852" ["DesEvento"]= string(27) "PETIÇÃO PROTOCOLADA JUNTADA" ["DesAlternativaEvento"]= NULL ["Usuario"]= string(5) "pr700" ["idUsuario"]= string(30) "711262976146980920420000000002" ["Documento"]= array(1) { [0]= array(6) { ["IdUsuario"]= string(30) "711262976146980920420000000002" ["IdDocumento"]= string(30) "711267732906972600420000000001" ["SeqDocumento"]= string(1) "1" ["SigTipoDocumento"]= string(3) "PET" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } } ["DesPeticao"]= string(7) "PETIÇÃO" ["DescricaoCompleta"]= string(7) "PETIÇÃO" } [4]= array(19) { ["IdProcessoEvento"]= string(30) "711265889365256290420000000001" ["IdEvento"]= string(3) "228" ["IdTipoPeticaoJudicial"]= string(3) "165" ["SeqEvento"]= string(1) "4" ["DataHora"]= string(19) "11/02/2010 09:59:04" ["SinExibeDesEvento"]= string(1) "N" ["SinUsuarioInterno"]= string(1) "N" ["IdGrupoEvento"]= string(1) "4" ["SinVisualizaDocumentoExterno"]= string(1) "N" ["Complemento"]= NULL ["DesEventoSemComplemento"]= string(27) "PETIÇÃO PROTOCOLADA JUNTADA" ["CodEvento"]= string(10) "0000000852" ["DesEvento"]= string(27) "PETIÇÃO PROTOCOLADA JUNTADA" ["DesAlternativaEvento"]= NULL ["Usuario"]= string(13) "picinini.masp" ["idUsuario"]= string(30) "711262951173995330420000000001" ["Documento"]= array(2) { [0]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711265222866995860420000000001" ["SeqDocumento"]= string(1) "1" ["SigTipoDocumento"]= string(4) "PORT" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } [1]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711265222866995860420000000002" ["SeqDocumento"]= string(1) "2" ["SigTipoDocumento"]= string(3) "OUT" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } } ["DesPeticao"]= string(26) "PEDIDO DE DILAÇÃO DE PRAZO" ["DescricaoCompleta"]= string(26) "PEDIDO DE DILAÇÃO DE PRAZO" } [5]= array(19) { ["IdProcessoEvento"]= string(30) "711263991150788270420000000001" ["IdEvento"]= string(3) "228" ["IdTipoPeticaoJudicial"]= string(2) "52" ["SeqEvento"]= string(1) "3" ["DataHora"]= string(19) "20/01/2010 10:50:05" ["SinExibeDesEvento"]= string(1) "N" ["SinUsuarioInterno"]= string(1) "N" ["IdGrupoEvento"]= string(1) "4" ["SinVisualizaDocumentoExterno"]= string(1) "N" ["Complemento"]= NULL ["DesEventoSemComplemento"]= string(27) "PETIÇÃO PROTOCOLADA JUNTADA" ["CodEvento"]= string(10) "0000000852" ["DesEvento"]= string(27) "PETIÇÃO PROTOCOLADA JUNTADA" ["DesAlternativaEvento"]= NULL ["Usuario"]= string(13) "picinini.masp" ["idUsuario"]= string(30) "711262951173995330420000000001" ["Documento"]= array(4) { [0]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711263991150788270420000000001" ["SeqDocumento"]= string(1) "1" ["SigTipoDocumento"]= string(4) "DECL" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } [1]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711263991150788270420000000002" ["SeqDocumento"]= string(1) "2" ["SigTipoDocumento"]= string(4) "DECL" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } [2]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711263991150788270420000000003" ["SeqDocumento"]= string(1) "3" ["SigTipoDocumento"]= string(4) "DECL" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } [3]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711263991150788270420000000004" ["SeqDocumento"]= string(1) "4" ["SigTipoDocumento"]= string(4) "DECL" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } } ["DesPeticao"]= string(7) "PETIÇÃO" ["DescricaoCompleta"]= string(7) "PETIÇÃO" } [6]= array(19) { ["IdProcessoEvento"]= string(30) "711263955058688620420000000001" ["IdEvento"]= string(3) "228" ["IdTipoPeticaoJudicial"]= string(2) "52" ["SeqEvento"]= string(1) "2" ["DataHora"]= string(19) "20/01/2010 00:40:39" ["SinExibeDesEvento"]= string(1) "N" ["SinUsuarioInterno"]= string(1) "N" ["IdGrupoEvento"]= string(1) "4" ["SinVisualizaDocumentoExterno"]= string(1) "N" ["Complemento"]= NULL ["DesEventoSemComplemento"]= string(27) "PETIÇÃO PROTOCOLADA JUNTADA" ["CodEvento"]= string(10) "0000000852" ["DesEvento"]= string(27) "PETIÇÃO PROTOCOLADA JUNTADA" ["DesAlternativaEvento"]= NULL ["Usuario"]= string(13) "picinini.masp" ["idUsuario"]= string(30) "711262951173995330420000000001" ["Documento"]= array(6) { [0]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711263229632249660420000000001" ["SeqDocumento"]= string(1) "1" ["SigTipoDocumento"]= string(3) "OUT" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } [1]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711263229632249660420000000002" ["SeqDocumento"]= string(1) "2" ["SigTipoDocumento"]= string(3) "OUT" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } [2]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711263229632249660420000000003" ["SeqDocumento"]= string(1) "3" ["SigTipoDocumento"]= string(3) "OUT" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } [3]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711263229632249660420000000004" ["SeqDocumento"]= string(1) "4" ["SigTipoDocumento"]= string(3) "OUT" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } [4]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711263229632249660420000000005" ["SeqDocumento"]= string(1) "5" ["SigTipoDocumento"]= string(3) "OUT" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } [5]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711263229632249660420000000006" ["SeqDocumento"]= string(1) "6" ["SigTipoDocumento"]= string(3) "OUT" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } } ["DesPeticao"]= string(7) "PETIÇÃO" ["DescricaoCompleta"]= string(7) "PETIÇÃO" } [7]= array(19) { ["IdProcessoEvento"]= string(30) "711262958983115560390000000001" ["IdEvento"]= string(3) "430" ["IdTipoPeticaoJudicial"]= NULL ["SeqEvento"]= string(1) "1" ["DataHora"]= string(19) "08/01/2010 12:04:47" ["SinExibeDesEvento"]= NULL ["SinUsuarioInterno"]= string(1) "N" ["IdGrupoEvento"]= string(1) "0" ["SinVisualizaDocumentoExterno"]= string(1) "N" ["Complemento"]= NULL ["DesEventoSemComplemento"]= string(56) "Distribuição/Atribuição Ordinária por sorteio eletrônico" ["CodEvento"]= string(6) "030101" ["DesEvento"]= string(56) "Distribuição/Atribuição Ordinária por sorteio eletrônico" ["DesAlternativaEvento"]= NULL ["Usuario"]= string(13) "picinini.masp" ["idUsuario"]= string(30) "711262951173995330420000000001" ["Documento"]= array(4) { [0]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711262956008922510390000000001" ["SeqDocumento"]= string(1) "1" ["SigTipoDocumento"]= string(4) "PORT" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } [1]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711262956008922510390000000002" ["SeqDocumento"]= string(1) "2" ["SigTipoDocumento"]= string(4) "OFIC" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } [2]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711262956008922510390000000003" ["SeqDocumento"]= string(1) "3" ["SigTipoDocumento"]= string(3) "OUT" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } [3]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711262956008922510390000000004" ["SeqDocumento"]= string(1) "4" ["SigTipoDocumento"]= string(3) "OUT" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } } ["DesPeticao"]= string(56) "Distribuição/Atribuição Ordinária por sorteio eletrônico" ["DescricaoCompleta"]= string(56) "Distribuição/Atribuição Ordinária por sorteio eletrônico" } } ["ValCausa"]= string(4) "0.00" ["OrgaoJul"]= string(45) "JUÍZO FED. DA 02A VF CRIMINAL DE PORTO ALEGRE" ["CodOrgaoJul"]= string(9) "RS0000085" ["OrgaoColegiado"]= NULL ["CodOrgaoColegiado"]= NULL ["CodOrgaoColegiadoSecretaria"]= NULL } }

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  • String Manipultation - Get String between two other Strings?

    - by Ben
    I have a large piece of text in which there is something simular to this: !#_KT_#!COMMANDHERE!#_KT_#! I want, in VB.Net, to get the 'COMMANDHERE' part of the string, how would I go about doing this? I have this so far: Dim temp As String = WebBrowser1.Document.Body.ToString Dim startIndex As Integer = temp.IndexOf("!#__KT__#!") + 1 Dim endIndex As Integer = temp.IndexOf("!#__KT__#!", startIndex) Dim extraction As String = temp.Substring(startIndex, endIndex - startIndex).Trim TextBox1.Text = extraction However this only removes the LAST string eg: #_KT_#! COMMAND. Any help is appreciated!

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