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  • Indy10 Deadlock at TCPServer

    - by user1769184
    to write information on the processing state to the GUI inside a tcpserver.onexecute(..) function , i used the following command sequence ExecuteDUMMYCommand(Global_Send_Record); BitMap_PaintImageProcess; TThread.Synchronize(nil, BitMap_PaintImageProcess); The code is working well on some machines, but on a few it fails. The code execution stops atTThread.Synchronize command. I guess on these machines the function call is trapped inside a deadlock Any chance to figure out the real problem behind ? The procedure BitMap_PaintImageProcess , here I create a Bitmap and do a lot of painting stuff , but is seems that this code is never executed ?

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  • In TCPServer (Ruby) how can i get the IP/MAC from the client?

    - by a0rtega
    Hi, i want to get the IP Address of the client in a TCPServer in Ruby. And (if it is possible) the MAC Address. For example, a Time Server in Ruby, see the comment. tcpserver = TCPServer.new("", 80) if tcpserver puts "Listening" loop do socket = tcpserver.accept if socket Thread.new do puts "Connected from" + # HERE! How can i get the IP Address from the client? socket.write(Time.now.to_s) socket.close end end end end Thank you very much!

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  • Problem with tcp server when converting to service

    - by djerry
    Hello lads, I'm working on monitoring some object (cdr-packets). I'm setting up a tcp-server and am listening on port 50043 for the packages. The program as a console application is working just fine, my server is working like it should and i'm receiving the packets. When i try to use it as a service, i cannot seem to get a client connected to my server. Is there something i need to change to deploy this as a service? Code below is from my application: this is my service class where i start protected override void OnStart(string[] args) { server = new TcpServer(); server.StartServer(); } this is the constructor of TcpServer public TcpServer() { try { _server = new TcpListener(IPAddress.Any, 50043); } catch (Exception) { _server = null; } } this is the method i call after initialising the class public void StartServer() { if (_server != null) { // Create a ArrayList for storing SocketListeners before starting the server. _socketListenersList = new ArrayList(); // Start the Server and start the thread to listen client requests. _server.Start(); _serverThread = new Thread(new ThreadStart(ServerThreadStart)); _serverThread.Start(); // Create a low priority thread that checks and deletes client // SocktConnection objcts that are marked for deletion. _purgingThread = new Thread(new ThreadStart(PurgingThreadStart)); _purgingThread.Priority = ThreadPriority.Lowest; _purgingThread.Start(); } } this is the thread that keep checking if any client tries to connect private void ServerThreadStart() { // Client Socket variable; Socket clientSocket = null; TcpSocketListener socketListener = null; while (!_stopServer) { try { // Wait for any client requests and if there is any request from any //client accept it (Wait indefinitely). clientSocket = _server.AcceptSocket(); // Create a SocketListener object for the client. socketListener = new TcpSocketListener(clientSocket); // Add the socket listener to an array list in a thread safe fashon. lock (_socketListenersList) { _socketListenersList.Add(socketListener); } // Start a communicating with the client in a different thread. socketListener.StartSocketListener(); } catch (SocketException se) { _stopServer = true; } } } when for the first time a packet waits to be read, and i get to "clientSocket = _server.AcceptSocket();", it throws an exception (service, not very good debugable) Does anyone recognize this problem or can help me? Thanks in advance

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  • Event Listner in php

    - by isurulucky
    Hi, I want my web server to notify me through a php page when an event occurs at a another TCP server, to which the php page has successfully connected via a socket. The event is like the TCP server want to send a message to the web server, etc. Is there any way to accomplish this and/or any references on how to do it??? Thank You!!

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  • TCP echo server

    - by khera-satinder
    I have written a code for TCP echo server code in C i.e. whatever I receive I have to send it back. I am also successful in doing so but I am facing a problem. Sometimes the packets that are received are not echoed back. For this I have introduced a delay after receiving and the no. of failures reduced but the problem still exists. Can someone suggest something? Later on I would like to run two server applications simultaneously on two different ports. Regards, Satinder Singh

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  • TCP Server to push data to a Web Browser

    - by isurulucky
    Hi, I have a TCP server, which is connected to a web page via a Web browser. It is easy to send a request to the TCP server by the web page via the Web Browser, but is there a way that TCP server can push data to the web browser, without waiting for a request from browser side?? My initial idea was that this is impossible, since a browser is stateless. But I was told there are ways to do that... Any ideas? Thank You!!

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  • TCP/IP Implementation General Questions

    - by user2971023
    I've implemented the concepts shown here; http://wiki.unity3d.com/index.php/Simple_TCP/IP_Client_-_Server outside of unity and it works. (though i had to create the TCPIPServerApp from scratch as i could not find the base project anywhere). I have some general questions on how to use tcp/ip properly however. I've done some research on tcp/ip itself but I'm still a little confused. It seems like using the method above doesn't guarantee that I'll see the message (res). It just checks on every update to see if there is a different message in res. What if multiple messages are sent and the program lags or something, will i miss the earlier packet(s)? Should i instead do an array so it stores the last X messages? How do i know the data was received? Do I need to add a message id and build in my own ack into the data? Should i check to see if the port is in use before setting up a connection? Sorry for all the questions. This is all new to me but I enjoy this very much! ... Below already answered By Anton, Thanks It sounds like tcp uses its own packet numbering to ensure the packets end up in the right order on the other side. What if a packet is missed, are the subsequent packets thrown away? Or is this numbering and packet ordering, only for handling data that is broken out into multiple packets? TCP will automatically break the data into multiple packets if necessary right?

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  • Listening for TCP and UDP requests on the same port

    - by user339328
    I am writing a Client/Server set of programs Depending on the operation requested by the client, I use make TCP or UDP request. Implementing the client side is straight-forward, since I can easily open connection with any protocol and send the request to the server-side. On the servers-side, on the other hand, I would like to listen both for UDP and TCP connections on the same port. Moreover, I like the the server to open new thread for each connection request. I have adopted the approach explained in: link text I have extended this code sample by creating new threads for each TCP/UDP request. This works correctly if I use TCP only, but it fails when I attempt to make UDP bindings. Please give me any suggestion how can I correct this. tnx Here is the Server Code: public class Server { public static void main(String args[]) { try { int port = 4444; if (args.length > 0) port = Integer.parseInt(args[0]); SocketAddress localport = new InetSocketAddress(port); // Create and bind a tcp channel to listen for connections on. ServerSocketChannel tcpserver = ServerSocketChannel.open(); tcpserver.socket().bind(localport); // Also create and bind a DatagramChannel to listen on. DatagramChannel udpserver = DatagramChannel.open(); udpserver.socket().bind(localport); // Specify non-blocking mode for both channels, since our // Selector object will be doing the blocking for us. tcpserver.configureBlocking(false); udpserver.configureBlocking(false); // The Selector object is what allows us to block while waiting // for activity on either of the two channels. Selector selector = Selector.open(); tcpserver.register(selector, SelectionKey.OP_ACCEPT); udpserver.register(selector, SelectionKey.OP_READ); System.out.println("Server Sterted on port: " + port + "!"); //Load Map Utils.LoadMap("mapa"); System.out.println("Server map ... LOADED!"); // Now loop forever, processing client connections while(true) { try { selector.select(); Set<SelectionKey> keys = selector.selectedKeys(); // Iterate through the Set of keys. for (Iterator<SelectionKey> i = keys.iterator(); i.hasNext();) { SelectionKey key = i.next(); i.remove(); Channel c = key.channel(); if (key.isAcceptable() && c == tcpserver) { new TCPThread(tcpserver.accept().socket()).start(); } else if (key.isReadable() && c == udpserver) { new UDPThread(udpserver.socket()).start(); } } } catch (Exception e) { e.printStackTrace(); } } } catch (Exception e) { e.printStackTrace(); System.err.println(e); System.exit(1); } } } The UDPThread code: public class UDPThread extends Thread { private DatagramSocket socket = null; public UDPThread(DatagramSocket socket) { super("UDPThread"); this.socket = socket; } @Override public void run() { byte[] buffer = new byte[2048]; try { DatagramPacket packet = new DatagramPacket(buffer, buffer.length); socket.receive(packet); String inputLine = new String(buffer); String outputLine = Utils.processCommand(inputLine.trim()); DatagramPacket reply = new DatagramPacket(outputLine.getBytes(), outputLine.getBytes().length, packet.getAddress(), packet.getPort()); socket.send(reply); } catch (IOException e) { e.printStackTrace(); } socket.close(); } } I receive: Exception in thread "UDPThread" java.nio.channels.IllegalBlockingModeException at sun.nio.ch.DatagramSocketAdaptor.receive(Unknown Source) at server.UDPThread.run(UDPThread.java:25) 10x

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  • Simplest possible rack app -> permission error

    - by 7stud
    Here's the program(1.rb) blah blah blah blah blah blah: require 'rack' my_rack = lambda { |env| [200, {}, ["Hello. The time is: #{Time.now}"]] } handler = Rack::Handler::WEBrick handler.run(my_rack, :PORT => 12_500) Here's the error (blah blah blah blah blah): ~/ruby_programs$ ruby 1.rb [2012-12-07 21:49:09] INFO WEBrick 1.3.1 [2012-12-07 21:49:09] INFO ruby 1.9.3 (2012-04-20) [x86_64-darwin10.8.0] [2012-12-07 21:49:09] WARN TCPServer Error: Permission denied - bind(2) [2012-12-07 21:49:09] WARN TCPServer Error: Permission denied - bind(2) /Users/7stud/.rvm/rubies/ruby-1.9.3-p194/lib/ruby/1.9.1/webrick/utils.rb:85:in `initialize': Permission denied - bind(2) (Errno::EACCES) from /Users/7stud/.rvm/rubies/ruby-1.9.3-p194/lib/ruby/1.9.1/webrick/utils.rb:85:in `new' from /Users/7stud/.rvm/rubies/ruby-1.9.3-p194/lib/ruby/1.9.1/webrick/utils.rb:85:in `block in create_listeners' from /Users/7stud/.rvm/rubies/ruby-1.9.3-p194/lib/ruby/1.9.1/webrick/utils.rb:82:in `each' from /Users/7stud/.rvm/rubies/ruby-1.9.3-p194/lib/ruby/1.9.1/webrick/utils.rb:82:in `create_listeners' from /Users/7stud/.rvm/rubies/ruby-1.9.3-p194/lib/ruby/1.9.1/webrick/server.rb:82:in `listen' from /Users/7stud/.rvm/rubies/ruby-1.9.3-p194/lib/ruby/1.9.1/webrick/server.rb:70:in `initialize' from /Users/7stud/.rvm/rubies/ruby-1.9.3-p194/lib/ruby/1.9.1/webrick/httpserver.rb:45:in `initialize' from /Users/7stud/.rvm/gems/ruby-1.9.3-p194@programming/gems/rack-1.4.1/lib/rack/handler/webrick.rb:10:in `new' from /Users/7stud/.rvm/gems/ruby-1.9.3-p194@programming/gems/rack-1.4.1/lib/rack/handler/webrick.rb:10:in `run' from 1.rb:5:in `<main>' ~/ruby_programs$ Here's line 85 of ../webrick/utils.rb: sock = TCPServer.new(ai[3], port) If I replace the code in 1.rb with this: require 'socket' server = TCPServer.new 12_000 # Server bind to port 2000 loop do client = server.accept # Wait for a client to connect client.puts "Hello !" client.puts "Time is #{Time.now}" client.close end I don't get any errors, and if I enter the address: http://localhost:12000/ in my browser, I get the expected output: Hello ! Time is 2012-12-07 18:58:15 -0700

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  • Socket - Adress already in use

    - by Hamza Karmouda
    I'm new to socketand i try to code an Server and client on the same application just to see how it work. here's my code : public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ((Button)this.findViewById(R.id.bouton1)).setOnClickListener(this); } public void onClick(View v) { TCPServer server = new TCPServer(); TCPClient client = new TCPClient(); server.start(); client.start(); } public class TCPServer extends Thread { @Override public void run() { try { ServerSocket s = new ServerSocket(8080,0,InetAddress.getLocalHost()); Socket cli = s.accept(); byte[] b = new byte[512]; int n; InputStream is = cli.getInputStream(); while((n=is.read(b))>0){ Log.d("TCPServer",new String(b)); if(new String(b).contains("\r\n\r\n"))break; b = new byte[512]; } OutputStream os = cli.getOutputStream(); os.write("Hello".getBytes()); } catch (Exception e) { e.printStackTrace(); } } } public class TCPClient extends Thread { @Override public void run() { try { Socket s = new Socket(InetAddress.getLocalHost().getHostAddress(),8080); //Socket s = new Socket("www.google.com",80); //Log.i("",s.getLocalAddress().getHostAddress()); byte[] b = new byte[512]; int n; if (s.isConnected()) { OutputStream os = s.getOutputStream(); os.write("Hi How are you \r\n\r\n".getBytes()); InputStream is = s.getInputStream(); while((n=is.read(b))>0){ Log.d("TCPClient",new String(b)); b = new byte[512]; } } s.close(); } catch (Exception e) { e.printStackTrace(); } } } the code work fine but just for the first time i click my button. the error is java.net.BindException: Address already in use .

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  • Puppet gives SSL error because master is not running?

    - by Daniel Huger
    I started with two clean machines this time. My master is running 12.04 Version: 2.7.11-1ubuntu2 Depends: ruby1.8, puppetmaster-common (= 2.7.11-1ubuntu2) My client is 10.04 Version: 2.6.3-0ubuntu1~lucid1 Depends: puppet-common (= 2.6.3-0ubuntu1~lucid1), ruby1.8 To setup Puppet tutorial: http://shapeshed.com/setting-up-puppet-on-ubuntu-10-04/ To connect master and client: http://shapeshed.com/connecting-clients-to-a-puppet-master/ The first time I tried to connect master to client failed with SSL_connect error. So I did rm -rf /etc/puppet/ssl/ to remove all the keys inside ssl folders. It looked like it work.... BUT client# puppet agent --server puppet --waitforce 60 --test /usr/lib/ruby/1.8/facter/util/resolution.rb:46: warning: Insecure world writable dir /etc/condor in PATH, mode 040777 /usr/lib/ruby/1.8/puppet/defaults.rb:67: warning: Insecure world writable dir /etc/condor in PATH, mode 040777 info: Creating a new SSL key for giab10 warning: peer certificate won't be verified in this SSL session info: Caching certificate for ca warning: peer certificate won't be verified in this SSL session warning: peer certificate won't be verified in this SSL session info: Creating a new SSL certificate request for mybox123 info: Certificate Request fingerprint (md5): XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX warning: peer certificate won't be verified in this SSL session warning: peer certificate won't be verified in this SSL session warning: peer certificate won't be verified in this SSL session warning: peer certificate won't be verified in this SSL session info: Caching certificate for mybox123 err: Could not retrieve catalog from remote server: SSL_connect returned=1 errno=0 state=SSLv3 read server certificate B: certificate verify failed warning: Not using cache on failed catalog It cached but then it couldn't retrieve it. Let me stop here.... worrying I would mess something up. But let's check master's status. * master is not running WoW.... ??? master# service puppetmaster start * Starting puppet master [OK] master# service puppetmaster status * master is not running I think time is sync. Well, we are behind a firewall so the port to sync time is disbaled. I checked with date and they seem okay. What about master not running? Is that the cause? Any help is appreciated. Thanks! /var/lib/puppet/log/masterhttp.log [2012-06-30 00:13:25] INFO WEBrick 1.3.1 [2012-06-30 00:13:25] INFO ruby 1.8.7 (2011-06-30) [x86_64-linux] [2012-06-30 00:13:25] WARN TCPServer Error: Address already in use - bind(2) [2012-06-30 00:19:40] INFO WEBrick 1.3.1 [2012-06-30 00:19:40] INFO ruby 1.8.7 (2011-06-30) [x86_64-linux] [2012-06-30 00:19:40] WARN TCPServer Error: Address already in use - bind(2) [2012-06-30 00:28:58] INFO WEBrick 1.3.1 [2012-06-30 00:28:58] INFO ruby 1.8.7 (2011-06-30) [x86_64-linux] [2012-06-30 00:28:58] WARN TCPServer Error: Address already in use - bind(2) [2012-06-30 15:31:25] INFO WEBrick 1.3.1 [2012-06-30 15:31:25] INFO ruby 1.8.7 (2011-06-30) [x86_64-linux] [2012-06-30 15:31:25] WARN TCPServer Error: Address already in use - bind(2) 1 S puppet 5186 1 0 80 0 - 29410 poll_s 15:44 ? 00:00:00 /usr/bin/ruby1.8 /usr/bin/puppet master --masterport=8140 4 S root 5235 5005 0 80 0 - 2344 pipe_w 15:45 pts/0 00:00:00 grep --color=auto puppet kill -9 5186 puppet master service puppetmaster status * master is not running I always have this error, but I always ignored it. http://pastebin.com/exbpArjv What could it mean? Time sync? Package not installed? Then how could we do puppetca in the first place?

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  • Message queue proxy in Python + Twisted

    - by gasper_k
    Hi, I want to implement a lightweight Message Queue proxy. It's job is to receive messages from a web application (PHP) and send them to the Message Queue server asynchronously. The reason for this proxy is that the MQ isn't always avaliable and is sometimes lagging, or even down, but I want to make sure the messages are delivered, and the web application returns immediately. So, PHP would send the message to the MQ proxy running on the same host. That proxy would save the messages to SQLite for persistence, in case of crashes. At the same time it would send the messages from SQLite to the MQ in batches when the connection is available, and delete them from SQLite. Now, the way I understand, there are these components in this service: message listener (listens to the messages from PHP and writes them to a Incoming Queue) DB flusher (reads messages from the Incoming Queue and saves them to a database; due to SQLite single-threadedness) MQ connection handler (keeps the connection to the MQ server online by reconnecting) message sender (collects messages from SQlite db and sends them to the MQ server, then removes them from db) I was thinking of using Twisted for #1 (TCPServer), but I'm having problem with integrating it with other points, which aren't event-driven. Intuition tells me that each of these points should be running in a separate thread, because all are IO-bound and independent of each other, but I could easily put them in a single thread. Even though, I couldn't find any good and clear (to me) examples on how to implement this worker thread aside of Twisted's main loop. The example I've started with is the chatserver.py, which uses service.Application and internet.TCPServer objects. If I start my own thread prior to creating TCPServer service, it runs a few times, but the it stops and never runs again. I'm not sure, why this is happening, but it's probably because I don't use threads with Twisted correctly. Any suggestions on how to implement a separate worker thread and keep Twisted? Do you have any alternative architectures in mind?

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  • Determinism in multiplayer simulation with Box2D, and single computer

    - by Jake
    I wrote a small test car driving multiplayer game with Box2D using TCP server-client communcations. I ran 1 instance of server.exe and 2 instance of client.exe on the same machine that I code and compile the executables. I type inputs (WASD for a simple car movement) into one of the 2 clients and I can get both clients to update the simulation. There are 2 cars in the simulation. As long as the cars do not collide, I get the same identical output on both client.exe. I can run the car(s) around for as long as I could they still update the same. However, if I start to collide the cars, very quickly they go out of sync. My tools: Windows 7, C++, MSVS 2010, Box2D, freeGlut. My Psuedocode: // client.exe void timer(int value) { tcpServer.send(my_inputs); foreach(i = player including myself) inputs[i] = tcpServer.receive(); foreach(i = player including myself) players[i].process(inputs[i]); myb2World.step(33, 8, 6); // Box2D world step simulation foreach(i = player including myself) renderer.render(player[i]); glutTimerFunc(33, timer, 0); } // server.exe void serviceloop { while(all clients alive) { foreach(c = clients) tcpClients[c].receive(&inputs[c]); // send input of each client to all clients foreach(source = clients) { foreach(dest = clients) { tcpClients[dest].send(inputs[source]); } } } } I have read all over the internet and SE the following claims (paraphrased): Box2D is deterministic as long as floating point architecture/implementation is the same. (For any deterministic engine) Determinism is gauranteed if playback of recorded inputs is on the same machine with exe compiled using same compiler and machine. Additionally my server.exe and client.exe gameloop is single thread with blocking socket calls and fixed time step. Question: Can anyone explain what I did wrong to get different Box2D output?

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  • socket.error: [Errno 10013] An attempt was made to access a socket in a way forbidden by its access

    - by Sean Ochoa
    Hello all. I'm trying to create a custom TCP stack using Python 2.6.5 on Windows 7 to serve valid http page requests on port 80 locally. But, I've run into a snag with what seems like Windows 7 tightened up security. This code worked on Vista. Here's my sample code: import SocketServer class MyTCPHandler(SocketServer.BaseRequestHandler): def handle(self): headerText = """HTTP/1.0 200 OK Date: Fri, 31 Dec 1999 23:59:59 GMT Content-Type: text/html Content-Length: 1354""" bodyText = "<html><body>some page</body></html>" self.request.send(headerText + "\n" + bodyText) if __name__ == "__main__": HOST, PORT = "localhost", 80 server = SocketServer.TCPServer((HOST, PORT), MyTCPHandler) server.serve_forever() C:\pythonpython TestServer.py Traceback (most recent call last): File "TestServer.py", line 19, in server = SocketServer.TCPServer((HOST, PORT), MyTCPHandler) File "C:\Python26\lib\SocketServer.py", line 400, in init self.server_bind() File "C:\Python26\lib\SocketServer.py", line 411, in server_bind self.socket.bind(self.server_address) File "", line 1, in bind socket.error: [Errno 10013] An attempt was made to access a socket in a way forbidden by its access permissions How exactly do I get this to work on Windows 7?

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  • Ruby Socket Inheritance

    - by Jarsen
    I'm writing a Ruby class that extends TCPSocket. Assume it looks something like this: class FooSocket < TCPSocket def hello puts 'hello' end end I have a TCPServer listening for incoming connections server = TCPServer.new 1234 socket = server.accept When my server finally accepts a connection, it will return a TCPSocket. However, I want a FooSocket so that I can call socket.hello. How can I change TCPSocket into a FooSocket? I could duck-punch the methods and attributes I want directly onto the TCPSocket class, but I'm using it elsewhere and so I don't want to do that. Probably the easiest solution is to write a class that encapsulates a TCPSocket, and just pass the socket returned by accept as a param. However, I'm interested to know how to do it through inheritance—I've been trying to bend my mind around it but can't figure it out. Thanks in advance.

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  • Link error (LNK2019) when including other projects in Visual Studio 2005

    - by jules
    I am trying to work with several projects on visual studio 2005. I have one project that depends on two others. I have included those two project in the first project solution, and set the dependencies correctly. I get this error when linking the project: 1>server_controller.obj : error LNK2019: unresolved external symbol "public: __thiscall server_communication::TcpServer::TcpServer(class boost::asio::io_service &,struct server_communication::ServerParameters &)" (??0TcpServer@server_communication@@QAE@AAVio_service@asio@boost@@AAUServerParameters@1@@Z) referenced in function "public: __thiscall server_controller::ServerController::ServerController(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >)" (??0ServerController@server_controller@@QAE@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z) I seems that the symbols can not be found in the other projects, even though there are defined in those projects.

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  • SOCKET chat C# with private messaging

    - by Sergei
    I want to create SOCKET chat(server + clients) with private messaging. When client write smth to stream, he should notify server that it is private message for user X, how can i do this? Actually i can do smth like this: string command = "PRIV|" + txtMessage.Text; swSender.WriteLine(command); but i think it isn't good, for example if user wants send message like our "PRIV|" flag it will be errors public class TestChat { private StreamWriter swSender; private IPAddress ipAddr; private void InitializeandSend() { //ip from text box ipAddr = IPAddress.Parse(txtIp.Text); // Start a new TCP connections to the chat server tcpServer = new TcpClient(); tcpServer.Connect(ipAddr, 1986); //... //sending message from text box swSender.WriteLine(txtMessage.Text); swSender.Flush(); } }

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  • python sending incomplete data over socket

    - by tipu
    I have this socket server script, import SocketServer import shelve import zlib class MyTCPHandler(SocketServer.BaseRequestHandler): def handle(self): self.words = shelve.open('/home/tipu/Dropbox/dev/workspace/search/words.db', 'r'); self.tweets = shelve.open('/home/tipu/Dropbox/dev/workspace/search/tweets.db', 'r'); param = self.request.recv(1024).strip() try: result = str(self.words[param]) except KeyError: result = "set()" self.request.send(str(result)) if __name__ == "__main__": HOST, PORT = "localhost", 50007 SocketServer.TCPServer.allow_reuse_address = True server = SocketServer.TCPServer((HOST, PORT), MyTCPHandler) server.serve_forever() And this receiver, from django.http import HttpResponse from django.template import Context, loader import shelve import zlib import socket def index(req, param = ''): HOST = 'localhost' PORT = 50007 s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.connect((HOST, PORT)) s.send(param) data = zlib.decompress(s.recv(131072)) s.close() print 'Received', repr(data) t = loader.get_template('index.html') c = Context({ 'foo' : data }) return HttpResponse(t.render(c)) I am sending strings to the receiver that are in the hundreds of kilobytes. I end up only receiving a portion of it. Is there a way that I can fix that so that the whole string is sent?

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  • How much buffer does NetworkStream and TcpClient have?

    - by Earlz
    Hello, We are writing a TCPServer and Client program. How much space is there in the TcpClient buffer? Like, at what point will it begin to throw away data? We are trying to determine if the TcpClient can be blocking or if it should go into it's own background thread(so that the buffer can not get full)..

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  • XML Socket and Regular Socket in Flash/Flex does not send message immediately.

    - by kramer
    I am trying to build a basic RIA where my Flex application client opens an XML socket, sends the xml message "people_list" to server, and prints out the response. I have ruby at the server side and I have successfully set up the security policy stuff. The ruby xml server, successfully accepts the connections from Flex, successfully detects when they are closed and can also send messages to client. But; there is a problem... It cannot receive messages from flex client. The messages sent from flex client are queued and sent as one package when the socket is closed. Therefore, the whole wait-for-request-then-reply thing is not working... This is also -kinda- mentioned in the XMLSocket.send() document, where it is stated that the messages are sent async so; they may be delivered at any time in future. But; I need them to be synced, flushed or whatever. This is the server side code: require 'socket' require 'observer' class Network_Reader_Ops include Observable @@reader_listener_socket = UDPSocket.new @@reader_broadcast_socket = UDPSocket.new @@thread_id def initialize @@reader_broadcast_socket.setsockopt(Socket::SOL_SOCKET, Socket::SO_BROADCAST, 1) @@reader_broadcast_socket.setsockopt(Socket::SOL_SOCKET, Socket::SO_REUSEADDR, 1) @@reader_listener_socket.setsockopt(Socket::SOL_SOCKET, Socket::SO_REUSEADDR, 1) @@reader_broadcast_socket.bind('', 50050) @@reader_listener_socket.bind('', 50051) @@thread_id = Thread.start do loop do begin text, sender = @@reader_listener_socket.recvfrom_nonblock 1024 print("Knock response recived: ", text) notify_observers text rescue Errno::EAGAIN retry rescue Errno::EWOULDBLOCK retry end end end end def query @@reader_broadcast_socket.send("KNOCK KNOCK", 0, "255.255.255.255", 50050) end def stop Thread.kill @@thread_id end end class XMLSocket_Connection attr_accessor :connection_id def update (data) connection_id.write(data+"\0") end end begin # Set EOL for Flash $/ = '\x00' xml_socket = TCPServer.open('', '4444') security_policy_socket = TCPServer.open('', '843') xml_socket.setsockopt(Socket::SOL_SOCKET, Socket::SO_REUSEADDR, 1) security_policy_socket.setsockopt(Socket::SOL_SOCKET, Socket::SO_REUSEADDR, 1) a = Thread.start do network_ops = nil loop { accepted_connection = xml_socket.accept print(accepted_connection.peeraddr, " is accepted\n") while accepted_connection.gets incoming = $_.dump print("Received: ", incoming) if incoming == "<request>readers on network</request>" then network_ops = Network_Reader_Ops.new this_con = XMLSocket_Connection.new this_con.connection_id = accepted_connection network_ops.add_observer this_con network_ops.query end end if not network_ops.nil? then network_ops.delete_observer this_con network_ops.stop network_ops = nil end print(accepted_connection, " is gone\n") accepted_connection.close } end b = Thread.start do loop { accepted_connection = security_policy_socket.accept Thread.start do current_connection = accepted_connection while current_connection.gets if $_ =~ /.*policy\-file.*/i then current_connection.write("<cross-domain-policy><allow-access-from domain="*" to-ports="*" /></cross-domain-policy>\0") end end current_connection.close end } end a.join b.join rescue puts "FAILED" retry end And this is the flex/flash client side code: UPDATE: I have also tried using regular socket and calling flush() method but; the result was same. private var socket:XMLSocket = new XMLSocket(); protected function stopXMLSocket():void { socket.close(); } protected function startXMLSocket():void { socket.addEventListener(DataEvent.DATA, dataHandler); socket.connect(xmlSocketServer_address, xmlSocketServer_port); socket.send("<request>readers on network</request>"); } protected function dataHandler(event:DataEvent):void { mx.controls.Alert.show(event.data); } How do I achieve the described behaviour?

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  • How to output binary data to a socket with Ruby

    - by Earlz
    Hello I have a very simple HTTP ruby server. I want it to simply server a PNG image. So I sent headers like image/png but I think that Ruby is converting the image data to a string first. Here is my relevant code webserver = TCPServer.new('127.0.0.1', 20001) while (session = webserver.accept) #.... file = File.open("tmp_testserve.png", "rb") contents = file.read file.close session.print @content session.close #.... Is this what is happening?

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  • How to develop a client-server seat booking program via java socket programming ?

    - by Haxed
    I have a project to develop a client server application in java. This is to be done using socket programming. Our lecturer, used 2 files, the TCPClient.java and TCPServer.java, to make a connection and we typed "Hi" in the client and the server displayed that message. I need to develop a seat booking application. Any suggestions for tutorials or tips or a book perhaps would be nice. Many Thanks

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  • How do I forward a request to a different url in python

    - by tax
    import SimpleHTTPServer import SocketServer class myHandler(SimpleHTTPServer.SimpleHTTPRequestHandler): def do_GET(self): print self.path if self.path == '/analog': return "http://someserver.com/analog" return SimpleHTTPServer.SimpleHTTPRequestHandler.do_GET(self) theport = 1234 Handler = myHandler pywebserver = SocketServer.TCPServer(("", theport), Handler) print "Python based web server. Serving at port", theport pywebserver.serve_forever()

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  • vPopmail / xinetd.

    - by Lorren Biffin
    I'm attempting to setup vpopmail on my CentOS server (Media Temple). Everything is working like a charm, with the exception that I cannot login to the server from any pop3 client. Upon trying to login I get the following error: Sending of password did not succeed. Mail server mail.(mydomain).com responded: Login failed. I'm running qmail (of course) with xinetd (not tcpserver). I've placed a file called pop3 into the folder /etc/xinetd.d with the content: service pop3 { disable = no socket_type = stream protocol = tcp wait = no user = root server = /var/qmail/bin/qmail-popup server_args = mail.(mydomain).com /home/vpopmail/bin/vchkpw /var/qmail/bin/qmail-pop3d Maildir log_type = FILE /var/log/xinetd.log log_on_success = HOST log_on_failure = HOST RECORD } Can anybody offer any guidance here? I've been unsuccessfully trying to make this happen for over a week.

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  • Script stops while waiting for user input from STDIN.gets

    - by bob c
    I'm trying to do something like this, where I have two loops going in seperate threads. The problem I am having is that in the main thread, when I use gets and the script is waiting for user input, the other thread is stopped to wait as well. class Server def initialize() @server = TCPServer.new(8080) run end def run() @thread = Thread.new(@server) { |server| while true newsock = server.accept puts "some stuff after accept!" next if !newsock # some other stuff end } end end def processCommand() # some user commands here end test = Server.new while true do processCommand(STDIN.gets) end The above is just a sample of what I want to do. Is there a way to make the main thread block while waiting for user input?

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