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  • Automated unit testing, integration testing or acceptance testing

    - by bjarkef
    TDD and unit testing seems to be the big rave at the moment. But it is really that useful compared to other forms of automated testing? Intuitively I would guess that automated integration testing is way more useful than unit testing. In my experience the most bugs seems to be in the interaction between modules, and not so much the actual (usual limited) logic of each unit. Also regressions often happened because of changing interfaces between modules (and changed pre and post-conditions.) Am I misunderstanding something, or why are unit testing getting so much focus compared to integration testing? It is simply because it is assumed that integration testing is something you have, and unit testing is the next thing we need to learn to apply as developers? Or maybe unit testing simply yields the highest gain compared to the complexity of automating it? What are you experience with automated unit testing, automated integration testing, and automated acceptance testing, and in your experience what has yielded the highest ROI? and why? If you had to pick just one form of testing to be automated on your next project, which would it be? Thanks in advance.

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  • Unit testing best practices for a unit testing newbie

    - by wilhil
    In recent years, I have only written small components for people in larger projects or small tools. I have never written a unit test and it always seems like learning how to write them and actually making one takes a lot longer than simply firing up the program and testing for real. I am just about to start a fairly large scale project that could take a few months to complete and whilst I will try to test elements as I write them (like always), I am wondering if unit testing could save me time. I was just wondering if anyone could give good advice: Should I be looking at unit testing at the start of the project and possibly adopt a TDD approach. Should I just write tests as I go along, after each section is complete. Should I complete the project and then write unit tests at the end.

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  • Should programmers itemize testing in testing? [on hold]

    - by Patton77
    I recently hired a programming team to do a port of my iPad app to the iPhone and Android platforms. Now, in a separate contract, I am asking them to implement a bunch of tips on how to play the app, similar like you would find in Candy Crush or Cut the Rope. They want to charge 12 hours @ $35/hr for the "Testing all of the Tips", telling me that normally it would take them more than 25 hours but that they will 'bear the difference'. I am not familiar with this level of itemization, but maybe it's a new practice? I am used to devs doing their own quality control, and then having a testing/acceptance period. They are using Cocos 2D-X, and they say that the tips going to multiple platforms makes all of the hours jack up. I feel like they might be overcharging, and it's difficult for me to know because it's kind of like with a mechanic. "It took us 5 hours to replace the radiator". How can you dispute that? It seems to me that most of you would charge for the work but NOT for hours that you are 'testing'. Am I missing something? Thanks for any help and advice you can give!

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  • Manual testing Vs Automated testing

    - by mgj
    Respected all, As many know testing can be mainly classified into manual and automated testing. With regard to this certain questions come to mind. Hope you can help... They include: What is the basic difference between the two types of testing? What are the elements of challenges involved in both manual and automated testing? What are the different skill sets required by a software tester for manual and automated testing respectively? What are the different job prospects and growth opportunities among software testers who do manual testing automated testing respectively? Is manual testing under rated to automated testing in anyway(s)? If yes, kindly specify the way. How differently are the manual testers treated in comparison to automated testers in the corporate world?( If they truly are differentiated in any terms as such ) I hope you can share your knowledge in answering these questions.. Thank you for your time..:)

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  • In rails, what defines unit testing as opposed to other kinds of testing

    - by junky
    Initially I thought this was simple: unit testing for models with other testing such as integration for controller and browser testing for views. But more recently I've seen a lot of references to unit testing that doesn't seem to exactly follow this format. Is it possible to have a unit test of a controller? Does that mean that just one method is called? What's the distinction? What does unit testing really means in my rails world?

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  • Is unit testing development or testing?

    - by Rubio
    I had a discussion with a testing manager about the role of unit and integration testing. She requested that developers report what they have unit and integration tested and how. My perspective is that unit and integration testing are part of the development process, not the testing process. Beyond semantics what I mean is that unit and integration tests should not be included in the testing reports and systems testers should not be concerned about them. My reasoning is based on two things. Unit and integration tests are planned and performed against an interface and a contract, always. Regardless of whether you use formalized contracts you still test what e.g. a method is supposed to do, i.e. a contract. In integration testing you test the interface between two distinct modules. The interface and the contract determine when the test passes. But you always test a limited part of the whole system. Systems testing on the other hand is planned and performed against the system specifications. The spec determines when the test passes. I don't see any value in communicating the breadth and depth of unit and integration tests to the (systems) tester. Suppose I write a report that lists what kind of unit tests are performed on a particular business layer class. What is he/she supposed to take away from that? Judging what should and shouldn't be tested from that is a false conclusion because the system may still not function the way the specs require even though all unit and integration tests pass. This might seem like useless academic discussion but if you work in a strictly formal environment as I do, it's actually important in determining how we do things. Anyway, am I totally wrong? (Sorry for the long post.)

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  • Differences between software testing processes and techniques?

    - by Aptos
    I get confused between these terms. For examples, should Unit testing be listed as a software testing process or technique? I think unit testing is a software testing technique. And how about Test driven development? Can you give me some examples for software testing processes and techniques? In my opinion, software testing process is a part of the software development life cycle. For example, if we use V-Model, the software testing process will be System test, Acceptance test, Integration Test... Thank you.

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  • Is it dangerous to substitute unit tests for user testing? [closed]

    - by MushinNoShin
    Is it dangerous to substitute unit tests for user testing? A co-worker believes we can reduce the manual user testing we need to do by adding more unit tests. Is this dangerous? Unit tests seem to have a very different purpose than user testing. Aren't unit tests to inform design and allow breaking changes to be caught early? Isn't that fundamentally different than determining if an aspect of the system is correct as a whole of the system? Is this a case of substituting apples for oranges?

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  • Unit and Integration testing: How can it become a reflex

    - by LordOfThePigs
    All the programmers in my team are familiar with unit testing and integration testing. We have all worked with it. We have all written tests with it. Some of us even have felt an improved sense of trust in his/her own code. However, for some reason, writing unit/integration tests has not become a reflex for any of the members of the team. None of us actually feel bad when not writing unit tests at the same time as the actual code. As a result, our codebase is mostly uncovered by unit tests, and projects enter production untested. The problem with that, of course is that once your projects are in production and are already working well, it is virtually impossible to obtain time and/or budget to add unit/integration testing. The members of my team and myself are already familiar with the value of unit testing (1, 2) but it doesn't seem to help bringing unit testing into our natural workflow. In my experience making unit tests and/or a target coverage mandatory just results in poor quality tests and slows down team members simply because there is no self-generated motivation to produce these tests. Also as soon as pressure eases, unit tests are not written any more. My question is the following: Is there any methods that you have experimented with that helps build a dynamic/momentum inside the team, leading to people naturally wanting to create and maintain those tests?

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  • Relational Clausal Logic question: what is a Herbrand interpretation

    - by anotherstat
    I'm having a hard time coming to grips with relational clausal logic, and I'm not sure if this is the place to ask but it would be help me so much with revision if anyone could provide guidance with the following questions. Let P be the program: academic(X); student(X); other_staff(X):- works_in(X, university). :-student(john). :-other_staff(john). works_in(john, university) Question: Which are the Herbrand interpreations of P? AS

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  • Separating physics and game logic from UI code

    - by futlib
    I'm working on a simple block-based puzzle game. The game play consists pretty much of moving blocks around in the game area, so it's a trivial physics simulation. My implementation, however, is in my opinion far from ideal and I'm wondering if you can give me any pointers on how to do it better. I've split the code up into two areas: Game logic and UI, as I did with a lot of puzzle games: The game logic is responsible for the general rules of the game (e.g. the formal rule system in chess) The UI displays the game area and pieces (e.g. chess board and pieces) and is responsible for animations (e.g. animated movement of chess pieces) The game logic represents the game state as a logical grid, where each unit is one cell's width/height on the grid. So for a grid of width 6, you can move a block of width 2 four times until it collides with the boundary. The UI takes this grid, and draws it by converting logical sizes into pixel sizes (that is, multiplies it by a constant). However, since the game has hardly any game logic, my game logic layer [1] doesn't have much to do except collision detection. Here's how it works: Player starts to drag a piece UI asks game logic for the legal movement area of that piece and lets the player drag it within that area Player lets go of a piece UI snaps the piece to the grid (so that it is at a valid logical position) UI tells game logic the new logical position (via mutator methods, which I'd rather avoid) I'm not quite happy with that: I'm writing unit tests for my game logic layer, but not the UI, and it turned out all the tricky code is in the UI: Stopping the piece from colliding with others or the boundary and snapping it to the grid. I don't like the fact that the UI tells the game logic about the new state, I would rather have it call a movePieceLeft() method or something like that, as in my other games, but I didn't get far with that approach, because the game logic knows nothing about the dragging and snapping that's possible in the UI. I think the best thing to do would be to get rid of my game logic layer and implement a physics layer instead. I've got a few questions regarding that: Is such a physics layer common, or is it more typical to have the game logic layer do this? Would the snapping to grid and piece dragging code belong to the UI or the physics layer? Would such a physics layer typically work with pixel sizes or with some kind of logical unit, like my game logic layer? I've seen event-based collision detection in a game's code base once, that is, the player would just drag the piece, the UI would render that obediently and notify the physics system, and the physics system would call a onCollision() method on the piece once a collision is detected. What is more common? This approach or asking for the legal movement area first? [1] layer is probably not the right word for what I mean, but subsystem sounds overblown and class is misguiding, because each layer can consist of several classes.

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  • Project structure: where to put business logic

    - by Mister Smith
    First of all, I'm not asking where does business logic belong. This has been asked before and most answers I've read agree in that it belongs in the model: Where to put business logic in MVC design? How much business logic should be allowed to exist in the controller layer? How accurate is "Business logic should be in a service, not in a model"? Why put the business logic in the model? What happens when I have multiple types of storage? However people disagree in the way this logic should be distributed across classes. There seem to exist three major currents of thought: Fat model with business logic inside entity classes. Anemic model and business logic in "Service" classes. It depends. I find all of them problematic. The first option is what most Fowlerites stick to. The problem with a fat model is that sometimes a business logic funtion is not only related to a class, and instead uses a bunch of other classes. If, for example, we are developing a web store, there should be a function that calcs an order's total. We could think of putting this function inside the Order class, but what actually happens is that the logic needs to use different classes, not only data contained in the Order class, but also in the User class, the Session class, and maybe the Tax class, Country class, or Giftcard, Payment, etc. Some of these classes could be composed inside the Order class, but some others not. Sorry if the example is not very good, but I hope you understand what I mean. Putting such a function inside the Order class would break the single responsibility principle, adding unnecesary dependences. The business logic would be scattered across entity classes, making it hard to find. The second option is the one I usually follow, but after many projects I'm still in doubt about how to name the class or classes holding the business logic. In my company we usually develop apps with offline capabilities. The user is able to perform entire transactions offline, so all validation and business rules should be implemented in the client, and then there's usually a background thread that syncs with the server. So we usually have the following classes/packages in every project: Data model (DTOs) Data Access Layer (Persistence) Web Services layer (Usually one class per WS, and one method per WS method). Now for the business logic, what is the standard approach? A single class holding all the logic? Multiple classes? (if so, what criteria is used to distribute the logic across them?). And how should we name them? FooManager? FooService? (I know the last one is common, but in our case it is bad naming because the WS layer usually has classes named FooWebService). The third option is probably the right one, but it is also devoid of any useful info. To sum up: I don't like the first approach, but I accept that I might have been unable to fully understand the Zen of it. So if you advocate for fat models as the only and universal solution you are welcome to post links explaining how to do it the right way. I'd like to know what is the standard design and naming conventions for the second approach in OO languages. Class names and package structure, in particular. It would also be helpful too if you could include links to Open Source projects showing how it is done. Thanks in advance.

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  • How and when to use UNIT testing properly

    - by Zebs
    I am an iOS developer. I have read about unit testing and how it is used to test specific pieces of your code. A very quick example has to do with processing JSON data onto a database. The unit test reads a file from the project bundle and executes the method that is in charge of processing JSON data. But I dont get how this is different from actually running the app and testing with the server. So my question might be a bit general, but I honestly dont understand the proper use of unit testing, or even how it is useful; I hope the experienced programmers that surf around StackOverflow can help me. Any help is very much appreciated!

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  • What are the disadvantages of automated testing?

    - by jkohlhepp
    There are a number of questions on this site that give plenty of information about the benefits that can be gained from automated testing. But I didn't see anything that represented the other side of the coin: what are the disadvantages? Everything in life is a tradeoff and there are no silver bullets, so surely there must be some valid reasons not to do automated testing. What are they? Here's a few that I've come up with: Requires more initial developer time for a given feature Requires a higher skill level of team members Increase tooling needs (test runners, frameworks, etc.) Complex analysis required when a failed test in encountered - is this test obsolete due to my change or is it telling me I made a mistake? Edit I should say that I am a huge proponent of automated testing, and I'm not looking to be convinced to do it. I'm looking to understand what the disadvantages are so when I go to my company to make a case for it I don't look like I'm throwing around the next imaginary silver bullet. Also, I'm explicity not looking for someone to dispute my examples above. I am taking as true that there must be some disadvantages (everything has trade-offs) and I want to understand what those are.

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  • Should programmers itemize testing for projects? [on hold]

    - by Patton77
    I recently hired a programming team to do a port of my iPad app to the iPhone and Android platforms. Now, in a separate contract, I am asking them to implement a bunch of tips on how to play the app, similar like you would find in Candy Crush or Cut the Rope. They want to charge 12 hours @ $35/hr for the "Testing all of the Tips", telling me that normally it would take them more than 25 hours but that they will 'bear the difference'. I am not familiar with this level of itemization, but maybe it's a new practice? I am used to devs doing their own quality control, and then having a testing/acceptance period. They are using Cocos 2D-X, and they say that the tips going to multiple platforms makes all of the hours jack up. I feel like they might be overcharging, and it's difficult for me to know because it's kind of like with a mechanic. "It took us 5 hours to replace the radiator". How can you dispute that? It seems to me that most of you would charge for the work but NOT for hours that you are 'testing'. Am I missing something? Thanks for any help and advice you can give!

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  • Unit testing in Django

    - by acjohnson55
    I'm really struggling to write effective unit tests for a large Django project. I have reasonably good test coverage, but I've come to realize that the tests I've been writing are definitely integration/acceptance tests, not unit tests at all, and I have critical portions of my application that are not being tested effectively. I want to fix this ASAP. Here's my problem. My schema is deeply relational, and heavily time-oriented, giving my model object high internal coupling and lots of state. Many of my model methods query based on time intervals, and I've got a lot of auto_now_add going on in timestamped fields. So take a method that looks like this for example: def summary(self, startTime=None, endTime=None): # ... logic to assign a proper start and end time # if none was provided, probably using datetime.now() objects = self.related_model_set.manager_method.filter(...) return sum(object.key_method(startTime, endTime) for object in objects) How does one approach testing something like this? Here's where I am so far. It occurs to me that the unit testing objective should be given some mocked behavior by key_method on its arguments, is summary correctly filtering/aggregating to produce a correct result? Mocking datetime.now() is straightforward enough, but how can I mock out the rest of the behavior? I could use fixtures, but I've heard pros and cons of using fixtures for building my data (poor maintainability being a con that hits home for me). I could also setup my data through the ORM, but that can be limiting, because then I have to create related objects as well. And the ORM doesn't let you mess with auto_now_add fields manually. Mocking the ORM is another option, but not only is it tricky to mock deeply nested ORM methods, but the logic in the ORM code gets mocked out of the test, and mocking seems to make the test really dependent on the internals and dependencies of the function-under-test. The toughest nuts to crack seem to be the functions like this, that sit on a few layers of models and lower-level functions and are very dependent on the time, even though these functions may not be super complicated. My overall problem is that no matter how I seem to slice it, my tests are looking way more complex than the functions they are testing.

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  • design pattern for unit testing? [duplicate]

    - by Maddy.Shik
    This question already has an answer here: Unit testing best practices for a unit testing newbie 4 answers I am beginner in developing test cases, and want to follow good patterns for developing test cases rather than following some person or company's specific ideas. Some people don't make test cases and just develop the way their senior have done in their projects. I am facing lot problems like object dependencies (when want to test method which persist A object i have to first persist B object since A is child of B). Please suggest some good books or sites preferably for learning design pattern for unit test cases. Or reference to some good source code or some discussion for Dos and Donts will do wonder. So that i can avoid doing mistakes be learning from experience of others.

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  • Using a service registry that doesn’t suck Part III: Service testing is part of SOA governance

    - by gsusx
    This is the third post of this series intended to highlight some of the principles of modern SOA governance solution. You can read the first two parts here: Using a service registry that doesn’t suck part I: UDDI is dead Using a service registry that doesn’t suck part II: Dear registry, do you have to be a message broker? This time I’ve decided to focus on what of the aspects that drives me ABSOLUTELY INSANE about traditional SOA Governance solutions: service testing or I should I say the lack of...(read more)

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  • Unit-Testing functions which have parameters of classes where source code is not accessible

    - by McMannus
    Relating to this question, I have another question regarding unit testing functions in the utility classes: Assume you have function signatures like this: public function void doSomething(InternalClass obj, InternalElement element) where InternalClass and InternalElement are both Classes which source code are not available, because they are hidden in the API. Additionally, doSomething only operates on obj and element. I thought about mocking those classes away but this option is not possible due to the fact that they do not implement an interface at all which I could use for my Mocking classes. However, I need to fill obj with defined data to test doSomething. How can this problem be solved?

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  • Unit Testing DateTime – The Crazy Way

    - by João Angelo
    We all know that the process of unit testing code that depends on DateTime, particularly the current time provided through the static properties (Now, UtcNow and Today), it’s a PITA. If you go ask how to unit test DateTime.Now on stackoverflow I’ll bet that you’ll get two kind of answers: Encapsulate the current time in your own interface and use a standard mocking framework; Pull out the big guns like Typemock Isolator, JustMock or Microsoft Moles/Fakes and mock the static property directly. Now each alternative has is pros and cons and I would have to say that I glean more to the second approach because the first adds a layer of abstraction just for the sake of testability. However, the second approach depends on commercial tools that not every shop wants to buy or in the not so friendly Microsoft Moles. (Sidenote: Moles is now named Fakes and it will ship with VS 2012) This tends to leave people without an acceptable and simple solution so after reading another of these types of questions in SO I came up with yet another alternative, one based on the first alternative that I presented here but tries really hard to not get in your way with yet another layer of abstraction. So, without further dues, I present you, the Tardis. The Tardis is single section of conditionally compiled code that overrides the meaning of the DateTime expression inside a single class. You still get the normal coding experience of using DateTime all over the place, but in a DEBUG compilation your tests will be able to mock every static method or property of the DateTime class. An example follows, while the full Tardis code can be downloaded from GitHub: using System; using NSubstitute; using NUnit.Framework; using Tardis; public class Example { public Example() : this(string.Empty) { } public Example(string title) { #if DEBUG this.DateTime = DateTimeProvider.Default; this.Initialize(title); } internal IDateTimeProvider DateTime { get; set; } internal Example(string title, IDateTimeProvider provider) { this.DateTime = provider; #endif this.Initialize(title); } private void Initialize(string title) { this.Title = title; this.CreatedAt = DateTime.UtcNow; } private string title; public string Title { get { return this.title; } set { this.title = value; this.UpdatedAt = DateTime.UtcNow; } } public DateTime CreatedAt { get; private set; } public DateTime UpdatedAt { get; private set; } } public class TExample { public void T001() { // Arrange var tardis = Substitute.For<IDateTimeProvider>(); tardis.UtcNow.Returns(new DateTime(2000, 1, 1, 6, 6, 6)); // Act var sut = new Example("Title", tardis); // Assert Assert.That(sut.CreatedAt, Is.EqualTo(tardis.UtcNow)); } public void T002() { // Arrange var tardis = Substitute.For<IDateTimeProvider>(); var sut = new Example("Title", tardis); tardis.UtcNow.Returns(new DateTime(2000, 1, 1, 6, 6, 6)); // Act sut.Title = "Updated"; // Assert Assert.That(sut.UpdatedAt, Is.EqualTo(tardis.UtcNow)); } } This approach is also suitable for other similar classes with commonly used static methods or properties like the ConfigurationManager class.

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  • Can unit tests verify software requirements?

    - by Peter Smith
    I have often heard unit tests help programmers build confidence in their software. But is it enough for verifying that software requirements are met? I am losing confidence that software is working just because the unit tests pass. We have experienced some failures in production deployment due to an untested\unverified execution path. These failures are sometimes quite large, impact business operations and often requires an immediate fix. The failure is very rarely traced back to a failing unit test. We have large unit test bodies that have reasonable line coverage but almost all of these focus on individual classes and not on their interactions. Manual testing seems to be ineffective because the software being worked on is typically large with many execution paths and many integration points with other software. It is very painful to manually test all of the functionality and it never seems to flush out all the bugs. Are we doing unit testing wrong when it seems we still are failing to verify the software correctly before deployment? Or do most shops have another layer of automated testing in addition to unit tests?

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  • design pattern for unit testing?

    - by Maddy.Shik
    I am beginner in developing test cases, and want to follow good patterns for developing test cases rather than following some person or company's specific ideas. Some people don't make test cases and just develop the way their senior have done in their projects. I am facing lot problems like object dependencies (when want to test method which persist A object i have to first persist B object since A is child of B). Please suggest some good books or sites preferably for learning design pattern for unit test cases. Or reference to some good source code or some discussion for Dos and Donts will do wonder. So that i can avoid doing mistakes be learning from experience of others.

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  • Area of testing

    - by ?????? ??????????
    I'm trying to understand which part of my code I should to test. I have some code. Below is example of this code, just to understand the idea. Depends of some parametrs I put one or another currency to "Event" and return his serialization in the controller. Which part of code I should to test? Just the final serialization, or only "Event" or every method: getJson, getRows, fillCurrency, setCurrency? class Controller { public function getJson() { $rows = $eventManager->getRows(); return new JsonResponse($rows); } } class EventManager { public function getRows() { //some code here if ($parameter == true) { $this->fillCurrency($event, $currency); } } public function fillCurrency($event, $currency) { //some code here if ($parameters == true) { $event->setCurrency($currency); } } } class Event { public function setCurrency($currency) { $this->updatedAt = new Datetime(); $this->currency = $currency; } }

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