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  • The king is dead, long live the king–Cloud Evening 15th Feb in London

    - by Eric Nelson
    Advert alert :-) The UK's only Cloud user group The Cloud is the hot topic. You can’t escape hearing about it everywhere you go. Cloud Evening is the UK’s only cloud-focussed user group. Cloud Evening replaces UKAzureNet, with a new objective to cover all aspects of Cloud Computing, across all platforms, technologies and providers. We want to create a community for developers and architects to come together, learn, share stories and share experiences. Each event we’ll bring you two speakers talking about what’s hot in the world of Cloud. Our first event was a great success and we're now having the second exciting instalment. We're covering running third party applications on Azure and federated identity management. We will, of course, keep you fed and watered with beer and pizza. Spaces are limited so please sign-up now! Agenda 6.00pm – Registration 6.30pm – Windows Azure and running third-party software - using Elevated Privileges, Full IIS or VM Roles  (by @MarkRendle): We all know how simple it is to run your own applications on Azure, but how about existing software? Using the RavenDB document database software as an example, Mark will look at three ways to get 3rd-party software running on Azure, including the use of Start-up Tasks, Full IIS support and VM Roles, with a discussion of the pros and cons of each approach. 7.30pm – Beer and Pizza. 8.00pm – Federated identity – integrating Active Directory with Azure-based apps and Office 365  (by Steve Plank): Steve will cover off how to write great applications which leverage your existing on-premises Active Directory, along with providing seamless access to Office 365. We hope you can join us for what looks set to be a great evening. Register now

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  • Remastered King’s Quest Games Offer Classic Gaming on Modern Machines

    - by ETC
    If you were a fan of the King’s Quest series of adventure games from the 1980s and 1990s, you’ll be thrilled to see them remastered with enhanced graphics, polished voice acting, and more. Gaming studio AGD Interactive has been engaged in a multi-year project to remaster and freely release the classic King’s Quest games. They started with King’s Quest I in 2001, moved on to King’s Quest II, and just recently released King’s Quest III (see in the screenshot above). The gameplay for all three games is excellent and really captures the feel of the original games (with better graphics, quality voice acting, and adjustments made for modern computers). When you run the game you first get a small pre-launch console. There you can make adjusts to the game before launching it. We’d recommend you enable the pixel doubling filter. It make the game a little blockier (hey you are playing a 1980s remake!) but it fills up high resolution monitors more effectively. Hit up the link below to download King’s Quest Redux I-III free of charge for both Windows and Mac computers. King’s Quest Redux [AGD Interactive via @cbeust] Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic E.T. II – Extinction [Fake Movie Sequel Video] Remastered King’s Quest Games Offer Classic Gaming on Modern Machines Compare Your Internet Cost and Speed to Global Averages [Infographic] Orbital Battle for Terra Wallpaper WizMouse Enables Mouse Over Scrolling on Any Window

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  • Why Content Should Be King of Your Business' Website

    You've no doubt heard that "content is king" on websites, but do you really know why? If your business website doesn't give visitors good, solid information they're going to leave your site and go to the next site that came up in their search engine results looking for the information you didn't provide. If they find it at your competitor's site, she'll probably get their business.

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  • Website Content is King - True?

    There is truth to the line - Content is King! It is content that converts. With poor content your traffic is wasted and sales are lost. Great content not only speaks to readers but also to the search engines - letting them know what searches you are relevant to.

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  • Link Building - Is it Still King?

    Link Building is one of those things every webmaster or internet marketer needs to do. It's an on going task but as the article will explain not all links are equal and the search engine much prefer Quality over Quantity. So before you continue building back links to your sites have a read of these points and save more time, effort and cash.

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  • Reflector – The King is Dead. Long Live the King.

    - by Sean Feldman
    There was enough of responses for Red Gate announcement about free version of .NET Reflector. Neither there’s a need to explain how useful the tool is for almost any .NET developer. There were a lot of talks about the price – $35 is it something to make noise about or just accept it and move on. Honestly, I couldn’t make my mind and was sitting on a fence. Today I learned some really exciting news – two (not one), two different initiatives to replace Reflector. A completely free ILSpy from SharpDevelop Commercial later to be stand-alone free decompiler tool from JetBrains These are great news. First – ILSpy is already doing what I need – you can download it and start using. Having experience with a few projects from SharpDevelop I believe it will be a great tool to have. One of immediate things that I found is reflecting obfuscated assemblies. Reflector blows up and closes, where ILSpy takes it gracefully and just shows an exception with no additional popup windows. JetBrains – company I highly respect. This is the case where I would continue paying money for their product and get more productivity. I am heavily relying on R# to do my job, and having a reflecting option would only add oil into fire of convincing others to use the tool. Though what I was excited was the statement JetBrains boldly put out: …it’s going to be released this year, and it’s going to be free of charge. And by saying “free”, we actually mean “free”.

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  • How to Become a SEO King

    Ask most people involved in search engine optimisation (SEO) and they will tell you that their line of work is a demanding but rewarding job. It is demanding not only because of the pressure to show results but also because of the nature of the job itself. For people who only have moderate interest in SEO, it may look boring.

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  • Is Your Website Content Really KING?

    I believe that consistently posting quality original content on your website, on forums, on article submission sites, and so on is absolutely critical to your marketing and SEO strategies. As search engines revamp their algorithms to emphasize relevancy, and as prospects become more computer and Internet savvy, content lays the foundation for every other strategy - from SEO to PPC to social media marketing.

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  • Affordable SEO Firm - Content is King - SEO Basics

    Content is the lifeblood of your Web site - it is what visitors use to determine value and what search engines valuate to rank your Web site. Well-written, original content is essential to the success of your Web site efforts. The quality of your content is directly proportional to how well you are likely to rank in search engines and whether a customer will purchase something from your Web site.

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  • On the Internet Content is King!

    People don't just visit sites with great graphics and wonderful design, they go for the information they learn from that website. Having high quality content will not just attract visitors, it will also attract search engines and improve your rankings in the search engines.

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  • How to Be a King of the First Page on Google With Zero Cost

    Reaching the first page on Google in order to be successful and noticed in Network Marketing Online industry is one of the most important goals of every networker. I am going to show you how to reach the FIRST PLACE on the first page on Google, which is highly valuated technique, but first let me explain why do you need to get high Google ranking.

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  • Payback Is The Coupon King

    - by Troy Kitch
    PAYBACK GmbH operates the largest marketing and couponing platforms in the world—with more than 50 million subscribers in Germany, Poland, India, Italy, and Mexico.  The Security Challenge Payback handles millions of requests for customer loyalty coupons and card-related transactions per day under tight latency constraints—with up to 1,000 attributes or more for each PAYBACK subscriber. Among the many challenges they solved using Oracle, they had to ensure that storage of sensitive data complied with the company’s stringent privacy standards aimed at protecting customer and purchase information from unintended disclosure. Oracle Advanced Security The company deployed Oracle Advanced Security to achieve reliable, cost-effective data protection for back-up files and gain the ability to transparently encrypt data transfers. By using Oracle Advanced Security, organizations can comply with privacy and regulatory mandates that require encrypting and redacting (display masking) application data, such as credit cards, social security numbers, or personally identifiable information (PII). Learn more about how PAYBACK uses Oracle.

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  • Is Content Really King? Or is Link Building More Important?

    Most of you will of hopefully read that content is king when it comes to on-page SEO, but there has been a load of debate about this, mainly with the recent autoblogging craze, obviously most autoblogs are simply copying content from other sources, such as articlebase, so the content isn't unique, but does this matter? Is content king? Or is it just a myth?

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  • Using cascade in NHibernate

    - by Tyler
    I have two classes, call them Monkey and Banana, with a one-to-many bidirectional relationship. Monkey monkey = new Monkey(); Banana banana = new Banana(); monkey.Bananas.Add(banana); banana.Monkey = monkey; hibernateService.Save(banana); When I run that chunk of code, I want both monkey and banana to be persisted. However, it's only persisting both when I explicitly save the monkey and not vice versa. Initially, this made sense since only my Monkey.hbm.xml had a mapping with cascade="all". <set name="Bananas" inverse="true" cascade="all"> <key column="Id"/> <one-to-many class="Banana"/> </set> I figured I just needed to add the following to my Banana.hbm.xml file: <many-to-one name="Monkey" column="Id" cascade="all" /> Unfortunately, this resulted in a Parameter index is out of range error when I tried to run the snippet of code. I investigated this error and found this post, but I still don't see what I'm doing wrong. I have the relationship mapped once on each side as far as I can tell. For full disclosure, here are the two mapping files: Monkey.hbm.xml <class name="Monkey" table="monkies" lazy="true"> <id name="Id"> <generator class="increment" /> </id> <property name="Name" /> <set name="Bananas" inverse="true" cascade="all"> <key column="Id"/> <one-to-many class="Banana"/> </set> </class> Banana.hbm.xml <class name="Banana" table="bananas" lazy="true"> <id name="Id"> <generator class="increment" /> </id> <property name="Name" /> <many-to-one name="Monkey" column="Id" cascade="all" /> </class>

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  • Mixing JavaFX, HTML 5, and Bananas with the NetBeans Platform

    - by Geertjan
    The banana in the image below can be dragged. Whenever the banana is dropped, the current date is added to the viewer: What's interesting is that the banana, and the viewer that contains it, is defined in HTML 5, with the help of a JavaScript and CSS file. The HTML 5 file is embedded within the JavaFX browser, while the JavaFX browser is embedded within a NetBeans TopComponent class. The only really interesting thing is how drop events of the banana, which is defined within JavaScript, are communicated back into the Java class. Here's how, i.e., in the Java class, parse the HTML's DOM tree to locate the node of interest and then set a listener on it. (In this particular case, the event listener adds the current date to the InstanceContent which is in the Lookup.) Here's the crucial bit of code: WebView view = new WebView(); view.setMinSize(widthDouble, heightDouble); view.setPrefSize(widthDouble, heightDouble); final WebEngine webengine = view.getEngine(); URL url = getClass().getResource("home.html"); webengine.load(url.toExternalForm()); webengine.getLoadWorker().stateProperty().addListener( new ChangeListener() { @Override public void changed(ObservableValue ov, State oldState, State newState) { if (newState == State.SUCCEEDED) { Document document = (Document) webengine.executeScript("document"); EventTarget banana = (EventTarget) document.getElementById("banana"); banana.addEventListener("click", new MyEventListener(), true); } } }); It seems very weird to me that I need to specify "click" as a string. I actually wanted the drop event, but couldn't figure out what the arbitrary string was for that. Which is exactly why strings suck in this context. Many thanks to Martin Kavuma from the Technical University of Eindhoven, who I met today and who inspired me to go down this interesting trail.

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  • JS sort works in Firefox but not IE - can't work out why

    - by Max Williams
    I have a line in a javascript function that sort an array of objects based on the order of another array of strings. This is working in firefox but not in IE and i don't know why. Here's what my data looks like going into the sort call. (I'm using an array of three items just to illustrate the point here). //cherry first then the rest in alphabetical order originalData = ['cherry','apple','banana','clementine','nectarine','plum'] //data before sorting - note how clementine is second item - we wan to to to be after apple and banana csub = [ {"value":"cherry","data":["cherry"],"result":"cherry"}, {"value":"clementine","data":["clementine"],"result":"clementine"}, {"value":"apple","data":["apple"],"result":"apple"}, {"value":"banana","data":["banana"],"result":"banana"}, {"value":"nectarine","data":["nectarine"],"result":"nectarine"}, {"value":"plum","data":["plum"],"result":"plum"} ] //after sorting, csub has been rearranged but still isn't right: clementine is before banana csubSorted = [ {"value":"cherry","data":["cherry"],"result":"cherry"}, {"value":"apple","data":["apple"],"result":"apple"}, {"value":"clementine","data":["clementine"],"result":"clementine"}, {"value":"banana","data":["banana"],"result":"banana"}, {"value":"nectarine","data":["nectarine"],"result":"nectarine"}, {"value":"plum","data":["plum"],"result":"plum"} ] Here's the actual sort code: csubSorted = csub.sort(function(a,b){ return (originalData.indexOf(a.value) > originalData.indexOf(b.value)); }); Can anyone see why this wouldn't work? Is the basic javascript sort function not cross-browser compatible? Can i do this a different way (eg with jquery) that would be cross-browser? grateful for any advice - max

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  • Adding objects to the environment at timed intervals

    - by david
    I am using an ArrayList to handle objects and at each interval of 120 frames, I am adding a new object of the same type at a random location along the z-axis of 60. The problem is, it doesn't add just 1. It depends on how many are in the list. If I kill the Fox before the time interval when one is supposed to spawn comes, then no Fox will be spawned. If I don't kill any foxes, it grows exponentially. I only want one Fox to be added every 120 frames. This problem never happened before when I created new ones and added them to the environment. Any insights? Here is my code: /**** FOX CLASS ****/ import env3d.EnvObject; import java.util.ArrayList; public class Fox extends Creature { private int frame = 0; public Fox(double x, double y, double z) { super(x, y, z); // Must use the mutator as the fields have private access // in the parent class setTexture("models/fox/fox.png"); setModel("models/fox/fox.obj"); setScale(1.4); } public void move(ArrayList<Creature> creatures, ArrayList<Creature> dead_creatures, ArrayList<Creature> new_creatures) { frame++; setX(getX()-0.2); setRotateY(270); if (frame > 120) { Fox f = new Fox(60, 1, (int)(Math.random()*28)+1); new_creatures.add(f); frame = 0; } for (Creature c : creatures) { if (this.distance(c) < this.getScale()+c.getScale() && c instanceof Tux) { dead_creatures.add(c); } } for (Creature c : creatures) { if (c.getX() < 1 && c instanceof Fox) { dead_creatures.add(c); } } } } import env3d.Env; import java.util.ArrayList; import org.lwjgl.input.Keyboard; /** * A predator and prey simulation. Fox is the predator and Tux is the prey. */ public class Game { private Env env; private boolean finished; private ArrayList<Creature> creatures; private KingTux king; private Snowball ball; private int tuxcounter; private int kills; /** * Constructor for the Game class. It sets up the foxes and tuxes. */ public Game() { // we use a separate ArrayList to keep track of each animal. // our room is 50 x 50. creatures = new ArrayList<Creature>(); for (int i = 0; i < 10; i++) { creatures.add(new Tux((int)(Math.random()*10)+1, 1, (int)(Math.random()*28)+1)); } for (int i = 0; i < 1; i++) { creatures.add(new Fox(60, 1, (int)(Math.random()*28)+1)); } king = new KingTux(25, 1, 35); ball = new Snowball(-400, -400, -400); } /** * Play the game */ public void play() { finished = false; // Create the new environment. Must be done in the same // method as the game loop env = new Env(); // Make the room 50 x 50. env.setRoom(new Room()); // Add all the animals into to the environment for display for (Creature c : creatures) { env.addObject(c); } for (Creature c : creatures) { if (c instanceof Tux) { tuxcounter++; } } env.addObject(king); env.addObject(ball); // Sets up the camera env.setCameraXYZ(30, 50, 55); env.setCameraPitch(-63); // Turn off the default controls env.setDefaultControl(false); // A list to keep track of dead tuxes. ArrayList<Creature> dead_creatures = new ArrayList<Creature>(); ArrayList<Creature> new_creatures = new ArrayList<Creature>(); // The main game loop while (!finished) { if (env.getKey() == 1 || tuxcounter == 0) { finished = true; } env.setDisplayStr("Tuxes: " + tuxcounter, 15, 0); env.setDisplayStr("Kills: " + kills, 140, 0); processInput(); ball.move(); king.check(); // Move each fox and tux. for (Creature c : creatures) { c.move(creatures, dead_creatures, new_creatures); } for (Creature c : creatures) { if (c.distance(ball) < c.getScale()+ball.getScale() && c instanceof Fox) { dead_creatures.add(c); ball.setX(-400); ball.setY(-400); ball.setZ(-400); kills++; } } // Clean up of the dead tuxes. for (Creature c : dead_creatures) { if (c instanceof Tux) { tuxcounter--; } env.removeObject(c); creatures.remove(c); } for (Creature c : new_creatures) { creatures.add(c); env.addObject(c); } // we clear the ArrayList for the next loop. We could create a new one // every loop but that would be very inefficient. dead_creatures.clear(); new_creatures.clear(); // Update display env.advanceOneFrame(); } // Just a little clean up env.exit(); } private void processInput() { int keyDown = env.getKeyDown(); int key = env.getKey(); if (keyDown == 203) { king.setX(king.getX()-1); } else if (keyDown == 205) { king.setX(king.getX()+1); } if (ball.getX() <= -400 && key == Keyboard.KEY_S) { ball.setX(king.getX()); ball.setY(king.getY()); ball.setZ(king.getZ()); } } /** * Main method to launch the program. */ public static void main(String args[]) { (new Game()).play(); } } /**** CREATURE CLASS ****/ /* (Parent class to Tux, Fox, and KingTux) */ import env3d.EnvObject; import java.util.ArrayList; abstract public class Creature extends EnvObject { private int frame; private double rand; /** * Constructor for objects of class Creature */ public Creature(double x, double y, double z) { setX(x); setY(y); setZ(z); setScale(1); rand = Math.random(); } private void randomGenerator() { rand = Math.random(); } public void move(ArrayList<Creature> creatures, ArrayList<Creature> dead_creatures, ArrayList<Creature> new_creatures) { frame++; if (frame > 12) { randomGenerator(); frame = 0; } // if (rand < 0.25) { // setX(getX()+0.3); // setRotateY(90); // } else if (rand < 0.5) { // setX(getX()-0.3); // setRotateY(270); // } else if (rand < 0.75) { // setZ(getZ()+0.3); // setRotateY(0); // } else if (rand < 1) { // setZ(getZ()-0.3); // setRotateY(180); // } if (rand < 0.5) { setRotateY(getRotateY()-7); } else if (rand < 1) { setRotateY(getRotateY()+7); } setX(getX()+Math.sin(Math.toRadians(getRotateY()))*0.5); setZ(getZ()+Math.cos(Math.toRadians(getRotateY()))*0.5); if (getX() < getScale()) setX(getScale()); if (getX() > 50-getScale()) setX(50 - getScale()); if (getZ() < getScale()) setZ(getScale()); if (getZ() > 50-getScale()) setZ(50 - getScale()); // The move method now handles collision detection if (this instanceof Fox) { for (Creature c : creatures) { if (c.distance(this) < c.getScale()+this.getScale() && c instanceof Tux) { dead_creatures.add(c); } } } } } The rest of the classes are a bit trivial to this specific problem.

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  • Making a new instantiated prefab as a child for existing GameObject

    - by Akari
    I've been searched about how to make these fruit to move as the basket movement if it collided with it, and I've been found that if I want to perform this I've to let these fruit to be a child to the basket game object .. for example : banana.transform.parent = basket.transform; banana and basket each of them of type "GameObject" ... BUT unfortunately this way didn't work !! and I don't know why ?? So now I need to know if it is possible to destroy the banana if a collision with the basket happened and instantiate a new banana in the basket as a child at run time ?!! I need to try this stupid way because I've tried all the other ways and nothing worked :(

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  • Merge\Combine two datatables

    - by madlan
    I'm trying to merge\combine two datatables. I've looked at various examples and answers but they seem to create duplicate rows or require indexes (merge on datatable etc) I can't do this via SQL as one source is from a linked Oracle server accessed via MSSQL and the other from a different MSSQL Server that does not have linked access. The data is currently very simple: Name, Email, Phone DataTable1: "John Clark", "", "01522 55231" "Alex King", "[email protected]", "01522 55266" "Marcus Jones", "[email protected]", "01522 55461" DataTable2: "John Clark", "[email protected]", "01522 55231" "Alex King", "[email protected]", "" "Marcus Jones", "[email protected]", "01522 55461" "Warren bean", "[email protected]", "01522 522311" Giving a datatable with the following: "John Clark", "[email protected]", "01522 55231" "Alex King", "[email protected]", "01522 55266" "Marcus Jones", "[email protected]", "01522 55461" "Warren bean", "[email protected]", "01522 522311" Name is the field to match records on, with the first datatable taking priority.

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