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  • Random movement of wandering monsters in x & y axis in LibGDX

    - by Vishal Kumar
    I am making a simple top down RPG game in LibGDX. What I want is ... the enemies should wander here and there in x and y directions in certain interval so that it looks natural that they are guarding something. I spend several hours doing this but could not achieve what I want. After a long time of coding, I came with this code. But what I observed is when enemies come to an end of x or start of x or start of y or end of y of the map. It starts flickering for random intervals. Sometimes they remain nice, sometimes, they start flickering for long time. public class Enemy extends Sprite { public float MAX_VELOCITY = 0.05f; public static final int MOVING_LEFT = 0; public static final int MOVING_RIGHT = 1; public static final int MOVING_UP = 2; public static final int MOVING_DOWN = 3; public static final int HORIZONTAL_GUARD = 0; public static final int VERTICAL_GUARD = 1; public static final int RANDOM_GUARD = 2; private float startTime = System.nanoTime(); private static float SECONDS_TIME = 0; private boolean randomDecider; public int enemyType; public static final float width = 30 * World.WORLD_UNIT; public static final float height = 32 * World.WORLD_UNIT; public int state; public float stateTime; public boolean visible; public boolean dead; public Enemy(float x, float y, int enemyType) { super(x, y); state = MOVING_LEFT; this.enemyType = enemyType; stateTime = 0; visible = true; dead = false; boolean random = Math.random()>=0.5f ? true :false; if(enemyType == HORIZONTAL_GUARD){ if(random) velocity.x = -MAX_VELOCITY; else velocity.x = MAX_VELOCITY; } if(enemyType == VERTICAL_GUARD){ if(random) velocity.y = -MAX_VELOCITY; else velocity.y = MAX_VELOCITY; } if(enemyType == RANDOM_GUARD){ //if(random) //velocity.x = -MAX_VELOCITY; //else //velocity.y = MAX_VELOCITY; } } public void update(Enemy e, float deltaTime) { super.update(deltaTime); e.stateTime+= deltaTime; e.position.add(velocity); // This is for updating the Animation for Enemy Movement Direction. VERY IMPORTANT FOR REAL EFFECTS updateDirections(); //Here the various movement methods are called depending upon the type of the Enemy if(e.enemyType == HORIZONTAL_GUARD) guardHorizontally(); if(e.enemyType == VERTICAL_GUARD) guardVertically(); if(e.enemyType == RANDOM_GUARD) guardRandomly(); //quadrantMovement(e, deltaTime); } private void guardHorizontally(){ if(position.x <= 0){ velocity.x= MAX_VELOCITY; velocity.y= 0; } else if(position.x>= World.mapWidth-width){ velocity.x= -MAX_VELOCITY; velocity.y= 0; } } private void guardVertically(){ if(position.y<= 0){ velocity.y= MAX_VELOCITY; velocity.x= 0; } else if(position.y>= World.mapHeight- height){ velocity.y= -MAX_VELOCITY; velocity.x= 0; } } private void guardRandomly(){ if (System.nanoTime() - startTime >= 1000000000) { SECONDS_TIME++; if(SECONDS_TIME % 5==0) randomDecider = Math.random()>=0.5f ? true :false; if(SECONDS_TIME>=30) SECONDS_TIME =0; startTime = System.nanoTime(); } if(SECONDS_TIME <=30){ if(randomDecider && position.x >= 0) velocity.x= -MAX_VELOCITY; else{ if(position.x < World.mapWidth-width) velocity.x= MAX_VELOCITY; else velocity.x= -MAX_VELOCITY; } velocity.y =0; } else{ if(randomDecider && position.y >0) velocity.y= -MAX_VELOCITY; else velocity.y= MAX_VELOCITY; velocity.x =0; } /* //This is essential so as to keep the enemies inside the boundary of the Map if(position.x <= 0){ velocity.x= MAX_VELOCITY; //velocity.y= 0; } else if(position.x>= World.mapWidth-width){ velocity.x= -MAX_VELOCITY; //velocity.y= 0; } else if(position.y<= 0){ velocity.y= MAX_VELOCITY; //velocity.x= 0; } else if(position.y>= World.mapHeight- height){ velocity.y= -MAX_VELOCITY; //velocity.x= 0; } */ } private void updateDirections() { if(velocity.x > 0) state = MOVING_RIGHT; else if(velocity.x<0) state = MOVING_LEFT; else if(velocity.y>0) state = MOVING_UP; else if(velocity.y<0) state = MOVING_DOWN; } public Rectangle getBounds() { return new Rectangle(position.x, position.y, width, height); } private void quadrantMovement(Enemy e, float deltaTime) { int temp = e.getEnemyQuadrant(e.position.x, e.position.y); boolean random = Math.random()>=0.5f ? true :false; switch(temp){ case 1: velocity.x = MAX_VELOCITY; break; case 2: velocity.x = MAX_VELOCITY; break; case 3: velocity.x = -MAX_VELOCITY; break; case 4: velocity.x = -MAX_VELOCITY; break; default: if(random) velocity.x = MAX_VELOCITY; else velocity.y =-MAX_VELOCITY; } } public float getDistanceFromPoint(float p1,float p2){ Vector2 v1 = new Vector2(p1,p2); return position.dst(v1); } private int getEnemyQuadrant(float x, float y){ Rectangle enemyQuad = new Rectangle(x, y, 30, 32); if(ScreenQuadrants.getQuad1().contains(enemyQuad)) return 1; if(ScreenQuadrants.getQuad2().contains(enemyQuad)) return 2; if(ScreenQuadrants.getQuad3().contains(enemyQuad)) return 3; if(ScreenQuadrants.getQuad4().contains(enemyQuad)) return 4; return 0; } } Is there a better way of doing this. I am new to game development. I shall be very grateful to any help or reference.

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  • Velocity templates seem to fail with UTF-8

    - by steve
    Hi, i have been trying to use a velocity Template with the following content: Sübjäct $item everything works fine except the translation of the tow unicode characters. The result string printed on the commandline looks like: Sübjäct foo I searched the velocity website and the web an this issue, and came uo with differnt font encoding options, which i added to my code. But those won't help. This is the actuall code: velocity.setProperty("file.resource.loader.path", absPath); velocity.setProperty("input.encoding", "UTF-8"); velocity.setProperty("output.encoding", "UTF-8"); Template t = velocity.getTemplate("subject.vm"); t.setEncoding("UTF-8"); StringWriter sw = new StringWriter(); t.merge(null, sw); System.out.println(sw.getBuffer()); Can anyone give me some hints, how to fix this issue?

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  • Read Velocity Tokens/Tag from .vm file

    - by user1801660
    I have an application where in I am trying to create a velocity template repository which will help me centralise all my email templates and will allow me to create a communication hub. All templates will be called at runtime and populates with data via services. My problem is that I need to provide users with optional and compulsory params list when they define the template inputs for the velocity template. Is there a way to read the tokens/tags from the velocity template file and extract them?? Like I want a list of tokens $name.address.streetName to be available to me from .vm file. I do not want to go for Regex . I do not have to cache or reuse them , its just going to be a one time read and store the default,compulsory & optional params in the database. I am following these patterns : http://kickjava.com/src/org/apache/velocity/test/view/TemplateNodeView.java.htm How to use String as Velocity Template? Please advice.

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  • Velocity engine fails to load template from a remote shared folder

    - by performanceuser
    I have following code File temlateFile = new File( "D:/config/emails/MailBody.vm" ); temlateFile.exists(); VelocityEngine velocityEngine = new VelocityEngine(); velocityEngine.setProperty(RuntimeConstants.RESOURCE_LOADER, "file"); velocityEngine.setProperty("file.resource.loader.class", FileResourceLoader.class.getName()); velocityEngine.setProperty("file.resource.loader.path", temlateFile.getParentFile().getAbsolutePath()); velocityEngine.init(); template = velocityEngine.getTemplate( temlateFile.getName() ); This works because it is loading a file from local file system. Once I change the first like to: File temlateFile = new File( "//remote/config/emails/MailBody.vm" ); It doesn't work. org.apache.velocity.exception.ResourceNotFoundException: Unable to find resource 'MailBody.vm' at org.apache.velocity.runtime.resource.ResourceManagerImpl.loadResource(ResourceManagerImpl.java:474) at org.apache.velocity.runtime.resource.ResourceManagerImpl.getResource(ResourceManagerImpl.java:352) at org.apache.velocity.runtime.RuntimeInstance.getTemplate(RuntimeInstance.java:1533) at org.apache.velocity.runtime.RuntimeInstance.getTemplate(RuntimeInstance.java:1514) at org.apache.velocity.app.VelocityEngine.getTemplate(VelocityEngine.java:373) at com.actuate.iserver.mail.VelocityContent.<init>(VelocityContent.java:33) at com.actuate.iserver.mail.VolumeCreationMail.<init>(VolumeCreationMail.java:40) at com.actuate.iserver.mail.VolumeCreationMail.main(VolumeCreationMail.java:67) In both cases temlateFile.exists() always return true. Any ideas?

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  • List in velocity macro, cannot find contains method

    - by fastcodejava
    I put a list strings as validTypes in velocity. When I do : #if (${validTypes}.contains("aaa")) // do something #end it throws an error. But when I do : #foreach (${validType} in ${validTypes}) ${validType} #end it works fine. Do I need to use velocity tools for this? How do I use it in an eclipse plugin? Are there any work around without using velocity tools?

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  • List in velocity macro, cannot find

    - by fastcodejava
    I put a list strings as validTypes in velocity. When I do : #if (${validTypes}.contains("aaa")) // do something #end it throws an error. But when I do : #foreach (${validType} in ${validTypes}) ${validType} #end it works fine. Do I need to use velocity tools for this? How do I use it in an eclipse plugin? Are there any work around without using velocity tools?

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  • Rotation based on x coordinate and x velocity?

    - by Lewis
    -(void) accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration { float deceleration = 0.3f, sensitivity = 8.0f, maxVelocity = 150; // adjust velocity based on current accelerometer acceleration playerVelocity.x = playerVelocity.x * deceleration + acceleration.x * sensitivity; // we must limit the maximum velocity of the player sprite, in both directions (positive & negative values) playerVelocity.x = fmaxf(fminf(playerVelocity.x, maxVelocity), -maxVelocity); } Hi, I want to rotate my sprite based on the velocity and accelerometer input. My sprite can move along the X axis like so: <--------- sprite ----------- But it always faces forwards, if it is moving left I want it to point slightly to the left, the degree of how far it is pointing to be judged from the velocity. This should also work for the right. I tried using atan but as the y velocity and position is always the same the function returns 0, which doesn't rotate it at all. Any ideas? Regards, Lewis.

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  • Velocity framework servlet

    - by GustlyWind
    I have a module written in servlets and needs to be recently moved to velocity framework So in the process I am rewriting the web.xml to create velocity servlet object whcih calls our original servlet . Now if this has to be moved to <servlet> <servlet-name>VeloServlet</servlet-name> <servlet-class>org.apache.velocity.tools.view.servlet.VelocityViewServlet</servlet-class> </servlet> How can we acheive this and what are all changes need to use the existing servlet as it is. My Existing servlet looks like <servlet-name>DataBridgeServlet</servlet-name> <servlet-class>com.jda.pwm.databridge.framework.common.DataBridgeServlet</servlet-class> <init-param> <param-name>jda.databridge.config.path</param-name> <param-value>d:/usr/databridge/conf</param-value> </init-param> This is loaded using the url http://localhost:8080/databridge/databridgeservlet So in the newer case how velocity servlet calls this servlet

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  • Calculate initial velocity to move a set distance with inertia

    - by Bodyscanner
    Hello, I want to move something a set distance. However in my system there is inertia/drag/negative accelaration. I'm using a formula like this for it: velocity = oldVelocity + ((velocity - oldVelocity * inertia) where inertia is a fractional value like 0.25 So to move the item a set distance, I need to calculate what the initial velocity should be (I know what all the other values are). I've been looking at Equations of motion (http://en.wikipedia.org/wiki/Equations_of_motion) but can't work out what the correct one for my problem is... Any ideas? Thanks!

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  • velocity: join optional fields with a separator/prefix

    - by SlowStrider
    What would be the most concise/readable way in a velocity template to join multiple fields with a separator while leaving out empty or null Strings without adding excess separators? As an example we have a tooltip or appointments that goes like: Appointment ($number) [with $employee] [-] [$remarks] [-] [$roomToVisit] Where I used brackets to indicate optional data. When filled in it would normally show as Appointment (3) with John - ballroom - serve Java coffee When $remarks is empty but $roomToVisit is not, this becomes: Appointment (3) with John - ballroom When $remarks is "serve Java coffee" but $roomToVisit is empty we get: Appointment (3) with John - serve Java coffee When both are empty: Appointment (3) with John Bonus: also make the field prefix optional. When only $employee is empty we should get: Appointment (2) serve Java coffee - ballroom Ideally I would like the velocity template to look very similar to the first code box. If this is not possible, how would you achieve this with a minimum of distracting code tags? Similar ideas (first is much more verbose): Join with intelligent separators velocity: do something except in last loop iteration

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  • Is there a way to encode a URL in velocity template

    - by fermatthrm2
    Hi, Excuse my ignorance but I am new to Velocity and trying to fix someone else's problem. I need to encode a URL inside the velocity template. I create a url and as part of the query string I pass in a page name a user created. This page can contain special characters like ëðû. The url would look like http://foo.com/page1/jz?page=SpecialChars_ëðû

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  • Velocity $fn docs

    - by glowcoder
    I notice in some Velocity reports I'm working with that $fn contains some built in functions for Velocity. I can't seem to find a list of these. For example, `$fn.formatNumber($fn.duration($time),'##0.0') My google-fu has failed me on this one. Anyone have link to the docs on this?

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  • How to XML escaping with Apache Velocity?

    - by Jan Algermissen
    I am generating XML using Apache Velocity. What is the best (most straight-forward) way to XML-escape the output? (I saw there is an escape tool, but could not figure out it's dev state. I also think that XML escaping is something that is very likely supported by Velocity directly.)

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  • Using Apache Velocity with StringBuilders/CharSequences

    - by mindas
    We are using Apache Velocity for dynamic templates. At the moment Velocity has following methods for evaluation/replacing: public static boolean evaluate(Context context, Writer writer, String logTag, Reader reader) public static boolean evaluate(Context context, Writer out, String logTag, String instring) We use these methods by providing StringWriter to write evaluation results. Our incoming data is coming in StringBuilder format so we use StringBuilder.toString and feed it as instring. The problem is that our templates are fairly large (can be megabytes, tens of Ms on rare cases), replacements occur very frequently and each replacement operation triples the amount of required memory (incoming data + StringBuilder.toString() which creates a new copy + outgoing data). I was wondering if there is a way to improve this. E.g. if I could find a way to provide a Reader and Writer on top of same StringBuilder instance that only uses extra memory for in/out differences, would that be a good approach? Has anybody done anything similar and could share any source for such a class? Or maybe there any better solutions to given problem?

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  • Moving an object using its velocity on a closed curve

    - by Futaro
    I want that an object follows a path, in Peggle game there are some pegs that have movement in a closed path. How can i get the same result? I guess that I can use parametric curve but I need use the velocity and not the position (x, y). I use NAPE and I have this in my gameloop: //circunference angle = angle + 1*(Math.PI / 180); movableBall.position.x = radius * Math.cos(angle)+ h; movableBall.position.y = radius * Math.sin(angle)+ k; it's works but I can not control the velocity, each movableBall must have its own velocity. Besides, from docs of NAPE:"Setting the position of a body is equivalent to simply teleporting the body; for instance moving a kinematic body by position is not the way to go about things.." I want to use: movableBall.velocity.x =?? movableBall.velocity.y = ?? The final idea is to follow others paths like the Lemniscate of Bernoulli. Thanks!

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  • Calculate initial velocity of a 3d vector-based projectile

    - by Frotty
    Okay, so I got a Projectile with 2 Vectors, position and velocity. I now want to calculate the initial velocity for it in order to reach a specific point on the map. Or actually, how high has the start z-velocity to be (because x and y are probably defined by a speed variable) in order for the projectile to hit the marked position. The projectile is influenced by a constant gravity vector. All calculations are done 32 times per second. I want this, because I don't want to use a parabola function, so the projectile can still be influenced by other sources, simply adding some velocity. I didn't really find anything referring to that topic and would be glad for every helping answer, Thanks.

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  • Freemarker/Velocity - date manipulation

    - by Razor
    Hello, I have a fairly simple question about these 2 templating engines. I'm trying to make a future/paste date, a fixed time from now, e.g. 18 months ago, or tomorrow. I know that it is possible to do this with a java date object inside a velocity/freemarker template (something like $date.add(2,-18)), but I would like to do this with DateTool or freemarker core. This is something that I see as purely presentational (just think at the default dates you see in flight booking forms), so I can't see any reason why a templating engine shouldn't be able to do this. Is it possible though? If so, how?

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  • Array merging/manipulation with Velocity

    - by Razor
    Hello, I have an array set inside a velocity template that contains some paths. The idea is to put a few "default" .js/.css files that 90% of the pages will use in this array. However, the other pages will still have to be able to add/delete values from this array, in case there are no linked files at all, or I need to add some. Given this code: #set ( $head.scripts = [ "https://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js", "https://ajax.googleapis.com/ajax/libs/jqueryui/1.8.0/jquery-ui.min.js" ] ) #foreach ($URI in $head.scripts) <script type="text/javascript" src="$URI"></script> #end is there any way to add/delete values from these defaults? I have seen this list tool, but it looks like it's not enough for what I need.

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  • Velocity Templates - New Line.

    - by LdSe
    Hello all, I've been working with Apache's Velocity engine and a custom template. The thing is, that I haven't been able to generate a String with the corresponding line breaks. I tried almost everything that I found, such as using $esc.n and $esc.newline (I'm already using escape tools on my project) but it seems that the version I'm currently using doesn't support it (1.4), checked if putting '\n', '\\n' and even '\\\n' would work, but same thing. Does anyone have any solution to this? Thanks a lot in advance! Regards.

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