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Hi all.
I want use photos captured by 3D cameras in Silverlight 3 or 4.
I want use that photos like in maps.google.com. Is it possible to do with silverlight and if yes is there any book, tutorial, video or anything alse, from which I can learn how to use tham.
Thanks.
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Just wondering if anyone had a simple, efficient way of calculating the volume of a stereolithographic file (STL)? And rendering this in a Windows Form Control?
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Hi everybody, I'm currently reading the Mathematica Guidebooks for Programming and I was trying to work out one of the very first program of the book. Basically, when I run the following program:
Plot3D[{Re[Exp[1/(x + I y)]]}, {x, -0.02, 0.022}, {y, -0.04, 0.042},
PlotRange -> {-1, 8}, PlotPoints…
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Hi everyone!
I'm a self-taught programmer with absolutely nil 3D programming experience.
A client of mine has related to me an idea for an iPhone app that requires OpenGL ES 2.0 for it's inherently complex 3D structure and animations.
Where do I start on this ( albeit long ) journey toward OpenGL…
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As you can see here I'm about to start work on a 3d project for class.
Do you have any useful resources/websites/tips/etc. on someone getting started with OpenGL for the first time? The project will be in C++ and accessing OpenGL via GLUT. Thanks!
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I am currently writing the positions of my geometry to the RGB channels of gl_FragColor and I would like to write 1.0 to the alpha channel if the fragment is part of geometry, and 0.0 if its empty.
Is there a simple way to tell if a fragment is geometry or not? Maybe through gl_FragCoord.z?
thanks
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I was having problems while intersecting two geometries, getting a TopologyException probably due to a rounding error during the operation, then I read this fix and tried a buffer(0) on both input geometries, but still without success. Then I tried geo.buffer(1).buffer(-1) and it worked.
Will these…
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I have a loop where I create a multiple Mesh with different geometry, because each mesh has one texture:
....
var geoCube = new THREE.CubeGeometry(voxelSize, voxelSize, voxelSize);
var geometry = new THREE.Geometry();
for( var i = 0; i < voxels.length; i++ ){
var voxel = voxels[i];
var object;
…
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Trying to debug some linker errors, I turned on /VERBOSE and I'm trying to make sense of the output. It occurs to me that I really don't know how to read it.
For example:
1>Compiling version info
1>Linking...
1>Starting pass 1
1>Processed /DEFAULTLIB:mfc80.lib
1>Processed /DEFAULTLIB:mfcs80…
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I'm trying to learn opengl. I did some code for building a rectangular prism. I don't want to draw back faces so I used glCullFace(GL_BACK), glEnable(GL_CULL_FACE);. But I keep getting back faces also when viewing from front and also sometimes when rotating sides are vanishing. Can someone point me…
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