iPad GLSL. From within a fragment shader how do I get the surface - not vertex - normal

Posted by dugla on Stack Overflow See other posts from Stack Overflow or by dugla
Published on 2010-03-26T13:14:30Z Indexed on 2010/04/09 2:13 UTC
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Is it possible to access the surface normal - the normal associated with the plane of a fragment - from within a fragment shader? Or perhaps this can be done in the vertex shader?

Is all knowledge of the associated geometry lost when we go down the shader pipeline or is there some clever way of recovering that information in either the vertex of fragment shader?

Thanks in advance.

Cheers,
Doug
twitter: @dugla

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