Sprite backgrounds

Posted by Mattias Akerman on Stack Overflow See other posts from Stack Overflow or by Mattias Akerman
Published on 2009-07-26T18:05:02Z Indexed on 2010/05/07 3:08 UTC
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I use cocos2d for iphone and in my game I'm using a sprite as static background image.

I've noticed that when removing code for adding the sprite the framerate goes from ~30fps to over 40fps. Is it any other way to show a static background that is less expensive? I'm not moving the background sprite at all.

To code right now:

background = [Sprite spriteWithFile:@"t1_5.jpg"];
[self addChild:background z:0];
background.position = ccp(240, 160);

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