Opengl Coordinate System
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Published on 2011-03-02T13:33:59Z
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2011/03/02
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Say I am using an Identity Matrix for my modelViewTransformation Matrix on an Open GL ES2.0 program. The Co-ordinate system in this case is the canonical opengl co-ordinate system which extends from (-1,-1,-1) to (1,,1,1).
My question is, is this coordinate system right-handed or left-handed?
A broader question: Is there a document with OpenGL which can list all the mathematical conventions followed by the API?
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