Frame Independent Movement

Posted by ShrimpCrackers on Game Development See other posts from Game Development or by ShrimpCrackers
Published on 2011-03-09T01:55:23Z Indexed on 2011/03/09 8:19 UTC
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I've read two other threads here on movement: Time based movement Vs Frame rate based movement?, and Fixed time step vs Variable time step

but I think I'm lacking a basic understanding of frame independent movement because I don't understand what either of those threads are talking about.

I'm following along with lazyfoo's SDL tutorials and came upon the frame independent lesson. http://lazyfoo.net/SDL_tutorials/lesson32/index.php

I'm not sure what the movement part of the code is trying to say but I think it's this (please correct me if I'm wrong): In order to have frame independent movement, we need to find out how far an object (ex. sprite) moves within a certain time frame, for example 1 second. If the dot moves at 200 pixels per second, then I need to calculate how much it moves within that second by multiplying 200 pps by 1/1000 of a second.

Is that right? The lesson says:

"velocity in pixels per second * time since last frame in seconds. So if the program runs at 200 frames per second: 200 pps * 1/200 seconds = 1 pixel"

But...I thought we were multiplying 200 pps by 1/1000th of a second. What is this business with frames per second?

I'd appreciate if someone could give me a little bit more detailed explanation as to how frame independent movement works.

Thank you.

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