How effects found in "Autodesk Fluid FX" are implemented using OpenGL ES?

Posted by afds on Game Development See other posts from Game Development or by afds
Published on 2011-03-17T08:26:50Z Indexed on 2011/03/17 16:20 UTC
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How this kind of effects are technically implemented using OpenGL ES? Are they performing simulation on GPU (using Shaders) or CPU while using some smart vertex positioning and texturing? Why it appears so fast (in terms of performance)?

You might check the video of that app here: http://www.youtube.com/watch?v=F4KOk6QP6kQ

edit

Here is the presentation for the app: http://www.futuregameon.com/FGO2010_JosStam.pdf

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