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What tutorials and libraries are available which can help beginners to develop 2D and 3D games on Android using OpenGL-ES? I'm looking for tutorials which can help me learn OpenGL-ES, and I'm looking for OpenGL-ES libraries which can make life easier for beginners in OpenGL-ES.
Since Android is still…
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Hi I’m upgrading my app from cocos2d-x 1.x to 2.x that means change from OpenGLES 1.0 to 2.0,
I've updated my Info.plist settings to reflect the change
<key>UIRequiredDeviceCapabilities</key>
<dict>
<key>accelerometer</key>
<true/>
<key>opengles-2</key>
…
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Background: From http://www.khronos.org/opengles/2_X/
OpenGL ES 2.0 combines a version of the OpenGL Shading Language for
programming vertex and fragment shaders that has been adapted for
embedded platforms, together with a streamlined API from OpenGL ES 1.1
that has removed any fixed functionality…
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Hi !
I'll start by saying that i'm REALLY new to OpenGL ES (I started yesterday =), but I do have some Java and other languages experience.
I've looked a lot of tutorials, of course Nehe's ones and my work is mainly based on that.
As a test, I started creating a "tile generator" in order to create…
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I have a simple iPhone application which uses OpenGL ES (v1) to draw a line based on the touches of the user. In the XCode Simulator, the code works perfectly. However, when I install the app onto an iPod or iPhone, the OpenGL ES view "flashes" when drawing the line. If I disable the line drawing…
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I want to create a trailing, ghosting like effect of a sprite that's moving fast. Something very similar to this image of Sonic (apologies of bad quality, it's the only example I could find of the effect I'm looking to achieve)
However, I don't want to do this at the sprite sheet level, to avoid…
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I was thinking about effects in games the other day and I was reminded of the Gasmask effect from Metro 2033. Once you put the gasmask on it blurred a bit in the corners and could ice up and even get cracked.
I assume that something like that is done using a shader. I have been experimenting a bit…
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Let's consider, for example, a surface like the volleyball court, we can see that legs and shoes of the players are reflected, with a blur effect, but body and stadium don't (as each object not near to the court).
I've already made a reflection effect, but it works as a specular reflection, and I…
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Friend of mine and me are working on a flash developed iOS (and later Android) puzzle board game. He's a programmer and I'm a designer/developer so (no surprise) we have a different points of view.
anyway, he's method:
make small tiles (100x100px) in photoshop join them into the board and then in…
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I'm not talking about the background grid here, I'm talking about the swirly particles going around the Gravity Wells! I've always liked the effect and decided it'd be a fun experiment to replicate it, I know GW uses Hooke's law all over the place, but I don't think the Particle-to-Well effect is…
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