Pseudo-magnet implementation with chipmunk
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Eimantas
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Published on 2011-03-18T09:48:49Z
Indexed on
2011/03/18
16:19 UTC
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2d-physics
|chipmunk
How should I go about implementing "natural" magnet on a certain body in chipmunk space? Context is of simple bodies lying in the space (think chessboard). When one of the figures is activated as a magnet - others should start moving towards it.
Currently I'm applying force (cpBodyApplyForce
)to the other figures with vector calculated towards the activated figure. However this doesn't really feel "natural". Are there any known algorithms for imitating magnets?
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