Collision detection of player larger than clipping tile

Posted by user1306322 on Game Development See other posts from Game Development or by user1306322
Published on 2012-07-05T23:40:42Z Indexed on 2012/07/06 3:24 UTC
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I want to know how to check for collisions efficiently in case where the player's box is larger than a map tile.

On the left is my usual case where I make 8 checks against every surrounding tile, but with the right one it would be much more inefficient.

(picture of two cases: on the left is the simple case, on the right is the one I need help with) http://i.stack.imgur.com/k7q0l.png

How should I handle the right case?

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