-
as seen on Game Development
- Search for 'Game Development'
I have implemented a physics engine based on the concepts in the classic text Advanced Character Physics by Thomas Jakobsen. Friction is only discussed very briefly in the article and Jakobsen himself notes how "other and better friction models than this could and should be implemented."
Generally…
>>> More
-
as seen on Game Development
- Search for 'Game Development'
I am modeling walking insects. I implement them as cuboids and use forces (including friction and drag), to control motion. However, the movement characteristics of this 'sliding box' physics don't match those due to a legged creature.
For example, legged creatures near-instantly accelerate to…
>>> More
-
as seen on Game Development
- Search for 'Game Development'
I'm writing the game engine that consists of few modules. Two of them are the graphics engine and the physics engine.
I wonder if it's a good solution to share data between them?
Two ways (sharing or not) looks like that:
Without sharing data
GraphicsModel{
//some common for graphics and physics…
>>> More
-
as seen on Game Development
- Search for 'Game Development'
If anybody has dealt with a similar situation I'd be interested in your experience/wisdom,
I'm developing a 2D game library in C++,
I have game objects which have very basic physics,
they also have movement classes attached to differing states, for example, a different movement type based on whether…
>>> More
-
as seen on Super User
- Search for 'Super User'
Good afternoon,
Is there a way to split data from one row and store to separate rows?
I have a large file that contains scheduling information and I'm trying to develop a list that comprises each combination of course, day, term and period per line. For example I have a file similiar to this:
Crs:Sn…
>>> More
-
as seen on Game Development
- Search for 'Game Development'
Do you know http://tvtropes.org ?
It's a kind of wiki/database with scenaristic tropes, patterns that you can find in tones of stories, in tv shows, games, books, etc.
Each trope/pattern have a (funny) name and there are references to where it appears, and the other way arround : each book/game/etc…
>>> More
-
as seen on Game Development
- Search for 'Game Development'
I'm trying to compile a list of game mechanics, by which I mean high-level/meta game mechanics like Cooperation, Resource Management, Chance and Time Manipulation rather than low level mechanics like running, jumping climbing ladders, etc
Does any one have any suggestions or can point me to good…
>>> More
-
as seen on Game Development
- Search for 'Game Development'
In a game with different weapons and armor that actually affect more than just player stats, how would you achieve such effect?
(These are just examples not concrete ideas )
For example we could have a handgun, uzi and then you have the graviton-gun. The first two would just shoot bullets, the third…
>>> More
-
as seen on Game Development
- Search for 'Game Development'
But, I'm not quite sure where I should start from here. I know I have to go and grab an engine to use with some prebuilt libraries, and then from there learn how to actually code a game, etc. All I have right now is some "program Tetris" tutorial for C++ open right now, but I'm not even sure if that…
>>> More
-
as seen on Stack Overflow
- Search for 'Stack Overflow'
I want users to receive 'points' for completing various tasks in my application - ranging from tasks such as tagging objects to making friends. I havn't yet found a Django application that simplifies this.
At the moment I'm thinking that the best way to accumulate points is that each user action…
>>> More