3D collision detection with meshes using only raycasting?
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Nick
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Published on 2012-06-14T07:55:36Z
Indexed on
2012/09/12
21:51 UTC
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Hit count: 477
collision-detection
|ray-casting
I'm building a game using WebGL and Three.js, and so far I have a terrain with a guy walking on it. I simply cast a ray downwards to know the terrain height.
How can I do this for other 3D objects, like the inside of a house? Is this possible by casting many rays in every direction of the player?
If not, I would like to know how I can achieve the simplest collision detection possible for other meshes. Do you have to cast a ray to every triangle in every mesh nearby?
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