Understanding Unity3d physics: where is the force applied?

Posted by Heisenbug on Game Development See other posts from Game Development or by Heisenbug
Published on 2012-09-12T16:01:51Z Indexed on 2012/09/12 21:51 UTC
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I'm trying to understand which is the right way to apply forces to a RigidBody.

I noticed that there are AddForce and AddRelativeForce methods, one applied in world space coordinate system meanwhile the other in the local space. The thing that I do not understand is the following: usually in physics library (es. Bullet) we can specify the force vector and also the force application point.

How can I do this in Unity? Is it possible to apply a force vector in a specific point relative to the given RigidBody coordinate system? Where does AddForce apply the force?

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