Pitch camera around model
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by
ChocoMan
on Game Development
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Published on 2012-09-21T07:29:44Z
Indexed on
2012/09/21
9:51 UTC
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Currently, my camera rotates with my model's Y-Axis (yaw) perfectly. What I'm having trouble with is rotating the X-Axis (pitch) along with it. I've tried the same method for cameraYaw()
in the form of cameraPitch()
, while adjusting the axis to Vector.Right
, but the camera wouldn't pitch at all in accordance to the Y-Axes of the controller.
Is there a way similar to this to get the same effect for pitching the camera around the model?
// Rotates model on its own Y-axis
public void modelRotMovement(GamePadState pController)
{
Yaw = pController.ThumbSticks.Right.X * MathHelper.ToRadians(speedAngleMAX);
AddRotation = Quaternion.CreateFromYawPitchRoll(Yaw, 0, 0);
ModelLoad.MRotation *= AddRotation;
MOrientation = Matrix.CreateFromQuaternion(ModelLoad.MRotation);
}
// Orbit (yaw) Camera around model
public void cameraYaw(Vector3 axis, float yaw, float pitch)
{
Pitch = pController.ThumbSticks.Right.Y * MathHelper.ToRadians(speedAngleMAX);
ModelLoad.CameraPos = Vector3.Transform(ModelLoad.CameraPos - ModelLoad.camTarget,
Matrix.CreateFromAxisAngle(axis, yaw)) + ModelLoad.camTarget;
}
public void updateCamera()
{
cameraYaw(Vector3.Up, Yaw);
}
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