Where is a good spot to start when writing a LWJGL game engine?

Posted by Alcionic on Game Development See other posts from Game Development or by Alcionic
Published on 2012-09-26T12:41:54Z Indexed on 2012/09/26 15:51 UTC
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I'm starting work on a huge game and somewhere along my train of thought I decided it would be a good idea to write my own engine for the game. I was originally going to use JMonkeyEngine but there were some things about it that just didn't work well with me. I wanted full control over every aspect of the entire process. Where would a good place to start be when writing your own engine? I have no experience with LWJGL but I learn quick. Either advice or some place where there is good advice would be nice. Thanks!

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