How to apply numerical integration on a graph layout
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Cumatru
on Game Development
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Published on 2011-04-23T11:33:12Z
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2012/10/05
15:57 UTC
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I've done some basic 1 D integration, but i can't wrap my head around things and apply it to my graph layout. So, consider the picture below:
- if i drag the red node to the right, i'm forcing his position to my mouse position
- the other nodes will "follow" him, but how ?
For Verlet, to compute the newPosition, i need the acceleration for every node and the currentPosition. That is what i don't understand.
How to i compute the acceleration and the currentPosition ?
The currentPosition will be the position of the RedNode ? If yes, doesn't that means that they will all overlap ?
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