Debugging-Setting Consoles in Games

Posted by ShrimpCrackers on Game Development See other posts from Game Development or by ShrimpCrackers
Published on 2012-10-14T02:40:24Z Indexed on 2012/10/14 3:52 UTC
Read the original article Hit count: 254

Filed under:

Right now I have the graphical and input portions of a console for my game (command parsing hasn't been implemented yet). I was wondering how you would go about making changes to properties in game objects. For example, if I typed in the console:

skeletonMonster maxHP 20

That would change all of the existing in-game skeletons' max hit points to 20. After you parse this information what are some ways to change the value? How can I change the variable(s) without violating information hiding?

I'd like to implement this so I don't have to change variables in the code and recompile every time while playtesting.

© Game Development or respective owner

Related posts about architecture