Can't use SFML sprite drawing and OpenGL rendering at the same time
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by
Ken
on Game Development
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Published on 2012-10-13T17:41:26Z
Indexed on
2012/10/19
23:24 UTC
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I'm using some SFML built in functions to draw sprites and text as an overlay on top of some OpenGL rending in an SFML RenderWindow. The opengl rendering appears fine until I add the code to draw the sprites or text. The sprite or text drawing causes the OpenGL stuff to disappear.
The follow code show what I'm trying to do
sf::RenderWindow window(sf::VideoMode(viewport.width,viewport.height,32), "SFML Window");
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0,viewport.width,0,viewport.height,0,1);
while (window.pollEvent(Event))
{
//event handling...
//begin drawing
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glColor3f(col.x,col.y,col.z);
for(int i=0;i<3;i++)
glVertex2f(pos.x+verts[i].x,pos.y+verts[i].y);
glEnd();
// adding this line causes all the previous opengl triangles not to appear
window.draw("Sometext");
window.display();
}
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