2-d lighting day/night cycle
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Richard
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Published on 2012-10-24T11:14:50Z
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2012/10/24
11:18 UTC
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Off the back of this post in which I asked two questions and received one answer, which I accepted as a valid answer. I have decided to re-ask the outstanding question.
I have implemented light points with shadow casting as shown here but I would like an overall map light with no point/light source.
The map setup is a top-down 2-d 50X50 pixel grid.
How would I go about implementing a day/night cycle lighting across a map?
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