Wait till all CCActions have completed
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tGilani
on Game Development
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Published on 2012-10-31T10:15:06Z
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2012/10/31
11:14 UTC
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I am developing a simple cocos2d game in which I want to animate two CCSprite
s simultaneously, and for this purpose I simply set CCAction
s on respective `CCSprite's as follows.
[first runAction:[CCMoveTo actionWithDuration:1 position:secondPosition]];
[second runAction:[CCMoveTo actionWithDuration:1 position:firstPosition]];
Now I want to wait till the animations are complete, so I can perform the next step. How should I wait for these animations to finish?
There are actually two method calls, the first one animates the objects via the code above and second call does the other animation.
I need to delay the second method call until the animations in first are complete. (I would not like to use CCCallFunc
blocks as I want to call the second method from the same caller as the first one.
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