iPad3 HD Black Screen in Portrait Orientation

Posted by Jason Brooks on Stack Overflow See other posts from Stack Overflow or by Jason Brooks
Published on 2012-03-29T21:30:00Z Indexed on 2012/11/19 17:00 UTC
Read the original article Hit count: 240

Filed under:
|
|
|

I'm currently updating my game using XCode 4.3.1 and an iPad3. WHen iPAD HD mode is selected, I get a black screen when I change the scene from the AppDelegate.

I'm using COCOS2d v1.0.1

My Game is portrait only mode, and I think I've tracked the problem down.

If you create a new project with the default HelloWorld Layer, it works on the iPad3 and it's simulator in HD.

However if you change the following code :-

-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {

...

#elif GAME_AUTOROTATION == kGameAutorotationUIViewController
//
// EAGLView will be rotated by the UIViewController
//
// Sample: Autorotate only in landscpe mode
//
// return YES for the supported orientations

//return ( UIInterfaceOrientationIsLandscape( interfaceOrientation ) );
return ( UIInterfaceOrientationIsPortrait ( interfaceOrientation ) );

//return  NO;

...
}

In RootViewController.m

You see a black screen for the iPad3 real device and simulator. It works as expected on all devices, iPhone/iPod Touch, and iPad 1 and 2.

If I change the statement back to

return ( UIInterfaceOrientationIsLandscape( interfaceOrientation ) );

I get the Hello World rendered to the screen, but it is in landscape only on iPad3.

Has anyone else encountered this and have any suggestions for a fix?

The project is quite large to upgrade to the latest V1 Beta code.

© Stack Overflow or respective owner

Related posts about iPad

Related posts about cocos2d-iphone