Collision Detection algorithms with early Collision exit

Posted by Grieverheart on Game Development See other posts from Game Development or by Grieverheart
Published on 2012-12-07T11:52:15Z Indexed on 2012/12/07 17:39 UTC
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I'm using collision detection in Monte Carlo simulations and at the moment I'm using GJK which is quite fast. I can't help to think it could be done even faster though. In the simulations, about 70% of the time GJK is run, it detects a collision. Thus collisions are more than non-collisions in my case. Most collision detection algorithms I know have an early non-collision exit test.

Are there any collision detection algorithms that have an early collision detect instead of non-collision and could be potentially faster than GJK in case of collision?

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